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jayedson

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Posts posted by jayedson

  1. We all love a new stadium as FM managers, especially when bringing a small club up through the leagues and to elite football.

    After plans for new stadiums are announced (the blueprints are a nice visual touch) and the anticipation of the build being completed, it's a bit of an anti-climax when you get the boring news item - 'the x board have proudly announced the completion of the club's move to x stadium. During a brief ceremony at the new ground, a spokesperson......'

    How about we 'see' this brief ceremony? The stadium is already now built into the code so could use a combination of already existing pre-match shots of the ground and perhaps a tweaked version of a trophy lift but instead of a trophy, it's the manager going up to shake the chairman's hand.

    Although I guess this may all be redeveloped on the unity engine.

    I'd love it as it's one of my favourite achievements in FM - to get a new stadium built for my club!

    (by the way - feel free to leave out a random member of the board doing a cartwheel - we can probably do without that) :D

  2. Not very high priority at all but I just had to have an outfield player in goal for 83 mins of a game.

    Was thinking it would be a nice visual touch if they had their outfield kit on (shorts and socks) with just a goalkeeper shirt on - as this is usually what ends up happening IRL.

    Also watching the ME, it didn't appear that they played or were animated that differently to a regular GK so would be good if there could be a bit more chaos thrown in - fumbled catches, dropped balls etc.

    The opposing team also didn't appear to change tactic - would be good if they started launching balls into the box more, in my example the opposing team even carried on with their short corners, they didn't seem to want to take advantage of an outfield player in goal.

  3. I fully agree and mentioned similar in the feedback thread. At the very minimum, there needs to be an adjustment to the nationalities and current wage of suggested players, then some additional logic and parameters you can give the DoF to work with would be really helpful.

    An example of where the DoF transfer target suggestions are virtually useless are in leagues with strict rules on number of foreign players allowed etc.

    In my current save in the J2 League, I am only allowed 4 foreign players in each matchday squad.

    I have 6 foreign players in my squad so goes without saying I don't need anymore, I need to target domestic japanese players really.

    Out of interest I asked my DoF for tranfer suggestions in every single position under every category (transfer, loan, end of contract and free transfer).

    Out of 129 suggestions, given my current DoF has spent his entire playing and coaching career in Japan, how many of these suggestions do you think were Japanese?

    13.

  4. Did a quick search and quite surprised I didn't find anyone mentioning this but maybe I missed it, apologies if so.

    Anyway - I've always thought after a penalty, you get a replay of the penalty being taken / scored but you don't get a replay of the penalty incident.

    I think this is pretty important and should be in the replay options as standard.

  5. Not a bug and not a feature request as such and has probably been brought up a few times before but would be good if the DoF transfer suggestions could be a bit smarter.

    I have a maximum advised wage of 13k per week according to my budget but asking my DoF for CB suggestions, I am given a range of options, most of which earn much much more than that (highest suggestion was on 73k per week).

    His DoF stats are 12/12/12 (JPA/JPP/Negotiating) just out of interest, but even an incredibly poor DoF shouldn't suggest players way out of reach financially, they should maybe just offer weaker players than a really top DoF would.

    In the past I've also had to abandon it as an option where I've already reached squad quota of non-EU or non-domestic players but all DoF suggestions are non-EU / non-domestic so cannot be pursued. The logic behind the suggestions just needs to take squad rules and wage budget into account more than it currently does (or offer more criteria - so ask the DoF for domestic transfer suggestions).

  6. 2 hours ago, KeegBCFC said:

    The game is absolutely not fine to start a realistic save. Ridiculous amounts of goals being scored, teams with 6 CB's kicking off because they want more CB's, and thats just 2 of the glaring issues causing players to avoid starting a realistic save. You may enjoy playing in your own way, but don't call people dramatic because the way they play is impossible due to a poor release. 

    It's clear issues are affecting some more than others. League rules bugs aside (which need to be sorted asap), it seems to be high scoring / high conversion rates, AI squad building / rotation / use of subs and player unhappiness / dynamics being the big hitters that everyone is waiting for to be fixed in this upcoming patch.

    If all games in your league are high scoring (seems to be the case as opposed to just managed teams) then it kinda evens itself out so some players can look past that. AI squad building / rotation / use of subs may not be that noticeable unless people are looking for it so again some players could look past this.

