penza Posted November 26, 2016 Share Posted November 26, 2016 Hi all can anyone confirm the below AI tactical attributes and the ranges 1-20 for each one? Attacking - Mentality 1-10 : defensive 11-15 : Balanced 16-20 : attacking Depth - Defensive Line 1-10 : High 11-15 : not too high,not too deep 16-20 : deep Directness - Passing 1-10 : short 11-15 : mixed 16-20 : Direct/long Flamboyancy - Create Freedom 1-10 : gives his players Little Freedom 11-15 : not too high and not too little 16-20 : gives his players High Freedom Flexibility - Changing Tactics during game Free Roles - How much he likes to use this option 1-10 : no free roles 11-15 : 1-2 free roles 16-20 : 3+ free roles Marking - Man Marking Instructions 1-10 : more likely he play zonal marking 11-20 : more likely he play man marking Offside - Offside Trap 1-10 : more likely he dont play Offside Trap 11-20 : more likely he play man Offside Trap Pressing - Closing Down 1-10 : rare 11-15 : battle in the Centre of Midfield 16-20 : Close Down the Opposition into there half Sitting Back - Time Wasting 1-10 : High Time Wasting 11-15 : Mixed 16-20 : rarely Tempo - Tempo 1-10 : Slow 11-15 : mixed 16-20 : Quick Width - Width 1-10 : narrow (focus passing through the middle) 11-15 : mixed (focus passing mixed) 16-20 : wide (focus passing down both flanks) Link to post Share on other sites More sharing options...
herne79 Posted November 26, 2016 Share Posted November 26, 2016 Nobody can tell you exactly how the AI sets up except SI, and they aren't about to tell us. All you can do, as you seem to have done here, is head into the Editor and look at AI manager tactical attributes and come up with your own definitions. I'd imagine some of the above may be in the general ballpark (eg., Tempo might logically be 1= slowest, 20 = fastest), but others will be totally inaccurate (eg., your definitions of Marking and Pressing). But I'm probably completely wrong as well, because only SI know. I'd suggest you're perhaps looking into things a little too deeply and more than is needed. If you didn't have access to the Editor you wouldn't even know the categories of attributes, let alone the attributes themselves, yet you'd still be able to play the game. Link to post Share on other sites More sharing options...
enigmatic Posted November 26, 2016 Share Posted November 26, 2016 I assume that managers' approaches to a game depend on the opposition, the score, the result required and how the game unfolds, so a manager with 14 for "Attacking" might well adopt a defensive tactic against you, but is less likely to than one with 7 for Attacking. Link to post Share on other sites More sharing options...
OhHoopedOne Posted November 26, 2016 Share Posted November 26, 2016 Deja vu is the sign of a fault in the matrix. Look out for Mr Smith Link to post Share on other sites More sharing options...
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