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xbenjaminx

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Everything posted by xbenjaminx

  1. You could use one of DanFMDatabases which covers England to level 20. Kits can be found on Sortitoutsi along with logos and other stuff.
  2. https://www.youtube.com/@TheDynamoFM Check this guy out. He basically does an entire tutorial series of a Unified Ireland through the editor.
  3. I'm thinking it could be done but you'd essentially have to edit all of England and Northern Ireland's domestic system as one file. That's going to be a pretty big undertaking. The way I'd probably do it, is move all the clubs in England, Wales, NI and Scotland to UK or Great Britain, run the various leagues as regional with promotion finally into the vanarama. It would be a big undertaking but it's probably the most efficient way to do it. I'm not sure off the top of my head how this would impact the domestic structures or nature of the individual nations though, nor things like salary and sponsorships,
  4. You'd basically have to reorganise the international calendar with whatever domestic league your playing in in mind.
  5. I'm not the author but... Gärdsgårdsligan 2024 - Sweden tier 1 - 10.fmf
  6. Just a stab in the dark really. Does anyone have an up-to-date list of the in-game (FM24) stadiums and the nations they're in in a spreadsheet or text file? With there being just shy of 48500 I really don't want to have to copy these manually.
  7. I released one of these a few months back, so here's an update. Exchange rates vs GBP for all the currencies in-game accurate as of 08:07 (GMT) 19/6/2024. Rates taken from XE.com, apart from South Sudanese Pound which came from Forbes. Obsolete currencies also updated. Ben's Default Database Updates - Currency.fmf
  8. Fair enough. I mean most stuff is probably covered, but every so often I seemingly stumble across something else I can add graphics too.
  9. Apologies if this has been asked: Is there a complete list of all the possible things we can add graphics too? Sure various sites mod different aspects but I am wondering if there's a list anywhere of everything and all the possible directories/paths, placeholders and so on?
  10. So the RGB input. You either need to convert the hex code to RGB or if you want to get the colour direct from an image use a colour grabber like this and it will give you what you need. You can drop the hex code straight into google if you know the code and it will give you the RGB. You then type the format as follows 255|255|255 (White) where the numbers are between 0 and 255. For the | - the key you need is next to the Z key on a UK QWERTY Keyboard.
  11. @affe1802 So I'm guessing to add the 17 B, just copy the line, change the enum_id to something unique and keep the rest the same like you do when amending any other enum record?
  12. No problem mate. If anyone ever works out how to sort the naming issue with currencies I have a bunch more to add as well.
  13. To be fair, I have to change most of the UIDs anyway but I use a text editor for that. It's not the end of the world. In principle it still functions.
  14. @MorrisseyMuse the update you mentioned is out now. Looking forward to seeing what you can do
  15. This add-on updates all of the in-game currency exchange rates to their current exchange rates via xe.com The rates provided use the mid-market rate. In the future I hope to be able to add more currencies, if a workaround to the name issue can be found. I will also try and keep these updated regularly. Version 2.0.0 - Accurate as of 09/04/2024 (22:45 UTC) Ben's Default Database Updates - Currency.fmf
  16. I swear if you do find it they should give you a knighthood or something. It will help with a lot of mods, especially retro-modding.
  17. Alright - is it possible to manipulate the names in the same way that the Nations names were fixed?
  18. Going to assume all of this will still function with 24.4?
  19. @cleiria Do you know where the game draws on the list of currencies and regions (not local regions) from? They must be listed in some file somewhere, surely? I've managed to completely overhaul languages, it's just this thing with the currency renaming is the only thing that's eluded me?
  20. Take your time. Quality of quantity. Anyone who knows anything about modding knows how long these things take by the time you do research, graphics and all that. I'm working on some stuff myself at the moment. It gets even more challenging when you're working on obscure and/or remote areas.
  21. Is it possible to link the project to an existing database? For example as I continue to make changes or do I need to install a new database and use the default values every time? For example I reactivate the dead nations and rename a lot of the default stuff, so I am just wondering if there's a way to make such changes reflected in the project so it doesn't fail when generating?
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