    With regards to dynamics issues (which once they arrive, no-one can get away from!) - I have a theory (based on absolutely nothing at all apart from my own save as a caveat) that manager reputation / team performance could be a factor.

    For the 'story' element of my beta save, I made my manager a real life former international player so set up the manager profile as such. From the start the players have looked up to me given the higher reputation and continued overachievement at the club means atmosphere and managerial support has remained in the green.

    I also always focus on team cohesion where I can in my training schedules to get this as high as possible. I also always keep a tight squad (23-25 players max) to keep most happy in terms of playing time. In press conferences I often get the question "you've used the least amount of players of everyone in the league so far - why is that?".

    I had a couple of minor grumbles about squad depth at GK and CB (I noticed them in the happiness screen before any players came to me and I was able to promote youth prospects to the first team which resolved this). I also experienced a bug where a player was worried a new signing was going to replace him, I reassured him he wasn't and the next day he said 'promise' was broken as he hadn't received the same playing time. I thought it was going to be the start of something but a new promise was made and the player was eventually satisfied.

    Aside from these, in 5 seasons I haven't experienced any of the other extreme dynamics issues people have talked about. Maybe if I had set myself to lower rep / no coaching badges etc (I do like a journeyman every now and again) - I would have experienced this well-known spiral into the dynamics management nightmare which can be infuriating and at the moment is exposing outright bugs in the game mechanics.

    Perhaps the factor of manager reputation is too extreme in terms of exposing player unhappiness? So where players have a higher rep than the manager they are kicking off about absolutely everything from playing time to contracts to squad depth etc etc? It's just a theory based on my own save and some of the varied feedback I'm seeing in this forum.

    So my advice to anyone at either end of this argument who wants a more well-rounded view of the game would be:

    - If you started your current save with a high reputation, try another with virtually no reputation at a bigger club and see how well you can manage your players

    - If you started your current save with very little reputation, try another with higher manager rep at a smaller club and see if you can get by without the dynamics issues

    You may then get an idea of why the game is unplayable for some, and perfectly playable for others, in terms of the dynamics issues at least.

    The rest is subjective and about how much the player can look past with regards to high scoring games and AI squad management, but we all want SI to address these problems to result in a more well-rounded, sensible and realistic game. Fingers crossed it's coming.

  7. 5 minutes ago, themadsheep2001 said:

    We did that way back and it was a cesspit and a disaster to be absolutely frank. The rules around engagement are a result of that. You don't need to be raw and unfiltered to provide the best quality feedback, in fact the best feedback is usually stuff thats been carefully considered, reasoned and backed up. 

    Yeah that's a fair point. I just wouldn't want people's passion to be diluted from a fear of inciting argument and debate, which may well just be likely to happen anyway in an environment like this with long-running passionate fans of the game.

    With regards to framing a point, and backing up it up with evidence and reasoning, I'm with you.

  8. 4 minutes ago, themadsheep2001 said:

    Anyone who has bothered to sign up to a forum, moderate a forum, or stream the game is passionate. But sometimes people do need to just take a step back a bit, be a bit more circumspect. 

    In this environment, I kinda think the opposite should be the case. Feedback should be raw, unfiltered and from the heart based on user's direct experience with the game, no need for circumspection which would only serve to dilute that feedback.

    What SI decide to do with the feedback is their business, and I agree that some posters here should also not be presumptuous about SI's decision-making.

    I don't think any of us truly know how much of an impact these forums have over sales figures / reviews when it comes to development and bug-fixing roadmaps.

    Sure - it might feel like dedicated lifelong fans are not being catered to when manager face paint is introduced as a feature, but hey I'm sure they had their reasons for introducing it. 

  9. 5 hours ago, jayedson said:

    Ah, great. I've been getting around most things but finally something which is a bit of a showstopper for my save.

    Won the swedish league in my fourth season so qualified for champions league playoff.

    First leg fixture finally gets confirmed for 10th August but I can't register anyone for the competition until the 12th and there was no option for me to do it prior.

    Great, and I imagine the same will happen in future years.

    Anyone else hit the same issue? The swedish league runs April - November so there's always a weird 7 month lag before starting the european campaign you qualified for, might be a factor.

