Mr. Fr0ufrou above summed up how I feel about the state of the game perfectly, but I'll add some feedback anyway to (hopefully) try to get the point across to SI.
This is the first time in years that I've decided to not staight-up buy the game and instead try it out through Game Pass and I'm really disappointed to say that I have already uninstalled it.
ME: Yes, it is an upgrade. Bravo, you actually managed to significantly improve one aspect of the game that has been begging for a major update for years, while seeing only incremental improvements previously.
However, the positioning and behaviour of players, mainly in defensive transitions is mind boggling. Moon walking, standing still and ball watching, you name it.
Year after year I was impatiently waiting for a significant improvement to the tactical aspect of the game. Playing pragmatic, designing specific in-game strategies, instructing the players to move and behave in a certain way relative to their teammates. Not long ago I made a post on the tactics forum asking if it's possible to tell one FB to stay inside while the other overlaps and vice-versa, but I've given up since it's very binary: either you tell them to overlap or stay inside, you can't tell them "do the opposite of what the player on the other wing is doing". This is but a single example.
Playing pragmatic or defensive football is just giving yourself a handicap. Why would I purposefully use a sub-optimal strategy in a sports game where the entire purpose is to win. Catenaccio tactical style is "you lose" button, that's it. Should have no place in the game if it straight up does not work.
It is really, really deflating when you spend dozens of hours crafting a tactic that (you think) perfectly suits your team and your personal tactical style, watching hours of youtube content and for 78th time reading the tactical forums here, only for it to be completely outperformed by a default gegenpress tactic over the course of the season. And yeah, I tested it. Took a low league team, spent more than 4 hours coming up with a tactic then simulated the season. As a 'control group' test I simulated the same team with a default gegenpress. Guess which one was better? Of course it was the gegenpress. And it's not like I'm bad at the game, yeah I'm no BTN or RDF, but I'm not an incompetent imbecile either, I have actual coaching badges for ****'s sake.
All those fancy approaches of compressing space, trying to bait the teams into press, playing a mid-block, is nothing more than placebo that sometimes works, sometimes it doesn't.
Even the 'OP gegenpress' is suffering from poor implementation of the pressing system, as someone earlier in the thread pointed out. I'm still not sure how to actually get the team to press as a unit, no real way to set up zonal pressing. Like how do I tell my team to compress the space the opposition plays in instead of individually running at opposition players? How do I tell them which specific passing lanes to block?
All in all, yeah it's only a game, not an accurate representation of real life football. But is it really the best SI can do after 20 years of iterations?
I work in the game industry myself and one my favourite takes from a game designer was: "Iteration without innovation is just a waste of resources". And I firmly believe that's what we have here with FM: small iterations without real innovation. The MVP - minimum viable product.