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Posts posted by pauly15
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1 hour ago, DiasV said:
Things like this is happening to me far to often. This would "never" been done by a player in Serie A leading 2-1 in injury time. It would hardly been done on 3rd level in a small country (believe me, I have coached at that level for several years). The player would/should either play back to GK, or give a throw in.....but as you can see there are several things in this clip that is a bit strange behaviour.
To be fair though, that clip is hilarious.
Are you on the public beta ME? Those two issues seem to be resolved for me.
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5 minutes ago, zlatanera said:
Is he on a coaching / leadership course? They block training of traits. Can't think of anything else.
Nope. Not on holiday/rest either.
The only difference between him and others is that he came back from loan in January.
It resolved itself after a while...
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47 minutes ago, Seb Wassell said:
If he's good enough, sure, but he's probably not.
If I assume you are not simply being facetious - the difference between a 6.4 and a 6.8 not having "serious" development knock-ons does not equal a 5.2 having no impact on development.
Gotcha. Wasn't being facetious I took from your last that ratings weren't relevant in development.
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43 minutes ago, Seb Wassell said:
To jump on this one before it gets legs - the way ratings work currently will not adversely effect player development at all.
But what about the "play youth at an appropriate level"? Can I get away with playing a 15 year old in my first team?
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- Popular Post
Hanging out for the new patch. For me, there are five or six issues I hope get closer to resolved:
- robotic striker movement bee-lining to CF
- pressing
- lack of central through balls.
- passing directness back to where it was in the beta.
- players dwelling on ball in crossing positions.
- PPM rate, especially for "shoots from distance", "tried killer balls" and "runs with bll often.
If you are bothered by any of these please post in the bugs forum with PKMs, times and screenshots.
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1 hour ago, Theos said:
Some relatively talented youngster 17, from some balkan league, with 3 stars, really nothing special. Millions miles away from being possible star in the future. He costs 350k.
Guess what? AI asking $96 millions for him. And nah, AI won't agree even for 50, I made an offer just for testing purposes. I don't know what to say here
Maybe your scout has it wrong and he's a five star?
Or maybe you're dealing with a Portuguese club?
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it only probably affects morale. Just praise the ones who are pissed off occasionally for their conduct or whatever.
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29 minutes ago, tommcneil1992 said:
apologies if this has been raised on here, has anyone suddenly having any issues where the board request options have just completely gone and unable to make any requests at all ? have tried a few different saves and closing down and opening ect
on match day?
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PEP-BALL 2010. Nailed it.
Problems solved:
- Striker auto-piloting to CF regardless of role? Not a problem... he's dead.
- Every striker role to 'move into channels'? No worries, don't use one.
- "prevent short GK distribution" should be renamed "push IF high and FB deep, allowing simple pass to full-back", but I've solved that little issue;)
- AP(s) in CM pressing at less urgent? Not a problem my good man, he now plays higher.
- Don't want 7 players rushing the ball? Remove counter-press.
- BPD launching it? Not an issue, make him a DC... maybe give him some "runs with ball often"?
- Urge to vomit at the formation screen? No problem! Go to preferences and turn off match preview.
- Too many long balls? too many switches out wide? Not a problem! Get yourself a blindfold / wait for the patch!
PPMS:
AP(a): drops deep to get ball, runs with ball through centre.
IFs: cut inside, get forward whenever possible, beat offside trap
AP: plays 1-2s, refrain long shots
MC: look for pass instead of scoring, 1-2s, play way out of trouble
HB: Simple
DW: Hug line, get forward whenever possible, 1-2s, refrain long shots
DCs: do simple stuff
GK none.
You're welcome
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1 hour ago, witticism said:
Assuming it wasnt removed for some absurd reason, where is the swap position button in 19?
In the players tab under tactics
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16 minutes ago, DoubleDenimSuccess said:
To those who you are referring to then should, relax & curb enthusiasms/expectations slightly (especially this early into release)
The game is £30.....where else on this planet would you get thousands of hours of enjoyment for £30? If people just played the game like it is supposed to be played like 'A Game' and realise it never ever will be perfect (As is no other game ever created) FACT! im sure people would enjoy the game a little more and realise there are more important things in life to worry/moan about.
Be seeing you!
Great username, good Rafa-ing (FACT).
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Out of curiousity... how does the club doctor cure a flu in one day that takes 5-6 days to cure at home?
I want some of the special medicines....
