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The Tr0ll

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  1. That was the most maddening part. To have gotten the notification that they finally addressed it and then finding that nothing of the sort actually occurred was pretty much rock bottom in terms of user experience for me smh.
  2. Thank you for your reply @Zachary Whyte. I have two questions and a comment around it. 1) Why did you (that is, the collective SI "you") say that you did fix it upthread, when it was not addressed? That feels dishonest if the response is now "This is far too complex to do correctly". Nothing changed; the schedule generates exactly the same as it did on release day, as far as I can tell. 2) The vagueness of the response here has me concerned that this will not be addressed for next year's iteration of the game either, again. Can you share anything around the timing of a hypothetical fix? Will we have to wait for San Diego to join the league and even up the conference sizes again? That's going to be year-after-next if I'm not mistaken, and that would be really disappointing. Frankly, I know for a fact you can get pretty close with a custom match plan and the existing editor tools, and that's all people are looking for, I think. It's disappointing to have been told that this is impossible to address for two years running in light of that. "Unable to replicate it with 100% accuracy" is one thing, and certainly understandable, but the schedule in its current state is more like denying the DNA that the league is built on. Conference ranking means everything for the cup, so throwing away 7-9 of those match-ups every season is frustrating to say the least. The current state isn't even a good approximation by that measure.
  3. I wanna echo the frustration with the way that MLS has been handled over the past two games. The league schedule has been wrong since 23 at least, too (despite the issue being marked as resolved). I think that qualifies as a more major bug. I have seen SI set high bars for documenting data for changes and fixes in other leagues/confeds, but with CONCACAF in general, it all feels very slapped together and treated as an afterthought. I've said before that I understand that CONCACAF isn't what sells FM, but man, getting the schedule right and being able to see the hardware you've won feel like really basic and frankly, kind of insulting misses. I'd be a lot more upset if I wasn't playing on the Game Pass version this year. I would much rather buy the game outright, but I'm not going to do that when the "best version" of the game doesn't even get me playing teams the correct number of times in a season, and not able to see all the trophies I might win. Just a real bummer from an immersion standpoint, which I think is why most of us are here.
  4. Just checking back in to say that I'm now 100% sure that this issue is not actually resolved. I started four different saves last night just to check, and none of them started with a correct schedule, East or West. Evidence and example save game are in the post above.
  5. Respectfully, I don't believe that it has been resolved, unless I'm doing something wacky on my end. Please advise if that is the case. New vanilla save: Game Pass version (0.9.445.0), 24.3 Database, no editor files active, traditional career. You'll notice that FC Cincinnati's schedule plays every other team in the league once, except for six eastern conference opponents. IIRC, this is unchanged from how it was when FM 24 was released, but even if it is different, it is still incorrect. FC Cincinnati should play every Eastern conference team twice, and the remaining six matches should be against Western Conference opponents. They should only ever play six matches against the West. The competition guide lines from the 2023 season are linked here, screenshot of the relevant portion attached. Save uploaded - MLS Fixture plan check 4.21.fm
  6. Same issue, I've also uploaded a save. Should probably mention that if I flip the contract over to Senior, I can get the contract up to $1.4M (I didn't have the xAM to make it work, but it looked like it would go through if I did). Des Player Problem FC Cincinnati.fm
  7. So, I'm not 100% sure about any of this, but I *think* that since a 7M transfer fee would have to be amortized over the three years of this guys contract at roughly $2.33M/yr, he won't fit into a senior roster spot and you'd have to use a Designated Player spot to sign him. I know that sounds ridiculous since he's only making 120k/yr, but I *think* that's how it works; that is, if he's on a senior team contract, his tx fee plus salary/yr have to come in under max budget charge (which is $680k-ish IIRC). That said, you might be able to buy that contract down with TAM to get it fit inside that range. I don't remember what the max-TAM contract amount is off the top of my head (but if you made me guess, I'd guess that this contract is too rich even with that) Others may very well know better than I do though, and I will tell you from experience that using TAM in FM 23 was pretty much always an unpredictable adventure as far as how the game treats it. I haven't really used it in FM 24 yet, but I might be getting to that point soon in my save. If I do, I'll update you here.
