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xOGxTerror

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Everything posted by xOGxTerror

  1. Too hot how? i use an M1 Air and run about 20 leagues playable and the rest view only and have 0 issues. It gets hot but that is expected when you’re playing an intensive video game especially on Very High graphics settings during games. unless your computer is giving you a warning that it is getting too hot and needs to shut down, your computer is fine and the game is most likely working as expected. If you are on an M1, that is almost a 5 year old computer. It is not surprising it runs hot if you have graphics settings on Very High.
  2. Here is a link to a women’s database for FM23. It has 1600 downloads in a year. https://www.fmscout.com/a-women-football-database-fm23.html Do you think that is 10% of the playerbase? for example, the player name fix has over 500k downloads on the same website. You wanna actually talk statistics or…?
  3. Are you saying the inclusion of weight will destroy people’s lives? You do realize EAFC has the women’s weights already right…?
  4. What a dumb reason to defend something. They shouldn’t fix features in the game to make them work right for current players- they should add a new mode with the chance it’ll attract new players! how about fixing issues which have been in the game for years and rewarding your core fans for sticking around. Instead of binning off already existing features to add something that 1% of the player population may play at some point.
  5. Lol well you think they’d actually try to fix a pretty major part of FOOTBALL MANAGEMENT SIMULATION, instead of adding more features no one asked for. Instead they are removing features which should be non negotiables, and removing other features which add to immersion (international management and weight) to again, shoe horn in features no one asked for.
  6. This is supposed to be a simulation game you realize that right? Have you ever seen a real football game where was not manager shouting at his players from the touchline?
  7. The issue is though no one plays FM for the graphics. If they did they would have left years ago. So I don’t really understand if SI think the graphics will be a big enough trade off for all the stuff they are removing. Only 5% of players play international management cause it’s half baked. So instead of improving on it, they decide to remove it and add women’s football, which is currently played by 0% of the players, and would assume is going to be played by 5% or less of the players in the same way international football is. And now they’re removing the weight as well as it works “differently” in women’s football. I thought this was supposed to be a SIMULATION game?! We now cannot see a players weight and we can’t even manage an international team? FM25 is not in for a good start… and I think the way they’ve gone about announcing is going to hinder not help their player base get excited about it.
  8. Now I understand what you meant Yes maybe they will release it next year.... or maybe am I from the future?
  9. One thing interesting is they are using Design Builds for UI images and not screenshots... Doesn't the game release in like 4 and a bit months?!
  10. I am curious when we will hear about quality of life updates. Like fixes to player interactions, press conferences, promises, scheduling and AI squad building ..... Please dear god don't let this just be a visual update.... !!!
  11. Glad Sports Interactive and Miles released a development update for FM25. Really cool to see them do that. The dumbing down of the UI though... Deary me... Looks like it was made only for consoles
  12. Now that we are closing in on the end of FM24s game cycle, what improvements to AI squad building have you experienced? I do notice more youth players getting play time if they are good enough. But I do find may issues still persists from previous generations of the game. Mostly related to squad building a few years into a save, where teams will hoard players and have multiple players not registered come the season start and end of the summer transfer window. I also find on average most teams age is quite old even in 2030s, as they are more often then not playing quite old players rather than newgens. Another issue I’ve come to see in very long saves is many teams bankrupt. The salary’s once you hit the 2040s are astronomical with average players on over 500k per week in the premier league, and most teams in millions of dollars of debt because of it. Has anyone noticed any other improvement from previous games?
  13. Whenever I open a new browsing session on community.sigames.com the default language of the forum changes. Currently everything is in spanish. I have had this bug for years. Is there a known fix or a fix in the works? Thank you!
  14. I have had this exact same bug in FM23 on two different saves. The annoying part is even if you use the in game editor to change their fatigue to -1000 or whatever, it will get back to “low” in a week or two max. I think the bug is related to what squad and the squad training the newgen is in. They would be in the senior squad and I would send them to rest for a week, but their fatigue level would increase every day even though they were being rested. Making me think they were also doing u18 training or something like that. I also did something recommended here which was send them on the longest holiday time, twice. Which I did but after a week or so the fatigue level came back. But good to know about the international call up and loaning out.
