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Sanel

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Everything posted by Sanel

  1. Can anyone at SI please explain how this works in the game? - AI is favouring CA above PA - AI rotates less than before Now the CA issue is a one from before, but isn't increasing PA development a fix? This would make the game also more fun, if I remember regens in older FM's were much better attribute wise. F.e: strikers now are less complete, but excel at certain positions like advanced forward. I have a feeling this might be one of the causes why ingame wonderkids don't reach a certain CA. Did something change?
  2. I didn't write that it isn't viable. I wrote: if you do, you're handicapping yourself. My own results prove it. Tests around tactics prove it. People (myself included) tend to romanticize a certain playstyle. But if it's significantly worse than something else I'm over with.
  3. Variety in what? No one plays a mid or low block. And if you do, you're handicapping yourself.
  4. The headers and long balls started to become a problem when presets were introduced and gegenpress became an issue, or how I say it: overpowered. This was around release FM 19 or FM 20. For some reason, your team and AI favoured long balls to attackers. I think FM 23 is better because it was way worse back then. People would also make tactics with 3 advanced forwards upfront to give them the benefits of long balls over the top. Which is still a issue by the way, as roles like poacher or false nine never work. Just remove gegenpress in general by deleting the two options for defensive lines. Just give one option for the backline. Because the AI tends to give long balls when they're pressured by an attacker. Problem solved.
  5. By the way, the M1's are way better than the Intel Macs. Maybe even the i9.
  6. Very high or high. I play on a MBP from 2020 with an M1. 8 GB runs fine, 16 GB even better if you are multi tasking outside FM. It's amazing for FM. Other graphic heavy games not so, as it gets warm. This happens with 3D output for a longer periode of time >20 min.
  7. I'd say get the Pro. I own the M1 and it's running more than fine. Pro is better value, as you can get 16 GB as well.
  8. Yeah after 15+ years FM I changed my mindset and just deal with it. Injuries were always a topic for discussion but it's for sure been worse. I think larger squads are realistic as well. I think most Bundesliga irl teams take this very serious, as their competition has/had a higher intensity.
  9. My players don't have many injuries and I don't mind the injuries either. I think it's more important than before to have a full depth squad. I aim for 20+ players, for every position at least 2 back-ups and when scouting I look for versatile players. Wingbacks that can play left and right or allround midfielders.
  10. This seems more like a debate about football in general, not about FM. The attributes in FM are fine, but I guess it's a new player who's comparing ratings with other games and other tools. Also there's no 'Berlin', it's Hertha or Union (or others in lower divisions).
  11. I'm having the same issue with the horizontal of views. I have it in all custom views. Resetting the view by applying it as new works for a while, but keeps expanding. Clearing cache doesn't work.
  12. I started a new game on 23.3 and simulated to 2030 with a db of choice, around 50k ish players. This are my observations: - There many <25 players, but not many <23 - Most 'young' players are 22, with exceptions - Spain and Brazil have a regen in their squad which is 20 - There are indeed still too many old players in elite squads, especially France - France has no regens in their WC squad as their youngest player is 25 and oldest is 34 - Brazil has a regen in their WC squad which is 20, their oldest players are Ederson and Alisson, 36 and 37 So is it fixed? No. Could it be better? Yes indeed.
  13. I do agree the players in the Premier League are a bit overtuned, but that's not new though.
  14. Screenshot? Also upload it in the bug tracker as previously been said. Checking your post history this seems a db choice issue, nothing else. And yes, I do. I got 17 playable leagues loaded and 100k+ players.
  15. I just had a Saka at 21 in the WC, scrolling through your posts I also found an answer why this occurs in 2030: AI teams prefer CA above PA for their squad choices, but by 2030, if you only load the top 5 leagues there's not much too choose from.
  16. Yes. More than in recent years. I think the market is overall easier. - Clubs aren't asking an absurd amount of money (!) - Easier to buy players - Easier to sell players The only issue is that sometimes there isn't a offer for a backup player with a high salary, but that seems realistic. Also I would like to add on that this should be the standard, it's good as it is now. Previous years in FM you woud play 50 mil for a 18-year old youngster from a club outside the top 5-leagues. There are exceptions, like Antony, but previous years was a mess imo.
  17. - Fixed cases where Youth Intakes generate newgens with unrealistic nationalities from certain regions I actually liked this one, thought it was new.
  18. The player is Unambitious. I sell those players right away. Waste of time to fix a player like that.
  19. He's slow though, so other pshyicals don't really matter. His personality and determination affects other player growth in this squad. If the player has 180+ PA it would never reach it anyway due his personality.
  20. There's no way this guy is 180+ PA. Also, 10 tackling for a fullback on a elite side? Uhm...? 13 determination as well...
  21. I also want to mention that masking attributes like irl would make the game too hard. If I remember correctly, some elite teams use FM to scout as well.
  22. I don't understand what you're trying to discuss as its already in the game. - Attributes get a downgrade when a player is performing poor in matches or training - There are hidden attributes like consistency - Attribute growth in the game is influenced by different factors like player characteristics, team and so on. I think you're trying to say that attributes are too high for specific players. They're not, because once again hidden attributes. Also remember when Balotelli was one of the best strikers in the game and the next edition he was downgraded like 90 CA?
  23. I like it when people ask for a change but don't provide an alternative. Attributes in numbers are a core aspect of this game since its launch in the 90's, it made the game popular because its simplicity. Also post opener is not aware of hidden attributes.
  24. Do you think that faster defenders are in most cases just better? In example a faster defender with lower technicals in comparision to a defender with high technicals but slower pace and acceler. Also, what kind of player traits work very well in general this year?
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