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adamskii152

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Posts posted by adamskii152

  1. On 18/04/2020 at 12:21, _Ben_ said:

    Updated Player Development tab

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    So, I've tidied it up and added a few things:

    • I can now see which areas have developed the best or not at all - this can help me spot trends in training and coaching areas.
    • I have listed the players who are most suitable for each area of my team at the start of the season and then comparing their growth at the end of the season. This'll be taken up largely with those who develop best but it'll be interesting to see.

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    Now to make sure any new data added doesn't break this!

    That’s impressive! Can I ask how you’re arriving at the role suitability? You’ve listed FB/CB/DM/MC/FE but what attributes are you selecting to give you those values? Take it you’re not using specialist roles or anything?

    I also spend less and less time looking at specific attribute values - I really need to figure how out to get rid of them in game. 
     

    I can’t imagine how complex some of those formulas are but it’s giving me some inspiration!

  2. 6 hours ago, _Ben_ said:

    Very interesting - thank you.

    I see that you've created an average from all of the important attributes for the role. I did this kind of thing too to get a 'role generator' as such - adding all the attributes and then weighting (1.5x for a key attribute and 1.25x for a useful attribute) then dividing by 36 (total attributes). I found the set up to be incredibly time consuming and it didn't show me any more than I could kind of gauge with my eye!

    Your set up looks good and I'm glad its working for you.

    Just a note on using the attribute view for other clubs - if you use attribute masking, you can't do anything until you've got full knowledge as Excel will convert them to dates!

    Yeah I’m just going with the total attributes for the Role divided by the number. No weighting involved so it’s really just a copy and paste each summer. 
     

    Like I said, it’s a bit rudimentary but it’s good to see who could be retrained elsewhere or how each player improves year on year. 

    I tried to add in a previous year rating to compare but because the squad changes each year and the formulas are based from an alphabetical list it became a little unmanageable. 

  3. Yeah I was on the dugout too!

    Heres the overview page which pulls the average score for every player against every role I use or may use. 
     

    second one is the underlying data - all attributes for Wing Back - Attack with a total and average score for each player. 
     

    It’s quite rudimentary and nowhere near as developed as yours but it’s working really well in my save so far so just wanted to say thanks for the inspiration!

    I hadn’t thought to use the attribute views on other clubs squads. That will be a big timesaver, thanks again!

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  4. Hi Ben,

    I have been following your progress over on FM Now and have followed you here  

    I’ve adopted something similar after reading your thread, I track a club DNA based on similar key attributes but I’m not yet at the stage where I’m actively using that for anything. 

    I also use the print screen function to export the in digital player attributes for key tactical roles I currently use within the team. 

    I then have separate tabs per role with every player in my squad listed along with their attribute totals relevant to the role and an average. I then have an overview page which pulls the average for each player and each position through. I can then see which players are better suited to which role and have had a good amount of success retraining using this. 

    It  also helps with scouting too as I can find out exactly how much better a player is than what I currently have although that process is still manual. I’m having to plug attributes in manually for each tactical role which is very time consuming - have you been able to find a way to use views on the shortlist to pull player attributes?

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