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arkadye

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Posts posted by arkadye

  1. This would also be a good way around some database errors. The game doesn't seem to realise Brighton play in blue, for example, so when they play Leicester or Peterborough both teams play in their blue or blue-and-white kits and it's so confusing.

    Not to mention that it would be really helpful for players who have any kind of colour blindness that makes certain kit combinations hard to distinguish - particularly when those combinations are distinguishable for a player without colour blindness.

  2. Once I promised a player I would strengthen midfield when I signed them.

    So after they started looking at the contract I put an offer in on a midfielder I had in mind anyway. (Easy promise to keep, I figured.)

    The process to sign the midfielder was completed before the player I agreed the promise with decided to sign.

    And the promise was considered unfulfilled. And most of my transfer budget was gone. I spent the January window putting loads of bids in for right-wingers to fulfil this, but none ended up signing for various reasons. And player I originally signed - who was the star of my defence now - insisted I transfer list him for a loss.

    It was ludicrous.

  3. In some situations the match engine will choose kits that do not contrast well.

    Examples in FM22 are Manchester City v Leicester City (where Leicester will play in their mint kit, that's technically green but contrasts very poorly with sky blue) or Peterborough vs Brighton & Hove Albion (where blue with white shorts and trip is considered not to contrast with a white top with blue stripes - so both teams play in blue-and-white.)

    This will be worse for players with some sorts of colour-blindness. Given the variation in colour blindness in real life, and the somewhat subjective nature of whether kits clash, and the difficulty in programmatically detecting a kit clash I would suggest that the player has an option to override the game's decisions on kit clashes.

    I am aware this is not realistic. However, the benefit to playability would - in my opinion - outweigh this. Especially for colour-blind players.

    The way this would work would be that, in the match engine, the player could open the options menu and find a button to manually choose which kits teams play in from the kits available to that team. So, for example, I could spot that Leicester's mint away kit clashes with Man City's sky blue and switch to the pink-and-onyx kit instead.

  4. I like the parental leave thing, and I think it could be expanded further to other non-footballing events affecting their morale / fatigue. (Naturally this would affect semi-pro players more, and amateur players even more, and players with high levels of professionalism less).

    A player could get a morale boost when they have a new partner, or get married (and morale drops if they split up / divorce). I can imagine managers in real life have had to tell a player to buck up and get over being dumped and focus on playing. Or "Joey Bloggs, 19, scored his first hat-trick for the club. He was boosted by his new girlfriend watching him play for the first time."

    Having a child would hurt fatigue levels, but could be balanced by a lasting morale boost.

    The overall affect of those things would, I think, be positive for players. It could be balanced by negative events like mourning a death in the family, for example.

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