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JG2400

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Posts posted by JG2400

  1. 23 hours ago, rusty217 said:

    Yes. The easiest way would be to do all of your database chance for both leagues, then use "save as" to create a second version and do one nation rules in each version. As long as all the database changes are identical in both files, it shouldn't duplicate anything.

    Sounds a bit cursed, but that should do. I assume that if I change one of the two databases I can merge the changes into the other ruleset as well.

     

    Thanks!

  2. Hello, Let's say we have Teams A and B in Leagues X and Y, respectively, in two different nations (and thus two different rulesets). Is there a way to arrange a database without the In-Game Editor such that Team A can have a relationship with B (Rivalries, Affiliations, Loans, etc.)?

    I find the challenge with this to be that if we have the two teams in the same database, we can't have both custom leagues with the teams integrated in. Meanwhile, if I build the two teams in separate databases so that they will be integrated into their corresponding League System, then I would have to rely on the In-Game Editor to make the connections between the team (which can become entirely impractical if we are talking about dozens-or even thousands of connections when we include players, staff, etc.).

  3. 7 hours ago, Wolf_pd said:

    It might be that the hard cap was put in to avoid Russia suddenly popping up.

    I don't believe that is the case, because IIRC Russia's id is banned via hardcode.
    This FM23 mod, for example, had to transfer everything from Russia to the Soviet Union in order to put them back into UEFA Continentals: https://steamcommunity.com/sharedfiles/filedetails/?id=2886950813
    Though it's not impossible that someone in the SI Russia wanted to double-ban Russia, or something.

    I don't believe it's the UCL changes either, because I don't think this problem existed in FM21 with the start of the ECL?

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