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Clyde1998

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Everything posted by Clyde1998

  1. Thank you. That's exactly what it was. Is that ticked by default or is it likely to be something I've accidentally switched on at some point?
  2. I've noticed the pre-game editor will not show tabs that have no data, preventing them from being used - this seems to affect all areas of the editor. I'm using the current version with Steam (the build ID in Steam is 13789074 if that's useful). An example is loan: a player that isn't out on loan doesn't have the tab for loans, preventing them from being put out on loan via the editor: This happens with club information with the following tabs (of those I've found) too: Reserve Teams Stadium -> Stadium Change Stadium -> Alternative Stadiums Stadium -> Supporter Bans Stadium -> Stadium Move Finances -> Other Income Finances -> Debts Finances -> Financial Fair Play Records Finances -> Sell On Clauses Finances -> Conditional Fees Finances -> Instalments Finances -> Wage Contributions Finances -> Season Ticket Cup Matches Competitions -> Regional Divisions Competitions -> Starting Media Expectations Kits and Colours -> Home Kit Kits and Colours -> Away Kit Kits and Colours -> Third Kit Kits and Colours -> GK Home Kit Kits and Colours -> GK Away Kit Kits and Colours -> GK Third Kit Staff and Players -> Board Staff and Players -> Coaching Staff Staff and Players -> Other Staff Staff and Players -> Players Staff and Players -> Players On Loan Staff and Players -> Players Away On Loan Staff and Players -> Players With Testimonials Staff and Players -> Captains Staff and Players -> Responsibilities Staff and Players -> Player Partnerships Staff and Players -> Retired Squad Numbers Relationships -> Rival Clubs Relationships -> Favourite People Relationships -> Disliked People Relationships -> Club Legends Relationships -> Club Icons Current Affiliations Validated Current Affiliations History -> Team League History As an example, deleting every record for Man City leads to the side bar going from this: To this: This happens with most 'non-essential' records listed within any tab too, such as: Details -> Year Founded Details -> Scouting Package Finances -> Transfer Budget Additionally, the File tab under the 'Menu' heading contains nothing (when it would usually contain 'About', 'Details' and 'Validation'):
  3. To quote the game's 'hints and tips' bar, shown during processing: Essentially, a player who's tall with poor jumping reach can out perform a short player with good jumping reach. EDIT: Strength and other attributes (balance?) will likely play a part too.
  4. I think the question that needs to be asked is what's actually needed to get international management up to a standard deemed suitable for the game? The key things I can think of off the top of my head that I'd want in international management would be: Training - which would give coaches a purpose beyond player reports; would allow for better rest-recovery and for tactical familiarity to be improved. Better player interactions - being able to give players targets to get into the national team, etc. Club manager interactions - things like being able to ask why a player isn't getting game time, how a player is performing in club training, etc. More things to do outside of a international window - such as watching players in club matches having an in-game effect. Some sort of input in the FA - a boardroom-style request system for things like more youth funding (which could increase a country's youth level), balanced against the FA's financial power and recent success. More influence over U21/U19 managers - maybe a system to encourage them to call up specific players or types of players (big potential, highest current ability, players based in own nation, etc.). The biggest issue I have with international management is players being tired when they get to internationals and staying tired for much longer than they would when managing clubs. I'm guessing that's down to the training being simulated in some way. Simply adding training though would be a big improvement to the current system and that only needs to be the same system that's in the game for club management (with things like positional or trait training unavailable). I'm not a game developer, but surely porting across the club schedules and being able to assign coaches wouldn't take a lot of work relative to the scale of improvement it would make to the game or implementing something completely new. The others I've listed are currently in the 'nice to have' category.
  5. On the numbers using it, I'll reiterate what I said in the 'Development Update' thread: People are conflating 'number of saves' with 'number of players' - a large amount of players have multiple saves in a single game year. Even if it's simply starting a new save once the database after the January transfer window is released. I feel the 5.6% figure is being somewhat disingenuous, especially as the removal of Create-a-Club was based on 5% of total players having used the mode at some point in FM24. It comes across as trying to get people to make an apples and oranges comparison in order to justify removal of international management, even if it's simply for a single game, as the number of people who've played international management in at least one of their saves is a lot higher and would be harder to justify.
  6. I can't say I'm happy about the removal of international management, even if it's for a single year. International management does need improvements (and has done for over a decade now), but even relatively simple things like introducing the same training system as club sides during the international window would be an improvement. One thing I've clearly read differently than most people is (my emphasis below): Only 5.6% of all PC saves have used international management, not 5.6% of players. When Create-a-Club was announced as being dropped in the previous update, it was worded as (again, my emphasis): That suggests 5% of all people who've played FM24 used Create-a-Club. The terminology regarding international management, to me, implies if someone has five save games in a year and one of them involves international management, they'd be counted as five total saves and one international save, not as one person out of those who've played the game who's used the international management feature. It suggests the number of players who have used international management at some point in FM24 is a lot higher than 5.6%.
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