  15. I am back to FM23 but one thing I do think FM is still the best game in the world for - feeling like something I did actually changed the game. There is nothing better than making a tactical tweak or substitution in a close game after noticing something while watching the ME, and that change having a positive outcome soon after. You feel like you are actually Pep Guardiola. Or choosing a new signing between a few different players, and that player coming in and really being the missing piece your team needed. You really do feel like what decisions you make have a real tangible outcome on the results. FM24 I found was quite easier than other years so it is less rewarding in that sense. Which is partially why I am back to FM23. But it is definitely part of the reason I put in 1000's of hours every year. When you get a save that you've worked for a long time on to turn good... nothing beats that feeling
  16. More just about an actual road map for the future. From everything SI has said about FM25, the engine update is mostly related to graphical features and does not seem related to the ME. https://www.footballmanager.com/news/future-football-manager Which is what the original discussion we were referring to was about
  17. Unfortunately it really does seem like SI do not want to give a glossary - and as they won't say to why, I think we can infer that it is because they do not want to have to explain how a lot of these systems work. I would assume because: 1. the games code is so convoluted and so patched together that they really do not understand how it all works together and there are many pieces of it they cannot truly explain because they don't really understand them completely. Either because the person who wrote the code is not employed anymore or because so many patches and parts have been added and amended it is impossible to know exactly what affects what else. Which I also think is why they have such trouble updating things without breaking or severely hurting other parts of the game. Ex: the current ME. 2. They do not want the "veil to be lifted" as it will show a lot of these systems are quite funky and do not work as intended or work in the same way that real football records the data. A lot of stats in FM are very bizarre and don't seem to work as their real life counterparts do. Ex: passing competition, finishing conversion, woodwork hits, OPPDA etc. I think people would respect them way more if they came out and gave a reason why they do not explain a lot of the in game systems. Even if that answer is because we cannot accurately describe them. It is just annoy that something so basic as a glossary is basically ignored, but many unneeded or un asked for features are constantly added. A squad planner...? really? Women's football...? How about explanations of how some of the stats are recorded....
  18. Well considering the game is about 8 months out they could give us some indications.... I really really do not understand a lot of the radio silence from SI. Are they truly satisfied that FM24 is the most complete version of FM to date?
  19. So you're going to throw out all the relevant information in the post because you don't like a word they put in the headline? Dear me.... Anyways I made a bug report without the sensationalization of the headline so lets see what happens..
  20. Doesn't know what they're doing...? All that was changed was a few attributes. It is not rocket science. The biggest issue here is how can a team finish 2nd in the EPL with every player on their team having 1's in so many what you would think are "key" attributes to play football. Seriously, this team just finished 2ND and not on person on their team can complete a 5 yard pass. They have 1's in passing, first touch, vision and composure. You don't see how that's an issue that SI might want to know about and address? I am not here to do all of SI's testing. I am showing them a basic test that shows some major flaws in the game currently. They can test further If they want, but I don't think you can say I have an "agenda" against SI by showing them a test that seems to show issues in their game. Get a grip. I love this game but if it has issues I would like the developers to hopefully fix them, no?
  21. I am sorry but if you think a team can finish 2nd in the EPL without ANY players on their team with a passing/composure/first touch rating higher than 1... I don't know what to tell you. There is an issue here. People are trying to show SI. Stop trying to throw out all testing on this game by saying there's too many variables to ever know.
  22. Do you understand how testing even works? You cannot control EVERY variable. So you control the ones you can change (attributes) and test that against a control group. If you run a test 1000's of times like they do on Arena-FM, you can limit how much the variables change things as you have an average of how things turn out over a large number of tests... And I would bet if you run this same test 100 times, most results will be very similar... Honestly even without testing a lot of people who have played FM for many years could have told you which attributes you need to focus on and which ones you can ignore. https://en.wikipedia.org/wiki/Scientific_modelling https://en.wikipedia.org/wiki/Scientific_method Give this a read perhaps...
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