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HUMBL3B33

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26 "Frankly, my dear, I don't give a damn"

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  1. For sure, I've had a patch where i challenged myself to use only the prebuilt tactics. Infact, the tactics i currently use, doesnt have too many changes just a few tweaks. As long as your tactics suit your player's ability especially the attackers and the defenders. You should be good to win more often than not. Think of the tactic as a structure of your team, It's like you extracting more out of your players as a coach because you give them a structure to play around where they can expect certain things and do stuff premeditated. So any tactic would work if you have the correct players for it (which means they are good to play at that level)
  2. 1. CB isnt the role i recommend it was just something i added just like that. I didnt notice when i created the tactic. But i think as long as you have 3 players at the back waiting for the counter. You should be good more or less. The only problem with WCBs and Liberos is that they would eventually start going up slowly if you sustain opposition for long enough. They are a little adventurous roles which may end up advancing more than what usually CBs does. So it's more like a balancing act and you can decide however you wish to do. 2. That's part of the reason i want that, DLF coming deep can open lines in their defensive lines. In addition, the volante would provide a safe passage in case the DLF is pressured. Since both WBs are attacking they you wouldnt expect them to come short to collect the balls too often. In addition, the Anchor due to the new positional play feature should cover the central area properly. Remember, the final possession would only come in contention once you have sustained possession, until then, you have 2 DMs which should make you feel very secure. Again, a key feature to any good tactic is to ensure that whenever you lose the ball, you have a way to win it back so you dont need all of your players in the opposition box. Quality > Quantity (more often then not but you can have things work in any way that gives you an advantage.) There could be a lot to discuss based on the players but i guess the my tactic is fairly good for you to tweak with.
  3. Let's pick it one by one. To get some solidity, you have to ensure you don't get scored against: On counter: You should be able to stop counters before they get a free shot on your goal. In possession: You should be able to stop them from scoring when they have the balls. On counter: You can leave around 3-4 players on defend duty which should in theory ensure that when you lose the ball you have enough bodies in the middle to stop any kind of counter. In possession: If the have the ball and try to attack you, you need to have fast defenders and close down the opposition as soon as they gain the ball to not allow the players any time on the ball. Or on the opposite end you need tall backline which should be able to clear all the crosses coming at them and have all others tightly packing the pitch. Consider Liverpool's counter press and Everton's (or any relegation threatened team's) tightly packed defense of 10 outfield players. You need to chose one or the other depending on your players which can ensure you have the best possible option to avoid getting scored against. As for the player movement of your front three, they seem to have similar movements, you can reduce that by hard caping them similar to what i've done in the following ss. Having them like this would make them utilize the space better.
  4. No worries. It's just that the general area you're looking to create crosses from is almost impossible to create from 100% of the time. In my opinion the general aim should be to create from between LW and striker as that's what the actual half space cross was named after. So i suppose instead of worrying about having 100% of the crosses from that exact position which is extremely unlikely to happen. You should consider looking at it from a different angle and understand that you're anyway going to get some crosses from that exact position but generally a lot of the crosses would shift bit outside since there's extra space out there. Hope i am able to make sense. I am a little tired and just thought of replying before i go to sleep xD
  5. Here's how it works. Generally the aim is to make the Mez free and make the players out on the wing try to get the ball to him. Having the width narrow allows the wide players to not be extra aggressive in putting the final ball and more often choose to pass the ball short. Eventually, you'll see him in space to put in a first time cross and since he's in space, he's more likely to put in a ball either on the other player's feet or in a space where he feels the ball has a better chance to be put into the goal. The one running with the ball is my WB on defend. My IW in this goal is actually making an inside run to make some space for the WB. This is in my current journeyman save. Almost at the end of my journey on this one. The shot I am talking about was rated at 0.45 xG which was actually blocked but then the IF on the left wing got a free ball from the deflection. Mezalla crosses - Made with Clipchamp (1).mp4 Here's my Mez. A better crossing att would make him cross even deadlier balls.
  6. Sure, i dont have old safe files but i can try and recreate once i get back home, travelling right now. It doesnt usually increase the cross frequency in-fact, it would reduce them. It's just the general chances created by it would be slightly better in terms of quality of shots as the mez is in a bit more open space than usual (still depends on the player crossing).
  7. Hey @julle17, I think @lied90 is spot on in terms of the individual instructions. So adding on to that, one thing i had particularly benefited in FM23 when i tried to do this was playing on a narrower widths. This discourages the outer most players from taking more risk or play the final balls less often and if there's anyone like a Mezzalla waiting for the ball to come to him, they'd find that player more often than not since he's situated a bit centrally. I'm not sure if this is intended by the attacking width directly or has a more cause and effect relationship but this one thing increased my output drastically when i tried that.
  8. Hey @larssssoni, Hope you're having a good day! I think we'd need a little more information on what you're trying to do and about things that has happened till now. Here are the things you can share for us to help you better. 1. Attributes of the players you have designated to be your primary scorer and creator for the team. 3. Attributes of your front 3 players 2. Attributes of your CDs 3. xG Table from Data hub 4. Crossing scatter graph from your team performance section in data hub Preliminary diagnosis suggest you're having issues with giving away too many goals against smaller teams like OHL, STVV and Union. Which can be explained by a higher defensive line and too many players concentrating on attacking. Although you have a balanced team mentality but the general individual mentality is high and they'd make more forward runs because of it. As a result, if you lose the ball, you're very vulnerable on the counter. You have only 3 players dedicated to hold their positions out of those 2, the DM might move up sometimes if you have sustained the position for some time. Leaving only 2 players to account for against at least 2-3 of their attackers. This results in the opposition having free shots on target that is evident from data hub. Another reason could be due to your over eagerness on pressing without a decent shape or idea of winning the ball but that's a little nuanced to be understood. I'd recommend sharing more details for us to help you better. But it definitely seems to be an issue on you being too attacking without being defensively solid enough. This caused you to loose a few games which reduces the team's morale in general and now you need to grind a few wins to get the momentum back. But let's wait for you to share more info on this.
