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TroubleMan

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Everything posted by TroubleMan

  1. That is a good point. That's what I was doing, because excel doesn't like numbers with more than 13 digits. At first I had to use the & function, but after some experimenting last year, I found you could look up the last UID for that type of data and then start from the that number plus 1. I start my players at 2002042203 in FM24.
  2. I used excel and mail merge to import players and staff en masse. I had this all done in FM23, but I lost the data. I just recently rebuilt it for FM24. I'm going to finish the database that I'm working on in maybe week or two, but then I'll go into it more. However, here is the post that lead me in the right direction: Right now I have the UID for all attributes, plus a few other basic things like biographical data. My process could probably be improved with some script or python, but I'm very very comfortable in excel, so that's why I've been doing it like that.
  3. Update on this. In mid January it switched to this: However, all of the transfers secured previously are still delayed until July.
  4. Same thing just happened to me, but 2030. January transfer window completely gone. I'm in December now, and any transfer I do (unless it's free, maybe?) doesn't come on board until July!! This is the standard plane-Jane database on vanilla FM with no mods, logo packs, or skins. This is my first transfer window after the last FM update, so maybe it has to do with that? I uploaded a save on your cloud called "Swedish transfer window bug - Högsby IK"
  5. I was chosen to coach the Rookie All-Star South team. It gave me two real players, then the rest of them were greygens. They weren't even decent greygens, they all had a CA of 1! The team we were playing against had 10 real players. Needless to say, we lost hard. Maybe if there's no players, at least make the greygens somewhat better? In the big scheme of things, this is an extremely minor issue, and I don't really care if you fix it. However, I figured I should report it, regardless.
  6. I holidayed for 5 years in game, and no issue, but who knows if that applies to everybody.
  7. I'm having this error, but after I hit okay on the error, it works and everything runs fine in FM23.
  8. I found something new. Now a Striker needs to also be decent in the AMC position to have a decent role of False 9 in the striker position. This is a change from previous versions. Before all striker roles were unaffected by the person's position score in a different position. In fact, any position's roles were not affected by any other position until FM23. Here is an example. We have a person with identical attributes in FM22 and FM23. Their CA is 160. Their position score is 20 in Striker, but 1 in every position: Here are his role scores in FM22: Here are his role scores in FM23: Again, this is the same person with the same exact attributes, identical in every way. Look how far the False Nine position dropped. To raise the False 9 role score, I have to give him some ability at AMC! Here's when I change it to 8: Notice the F9 went up to 137. When I change AMC to 15, take a look: It goes up to 152. A striker now cannot be that good (relative to his CA) as a False 9, if he's not also good at AMC, as well. Other notes: All attributes are filled in with no zeros (a zero means the game can/will assign it in game to fill up the CA), so that's not affecting it. Also, the CA did not rise when adding the AMC position, also not affecting it. It appears the CA multipliers for attributes in the STC and AMC positions are close enough to not rise the CA. This is new to FM23. This is the first time (that I'm aware of) that a person's role score in one position is affected by a person's ability in a different position.
  9. I tried that, and I still get the same error. I think I know why, however. In the original in FM22, I started advanced, made some changes, and then went back to basic rules. Despite what the warning says, it still retains all of the changes you made in advanced rules, or at least it did on FM21 and FM22. This is now on FM23 and I've left it on basic rules. I'm going to try switching to advanced, redoing all of them, and then see what happens. I'll post it here if it works.
  10. I got the same errors, but with basic rules. I wrote about it here: I was able to hit okay, three times (once for each special league), and it ran with no problems.
  11. Sorta in the spirit of the thread, I guess. I found something that they took out! Now there are only 11 preferred formations that a manager can have: In FM22 there were 28 or 29 formations you could choose from. However, that is also reduced from FM21. FM21 and FM20 had 47 formations to choose from! I don't know why they were reduced. I ran a long term save, polled the formations used, and saw no 4141 formations being used. It was fairly common for heavy underdog teams in previous FMs. There were only 11 formations used throughout all leagues. It was these 11. I went to the editor, looked here, and this is probably why. I'm curious as to why they reduced the options. Maybe it makes the ME easier to balance?
  12. I opened an editor data file in the FM23 PGE. It was made in FM22 PGE. I tested the rules and saved it. When I load it into the game I get this error: It pops up three times. I hit okay three times, and the game loads and runs with no problem. There are three custom leagues, so having the error pop up three times makes it seem like the discipline rules are not set for those leagues. So, I went into the editor and checked to see if there were discipline rules for those leagues. There is. It's not game breaking, because the league still runs fine with no errors, but it would be nice not to have the error pop up. Does anybody know how to fix it? Thank you.
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