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yoyobandito

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Everything posted by yoyobandito

  1. You should go and play in a tiny league in one of the bigger countries. You'll get 15 year old first team ready players most seasons.
  2. 15 year olds only get added with parental permission and I don't believe that's something SI go out looking for, I remember a player getting added a while back after a player's dad gave the thumbs to to SI on Twitter.
  3. 7.69 - Left Back on attack 7.46 - Shadow Striker 7.32 - various DM roles 7.27- Sweeper Keeper on attack 7.09 - Central Defender Only 8 games in to my National League season but not 1 natural striker in my top 5, although my best striker has been injured a lot so far and I would expect him to be up there come the end of the season.
  4. There are probably only too many deflected goals because there are too many goals in general. I haven't noticed deflections going in at a crazy rate though.
  5. This is as extraordinary a take as those claiming that every minor injury or training ground bust up is a bug that SI need to investigate. The reality is there are some pretty significant bugs (that SI have acknowledged and are working on) that have ruined the game for a lot of people already (after going in blind with everyone else when the beta launched). AI not substituting unfit or under-performing players until late in the match gives you a massive in match advantage. AI squad building logic being wonky gives you a massive advantage long term. The other major one is obviously the overabundance of goals making the game feel inauthentic. It's safe to say people are noticing these issues without even considering joining a forum. Whilst I wouldn't suggest reading every piece of praise and criticism on the internet, being an informed consumer is a great thing for not only the individual but also society in general. I think your line of thinking works better for other aspects of the game, although even that is a matter of taste. I'd never plug in a hyper optimised training schedule that somebody else has made, same with tactics and shortlists of players. I don't want to know how every opaque by design aspect of the game works.
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