Jump to content

wazzaflow10

Members+
  • Posts

    908
  • Joined

  • Last visited

Everything posted by wazzaflow10

  1. Respectfully disagree. Mozart allegedly could copy full symphonies by heart as a 5 year old. What makes the best players the best is something you can't teach, only refine through guided intentional practice. I think you vastly underestimate how great someone like Messi or Mozart are with respect to their peers. I'd give anyone to the end of time to become leo messi and if they couldn't do in the normal career years then they wouldn't be able to do it no matter how long you gave them. There are limits to human physiology. Every person has their own limit. The reason players aren't as good as messi isn't because Messi had some crazy growth rate and they didn't or that messi was training with barcelona and they weren't. Iniesta and Xavi and Pique and Fabregas all went through the same process. Do you think they weren't messi because they didn't have enough time? They were missing whatever it is that makes Messi Messi.
  2. I like the PG but not in place of PA. Over the past 10 years we've seen editions of newgens growing too fast and too slow. It should be a "fairly simple" task to figure out the appropriate distribution of PG based on how CA has increased over time for real players and give them a growth rating. you can even give the aged 27-32 guys a negative score that changes the PG value for decline based on each save like they do for wonderkids PA. But PA should be static and only ever go down due to injury. No amount of training is going to make everyone world beaters. Its unrealistic to assume that just because you're in a world class facility with world class coaches you should eventually become Leo Messi. How many kids went through La Masia? thousands? There's only one Leo Messi. Not every kid there should have the potential to do that.
  3. The game gets too easy because scouting is perfect. I like OOTP's implementation of scouting. Current and Potential are based on your scouts opinions not the actual value. I know people would cheese this and only get the best scouts but could be countered with scouting roles where the best scouts (i.e. 18+ for JPA, JPP) want to be chief scout or continental/regional scout while your league based/nation based scouts would be more ordinary (with few exceptions for new scouts with little experience who eventually want a promotion or leave for a club offering them a better role). Even the best scouts should have built in errors too.
  4. We used to be able to holiday during a match. I know it's not "realistic" but sometimes I cannot or don't want to sit through the entirety of a match. I don't want to leave my machine stuck in a state where the game is actively running. I've sped the match up to get to the end but i'm still responsible for making subs or whatever and then have to change the match view settings back. Be easier to just let assman take the wheel.
  5. I had my last straw with this year's version after an absolutely ridiculous sequence of events. Even went so far to delete the save. Anyway in the event I return to the series with FM24, what are some things you've utilized to convince yourself to not alt-f4 the game mid match?
  6. One of the most annoying things in this game is when your team forgets how to play and look like sunday leaguers overnight. And every opponent you face turns into 2010 Barcelona and there's nothing you can do to stop it. Of course if you try to have a team meeting about it they all get pissy too.
  7. for next year? fix well known match engine issues i.e. throw ins, player silliness/ME representation, removal of away team nerf. Long term fixes/features would be less reliance on reputation for the match engine. More dynamic player attributes (not just growth but decline due to age/poor form). Less certainty for scouting.
  8. You can see Camavigna close down and not recover or do much of anything in the way of cutting off passing lanes and lose track of a runner here. Sometimes you just get lost in defence.
  9. Got it. I'll keep this in mind for the next time I come up against it. Thank you.
  10. For sure there's issues with how many situations get represented or at least described in the match text. It would be incredibly helpful in a situation like this to say "team A has broken the offside trap/press!" or "CB was caught pressing too high up the pitch" or "his CB partner and RB played everyone onside". I know it's a limited space and kind of an hold over from the CM days but its also an opportunity to tell us what's happening under the hood sometimes. I often boot up fm 2010 and I find that to be much more believable in most situations. Yes there's the odd "why are you heading the ball?" moment and corner kicks are probably too overpowered but I can't think of a time where my right back run across the pitch to deal with a ball my left center back or left back can simply collect. Here I think everyone has experienced that at least once FM23. I can't imagine the monumental task to debug this match engine for something like that. I do wish they'd focus on cleaning up some of the more annoying ME habits instead of creating secondary features.
