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Beauterham

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Posts posted by Beauterham

  1. Having the same problem aswell.

     

    Also been having a lot of crashes in game since the latest update. I usually play EHM in windowed mode and while the game is simulating I like to browse the internet. It feels like when I do something outside of the game while it is simulating there's a big chance it will crash (/disappears). When I actually stay in the game when it simulates it still crashes now and then, but not nearly as often. Also moving the game's window while simulating is almost guaranteed a crash.

     

    Had the same problem in 1.4 (and it seemed solved when the first 1.5 beta came out) and used to put the game in full screen mode and then back again to windowed mode because it felt like that helped a bit with crashes (as long as I didn't move the game window). Can't do that now due to the preference screen bug unfortunatly. ;) 

  2. Hi! Posted this on HFBoards, but someone redirected me to here, as would fit better. :)

     

    The thing I enjoy most about EHM is the scouting and development of players. Hope 1.5 expands into that.

    For example:
    - Being able to hire more scouts;
    - The possibility of a bigger range of negative PA-ratings in the database;
    - A better ingame star-rating. For example, when you scout a player once you find out he's going to be, for example, at least a 1 star player and at most a 5 star player. You can show this by displaying 1 gold star and 4 additional black stars. The more you scout them the clearer the picture gets. After scouting them multiple times you end up with, for example, 3 gold stars and a half black star (you can't be a 100% certain at any time). You can do this with both current ability as potential future ability (so every player would have 2 ratings that can be scouted);
    - Redefined Projected career role: to me, it feels like there are too much players with a really high projected role. It shouldn't have to feel bad to draft, for example, a forward with 2nd line potential at the end of the first round of the draft. In the lower rounds of the draft I still see quite a lot of players with high potential, while it feels, by far, most of them should have a bottom 6/bottom pairing career role (with the exception for a few hidden gems here and there);

    - Better optimized roles. It sucks when you come across a player with great PA/CA/great mentals who will bust because he got the 'physical playmaker' role assigned;
    - I'd like to be able to give a scout an assignment: for example, find me defensive prospects for the next draft that will be able to play a specific role, has a certain potential future ability, etc.;
    - Scouts from a certain area have more impact when scouting in that region;
    - Being able to start a save at the start of a draft.

    - Learning (young) players to play at another position (I know the option is in the game, but it isn't working) or to adapt a different role. Like how Sammy Blais came into the NHL as a skilled forward but had to adapt to a power forward to stick in the NHL.

     

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