ArtDekDok Posted November 17, 2015 Share Posted November 17, 2015 Player profile screen Download : https://www.dropbox.com/s/vllf6rq3l09fj9d/FM2016%20Player%20Panels.zip?dl=0 https://mega.nz/#!DIgizLbb!XUcIOOjx485Dfah_Tu6JYf7VrXFhhygi6hsWUvK2mGc Optional 1 : https://mega.nz/#!CZpyTJBD!yJLLaf_oUotJBENeG4uBNgfri_qZ912QWer7O73J7UE Optional 2 : https://mega.nz/#!3ZZkjCIC!BV07RpWn0YyWrxXV1shYnjXKq8hvMbvN-Cu-zAn__BY Change panel to fit your Player Portrait : open [b]player overview panel.xml[/b] go to [b]line 11[/b] change default_height="[b]355[/b]" to high or low value and set scale_picture="[b]true[/b]" in "[b]art player picture.xml[/b]" but portrait get blurred. What did you think? Link to post Share on other sites More sharing options...
Statistical Approach Posted November 17, 2015 Share Posted November 17, 2015 Very good. Couple of thoughts. Is there any way to include the biography? also is it possible to make the height/weight more obvious? overall it's fantastic though Link to post Share on other sites More sharing options...
Statistical Approach Posted November 17, 2015 Share Posted November 17, 2015 Another thought - could you move the scout report so it's in a taller column so we can see it all without scrolling? if that's at the expense of lots of other panels then I'd say not to bother but if you can reduce the size of some and fit in a taller scout report that would be excellent. Thanks for the hard work ArtDekDok. Link to post Share on other sites More sharing options...
theBantams Posted November 17, 2015 Share Posted November 17, 2015 Looking really good Link to post Share on other sites More sharing options...
Kabalyer Posted November 17, 2015 Share Posted November 17, 2015 You just split and move a window or you do a skin? Link to post Share on other sites More sharing options...
OddFM Posted November 17, 2015 Share Posted November 17, 2015 will this work in fmt? Link to post Share on other sites More sharing options...
ArtDekDok Posted November 18, 2015 Author Share Posted November 18, 2015 Update, need Tester. Link to post Share on other sites More sharing options...
fenomeno9 Posted November 18, 2015 Share Posted November 18, 2015 Fantastic work ArtDekDok, will most probably change it a little and integrate into my upcoming skin. Thanks! Link to post Share on other sites More sharing options...
fenomeno9 Posted November 18, 2015 Share Posted November 18, 2015 Hi again. So i rearranged some of the sizes in the panel files, and tweaked a bit ti suit my skin. Now i have a question which i can't seem to solve by looking around in your files: Where do i set the view/order setup of panels seen in this player overview as default (so form is in the same place, plans in the same place, scout report in the same place, and so on...)? Thanks again for the great work! Link to post Share on other sites More sharing options...
PequenoGenio Posted November 18, 2015 Share Posted November 18, 2015 I can't make the download Link to post Share on other sites More sharing options...
ArtDekDok Posted November 18, 2015 Author Share Posted November 18, 2015 Where do i set the view/order setup of panels seen in this player overview as default (so form is in the same place, plans in the same place, scout report in the same place, and so on...)? <integer id="default_for_unemployed_managers" value="xxxx"/> <integer id="default_for_international_managers_other_team" value="xxxx"/> <integer id="default_for_everyone_else" value="xxxx"/> <integer id="default_for_versus_mode" value="xxxx"/> replace xxx with id from selector. Link to post Share on other sites More sharing options...
fenomeno9 Posted November 18, 2015 Share Posted November 18, 2015 I don't get you. Which .xml file do i look for to find that code? And what do you mean by the selector? Link to post Share on other sites More sharing options...
wkdsoul Posted November 18, 2015 Share Posted November 18, 2015 I don't get you.Which .xml file do i look for to find that code? And what do you mean by the selector? In the player overview under each panel, you will need to enter that code, under the container class and pick the default id code for each. The widget class info will contain the id="xxxx" code you want. Link to post Share on other sites More sharing options...