  11. Think it has more to do with you were outnumbered and your defense didn't handle it well. Part of the game. I don't disagree that there are many instances where defense looks shambolic. I had an instance where my left back dribbled into my own net! I don't think this was anything more than a momentary defensive lapse. edit: Your other examples are definitely more compelling evidence of an issue. Your centerback stepped up initially to pressure the eventual goal scorer. He was playing in the channel between your midfield and defensive line. Got the ball and ran wide and dragged your players with him. Your centerback got caught out after the initial press there. It's easy to see he should have dropped off from an overhead view because the right side of your defense ran with their marks in behind. But your centerback probably has his back to them so he doesn't see that he needs to drop off. Especially since your left side seemed to be pressing or engaging an offside trap. That's the inherent risk of pressing higher up the pitch, you're going to leave space in behind if you do not win the ball or get dragged out of position. The only issue I see is if you're playing here on defensive or lower with low LOE and low pressing intensity and close down never on that particular player.
  12. This one you got overloaded and caught in no man's land on the right hand side after a few of your attacking players lost focus. I don't see much wrong here from a match engine perspective. Definitely frustrating but you can't expect perfection in defense.
  13. @Cleon Understanding there's no perfect blanket answer for this, just general concept based on your explanations of the roles above. Suppose you find yourself playing against a team that likes to press high up the pitch and your tactic uses as DLP as the central midfield creator. Are you better off switching that role to a regista to reduce the chances that you're caught in possession at the back? Trying to find a balance between play risky short passes in a press and hoof it long to clear the danger.
  14. on occasion. favorite save was on there too. Probably open a support ticket? Seems too small to be corrupted.
  15. Do you mind posting your starting tactic? Just curious how you get this transformation. The drop in mentality is such a counter intuitive thing but makes complete sense in the context of how the game has to be played. Brilliant work though.
  16. or when they're in acres of space and wait until a defender closes them down for your 3rd corner in the space of 30 seconds. And that inevitably results in your center backs passing amongst themselves at least twice before giving it directly to the opposition's striker for a counter attack.
  17. You're better off just trying to get loads of throw ins. They're way more potent in this game.
  18. Thanks. I actually read this years ago and forgot it exists. Worth re-reading. thanks.
  19. Is there a site/resource/guide that highlights the combination of roles you can play in the game that make sense? I know in real world terms what I would want my players to do but I don't think the game necessarily follows that same logic. Just looking for something relatively simple to read and get an idea of why or why not you'd play certain combinations of roles and duties.
  20. Things like these make it hard for me to get into the game anymore. I took a long, long absence from playing the game just out of frustration of watching away teams get nerfed and top levels players forgetting basic skills. Just tried playing a game last night. The thing that made just turn it off and really just not want to play again was watching my right back close a player down after a cleared corner but then immediately retreating to his right back position letting the opposition walk right in on goal since every other player on my team decided it was prudent to just ignore the man with the ball. There's no reason for that and I can't believe SI aren't aware of it because it happens constantly. There's too many of these out of position/wacky decision "mistakes". Maybe I'll try again next year maybe not. But the last 2 years I've been completely unable to get into any save due to some of these glaring errors in logic.
  21. When art imitates life! This game loves hiring former players/managers to clubs they've already been at though. Not sure why Tuchel would even been in the running in that scenario. Probably need to make a cool down timer or something.
  22. I've already submitted a bug ticket for it. Away teams do not score enough goals compared to real life. The AI managers are likely too cautious especially as small clubs but there is definitely weird behavior for players when playing away from home regardless of team/player stature and ability. There are certain elements of the match engine for me that, at times, make it unplayable. Away players will simply abandon chasing a ball down or completely give up after getting closed down and let the defender have the ball. I can understand mistakes in decisions etc etc. This just seems like a weird element of this version that prevents away players from playing to their abilities. The only time you ever see that at home is if you're playing a high pressure match or against a big club.
×
×
  • Create New...