    EDIT: Just checked and is a known issue. 

    So I confess this isn't strictly feedback and I'm sure nobody even remotely cares but I feel compelled to briefly share my progress following the discovery of this Champions League Play-Off squad registration bug...

    Firstly my U19s and greyed out goalkeeper managed to go to FC Copenhagen and keep the score to a respectable 2-0 loss, bravo to them.

    With me then being able to register my first team players, I was hopeful we could get a result at home to turn it around.

    We did manage to take it to extra time after finding the two goals we needed but neither side could find a winner so it came down to an epic penalty shootout in front of our own fans.

    Good penalties all round, no-one missing any of the first ten penalties so it goes to sudden death and it's at this point my back-up left back decides to try a panenka which goes straight into their keeper's hands.

    I was all set to just transfer-list him and be done with it but our keeper saved their next effort so we had a reprieve.

    More well-placed penalties followed until my 9th taker hit a tame effort straight at the keeper. Relief once more though as their next taker hits the post.

    Finally it comes down to the keepers....our keeper smashes his effort into the top corner and their keeper steps up and slams his effort against the bar.

    Pandemonium ensues. In your face registration bug!! Champions League here we come!! :lol:

     

  10. Ah, great. I've been getting around most things but finally something which is a bit of a showstopper for my save.

    Won the swedish league in my fourth season so qualified for champions league playoff.

    First leg fixture finally gets confirmed for 10th August but I can't register anyone for the competition until the 12th and there was no option for me to do it prior.

    Great, and I imagine the same will happen in future years.

    Anyone else hit the same issue? The swedish league runs April - November so there's always a weird 7 month lag before starting the european campaign you qualified for, might be a factor.

    EDIT: Just checked and is a known issue. 

  11. 49 minutes ago, greenz81 said:

    I think the players squad depth thing is all wrong anyway. Who is a player to tell me how much of a squad I have anyway. As mentioned before, could be to do with finances, a young prospect coming through or even retraining a position of a player. Understandable if the club was struggling and it was mentioned in the media by a 'former' player. 

    If anything, should only be brought up by the manager, asking a player 'whats wrong, why you playing bad'. Then it could be used as 'doesnt feel enough quality in certain position'. But I would want options to explain why the manager may not want to sign another player.

    Applied in the right scenario and with the right cause/effects, it could work well and is something irl a playing squad could have concerns about if they are ambitious / have targets to meet / are worried about injury.

    You could imagine a scenario if a top team only had 3 decent options to cover 2 positions and they were playing sat-wed-sat-wed, hectic schedule etc. They could talk among themselves about lack of depth then eventually the club captain may speak to the manager about it.

    It shouldn't be tied to promises though which is the big flaw as I don't think players would force such an ultimatum on their manager. I think if there were just a series of manager responses like "I think the squad is just fine", "We can promote youngsters if we get injuries", "the club doesn't have the finances to bring more players in" and these affected the player's morale in a certain way or even their work rate / teamwork / determination was temporarily decreased if they lose a little faith in the management team until their concern was eventually addressed (whenever that might happen) and those attributes would go back to where they were.

    Depending how appropriate or relevant the response is would increase or decrease the net effect on morale or attributes, eg: "I think the squad is just fine" would possibly annoy a player and they'd lose more focus and morale as they obviously don't agree, but "the club doesn't have the finances" would have much less of an effect (if it was true of course). If the club actually had lots of wage budget remaining, the player could take this response as a lie and be even more adversely affected (but you could argue they would have no knowledge of internal budgets).

    I actually really like the squad management and dynamics part of the game and I appreciate it must be fairly complex to tie all the logic together in different scenarios, countries, situations etc, but as soon as it breaks the immersion it may as well not be there until it can get to a more stable and sensible position. 

  12. To anyone who is having issues appeasing their squad around a 'lack of squad depth' - here is something to try as it has helped for me...

    I noticed some murmurings in my squad (I check dynamics / happiness quite frequently so noticed it before the squad came to me first luckily) around lack of depth at GK.

    I only had 2 first team GKs but if I promoted my U19 GK (only 1.5 stars) to the first team squad and set him to 'available for U19s for 90 mins' (so he still gets the game time in U19s) - it seemed to sort the problem.

