gianmixx
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Posts posted by gianmixx
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Hi guys
in real life, when a player plays well, let's say half-season, hype goes up together with his value.
We have a lot of examples, but in FM the problem is that value is "capped" by PA (hidden)
So if a young player collects 15 gol in one season, you will see a little value increase, very far from the value it would have in reality.
we have tons of example like this:MARCOS LLORENTE - APRIL 2020: 16M - MAY 2021: 80M
https://www.transfermarkt.com/marcos-llorente/marktwertverlauf/spieler/282411PHIL PHODEN - APRIL 2020: 27M - MAY 2021: 80M
https://www.transfermarkt.com/phil-foden/marktwertverlauf/spieler/406635GIACOMO RASPADORI - APRIL 2020: 625k - MAY 2021: 15M
https://www.transfermarkt.com/giacomo-raspadori/marktwertverlauf/spieler/405885and they not scored tons of goals, just played well, raspadori just play few games !
this never happen into FM, the value goes up only if PA is high, and after a lot of time, and a lot of good games.
Why this thing never been taken in consideration?
2
(Discussion) Players value need to adjust faster after they play well
in Reviewed
Posted
yeah but in-game players value is also like a "spoiler" because too often a player have high value without any reasons, compared to the rest. Why? because these players have HIGH PA
so this is a problem, it ruins my games because I can easily spot a talented player.
in real yes, players value is not a tax, but is a lot influenced by hype, by the positive/negative moment
BUT THIS IS A GOOD THING, becasue value most time can fool us.
example is when a team spend a lot of money for an high valued player that after some bad games, drop drastically is value, and that considered a disappointment.
in game these things don't happen, SURPISE EFFECT not exists.
In the actuate state, I can predict a lot of things in the game, sorry but that is not fun for me.
a fluctuable value of players, can add some of pepper to the game