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Posts posted by kijkjes
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Hello,
Im currently editing a custom football manager skin and i would like the hidden Potential ability to be changed from a text number to a graphical image based on the potential ability range for example
1-80, 80-100, 100-120, 120-140 and 140-200. 1 have made the icons and put them in a designated graphics folder within the skin. but so far i havent been able to get the correct code so that they appear in-game.
Are there any code experts or anyone who has done something similar that can help me?
0
[FM24][HELP]Random and Small Skinning Questions
in Skinning Hideout
Posted
I found this code as an example from the skin that uses attribute circles instead of numbers and but im not sure how i would get it with hidden potential ability:
<!--finishing-->
<record>
<integer id="id" value="Pfin" />
<integer id="width" value="45" />
<translation id="name" translation_id="227810" type="use" value="Finishing" />
<flags id="customisation_context" value="play" />
<translation id="category" translation_id="229822" type="use" value="Attributes" />
<translation id="subcategory" translation_id="229413" type="use" value="Technical" />
<boolean id="sort_ascending" value="false" />
<integer id="auto_hide_priority" value="550" />
<record id="widget_info">
<symbol id="class" value="attribute_circle" />
</record>
<record id="widget_edit_info">
<symbol id="class" value="attribute_edit_box" />
</record>
<record id="column_widget_properties">
<flags id="alignment" value="centre" />
</record>
<record id="column_heading">
<flags id="alignment" value="centre" />
<translation id="text" translation_id="227809" type="use" value="Fin[comment - Finishing]" />
<translation id="hint" translation_id="227810" type="use" value="Finishing" />
</record>
<record id="search_filter">
<integer id="id" value="pf20" />
</record>
</record>