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Martin#2

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Posts posted by Martin#2

  1. 7 hours ago, jc1 said:

    What you end up with is pass, shoot and rebound, collect the ball and pass shoot, rebound, then repeat about 40 times per game so your stats will look like 44 shots with 11 on target, it just bores the life out of me. 

     

    Yeah, it is bad, definitely. Usually, in the second half of the season when my team has "gelled" it improves and my play is more fluid and decisive. However, if you have new players or your team is rusty after the off-season, some games are literally unwatchable because your players turn into apes who just shoot the ball straight at the defender all the time. In a number of games against a weaker team I had more than 50 shots. That is more than one shot per two minutes of play time.  I regularly see more than 10 blocked shots in a game. Couple that with the obligatory woodwork which I often hit multiple times in a game, sometimes even 4 and 5 times and you are in for a circus.

    I believe that one of the issues could be ball physics. The ping-pong effect you describe is a result of this. The way the ball deflects is unnatural which frequently results in the ball deflecting multiple times to the same player who keeps shooting it again and again. So the same player might have up to three shots blocked in a space of a few second because of it.

  2. 3 minutes ago, CFuller said:

    I'm sorry, but I don't buy this "INTERACTIONS ARE BROKEN :mad:" nonsense.

    If players are 'demanding' new contracts after six months, then it could be because they have had a significant reputation boost and are now earning far less than they perhaps should be. Or they might feel they can get a better deal elsewhere.

    I had this happen in my Fiorentina save, when a Colombian midfielder signed on €9k per week made an instant impact and wanted €30k per week to reflect his value to the team. I was initially reluctant to offer him a new contract, but I thought better of it and did give him a new deal. In that scenario, his request was probably justified.

    On the other hand, if the player has not justified a pay rise, and they're not particularly influential squad members, show them who's boss. Don't be afraid to stand your ground and say no. Believe it or not, having one or two unhappy players is not the end of the world, and it's certainly not guaranteed to result in a mutiny.

    If you just relent every time a player politely asks for a new contract/storms into your office without warning and puts a firearm to your head (delete where appropriate), the rest of your players will eventually see you as a walkover. They'll then try the same tricks on you, confident that you'll cave in to their demands just as easily.

    You see those pics uploaded by another user few hours ago documenting nonsensical interaction, do you? You dont think that it is broken?

    You dont think that it is broken when you promise a guy to sell him and you receive zero offers but he still causes a mutiny?

    No, there was no change in their reputation, all my players, after all those years are world class, famous players, earning top wages. And sorry, but if you sign a new contract then you have no business asking for another one after 5 months even if your reputation changed. If this was isolated ,fair enough, but it is not. There is one player in real life whose contract is modified almost every year, and that dude is Leo Messi. And even his contract is not improved every five months.

     

  3. 7 minutes ago, Novem9 said:

    they dont understand

     

    Precisely. They dont understand. And since AI interaction IQ and user´s options to deal with it are so basic and limited, we would be better off without it, at least I would.

    18 minutes ago, jujigatame said:

    The workaround I've found for most man management nonsense is just to flatter them about their locker room influence. That makes them go away most of the time, although it only works on "highly influential" players.

    The only "bullet-proof" solution is to use the in-game editor and click on: Remove all unhappiness. Problem solved.

  4. 1 hour ago, jujigatame said:

    More man management promise-related garbage.  Some newgen wants to leave.  In fact, he even says there's "nothing" I can say to make him stay.  No amount of money, no promise, no nothing.  Why does he want to leave?  We're right in the middle of a title challenge and competing for 3 major trophies, so who the hell knows.  So I promise to sell him for no less than 39M.

    Well, Man City makes a bid.  It's 27M plus 11M in installments.  The total in the lower right corner says 38M.  So I reject it.  Apparently I broke the promise somehow and he's furious.

    Thanks FM.  Well done as usual.

    This is Fm interaction in a nutshell. But my main gripe this year is contract demands. You give a player a nice contract for five years, meet all his contractual conditions and five months later he is back with another contract demand.

    This is, in my opinion, the most ridiculous thing about man management this year and is an example of a "feature" that should not be in the game at all, if it cannot be executed properly.

  5. 5 minutes ago, CFuller said:

    Reputation, money, higher squad status... could be many reasons why a player would want to move.

    Why did N'Golo Kanté leave the league champions to sign for the team that finished 10th three years ago? Yes, I know it's a completely different scenario, but my point still stands.

    If your players are unhappy all the time (not sure if hyperbole or not) because you won't let them join other clubs, and you can't get them back on side again, then it's likely that either they don't massively trust you or your man-management skills are poor.