  8. Your first screenshot is broken for me, so I can't really tell what it's saying to you. I will point out that transfer fees do (correctly) hit the cap on top of salary, even though the game doesn't do a great job of pointing this out, so it is possible that this is your issue. Waiver claims obviously don't have that issue, so I suspect that might be what's getting you (though obviously I can't say for sure without seeing the save). Edit to add: I found a way to see the screenshot in question. If it's not the transfer fee, it seems like it might be bugged, as I can't think of any other reason that would put you over the cap.
  9. I mean, come on. This has been wrong all the way through FM 23 (at least) up until now. I posted about it in July of last year. We actually got *fewer* accurate schedules this year vs last year. Again, I know CONCACAF isn't what sells this game, but a proper schedule simply isn't too much to ask of a Football Simulation Game, is it? (Edit: I just realized it was my post that was linked to originally up top, but still, come on)
  10. I don't know if this is the right place either, but this problem has persisted (for all MLS, obviously) since at least last year's iteration and I've reported it previously too. Honestly, its a real bummer.
  11. A) On Game Pass, not Epic B) the issue (editor errors out when its loading the database) persists. The game seems to be playing just fine. ETA: just realized the error message was much different than OP, but yeah, it doesn't work for me, hasn't since release.
  12. No dice for me, unfortunately, but the difference for me is that it never worked to begin with, so I might have a different issue.
  13. Yeah I just tried loading it. Still broken
  14. Oh, you're not wrong, generally speaking. The only reason I don't love it is that MLS Playoff seeding is totally based on ranking within the conference (rather than the whole league), so those conference matches have a lot to say about your cup chances at the end of a season.
  15. I opened your file but I think you're using a different database than 23.4? I got some errors that were not this error, but I do have a little bit of insight just the same after poking around your file. Full disclaimer: I am very new to the editor. Do not assume I know what I am talking about. If it seems wrong, it very well may be. That said: I had a similar issue working on a similar project, and the problem for me (and it looks like for you) was in the match plan. In seasons where the number of teams in the league is odd, the plan of playing two rounds within the division and then X number of cross-conference matches won't work because some teams in the smaller conference (West) will have more than others, and they'll all have less than teams in the east. If you're not too hung up on the realism, you could go the route that SI took, and have every team play every other team in the league once, and then add enough additional division games to get the schedule to 34 (or whatever you're making the total).
  16. We did. They basically said it was too big to fix this year, which, well you can draw your own conclusions about that. They've also declined to promise that it will be fixed for FM 24, which did not inspire a ton of confidence in me. I mean, on one hand I get it. I know CONCACAF isn't what sells copies of this game, but it is kind of a bummer when you pull back the cover on the World's Most Immersive Football Game and find stuff like that. I mean, the MLS schedule doesn't even generate correctly after 2022. You get one accurate season. That said, I suspect Messi's arrival in that league will bring some attention to it from the devs. Or at least I hope so.
  17. So, yes, sort of, but the issue that the top solution here creates is that it leaves teams in group 1 with an uneven number of games played because the (15*6=)90 fixtures between group 0 and group 1 don't divide evenly by 14. Some group 1 teams will have six games with group zero, but a few (6) will have to play 7 games with group 0. So in other words, some group 1 teams would need 1 more game to get to 34, and others will need 2. I don't know if I'm writing that in a way that makes sense. A hidden stage does sound like a lot of work, but it also seems like it might be the best/only way forward. Thanks for your help!