ArtDekDok Posted November 18, 2015 Author Share Posted November 18, 2015 I don't get you.Which .xml file do i look for to find that code? And what do you mean by the selector? <container class="client_object_viewer_selector_panel" id="" file="[b][color="#FF0000"]YYYYYYYY[/color][/b]" save_session_state="true" minimum_height="" default_height="-1" priority="1"> <integer id="default_for_unemployed_managers" value="[b][color="#0000FF"]xxxx[/color][/b]"/> <integer id="default_for_international_managers_other_team" value="[b][color="#0000FF"]xxxx[/color][/b]"/> <integer id="default_for_everyone_else" value="[b][color="#0000FF"]xxxx[/color][/b]"/> <integer id="default_for_versus_mode" value="[b][color="#0000FF"]xxxx[/color][/b]"/> </container> Get xxxx from YYYYYYYY Link to post Share on other sites More sharing options...
fenomeno9 Posted November 18, 2015 Share Posted November 18, 2015 OK thanks again wkdsoul i got it. But the attributes diagram ID from the code in the xml file is missing/empty? Please see: <?xml version='1.0' encoding='utf-8'?><panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" mode="distribute_equally"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <!-- L --> <container class="vertical_adaptive_container" offset="0" inset="0" gap="1" default_width="320" priority="1" mode="distribute_equally"> <!-- Portrait --> <container offset="0" inset="0" gap="0" default_height="260" priority="1"> <layout class="arrange_vertical_attachment" layout="-1" offset="0" gap="1"/> <layout class="stick_to_sides_attachment" alignment="horizontal" layout_children="true" inset="0" /> <!-- Portrait --> <widget class="player_personal_details_panel" id="prop" file="art player picture" default_width="-1" priority="1"> <record id="object_property" get_property="objt" set_property="objt"/> </widget> </container> <!-- Personal Details --> <container class="bordered_box" default_height="104" priority="1"> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <layout class="arrange_horizontal_attachment" layout="-2, -1" offset="0" gap="0" /> <container class="icon_box" icon="icons/custom/icon box/pnat"> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" layout_children="true" /> <!-- Get player status flags--> <record id="object_property" get_property="Pnfo" dont_set_object="true"/> <!-- Player status icon with a fitness donut as first item--> <widget class="player_status_all_button" id="secw" appearance="buttons/custom/status round" auto_size="all" alignment="bottom" offset_x="0" offset_y="4" gap="2" maximised="false" max_items_per_row_or_column="3" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="top, left" inset="4" embed_in_frame="true" /> <!-- Set icon to only show: HG, Int, Hol, Trv--> <integer id="type" value="0" /> <container width="26" height="26" embed_in_frame="true" /> </widget> <!-- Age & DoB--> <container> <layout class="fit_children_attachment" alignment="vertical" inset="0" gap="0" offset="0" /> <layout class="arrange_horizontal_attachment" alignment="left, extend" offset="0" gap="3" /> <layout class="stick_to_sides_attachment" alignment="top" layout_children="true" inset="0" /> <!-- Age --> <widget class="formatted_label" id="age " alignment="left, centre_y" size="large" style="semi_bold" auto_size="all"> <translation id="format" translation_id="242551" type="use" value="[%number#1] years old" /> <record id="object_property" get_property="Page" /> </widget> </container> <!-- DoB --> <widget class="formatted_label" id="dobl" alignment="left, centre_y" size="small" auto_size="vertical" format="Birthday [%date#1-short]" colour="faded text"> <record id="object_property" get_property="Pdob" /> </widget> <!-- Nationality --> <widget class="nation_button" id="intc" icon_enabled="false" auto_size="vertical" size="small" style="semi_bold" format="[%nation#1-nationality]"> <record id="object_property" dont_set_hint="true" get_property="PNat" /> </widget> <!-- Int Caps --> <widget class="international_appearances_label" id="inta" auto_size="vertical" size="small" colour="faded text"> <integer id="int_apps_label_format" value="8" /> <record id="object_property" dont_set_hint="true" get_property="Pist" /> </widget> <!