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FlyMaker

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Posts posted by FlyMaker

  1. Hi guys,

    I'm working on a Brazilian League Structure and running through some limitations.
    Legislation allows a minimum period of 3 months for player contracts. Is there somewhere I can do this configuration?

    Some lower league clubs only have competition for the first 4 months of the year. Short term contracts is a good money save for these teams. Sometimes the entire team is changed from one season to another

  2. @Bentfi thanks for the wiki page. I'm trying to make the league structure realistic as possible

    @themodelcitizen I tryed both "higher" and "lower seeded team". After some tries i figured out and now everything is working properly

    That's what i did:

    • Stage 0 - Overall Stage
    • Stage 1 - Group Stage
      Normal setup nothing new here. Teams go to next stage througth "Qualification Rules"
    • Stage 10 - Used only to store League History - Teams from places 33º to 64º
    • Stage 2 - Get Qualified Teams From Stage 1, Use positions from Stage 0
      Spoiler

      Round 0, Playoff
      Fixed Draw. Cup Tie Mappings manually placed with team index from previous stage
      No seeds needed.

      Round 1, Eighth Final
      We need 2 seed values for that round. One based on stage index (To draw matches) and one based on overall position (To know what teams plays home)
      In Seedings for Round what i did was get qualified teams from stage 1 and increment seedings from 0

      That way i know possible teams to draw in each tie.
      In "Valid Cup Draw rules" add "Place Seedings Together and tick "Use seeding for round"
      For seeding 1 and 2 chose all possible teams to that tie
      E.g: Team indexex 0 or 7 plays againt 10 or 13. Depending witch team won the last Round, the system will ignore the loser

      In Draw Rules set "Lower seeded team plays at home", they will pick teams from the stage list witch is based on overall positions

    • Stage 11 - Used only to store League History - Teams from places 17º to 32º
    • Stage 12 - Used only to store League History - Teams from places 9º to 16º
    • Stage 3 - Get Qualified Teams From Stage 2, Use positions from Stage 0
      Spoiler

      Round 0
      In this stage competition draw the best qualified campaign againt the worse
      So just properly map seedings together in "Valid Cup Draw Rules" and set Draw rules to "Lower Seeded Team Plays at home"

      Round 1 and 2
      Just leave draw rules to "Lower Seeded Team Plays at home"
       

    • Stage 13 - Used only to store League History - Teams from places 5º to 8º
    • Stage 14 - Used only to store League History - Teams from places 3º to 4º

      Should i change the topic name to "Setup Brazillian forth division rules"? This way will be easy to search about the league structure. I want to help the community with pre editor tips, is too hard to find a proper tutorial. I had spent days on that simple structure

      About the League History anyone knows a better way to do that? I don't know if this many stages are the better solution

      For anyone who is interested in the editor file:

    Brasil Structure - Homeedit V10.fmf

  3. Hi everyone,

    I'm having some issues with Cup draw rules

    This is the current league structure:

    Stage 3 is the hidden Overall stage

    Stage 0 - 8 Groups with 8 teams - 4 from each go to the next stage
    Stage 1 - Cup, 2 rounds with 2 legs each:
                    In Round 1 teams from Group 1 play against Group 2
                                                              Group 3 play against Group 4 and so on
                    First from group decide inside home and plays the forth from the other
                    Second from group decide inside home and plays the third from the other

    At that point everything is running well. But for Round 2 i cant figure out how to make things work properly

    Winning team from Tie 0 should play the winning team from tie 5
    The best qualified team on overall stage play second leg home

    To achieve that I'm using CUP MATCH MAPPING but the home and away configuration seems to overlap Higher seeded Draw Rules

    Any tips to solve these mappings?

    Brasil Structure - Homeedit.fmf

  4. Em 12/11/2021 em 08:26, Brother Ben disse:

    The official line is that it's "the lowest league in any particular nation" but my own personal criteria is that the team has to be semi pro/amateur.

    You can try custom DBs in Brasil. Every team is professional (Due to legislation and CBF demands) but many are playing in a Amateur level
     

    Here is a good DB
    Original post: https://www.fmanager.com.br/topic/135643-brasil-update-fm22/
    Download link: https://www.mediafire.com/file/qoai7zc9mh5mhy6/Brasil+Update[FM22].rar/file

     

  5.  

    Hello managers and footballers.

    I'm updating my country's database (Brazil) Among the 4 national divisions we have regional divisions called state championships, some with up to 4 divisions of their own. For a team to participate in any of these competitions the status must be professional.

    Salary for lower division players is 1 to 2 minimum wages ($197.86 ~ $395.71 per month). Here we use months for the calculation and not weeks My problem is that I can't configure the editor for salaries less than $584. This appears to be the minimum allowed in the game for professional players. I can force lower salaries for pre-registered players in the editor, however every player hired in-game requires a minimum of $584. Even gray players with minimal skills don't get hired for less than that.

    Does anyone know a way to change this? So far I have not found a solution

    Another problem is contract durations... Anyone knows how I can change the minimum contract duration to 3 months. This is the minimum allowed by the Brazilian football confederation

    Thx guys, stay safe and good wonderkids hunt
  6. 16 minutos atrás, sjbx07 disse:

    I downloaded it from the microsoft store but when I open it my screen just flickers and nothing else?

     

    Do I need to save it in the Football manager folder or something?

    Same problem here
    Weird thing... Inside the editor folder there  is a steam_api64.dll file. Why? Microsoft Store does not use this file right?

    I moved the folder to the same drive and nothing happens, same ploblem

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