GPower88
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Posts posted by GPower88
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21 hours ago, bobbyb12345 said:
The animation for "Direct Counter Attack" looks brilliant then you see it in the ME and it's just defenders blasting the ball 40 yards up field to nobody in particular.
That 40 yard hoof is the only through ball down the middle I've seen in Fm20
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18 minutes ago, Choccy18 said:Horrible idea to hide attributes, IRL you can spot a good passer, crosser whatever using your eyes. An experienced manager spots the major strengths/weaknesses pretty quickly during training or in matches.
Attributes are the only way to see this in a game such as FM.
Given how shocking the match engine has been the last 2 years hiding attributes is going to be even more frustrating. If my striker cant finish is he absolutely hopeless or is it a ME problem. With Fm20 I know the answer
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Hoping to see the return of some old features such as through balls to strikers and defensive headers from set pieces
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I find it much more frustrating that no one plays the simple and obvious pass to create a clear cut chance in the first place. Everything in the final third of the pitch is a disaster and makes it a struggle to enjoy the process of developing a tactic.
Such a sterile and frustrating match engine
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Haven't played a lot of this years game because I really don't enjoy the match engine so I can wait on the next one. Probably the first FM I don't intend buying on launch.
What's really disappointing is the game gets written off less than 6 months after launch when there's clearly a lot more work left to be done and I felt the same happened with 19. I'd rather buy a quality product I enjoy than get rinsed for easy money year after year when the game is dropping in standard and potentially left unfinished
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With more free time I keep going back to this years game with new tactics, new saves, new ideas trying to get the most from it. And its just a dreadful match engine. What's even more dissapointing is that the game is going to be left in this state.
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No more match engine updates? I'll pack this game in then and probably count myself for next years game too. Disappointing but have to accept the game is not at the standard worth sinking time into
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Match engine is still dreadful in the final third.
Very little good central build up
Players not making the obvious pass to the striker in space
Wingers beating players with ease but unable to actually cross or play a final ball into space, opting for the shot from a ridiculous angle most of the time instead
Shoot less often instruction doesn't seem to really stop players from shooting at insane angles or range. Need to add a please for the love of god pass the ball to the striker instruction
Won a game 5-1 with 3 goals from set pieces and 2 long shots. For a game with so many goals I only created 1 clear cut chance that was actually missed. Great win but players did not follow the tactics at all
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The public beta feels just like FM19 without the side netting shots but we're back to the long shot goals and neglected striker. I've worked back in my FM19 tactic and it's playing exactly the same.
In one sense I'm happy the match engine in the public beta is in an enjoyable state and I can actually get through a few games but really this FM seems like a total write off if it's January 2020 and I feel like I'm playing the same game as last year
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Match engine in the public beta is the best one yet.
Still too many long shots and full backs shooting far too often but at least it looks more natural than what was happening in the last few match engines.
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Really enjoying this game until the season starts and I have to watch the absolutely abysmal match engine. Then I just turn it off.
How has it not been patched yet.
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This looks brilliant. Are the laser guided long balls not causing problems to the CB?
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4 minutes ago, rdbayly said:
After reading the last few pages I’ve decided to not leave anymore negative feedback to fan the flames.
Will obviously give FM20 a bash when it’s updated. Am out for now.
Took the words out of my mouth. Keep jumping on here checking to see if the match engine has been updated. Probably put about 10 hours into the game the past week before I finally packed it in until an update.
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He was aiming a shot for the side netting but has terrible awareness
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I thought I needed a new approach to the game because of how ridiculous and unnatural the game was playing. Glad other people are having the same issues so I wont waste my team scratching my head trying to work on a tactic where my defence wont have a mental breakdown at the sight of a high ball.
Even watching the ai play each other is absolutely crazy, seeing games finish with 50-60 shots between both sides but a low scoreline. Every single chance coming from a long ball, yet a 5-10 yard pass into the path of a striker is non existent.
Extremely disappointing how poor the match engine is.
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46 minutes ago, Dennis_Ajax said:
The amount of defensive errors since the last patch is really, really, annoying. Completely unrealistic football and the state of the match engine is really bad. I uninstalled the game, I have no trust in this dev team anymore. Playing this since CM01 but enough is enough. The game has become too complex for the devs, I think they should really restructure the whole engine to make things less complex for them self because it is clear they also don't have a clue how to fix certain things in the ME.
I think the game is less complex and is being dumbed down to be more accessible. If you stick with the base tactics it seems easier than doing something different and unique. Players in certain positions are geared towards doing the same actions no matter what instructions you give them or what type of stats or skills they have
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3 hours ago, thejay said:
I am ingeniously interested, especially possession style tactics.
Please post them here
The match engine is a mess but I see some nice football from this including a couple of absolute hammerings with high possession aswell.
Have the central AP get forward further and he feeds off short passes around the box until there's an opening, the rpm acts as a pivot for attacks down the right,make him an attacking mezzala if you need an extra man to push up and if he's good in the air he'll get something on crosses from the left back because they always go passed the striker. Have the AP on the left take more risks and sit narrower.
Defend narrower if your playing against 2 up top.
Always changing it during the season and needs a few changes during games depending on the opposition. Can have games where you end up with too many long shots and not a lot of clear chances.
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1 hour ago, Johnny Ace said:
See, this is what does my nut with the ME, I don't know what's calculating the decisions, it'll be above me. Half hour into my first game on an Arsenal save, hitting PSG on the break here, where do you think Ceballos plays this?
I'll give you the answer, he plays it down to the number 15 on the left wing
I notice this far too often. The game is absolutely brilliant up until the final third. Incredibly frustrating seeing your winger hoof the ball across field or smash it into the side netting with the striker in miles of space.
A nice build up goal involving the striker seems to be non existent
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Throw in takers not being set correctly
in Match Engine - AI and Tactics
Posted
My right back has a high long throw stat and seems to be automatically set to take every throw in even on the left side.
After setting up my left sided players to take throw ins from their side my right back still over rides this setting and comes across to take the throw ins.