-- Youth Caps --> <widget class="international_appearances_label" id="inty" auto_size="vertical" size="small" colour="faded text"> <integer id="int_apps_label_format" value="9" /> <record id="object_property" dont_set_hint="true" get_property="Pist" /> </widget> </container> <container> <layout class="arrange_vertical_attachment" alignment="fill" offset="4" gap="0" /> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <widget class="client_object_logo_picture" id="npiB" image_alignment="centre" scale_picture="true"> <layout class="centre_in_parent_attachment" alignment="all" embed_in_frame="true" /> <record id="object_property" dont_set_hint="true" get_property="PNat" set_property="objt" /> </widget> </container> </container> <!-- Player Contact Info --> <container default_height="104" priority="1"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <layout class="arrange_horizontal_attachment" layout="-1" offset="0" gap="0" /> <widget class="player_personal_details_panel" id="pcif" file="art player contact info panel"> <record id="object_property" get_property="objt" set_property="objt"/> </widget> </container> <!-- 3 small panels on the LEFT --> <container class="client_object_viewer_selector_panel" id="cos7" file="art player overview small selector panel" save_session_state="true" minimum_height="-1" default_height="-1" priority="2"> <integer id="default_for_unemployed_managers" value="Phap"/> <integer id="default_for_international_managers_other_team" value="Phap"/> <integer id="default_for_everyone_else" value="Phap"/> <integer id="default_for_versus_mode" value="Phap"/> </container> <container class="client_object_viewer_selector_panel" id="cos8" file="art player overview small selector panel" save_session_state="true" minimum_height="-1" default_height="-1" priority="3"> <integer id="default_for_unemployed_managers" value="ptri"/> <integer id="default_for_international_managers_other_team" value="ptri"/> <integer id="default_for_everyone_else" value="ptri"/> <integer id="default_for_versus_mode" value="ptri"/> </container> <container class="client_object_viewer_selector_panel" id="cos6" file="art player overview small selector panel" save_session_state="true" minimum_height="-1" default_height="-1" priority="4"> <integer id="default_for_unemployed_managers" value="Ppla"/> <integer id="default_for_international_managers_other_team" value="Ppla"/> <integer id="default_for_everyone_else" value="Ppla"/> <integer id="default_for_versus_mode" value="Ppla"/> </container> </container> <!-- C --> <container class="vertical_adaptive_container" offset="0" inset="0" gap="1" minimum_width="650" default_width="-3" priority="1" mode="distribute_equally"> <!-- 1 --> <container class="horizontal_adaptive_container" offset="0" inset="0" gap="0" minimum_height="500" default_height="-4" priority="1" mode="distribute_equally"> <container class="vertical_adaptive_container" offset="0" inset="0" gap="1" default_width="-2" priority="1" mode="distribute_equally"> <!-- T --> <container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" default_height="365" priority="1" mode="distribute_equally"> <container class="client_object_viewer_selector_panel" id="cos1" file="art player overview big selector panel" save_session_state="true" minimum_width="640" default_width="-2" priority="1"> <widget class="player_attributes_panel" file="art player attributes panel" id="patt" late_loading="true"> <translation id="title" translation_id="229822" type="use" value="Attributes" /> </widget> <integer id="default_for_unemployed_managers" value="pat1"/> <integer id="default_for_international_managers_other_team" value="pat1"/> <integer id="default_for_everyone_else" value="pat1"/> <integer id="default_for_versus_mode" value="pat1"/> </container> <container class="client_object_viewer_selector_panel" id="cos3" file="art player overview big selector panel" save_session_state="true" minimum_width="230" default_width="-1" priority="3"> <widget class="player_positions_indicator_panel" file="art player positions indicator small horizontal" id="ppsh" late_loading="true"> <translation id="title" translation_id="230082" type="use" value="Positions" /> <record id="object_property" get_property="objt" set_property="objt"/> </widget> <integer id="default_for_unemployed_managers" value="ppi1"/> <integer id="default_for_international_managers_other_team" value="ppi1"/> <integer id="default_for_everyone_else" value="ppi1"/> <integer id="default_for_versus_mode" value="ppi1"/> </container> </container> <!