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DimitrisLar

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Everything posted by DimitrisLar

  1. Making a team of two kind of players seems too much for the time i spent on FM. It is though a very Italian like managing of a game and probably would work. If someone doesn't have players with the attributes you are calling out, combined with positional rotations that help him build up properly, then shouldn't worry about pressing. If i didn't have players like that i'd be just a fool who goes with build up play. If the rotations are contracting the opposite system then, hand in hand with tempo, destroy every attempt of pressing. I had done it in my recent saves for decades. I started a post here but didn;t finish it with how you can use different roles in one system to counter each opponent's system and pressing. In general it's not just a matter of philosophy against philosophy but also system vs system. Systems show every manager the first sign of strength and weakness of every team. And nowadays when we see systems, it indicates the spaces a team occupy in their first or thereabouts phase of defence. If you use properly a BBM against 4-2-3-1 and especially in the side of their DLP you'll probably make him score. If you use an IF against a 4-3-3, the same. a 10 like Kaka against a 4-4-2 the same. Open the spaces for them and feed them and you'll have CCC every game on and on.
  2. In general, my default changes are: a) up the tempo, you will circulate the ball faster in the build up so the opponents runs will be mistimed. b) If they are compact in the middle of the park then change roles to make your players dribble more or press the run at defence option. If you've seen the All or Nothing with Juventus Pirlo was saying that Roma was escaping their middle traps with their high technique players by dribbling.
  3. is fm23 having the same problem with fm22 where wide playmakers/ inverted wingers/ inside forwards dont tuck in properly while in build up?
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