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wfm18

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Everything posted by wfm18

  1. I noticed this bug too, but on a different screen. It's an amazing wonderkid, but I let him play 17 matches in Jong Ajax instead of the first team, then I moved him from the second team to the first team, and all his stats were gone. At the bottom you can see the amount of games he played and on the right side and in the stats menu there are no matches played for him in this season at Jong Ajax. I noticed this earlier also with players such as Bardhji that I signed, let play for the second team and then moved to the first team and boom his Jong Ajax stats were removed. This is happening AFTER the China update but with an old savegame file. It happened to me also in FM22, a good one to also take a look at is the second team of FC Twente, as players in there sometimes play 200+ competition matches for FC Twente each season - which also means something is pretty broken there.
  2. I agree with adding this to the file, not that I have seen this happen yet. Also, when a team from the KKD gets relegated to the Jack's League their status automatically becomes 'amateur'. Within the Jack's league, clubs are often more 'semi-pro' than amateur, I don't know if this is a setting per league, but having the clubs in the Jack's League be 'semi-pro' would smoothen the promotion/relegation from amateur level to professional level I think. Couple more changes for the winter update I'd say, would be great if you could look into those @Tomijssel I hope that at one point SI and the KNVB reach to an agreement to implement the whole amateur structure into the game, they could just take this file and go
  3. I think having such a feature would speed up the process of adding kits to the database quite quickly. Every year, I add around 1500+ kits manually into the database with the editor. For me it's not only about using AI, but accelerating workflow when making changes to kits in the FM Editor. Currently (sorry for the Dutch language) I have to click each field separately and change it accordingly. Of course, I can reselect a color I used previously, but it takes quite some time to change all colors on all different items. Think about the situation I select all kits, there is no way for me to change the yellow/gold color for all at once, or all whites to another color. It's simply missing in the bulk edit functionality. Also, changing the background color in here is not working, it only shows what is filled in for each individual item. Having AI would even accelerate quicker, but adding simple bulk edit functionality makes total sense. I understand that AI might be difficult to extract the right kit pattern for example, but it could work easily when you for example only can use it when the kit is empty, it adds a new kit from scratch and you can still make changes afterwards. It's about creating a super-fast foundation to work with, including the correct colors.
  4. Had no issues running this file, but if there are any changes coming up I'm waiting with my save before these changes are made. I believe this file is matching real life. Also good to mention next to this Saturday and Sunday football may be merged (Derde, Vierde Divisie and Eerste Klasse), I don't know about final decisions for this made by the KNVB: https://www.knvb.nl/nieuws/amateurvoetbal/competitiezaken/65980/verbeteringen-voetbalpiramide-voor-meer-spelplezier-en
  5. @Tomijssel amazing work. Very appreciated to see this database return for FM23. I hope one day we will get these leagues in as part of the base game. I'll do some testrunning too to spot any errors, happy to help!
  6. Would you know someone who can update this file? I'm good at changing kit colors, but bad at competition rules haha. I always get errors and I don't understand what to do.
  7. Amazing, one of the best files in the community 🤩 I don't understand why SI doesn't implement your files into the game.
  8. @Tomijssel @Xavier Lukhas Will this file be continued for FM23?
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