    But here's the thing. You are Real Madrid. You are dominating Spanish and European football. You can use exactly the same tricks that PSG, Tottenham and Chelsea use to unsettle THEIR players. You could bid low, get rejected, speak to the press, keep bidding, keep getting rejected, see if the player gets grumpy, and then take it from there. Sound familiar?

    I have unsettled many players in my time, trust me mate:-D I know I can do the same things as AI but my point is that it is too easy predictable and unrealistic.

    And yes, 9/10 times I refuse a bid my player is angry because I blocked a move that would be a great step in his career....well, yeah, sure:-D

    I would conclude: Interactions should be in the game but they should not be as important as now until they can make them more realistic. Just my opinion, but for me, interactions are seriously breaking immersion.

     

     

     

  6. 19 hours ago, CFuller said:

    I'd imagine that is how some major clubs work in real life when it comes to attracting big players. Don't forget that you can try this trick on other clubs. 

     

    I agree with the original poster.

    Yes this is how I believe it works but that does not make it realistic because in FM, every single time PSG makes a bid my player is unsettled. I also had an unsettled player because of a bid by Tottenham (who were Europa league team) and most recently Chelsea who have become a mid-table team in my save. I manage Real Madrid, have one 8 league titles in a row, 8x copa dely rey, 7x champions league etc., and yet my players are unhappy all the time because a mid-table team bid for them? Come on.

    Anyways, I finally decided to sell my key player to PSG because he said they had offered him great wages and I was tired of his moaning. I checked his new contract. They gave him 25 K more than me. Yes, some bonuses were definitely included but....again, come on.

    I understand that the devs want to make it more challenging for us but they have to do it in a realistic way.

    The game relies more and more on interactions which are severely flawed and limited.

  7. 16 hours ago, SD said:

    The AI is overly eager train players to new position without any obvious benefit.

    This isn't a one-off situation, but rather something I've noticed consistently save upon save.

    And because of the way CA works, this leads to players regressing at the peak of their careers or young players stagnating for years, because the AI manager decided Kane needs to play AML/AMR or Dele needs to learn every position on the pitch.

    This tendency is further exacerbated by the fact positional ability is a lot harder to lose than to gain. Under the current rules someone like Sergio Ramos would still be a natural RB 10 years since he last played RB.

    And while these are some of the more egregious examples, it's one of the factors that contribute to the AI falling behind the human player at player development.

    The AI has an overall problem when it comes to training. I am in 2026 and I rarely see a newgen trained as an inside forward. All I am seeing are wingers all over the place with wicked pace and crossing stats but poor finishing and composure.

    I guess that unless I train my players as inside forwards since babies I will not be able to continue with my current tactics as I rely on wide players with good finishing.

    It is also hard to find ball playing defenders because AI trains everyone, judging by the stats, as limited defenders.

    It goes contrary to modern trends.

    Attribute distribution has also been a problem for years. I see a lot of great newgen players killed by one or two attribute flaws. Example: Dribbling, flair, pace etc. 15+ but technique 10. Or great vision, dribbling and technique but flair 3.

    Jumping reach I don´t understand. I have a player who is 195 cm tall and his reach is 14. With this height, even if he cant jump particularly high, his reach must be better. And it is not an isolated case.

  8. 9 hours ago, optimusprimal82 said:

    Stands to reason based on these (frivolous) assumptions that a high number of players are using a high level, high reputation team, which correlates nicely with the oft-spoken theory that "the majority of players" are having these issues?

    You are right. In FM19 it is easier to play against a top side and AI has the same issues. I play in La Liga, Atletico Madrid are the second best team. They regularly beat Barca, Valencia, even Real Madrid (Me), but drop points against relegation teams. It happens in real life as well (Liverpool for example) but in FM all top sides have this issue. Barca always end up 25 points behind me because they keep drawing and losing to teas such as Huesca, Valladolid etc. Then they smash Juventus 6-1 in the UCL.

    The attacking phase is very problematic in this ME and it is made worse by insanely negative tactics employed by AI teams. Do you remember Mourinho´s Inter vs Barca in 2010 UCL semifinals? Well, that is your bread and butter in FM, your average game against a bottom team. I frequently have games where AI does not even ATTEMPT to shoot, let alone hit the target, and these games include matches against teams of the calibre of Porto, Sevilla, Inter Milan.

    By the way, what has happened to close range finishing in ME 1926? Finishing was already poor and I thought they would nerf long range goals, not close range! I´ve already had 2 games where I hit the woodwork 5 times!! I can have up to 20 shots on target in a single game, ridiculous. How often does that happen? World class strikers missing chance after chance, goalkeepers are now super human, we are back to November when the only way to score was from a set piece. If any one believes that finishing was bad in ME 1922, I highly recommend not updating the game at all, at least do not use Beta engine, you will hate it, it is 10 times worse.

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