Jump to content

RevolverRon

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by RevolverRon

  1. Go to the club/staff and player/responsibilities page in the editor.  You can add a responsibility for building the club vision and assign it to either a role or specific staff member.  Pick whichever you prefer then go to that staff member and edit their personal objectives in the person data tab. 

  2. On 15/11/2022 at 21:10, StormenDK said:

     

    Anyone know how to make Media Handling Style column resize to show everything? - Can I somehow force it?

    you need to change "flags" to "record" then you can add stuff like width & alignment

    <flags id="Pghm"/>

    <record id="Pghm" width="120" alingment="left,centre_y"/>


    same for the other columns

  3. 21 minutes ago, wisconsin said:

    What skin is this?

    its in the person properties xml so it can be used with any skin.  if the skin has a "properties" folder it will be in there.  If not you can make a properties folder and put the xml in there. 

    To apply it you need to clear cahce with the skin applied then restart the game.

  4. 8 hours ago, snowofman said:

    As i never found a way to make it usable in custom views, even when changing <flags id="customisation_context" value="none" /> to play.. it's imo only usable if you build in a view to the skin you're using

    please correct me if im wrong.

    If you want it to appear in the drop-downs you also need to give it a category, subcategory (optional) and a name in the person properties xml.

            <!-- Player club team type -->
            <record>
                <integer id="id" value="PtmT" />
                <integer id="width" value="90" />
                <flags id="customisation_context" value="play" />
                <translation id="category" type="use" value="User Added" />
                <translation id="subcategory" type="use" value="Optional subcategory" />
                <translation id="name" type="use" value="Team Squad" />
                <record id="widget_info">
                    <symbol id="class" value="team_type_label" />
                </record>
                <record id="column_widget_properties">
                    <flags id="alignment" value="left,centre_y" />
                </record>
                <record id="column_heading">
                    <flags id="alignment" value="left,centre_y" />
                    <translation id="text" translation_id="319549" type="use" value="Squad[COMMENT: column header text on a screen which lists recent international involvement for a club's players]" />
                    <translation id="hint" translation_id="319549" type="use" value="Squad[COMMENT: column header text on a screen which lists recent international involvement for a club's players]" />
                </record>
            </record>

    This should let@hrmantovaniadd it to existing views.

    111220221421.png

    111220221422.png

  5. On 08/12/2022 at 16:31, Mikal said:

    Sorry if asked, but is there a way to see changes without reloading the skin each time? I know nothing of skinning but I'd like to have a little play around but having to reload the skin every time you make a change (to see if it's worked) seems arduous. 

     

    On 08/12/2022 at 16:39, Tyburn said:

    Pretty much, no. You generally need to reload to see changes. 

    It’s really not that big a deal. What i’d recommended though, if dealing with anything ungraphic related whilst skinning, is to temporarily move your graphics folder (SI/fm23/graphics) out of the fm23 folder, if, like me, it is HUGE in size.

    Makes a big difference to reload times.

    You only need to reload if you point to a file not already loaded by the skin.  Or if you change anything outside the panels folder of the skin, like graphics.  You can mess around with most panels and they'll update real time if you leave the screen and go back

×
×
  • Create New...