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MeetTheTwinAndreBen

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Posts posted by MeetTheTwinAndreBen

  1. in my save this year, my team consistently gets less than 25% of their shots on target. The conversion rate of shots on target to goals is fine, and it's not a massive issue causing me to lose games but I routinely get 12-15 shots but less than 5 on target and I don't really know why, my team's attributes are good, and I play a style that if anything should lead to less shots overall but a high percentage on target. I don't have players with "shoots from distance" trait, I have work ball into box on, shoot less often on several players, I want a very patient controlling style where we don't give away possession with speculative shots, and we don't take many from outside the box but my players seem to miss average shots by miles

  2. On 24/03/2022 at 14:26, _Ben_ said:

    I've developed it a bit further, trying to add, as you say, things that people haven't put in their skins. Here is where I am at, showcasing a very old Kylian Mbappe...

    4f09b650e1170be32ba8fa3d6ee5586b.png

    Not going to publicly release the whole thing but, if you'd make use of it, happy to share these panels via DM.

     

    right on, I'd appreciate that very much! love what you've done here so far, you have so much useful info in such a small space (especially love where you've put the positions) without it looking cluttered or busy in the slightest, Will leave me plenty of space to cram in data analysis :lol:

  3. On 11/03/2022 at 15:47, _Ben_ said:

    Thanks again @keysi - my top panel is coming along quite nicely now:

    5cbb697d069d4612e38f5f69e2e318bf.png

    so cool! planning to release? or just for your personal usage? totally get it if you don't plan on a public release but this is such a cool idea and I haven't seen anyone do it

  4. On 01/03/2022 at 14:58, bluestillidie00 said:

    Blender is amazing once you get a hand on it. I have a few ideas in mind, not game breaking but good for immersion

    right on, I was disappointed the thread on fmbase didn't seem to get much traction, excited to see what some of the real creative users like yourself can think of to do with it. Now I really wish someone could work out how to decompile .jsb files, I'd love to mess about with the 3d match cameras 

  5. 50 minutes ago, bluestillidie00 said:

    Wow. You've just blown my mind. 

    I'm finally starting to get a handle on the Blender UI, can't really think of many immersion building mods or game changing breakthroughs, but I've made the manager's jumper into a cable knit sweater and have a very cute kitty in the post match dressing room now :lol:

  6. On 25/01/2022 at 05:19, keysi said:

    This is something what 9 from 10 people don't understand. 95% of the "feedback" is only about why this is not in the skin or when it will be added. And if you don't do it, your skin is not good enough.

    I'm old enough to not be harmed by these things but it's surely pain to make something again.

    I must say, the FM community is extremely demanding and often rude to the people that put a ton of work in to make the game more enjoyable and for the most part ask nothing in return. I try to give everyone the benefit of the doubt because a lot of the community aren't native English speakers, but the amount of people that don't even attempt to follow instructions and just immediately comment "doesn't work" "broken" "fix this for me" etc. is honestly staggering. Like they want you to fly to their house and install it for them... It's 2022, there are almost infinite resources on the internet to translate instructions, and even if there weren't all you have to do is follow along with one of the 100s of youtube videos showing how to install graphics, skins, and editor data. I browse the flayus forums fairly often and guess what, I don't speak a word of Korean! This stuff really is not very complicated. If you can't figure out how to find your user data folder, make a "skins" folder, and unzip a folder into it I just don't understand how you can play the game considering it's way more complicated than that. I would, and do, gladly explain things when some asks politely but it's infuriating when people act as if you owe them something because they couldn't be bothered to even scroll through the thread and see their question has been answered 5 times on top of being in the OP.

    sorry for the rant, it's just really frustrating. I used to read through the show your skin thread and couldn't understand why people wouldn't publish their skins, but after seeing how they're treated I don't think I'll post anything I've made

  7. I'm working on a legends DB where I want the players to have some variance save to save instead on just being a clone of their real life counterpart. My Idea is basically giving the player a few of their most iconic skills  and leaving 0s for the rest so for example if you sign Drogba's avatar he'll have all his personality attributes and player traits, then 20 strength, 18 Jumping reach, 19 heading, 17 finishing, and 16 acceleration locked in with the rest random with Complete Striker in the "role used to fill empty attributes" section and an age appropriate current ability. The problem is, this section doesn't seem to do anything, and all my created players still get their empty attributes filled randomly which messes up the whole system. For example, on Messi's wonderkid version, listed with trequartista in this role section, generated with 2 composure and 12 tackling. So he has the very high dribbling, vision, finishing, off the ball, and decisions that I assigned in the PGE but completely random values for the rest which renders him (and most of the other legends) useless. Anyone know what I might be messing up here? I've been very careful to keep the attributes I assigned relative to the CA I've assigned so I don't think it's a problem with the RCA

  8. 8 hours ago, keysi said:

    Try to clear cache and delete the preferences folder, restart the game. It should work. I'm not using the in-game editor in my save but I don't think there are some major changes in comparison with previous editions so it will work the same.

    good idea! I did the cache several times i'll try this

  9. 19 minutes ago, keysi said:

    If you have changed the colours within the in-game editor, open the in-game editor again and tick the "Allow licensed kits" and they will appear again.

    I've had this issue intermittently throughout the year and this always worked, but today I can't select it. Every time i open the menu I select it but t's deselected when I open it 1 second later

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