-- TM --> <container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" minimum_height="120" default_height="105" priority="1" mode="distribute_equally"> <container class="client_object_viewer_selector_panel" id="cos9" file="art player overview small selector panel" save_session_state="true"> <integer id="default_for_unemployed_managers" value="plst"/> <integer id="default_for_international_managers_other_team" value="plst"/> <integer id="default_for_everyone_else" value="plst"/> <integer id="default_for_versus_mode" value="plst"/> </container> <container class="client_object_viewer_selector_panel" id="cosA" file="art player overview small selector panel" save_session_state="true"> <integer id="default_for_unemployed_managers" value="ppsp"/> <integer id="default_for_international_managers_other_team" value="ppsp"/> <integer id="default_for_everyone_else" value="ppsp"/> <integer id="default_for_versus_mode" value="ppsp"/> </container> </container> <!-- BM --> <container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" minimum_height="120" default_height="172" priority="3" mode="distribute_equally"> <container class="client_object_viewer_selector_panel" id="cosB" file="art player overview small selector panel" save_session_state="true"> <integer id="default_for_unemployed_managers" value="Phap"/> <integer id="default_for_international_managers_other_team" value="Phap"/> <integer id="default_for_everyone_else" value="Phap"/> <integer id="default_for_versus_mode" value="Phap"/> </container> <container class="client_object_viewer_selector_panel" id="cosC" file="art player overview small selector panel" save_session_state="true"> <integer id="default_for_unemployed_managers" value="Ppla"/> <integer id="default_for_international_managers_other_team" value="Ppla"/> <integer id="default_for_everyone_else" value="Ppla"/> <integer id="default_for_versus_mode" value="Ppla"/> </container> </container> <!-- B --> <container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" default_height="-1" priority="4" mode="distribute_equally"> <container class="client_object_viewer_selector_panel" id="cosD" file="art player overview small selector panel" save_session_state="true"> <integer id="default_for_unemployed_managers" value="pcon"/> <integer id="default_for_international_managers_other_team" value="pcon"/> <integer id="default_for_everyone_else" value="pcon"/> <integer id="default_for_versus_mode" value="pcon"/> </container> <container class="client_object_viewer_selector_panel" id="cosE" file="art player overview small selector panel" save_session_state="true"> <integer id="default_for_unemployed_managers" value="ptri"/> <integer id="default_for_international_managers_other_team" value="ptri"/> <integer id="default_for_everyone_else" value="ptri"/> <integer id="default_for_versus_mode" value="ptri"/> </container> </container> </container> </container> <!-- Season stats--> <container class="bordered_box" minimum_height="120" default_height="-1" priority="2" > <layout class="stick_to_sides_attachment" alignment="all" layout_children="true" inset="0" /> <widget class="player_additional_stats_panel" id="pcsp" file="player additional stats small"> <record id="object_property"> <list id="get_properties"> <!-- Hide this panel if player is in inactive league--> <record id="object_property" get_property="objt" set_property="objt"/> <record id="object_property" get_property="Pila" set_property="hidn"/> </list> </record> </widget> <widget class="player_stats_panel" id="pssp" file="player stats small"> <record id="object_property"> <list id="get_properties"> <!-- Show this panel if player is in inactive league--> <record id="object_property" get_property="Pila" set_property="Shwn"/> <record id="object_property" get_property="objt" set_property="objt"/> </list> </record> </widget> </container> </container> <!-- R --> <container class="vertical_adaptive_container" offset="0" inset="0" gap="1" default_width="-1" priority="2" mode="distribute_equally"> <container class="client_object_viewer_selector_panel" id="cos2" file="art player overview big selector panel" save_session_state="true" default_height="365" priority="1"> <integer id="default_for_unemployed_managers" value="phb1"/> <integer id="default_for_international_managers_other_team" value="phb1"/> <integer id="default_for_everyone_else" value="phb1"/> <integer id="default_for_versus_mode" value="phb1"/> </container> <container class="client_object_viewer_selector_panel" id="cos4" file="art player overview small selector panel r" save_session_state="true" default_height="-2" priority="2"> <integer id="default_for_unemployed_managers" value="pac1"/> <integer id="default_for_international_managers_other_team" value="pac1"/> <integer id="default_for_everyone_else" value="pac1"/> <integer id="default_for_versus_mode" value="pac1"/> </container> </container> </container> </panel> Link to post Share on other sites More sharing options...