  18. So, apologies if this has been covered elsewhere and I've missed it, but I searched and didn't find anything. Issue: The game creates the MLS schedule incorrectly after the 2022 season. The way that it is supposed to work: 29 teams in the league. Each team plays 34 matches 2 conferences: one with 15 teams, one with 14 teams Each team plays every team in its conference twice, The larger conference plays six games out of conference (these matchups rotate year over year, but I'd be fine if they were random) The smaller conference plays 6 or 7 out of conference games, and 1 or 2 additional in-conference games. Yes, you're right, that is a mess lol. The way that it is set up in the database (current and past): Every team plays every team in their conference once. Every team plays every team in the other conference once. Every team plays 6 more games from random opponents in their own conference. After playing with it in the editor some, it doesn't look like any fix will be easy, and the fact that it is wrong in the vanilla database makes me think that it can't be fixed in the editor, but I thought I would ask anyway: Does anyone know how I might be able to correct this in the editor? I looked at the custom match plan (the thing that looks like a matrix), but there doesn't appear to be any way to allow for different teams to be chosen from the opposite conference every year. (Also, that thing looks daunting lol). I know I could add or subtract a team to make the conferences even and the problem would go away, but that's kind of a last resort for me. Thanks in advance!
  19. Messi might be just what we needed to get CONCACAF a little bit of love haha!
  20. Brilliant, thank you! So, funny story, I actually had the Stage 1 waiting rule set up properly for the longest time. I don't even remember why I undid it. But yes, fixing those two things has solved the problem. Thank you so much for your help!
  21. Thank you for the update Kyle. That is a real bummer to hear, but I for one appreciate you guys being upfront about it, at least. Hopefully next year, yeah? For everyone else looking, I've found that the continental file for the Canadian Megapatch in the editors hideaway does in fact implement the proper CCL format. Leagues Cup isn't accurate, but it does involve all of the teams that it is supposed to, and it does feed to the CCL as intended. I'm working on fixing that issue in the editor, but it turns out I'm not very good at the editor, so it isn't done yet lol. Just thought I'd pass that along here.
  22. Hey all, very amateur editor here. I've pounded away at this issue for a while, but I'm finally admitting that I don't know enough to solve the problem and reaching out. Here's the situation. I started with the Canadian Megapatch continental file (located elsewhere on these forums), which I was/am elated to find because it fixes the CONCACAF Champions League to the proper format (which is definitely out of scope for me as a beginning editor). The only thing that I didn't love about it was that the CONCACAF Leagues Cup format was still incorrect. I thought I could figure out enough about the editor to make it a little bit closer to reality. I was wrong lol. So, starting in 2023 (important to note this date if you're actually looking through the file I attached; 2022 Leagues Cup is a completely different format and it always finishes properly) it's a 47 team tournament, all of MLS and all of Liga MX participate. The first stage is a 45 team/15 group group stage, where the top two from every group advance the next stage. The next stage is a knockout round of 32 teams (the 30 qualifying teams from the previous stage, plus the most recent MLS and Liga MX champs get a bye to this stage). The group stage seems to be setting up correctly (though it is taking a long time to play all the games for some of the groups for some reason, I don't think that's part of the problem, but idk). The top two from every group are being marked as qualified, but I can't get those teams to actually appear in the knockout round, despite the rules seemingly being set to do so. Depending on what I tweak, sometimes the file verification fails, saying that it can only find 2 (the bye teams) of the 32 teams for the stage. Other times the file verifies, but even when it does, in competition testing I just end up with an empty bracket in the knockout stage except for the two league champs that got a bye to this stage, and the competition never finishes (which, side note, how does that even verify? I thought that was the point). When I examine the events readout after testing the competition in the editor, it appears that the top two in any given group are indeed being marked as qualified, but later the same day, all three teams in that group are being "eliminated" with ranks 0,1 and 2 in the group, despite fates being set for the top two (or at least, I think I'm setting them properly). So, I'm stumped. If anyone can take a quick peek at this description and/or the file and let me know what I might be missing, I'd really appreciate it. Thanks in advance! Troll Continental Update 1.fmf
  23. No word in two months. Pretty disappointing. I understand that the priority has to be Europe, but this doesn't seem that hard to fix.
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