  9. Your pressing traps are majorly a combination of TIs to setup line of engagement and width. OIs to setup which players to concentrate on. Then your players individual ability to be at the right position at the right time as well as how good they are at reading the game situation and marking players out while pressing. It's an intricate loop. But generally up front if you have about an average defensive forward you can make it really hard for players to build up from the back. As almost all of the options will be marked. But here's the caveat. Your usual forwards, typically the regens about 10-15 years into the game would start to be on the extremities. They are either top quality forwards or top quality defensive forwards adept at pressing and winning the ball. Not much in between. Having said that, it's not hard to put together a good pressing side. You just have to make a few educated decisions to select the correct players up top and you'll be good to go.
  10. As the 3rd image suggests, you've only recently relegated from the league one. In which case it isnt too hard for you to get promoted. And it's a widely known fact that the jump from league two to league one isnt as hard and hence people often get back to back promotions as well. However, I'd suggest you try signing a couple of worthy players on loan and do so till you reach prem. I havent played a lot in lower english leagues so i cant help much in terms of experience.
  11. Here are my two cents on this: - Be on the cautious side and alter you tactics slightly on that side when you play away - Ensure you have a nice rest defense that covers the centre of the pitch on priority - Utilise opposition instructions to try and stop their buildup play. - Utilise the data hub to understand how they are going to try and score. Whether they are going to try and create from the wide or central areas. - Depending on your style of play. Be clear of what you want to do. If you're deploying a counter attacking tactic be secure at the back with maybe 1-2 extra defensive duties can work as well so that you have a solid base on which you can attack. - If you are trying to control the game and possession try and look for players with high anticipation, composure, decisions, off the ball and passing to ensure you don't lose the ball easily in their half and risk a counter attack. - In short, have a clear plan and avoid something half baked or in between. Nothing's worse than you not having a clear plan and your players getting caught in two minds. That's going to give a clear opportunities to the opposition and them being at home gives them a huge lift in confidence which they are going to use and score more often than not. The better the opposition the more chances there are of a player scoring even without a clear chance. This is how i approach my away matches. Especially in knockout European competition and I've had great success. You can try some of the ideas and see for yourself whether they work or not.
  12. I wouldn't worry too much about it. Been playing this game for 4 years now and never looked at it. My tactic still performs well. I win everything possible. Honestly the gain from this is extremely marginal. Not something to lose sleep over. Just to confirm this i asked bustthenet on his stream one day and he kind of resonated to the same. He's been playing since FM was CM back in 2000s. So i think it's good if you have it on course but shouldn't worry much about. However if you want to increase it. Just use tactical shadow play from training do the attacking one. It'll increase entire familiarity for attacking metrices. But it's slow and takes a long time to fill up.
  13. The 3 tactical menu in the game is directly a result of 3 phase tactical play theory in football. There are more school of thoughts as well. But this is one of the most accurate and widely accepted one. You can refer the link to learn more and then maybe learn more by researching about it. https://www.phaseofplay.com/post/phases-of-play-in-football If you're already aware of it, that's basically what the instruction menu refers to. In Possession: Gives your player a blueprint to follow whenever they have won the ball or have sustained possession for a while. In Transition: Gives a blueprint of what they should do just after winning it or losing it. Out of possession: Gives you a blueprint on how to react to the opposition sustaining the possession for a while. Keep in mind that these are just general instructions and there are tons of factors that make count in to decide whether they succeed or fail, just like their attributes(visible/invisible), personality, traits, opposition and etc. Each kind of instruction menu would affect just the way they behave with or without the ball. The "in transition" menu has both options, defensive transitions (Counter press and regroup) and attacking transition (Counter and hold shape). This means you have option to tell your players what to do in both facets of the transition, whether you're with the ball or without. How extreme they do it depends on the mentality. A role and duty with higher individual mentality on a balanced Team mentality may spring more often to counter press or counter and vice versa. A key to understand how the movements work is to notice how individual mentality works and then associate the hardcoded individual instructions a role has. For example, An AP on attack from midfield has a very attacking individual mentality on positive team mentality with hardcoded (More risk, more dribble and less shooting) as a result even on higher mentalities he may not look to become a goalscoring option in the box. Instead he chooses to be the outlet pass to churn the game ahead. Similarly, CM on attack from midfield has a very attacking individual mentality as well on positive team mentality with hardcoded (Get further forward) which will see him become a goalscoring option from a midfield and will always look to join the players in the box. As explained, both roles on attack duty occupies similar areas with similar mentality but one of them looks to become a goalscoring option more often than the other and the other one becomes a passing outlet more than the other. Hence, we can understand how these roles play with and without the ball. If I am not wrong, The "In Transition" menu helps you elevate and delegate the mentality slightly for a temporary time. During which you will see a lot of people burning their asses off to reach opponents goal or back to your own goal. Hence, In reality, it does affect your players moments but not forever, and once you have either lost the ball or sustained the possession. The Out of possession or In possession instruction comes into play.
  14. @TheFalseNine I'd appreciate if you could share your possession numbers from data analysis tab also the profiles for your best fb's According to you.
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