theBantams Posted November 18, 2015 Share Posted November 18, 2015 Great work art Link to post Share on other sites More sharing options...
fenomeno9 Posted November 18, 2015 Share Posted November 18, 2015 <container class="client_object_viewer_selector_panel" id="" file="[b][color="#FF0000"]YYYYYYYY[/color][/b]" save_session_state="true" minimum_height="" default_height="-1" priority="1"> <integer id="default_for_unemployed_managers" value="[b][color="#0000FF"]xxxx[/color][/b]"/> <integer id="default_for_international_managers_other_team" value="[b][color="#0000FF"]xxxx[/color][/b]"/> <integer id="default_for_everyone_else" value="[b][color="#0000FF"]xxxx[/color][/b]"/> <integer id="default_for_versus_mode" value="[b][color="#0000FF"]xxxx[/color][/b]"/> </container> Get xxxx from YYYYYYYY OK i got it, thanks. But still i miss the ID for the attributes diagram/octagon? And it seems your 'pac1' (career achievements) also don't show when coded into the player overview panel (unless you manualy choose it from the drop down in-game)? Do you have an idea why? Thanks. Link to post Share on other sites More sharing options...
Statistical Approach Posted November 18, 2015 Share Posted November 18, 2015 awesome work. Any plans to do the club screen etc etc? Link to post Share on other sites More sharing options...
wicksy87 Posted November 18, 2015 Share Posted November 18, 2015 any chance of small report panel. similar to the one from fm15 Link to post Share on other sites More sharing options...
wicksy87 Posted November 18, 2015 Share Posted November 18, 2015 when you change the size of the portrait panel it scales down images from face packs but regen faces do not fit Facepack image made smaller. Height 200 http://i.imgur.com/KQjTKda.png?1 Regn image http://i.imgur.com/x5fA3Yf.png?1 Link to post Share on other sites More sharing options...
ArtDekDok Posted November 18, 2015 Author Share Posted November 18, 2015 OK i got it, thanks.But still i miss the ID for the attributes diagram/octagon? And it seems your 'pac1' (career achievements) also don't show when coded into the player overview panel (unless you manualy choose it from the drop down in-game)? Do you have an idea why? Thanks. Try edit ID pac 1 in "small selector" "small selector r" to pac2 and pac3 and use it. Original ID of Attribute Analysis is empty, try set ID in "big" "small" "small r" selector to "att1" "att2" "att3" and add <record id="object_property" get_property="objt" set_property="objt"/> before </widget> <widget file="player attribute analyser panel" id="[b][i]att2[/i][/b]" class="client_object_viewer_xml_panel" late_loading="true"> <translation id="title" translation_id="334971" type="use" value="Attribute Analysis[COMMENT: player overview; title for a panel showing an attribute analyisis diagram]" /> [i] [b]<record id="object_property" get_property="objt" set_property="objt"/>[/b] [/i] </widget> when you change the size of the portrait panel it scales down images from face packs but regen faces do not fit set scale_picture="true" in "art player picture.xml" but portrait get blurred Link to post Share on other sites More sharing options...