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10 minutes ago, bar333 said:
Why does a DLF-A not have Get Further Forward PI? Not only is it not enforced but it can't be turned on either, while it can be for a DLF-s IIRC. The option isn't just unavailable, it doesn't appear at alI.
Is this a bug? Can anyone confirm what the forward runs behavior of DLF-A is?
Try a CF (a) with a 'comes deep to get ball' PPM perhaps? or.. is there one about playing with back to goal?
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I think SI's communication is good. As long as we're told issues are noted and being looked at then that's great. It encourages the ongoing feedback between players and developers.
Improvements can always be made to processes and once you cut away all the personal stuff that's what it comes down to.
The Beta was great in a lot of ways, I remember being particularly wowed by natural passing play in the build up phases and through midfield. Which is why I found Neil's 'making changes to the ME needs to be carefully considered due to complexity and knock-on effects' hard to take, because this is exactly what happened between the Beta and 19.1...
There was a problem that got through the alpha- lack of central play etc etc- which lead to a change to passing directness in later ME's, which has undone the natural passing play seen in the Beta. From the outside, changes to fix the issues with the Beta seem like a panic buy at the end of the transfer window. A panic buy akin to swapping Busquets for Vinnie Jones because you've just realised Iniesta has forgotten how to play through balls!
So again, the issues in the beta were either not seen, or are very very difficult to resolve. Following on from what Mensell said, I think it's highly unlikely that they were noticed in alpha testing.
Side question, is anyone not playing on balanced mentality, and if so, how ya doing?
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5 minutes ago, Armistice said:
I’m sure the testers have knowledge in both football and FM otherwise they wouldn’t be hired, but to be fair the beta had only the wingplay that was exaggerated.
Probably right, but some really obvious things got through the alpha and I'd be looking at how to improve that. He's a screenshot from the Beta which sticks with me:
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- Popular Post
20 minutes ago, Mensell76 said:All it took me and many others at that, was watching around 5 matches in full in different saves.
This. For next year's Alpha you should hire people like this, who know both football and FM, to look through the alpha. Despite recognising that the ME has come on a lot since fm18, I'm still a bit perplexed as to how the crossing issue, the central play issue and the attacking movement issue made it into the Beta. The only conclusion I can come to is that you have too many testers 'playing' the game rather than analysing it, whereas you need both.
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The only thing I don't like about mentoring is the determination plummet.
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46 minutes ago, themadsheep2001 said:
It wouldn't be an option as its horrible, and negates good wide play. It's simply a knock on effect
@themadsheep
Of what exactly?
Trying to fix through balls by upping passing directness and creating direct passing problems, is a knock on.
Also, upping usage of PPMs to try to solve the above has had a knock on of disrupting normal build-up / good decision making IMO. That's a knock-on too.
Making wingers etc dwell on the ball to fix the problem where too much ends up out wide, is an isolated thing... Basically... The nerf solution to a deeper issue.
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1 hour ago, themadsheep2001 said:
Yes I know what the issue is, but a nerf suggests a deliberate move, it is not. Otherwise they wouldn't be looking to change it
I'm inclined to believe it's a real struggle for them to fix final balls in central areas without affecting passing length all over the pitch. Though I'm sure they're working hard and will get there in the end.
If on the other hand, they can't improve central attacking play without nuking passing directness all over the pitch... Then nerfing wide play seems one of their few options, because without improvements to central play the ball inevitably ends up out wide too often.
If it was simply a temporary measure, or a misidentification of the core problem, or something they can fix... I'm pleased! In any case, it appears a difficult problem to solve.
Looking forward to the next patch.
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4 minutes ago, themadsheep2001 said:
Separate issue. People often conflate separate issues as nerfs when they aren't actually linked
It is directly and very obviously linked. If the ME has a problem effecting central play in the opposition half, the result is more balls going out wide. In the beta this lead to heaps of crossed goals, and in the current ME the core problem hasn't been fixed yet, but wide play has been nerfed.
You can educate yourself here:
And here:
Amongst other places in the bugs forum.
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What's interesting is that upping the directness of passing in this ME has not resulted in more central through balls being played, especially on the ground, when in time and space in the opposition half.
Rather than the fix effecting a change where players are able to play through the centre, wide play has been nerfed with stuff like dwelling on the ball.
Hopefully they can work it out shortly.
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13 minutes ago, westy8chimp said:
I badgered herne for this last year... Great thread about the shouts based on input from SI
Thanks:)
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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)
in Tactics, Training & Strategies Discussion
Posted
Semi-professional team?