    I then had the same murmurings about depth at CB even with 4 very good CBs in first team squad but I promoted a reserve CB (again only 1.5 stars) and this seemed to work again.

    Both these players have decent potential (3/3.5 stars), not sure if it would work for lower potential prospects.

    Just in case this helps anyone!

  13. Who fancies a change from the usual issues everyone is seeing?

    Here's something linked to a headline feature too - improved finances!

    I'm having issues getting the board to agree to facility upgrades as they are concerned at the club's financial situation.

    Over the past 3 and a half years balance has gone up from around 300k to around 2m, and that's even with sneaking an early training facilities upgrade in (cost 1m).

    image.png.425166c07cb9aa93e8a71f12404468c1.png

    However the financial projection looks dire so you can understand the board's concern.

    image.png.9d6eac02b7d30ee9afbfbcec8fce4ac0.png

    They're anticipating a drop to (6m) in just over 2 years.

    Thing is, these financial losses have been projected each year, but I've gone on to make profit each year.

    League prize money is pretty decent so not sure how these projections are being built out.

    It could be linked to another bugbear of mine which generally doesn't affect my game but always annoys me. When you are an underdog in the league but you overachieve time and time again, the league season preview, the board and fans still consider you only good enough to avoid relegation or maybe finish in the lower half of the table (even if you finished in european spots 3 years in a row).

    I've learnt, like a lot of us, that in pre-season team meetings, you just need to aim for exactly what the board expects (which is normally ridiculously unambitious given recent league finishes but hey ho) otherwise you risk offending the squad by being too ambitious - even if you aim for lower than your recent league finish.

    However the lack of ambition from the board really holds us back in terms of continuing to upgrade facilities and improve the club's rep.

    If your previous league positions were taken into account (the game should recognise an overachieving manager and just run with it) and the financial projections made more sense, the board would probably support the advancements of the club appropriate to their current level in the game as opposed to being linked to expectations probably tied too much to club reputation, which can take a decade to catch up to your league finishes / achievements.

  14. 4 minutes ago, janrzm said:

    I have a post a page or two up the thread about how illogical/confusing all this is. You're right, contextually its disjointed, I've had conversations where I appear to be promising something but I'm not sure what it is. It's a mess I'm afraid. 

    I quite like the idea as a feature but you're right in terms of how it's been applied in game.

    Too intrinsically linked to contracts at the moment so every target seems to come with this promise of 'securing the player's future' (with a contract).

    The improvement in a player's playing time if they hit a target is fair enough in contract negotiations, but maybe future versions of FM can change how targets work with regards to squad management.

    Would be good to see varying results across personality and mental attributes (such as determination) moving up and down based on if players hit targets or not.

    Means we as managers would have to weigh up whether to set a target for a player in an attempt to increase their determination or professionalism for example, but if they don't hit the target, those things might take a hit instead.

    Or the personality of the player to start with would impact how they would respond to their success or failure (would an unprofessional player become more complacent when meeting a target, and would a professional player increase in determination and work rate if they failed to meet a target for example).

  15. I haven't used the new 'targets' yet (finding it best to stay away from interactions as much as possible!) but just had a thought - player has come to me asking for a new contract as it doesn't reflect the player he has become, which is fair enough. Seems like the ideal time to drop in a target for the season and if they achieve it they can get their better deal / higher wages.

    From what I've read, the targets for things like improving training are being tied to promises of a new contract when this isn't really why the interaction started up in the first place.

    Makes much more sense in this scenario of a player asking for an increase in wages - if you prove it by hitting this target, you can get your deal. Just a thought.

    Ah, edit - have just checked and you can offer a target in this scenario! D'oh! But up to the player if they agree.

  16. 6 minutes ago, Bahoi said:

    Must be a nightmare, especially considering we set those dates for Early Access and Full Release, right? We, the ones with unreasonable expectations deemed the game was playable after internal testing.

    Oh, wait.... 

    I mentioned about these issues making it to early access being a separate problem - and I would say expectations of a more solid build at early access launch with improvements in the headline features as opposed to them being apparently more problematic is perfectly reasonable.

    Expecting it all to be fixed in the 2 weeks prior to release doesn't make sense though, that's all.

