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  • Since 24.2 patch injury sus and fatigue not appearing for players outside my club


    thenewchuckd
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    Description of issue

    A key way that I formerly used to diagnose injury susceptibility in FM was through looking at their overall physical condition. I used to be able to see it on my own players & also on any players 

    Was this intentional? If so, I can somewhat see a realism aspect. However, there should be another way to get real granular information on player's hidden susceptibility to injuries (ie: through scouting or sports scientists). Whether they have recurring injuries or whatever. As near as I can tell, the scout will only tell you if a player has really bad injury problems. I still may not want to sign a sign who only has "average" injury problems or who has a recurring injury.

    (the former version was annoying because you would only get injury ratings for players in playable countries but in this new version you're basically forcing me to download a tool to look at hidden ratings, which I do not want to do)

    I can sign a guy on trial to get this info but that's not helpful for players that I need to buy/spend a big fee on.

     

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    • SI Staff

    While this information may have been accessible in the past, that in itself was the incorrect issue. You shouldn't have such a detailed breakdown on players at other clubs. You won't have their ongoing assessments which comes from backroom staff. Scouts can highlight attributes about the player, but a club would not know a players medical history in enough depth to know if certain injuries are likely to be recurring and so on. 

    In reality there are a lot of issues with clubs disclosing details to do with a players health and well being. Obtaining such information outside of medicals and what is voluntarily disclosed isn't really too likely to be viable.

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    You really don't think that clubs are required to share medical information like that before they make transfers? Or that I can't get my staff to do a medical on a guy before he comes over to the club?

    So is it realistic that as soon as the player signs with your club or you get him on trial that you get all the info? So I sign him & immediately know I probably want to sell him?

    You don't think capable sports scientists could do things like analyze a player's gait, injury history, playstyle, etc & make some judgement on their injury profile?

    If you really want to get into this, how realistic is your injury rating & recurring injury thing in the first place? (ie: not really close to reality at all). 

    I could somewhat justify immersion before & avoid using 3rd party ratings dumps it the past. It's just a game, so I will follow the game rules. Now you've just made it even more hokey & tedious as I will have to sign guys in just to check them out & decide if I'll need to turn around and sell them at the earliest opportunity.

    It is also a bit flabbergasting that you'd make a change like that & not include it in the release notes (unless I somehow missed it). I think I am joining the "I want a refund" team, or at least I'm just going to start using a 3rd party manager to know injury stuff. 

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    If I take it further, how realistic is it that I can know a player's strength, natural fitness, personality, etc by scouting him 100%? Maybe just hide everything & really leave us guessing.

    I might have been with you if it was a meaningful change to injuries and/or how they're scouted and/or how they're prevented, etc. Something that made the game more interesting instead of just taking something away (in the guise of "realism" but also adding a large dose of "tedium").

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    • SI Staff

    I'm not versed on the ins and outs of the relevant laws but even with a simple understanding of GDPR sharing a players specific injury history, details of treatment etc would not be okay unless the player consented. In many instances such information could bias a buying club, strengthen or weaken the negotiating position of one party and the less than pleasant reality is in some instances the selling club wouldn't want that information shared either.

    Given the high profile nature of football however, a lot of information does end up being public domain and that information clubs can make use of. However, its going to be very limited in usefulness to an actual in-depth analysis the likes of which clubs have. Specific details of injuries are becoming increasingly rare. 

    Injury proneness is a researchers estimate (like all other attributes) and based on that public domain information. The recurrence likelihood of an injury is also going to be based on that to an extent. If a club keeps it very quiet that Player X is only playing every couple of weeks due to repeated strains of muscle Y we can't reflect that if we do not know it. 

    If you choose to use tools like the in-game editor to enhance your enjoyment of playing the game that is absolutely fine. There's information that used to be shown but has changed over time to better reflect the realities of football. There's information in the game that is hidden which some players prefer to have access to. Should that be what you want in this regard that's perfectly fine.

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    I came on, seeing there was a patch and hoping this would be rectified. Unless you're willing to make the injury thing 100% realistic, where injury proneness can actually get better (eg: with things like surgery and great physios), younger players are much more likely to have less problems with injuries, recurring injuries have a better chance of getting fixed, etc then your realism argument is completely lost on me.

    Oh yeah, and don't forget about the fact that the moment a player hits my club (whether on trial or anything), I see all of the granularity.

    Refund please.

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    • SI Staff

    Allowing players to be treated by specialists, where appropriate for the injury type, does actually have the potential to prevent/resolve a recurring injury issue. The text will include this as a consideration when offering up treatment solutions. Pain killer treatment solutions will again highlight when it could cause potential further problems.

    If you feel like the game would benefit from the added suggestion of being able to enhance player recovery/injury management we welcome such suggestions in the Feature Requests section. 

    I can appreciate, and respect the fact you may be unhappy, but refund requests aren't something that can be looked into through these forums. You would need to contact the retailer you purchased from directly, or follow the support guidance provided with the purchase depending upon who the retailer was.

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