So, i am having a problem with my good players demanding a lot of playing time that i cannot give them due to the need of rotation. So, at the start of this season, i tried to reduce the playing time of all my top players, as i thought that my higher reputation should maybe be able to handle it, not pissing them off too much. I put a safepoint before i did it, so that a mechanic i had never tried would not bite me in the back and talked to my best players.
As i have a lot of credit from the players, it worked with all of them:
But strangely enough, the playing time is not actually set when you do that, so next thing i did was actually decreasing the playing time
And expected this to work, with a happy player because we talked about this. Instead:
The players eventually got over this and the conserned or slightly unhappy was remopved again, but, something else stayed. This was the reaction to being offered out before:
And this is after:
But of course you say, he is now promised to not play as muich, he is a less important player in the club. To this i say, do the same thing the other way around:
+
He didn't even want reason, and:
I assumed that when they were okay with the reduction after the dialog option, i could do it. Instead, i suddenly had 8 of my most important players sightly unhappy, and suddenly everyone of them started to become unsettled. Every single one of them suddenly shifted towards wanting a move, being incredibly interested.
I am not sure if this is a bug, but the idea of asking the player if he is okay with a reduction in playing time is great, it should avoid exactly that behaviour, that players get unhappy because you changed it thinking they would be okay.