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Twostepsaway

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Everything posted by Twostepsaway

  1. 433 Structura-Bomb Evolution 433 Structura-Bomb Evolution.fmf
  2. FM23 Managers Royal Rumble Who is the Best AI Manager?
  3. 4231 Structura - Drop and UP Attacking Version 4231 Structura - Drop and UP.fmf
  4. I will try to make a "rest tactic" but as you see it's really rendundant, winter update made the energy going down like no-end. You can try to change mentality too on cautious or more defensive.
  5. You can check Tactic Test results here : https://bit.ly/DeliciousTest23
  6. -Test League restarded, automated till a point (i need write data manually still). Will follow all the tactic tested : 352 - Structura III 352 - Structura III.fmf
  7. A new series is coming out: I am currently searching for the best Bargain-Wonderkids, but this time I will assemble a team and simulate 5 seasons to see how to get the most out of them. They won't survive unless they maintain an average rating of at least 6.90. The staff will remain the same: The "Special One," aka Mourinho, will be our Assistant Manager. I will also retain the staff that can be found in the game; I chose them because they were available to join N.Forest. Training will focus on Cadoni2 (a tweak of EBFM) or Zaz. In my opinion, they are currently the best options. The first tactic I will use is the 433 Structura-Bomb V. Download it here : https://fm-arena.com/thread/5405-433-... Stay tuned, stay Delicious! Line up : GK = Caprile WBR= Fresneda BPD(co)=Dioamandè BPD= Estève WBL= Netz DM= Ugarte Vol = Casadei Vol= Emery AML= EZ Abde AMR= Adel AF= Chermiti Trophies won: 🏆🏆🏆 Premier League FM23 Delicious's Social Media 👾 Discord: https://discord.gg/aayRaNBSFp 🐦 Twitter: https://twitter.com/tsasware 📘Facebook: https://www.facebook.com/profile.php?... 🙉 Test League: https://bit.ly/DeliciousTest23
  8. You can't really expect to compare 115 CA players to West ham players (Imagine that if you call that overachieve with "73" points), you can try to edit players by following the cosmetic highligheted attributes (which is absurd that a game is suggesting you to go to the wrong direction) and keep the same CA to make those players faster Yet we don't know which tactic did you used, we don't know many stuff, just you trying to point out that "pace" ain't broken. But if you just opened the Arena test about those kind of attributes you would have noticed how impacteful they are. And since it happen that i have my own test league as well and you can check your self : https://bit.ly/DeliciousTest23 on the way to drive "conclusions" i made a "150/160" CA vs Elite teams and one with "140/50" CA vs Elite. Do you know what the differencet between those test leagues are ? One has Beto as AF(150/160) and One has Scamacca as AF(140/150), and overall you can check the over 3600 games the tactics results are totaly different between one table to the other. IF for you over 3600 games the same tactics with faster players make 10 points "overall", not even mentioning the GD. Faster players will make things crazier compared to the slower one. And since you even call out "strategies" you can even see that one with Scamacca prefer lone striker the Beto's one can even build around 3 strikers builds. N.B. You need to understand the difference between players, but yet you can't compare 10 pace players to 20 one. (you can drive the overall difference) but if you on West Ham got more or less 14/5 pace and other not cosmetic attributes you will tap the gap. The Current M.E. and it is since FM19 or even before that pace/acceleration are totaly broken isn't anything new, if you play gegenpress style you want your players to run and move fast. Physical's attributes are just better compared to Techical one. And if you have slower players and i have all Flash one, believe me you will lose the ball and i will score on counter. By broken it means if i have the same tecnique/Mental player but with +2 pace it will produce noticeble difference between the slower one. That could be 10/20/30 points on your "personal games". There are many more impacteful attributes, but there are many many more cosmetic stats. And to draw any conclusion you guys should use the max-output tactics not really something like those preset one. Otherwise you don't know where the tactic power fall down. You might not believe it, or you gonna deny till you want but it's really clear from this test : https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/page-1/ and isn't an "experiment" is just how the engine works. I did run one fast simulation with West ham : So, if by simulating i can do that, i won't even imagine if i do actually play with West Ham boys... Lost more games on away then anything : You might be right that the thread was a bit exaggerating about "pace" is the king, because is Pace/Acceleration/Jumping Reach/Agility/Strenght/Stamina (and you don't need them on 20) the dominat's one. Ofc Workrate/Marking/Determination are important too, but there are 37 attributes... (basically 10/12 doing something rest are just for the eyes) Welcome to plug and play tactics. (the most (99.9%) of them are all gegenpress-system if you are asking your self) Cheers
  9. FM23 Bargarian & Wonderkids Composition v1 I'll pick a certain XI and run a simulation for 3 years and check the results of it : This is the Version 1 : I tried to bring in all the players that we can actually loan/buy on first year for more or less 10 milions (buy them with instalments) so the line-up for the first simulation will be : GK = Carnesecchi WBR = Arnau Martinez BDP (Cover)= Thiaw BDP (D) = Vitik WBL= Valeri DM(d)= Tahivoric Volante (A)= Bernabè AMR= Jeong AM= Baturina AML= Gabriel Veron AF= Marcos Leonardo
  10. The otheres roles are working decently are Mezzalas on (attacks)
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