    SI will not have the numbers in-house to recreate the real-world gametime that thousands of consumers can during the early access period, so I imagine it will take them a little longer to work on the things that have been highlighted.

    Also whether the game is playable or unplayable is a subjective thing. I'm 3 seasons in and it's perfectly playable for me, albeit with some noticeable flaws and I'm also taking note of other's feedback. Everyone's saves will be different though so if it's unplayable for you that's a real shame.

  17. Ironically up to official release I wasn't as affected by high-scoring games and gk injuries but since yesterday I've gone from the nine games pre-release at 2 goals per game and the five games post release at 5.3 goals per game!

    Also had my gk recover from a dislocated shoulder only to get his second hernia of the season virtually straight away and he's now missed over two-thirds of the season.

    Very small sample size I know but just interesting as these issues are suddenly more apparent and noticeable post release for me.

    Whether these and other issues should have made it to beta/early access is one thing but I think expectations are wildly high if people think they could be fixed in a 2 week period prior to release, there are so many knock-on effects from tweaking game mechanics, the testing must be a nightmare.

    Can only hope they are being reviewed, worked on and tested with patches to come in the coming weeks.

  18. 2 minutes ago, DarJ said:

    I'll start collecting clips and when I have enough I'll open a bug thread.

    The frustrating thing about it is that the striker is in eyesight of the player on the ball so he should be able to see the space 

    In this particular transition, I was on the counter so flooding men forward, the through ball was very much on! I do have 'shorter passing' on which could be used as an argument as to why this happened but I also have 'counter' selected and regardless the wide man eventually played a more direct, longer through ball.

    The earlier ball was wide open though and a much clearer option than the later through ball played in, luckily my striker curved his run (nice part of the new ME) and stayed onside when the through ball eventually came to him.

  19. 9 minutes ago, DarJ said:

    One "issue" I'm having with the ME is that players tend to ignore passing options in the middle and go wide. I've see numerous occasions where one of my midfielders have the ball and the striker is free in space and rather than playing the ball through to the striker in space to put him 1v1 with the GK they go wide instead. 

    I can't comment too much on how many times this has happened in my save - but one specific incident stands out that I remember which matches this.

    There was a very clear, open through ball on to the striker but my midfielder also passed it wide - the wide player then played the forward in and it led to a goal thankfully but I remember being perplexed during the replay as to why the first man didn't play the through ball.

  20. 10 games into a 30 game season and I'm overperforming so board and supporters are happy but not having much joy from set pieces.

    However, the fans are suspiciously happy in this department:

    image.png.0816904d8d5b44a41dd84e324960e402.png

    Attacking

    Scored 0 from corners (top ranked teams have 6, 4, 3 and 3 for reference). Rank - bottom.

    Scored 0 direct free kicks (top ranked have scored 2, a few others have scored 1). Rank - bottom.

    Scored 1 from indirect free kicks (two teams have scored 2, five other teams also 1 and eight teams scored zero). Rank - joint second but only 2, 1 and 0 goals scored in this table so a bit misleading.

    Defending (probably not impacting supporter status anyway?)

    Conceded 3 from corners (only two teams have conceded more - 4). Rank - only two teams ranked lower.

    Conceded 0 direct free kicks (four teams have conceded 1 or 2). Rank - joint first I guess but low scoring category, only four teams ranked lower.

    Conceded 0 from indirect free kicks (seven teams conceded 1 or 2). Rank - joint first but again low scoring category, seven teams ranked lower.

     

    Normally with set piece stats like this, I've seen reactions like 'disappointed' as this doesn't seem like I'm a threat from set-piece situations at all.

    I also presume defending set piece stats don't contribute at all as the culture item is described...

    image.png.5a43a89e516d38236ccfe2c05fb2098a.png

    It also wouldn't really make sense for penalties to be included as it just doesn't feel like that's what being a set-piece threat should be about.

    But even so - I've only scored 1/3 penalties! Only two teams have been awarded more but not an ideal conversion rate!

     

    Just wondering if anyone else has seen dodgy looking reactions from the board / supporters with regards to targets or club culture? I only have the supporters with this club culture item, not the board so can't comment on that front.

    I may report as a bug and see what SI say.

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