fenomeno9 Posted November 18, 2015 Share Posted November 18, 2015 Try edit ID pac 1 in "small selector" "small selector r" to pac2 and pac3 and use it.Original ID of Attribute Analysis is empty, try set ID in "big" "small" "small r" selector to "att1" "att2" "att3" and add <record id="object_property" get_property="objt" set_property="objt"/> before </widget> <widget file="player attribute analyser panel" id="[b][i]att2[/i][/b]" class="client_object_viewer_xml_panel" late_loading="true"> <translation id="title" translation_id="334971" type="use" value="Attribute Analysis[COMMENT: player overview; title for a panel showing an attribute analyisis diagram]" /> [i] [b]<record id="object_property" get_property="objt" set_property="objt"/>[/b] [/i] </widget> set scale_picture="true" in "art player picture.xml" but portrait get blurred Regarding the regens, i tried to scale the faces with you solution (changing from false to true in scaling here: <!-- profile picture --> <widget class="client_object_profile_picture" id="prop" scale_picture="true" keep_aspect_ratio="true" image_alignment="top,right"> <layout class="stick_to_sides_attachment" alignment="right" inset="0" /> <layout class="stick_to_sides_attachment" alignment="top" inset="5" /> <attachment class="test_setting_attachment" get_setting="show_portraits" default_value="true" set_property="hidn"> <list id="value"> <boolean value="false" /> </list> </attachment> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> But no changes: Link to post Share on other sites More sharing options...
ArtDekDok Posted November 18, 2015 Author Share Posted November 18, 2015 update new files Link to post Share on other sites More sharing options...
Statistical Approach Posted November 18, 2015 Share Posted November 18, 2015 it all looks awesome but every time I reload a save it forgets my panel selections. Any ideas how to resolve that? Link to post Share on other sites More sharing options...
Statistical Approach Posted November 18, 2015 Share Posted November 18, 2015 Appears as though it only happens when switching to different saves. All good when reloading the same save. Link to post Share on other sites More sharing options...
baddragon62 Posted November 18, 2015 Share Posted November 18, 2015 Appears as though it only happens when switching to different saves. All good when reloading the same save. That has always happened since FM14 as far as I can remember Link to post Share on other sites More sharing options...
TCSSkin Posted November 18, 2015 Share Posted November 18, 2015 Hi mate, I play on 1336x768 resolution, and all the panels don't fit properly. I was wondering if there was a way to make the panels on the far right thicker? I hope you understand what I mean. Link to post Share on other sites More sharing options...
fenomeno9 Posted November 19, 2015 Share Posted November 19, 2015 This is really strange! When i edit the code marked in red (from false to true) within the file called 'art player picture.xml' i get exactly what i want when it comes to "normal players": <?xml version='1.0' encoding='utf-8'?><panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <container class="bordered_box"> <layout class="stick_to_sides_attachment" alignment="all" inset="4" layout_children="true" /> <!--squad number--> <container width="220" id="sqco"> <layout class="arrange_vertical_attachment" alignment="top" gap="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" layout_children="true" /> <layout class="stick_to_sides_attachment" alignment="vertical,left" /> <!-- Kit number --> <widget id="cKit" class="kit_icon" height="132" scale_picture="true" kit_zoom_level="2" priority="1"> <layout class="stick_to_sides_attachment" alignment="left" inset="-10" /> <layout class="stick_to_sides_attachment" alignment="top" inset="49" /> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="Pers" /> <integer id="set_property" value="objt" /> </record> </list> </record> </widget> </container> <!-- profile picture --> <widget class="client_object_profile_picture" id="prop" scale_picture="false" keep_aspect_ratio="true" image_alignment="top,right"> <layout class="stick_to_sides_attachment" alignment="right" inset="0" /> <layout class="stick_to_sides_attachment" alignment="top" inset="5" /> <attachment class="test_setting_attachment" get_setting="show_portraits" default_value="true" set_property="hidn"> <list id="value"> <boolean value="false" /> </list> </attachment> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> <!--name--> <widget class="text" spec="text,large,bold" id="namex" size="29" alignment="centre_x,bottom" font="fonts/signature" default_height="42" > <record id="object_property"> <integer id="get_property" value="titl" /> </record> </widget> </container> </panel> <!-- DF11 FM2016 Panels by ART --> FALSE (before): TRUE (after): But looking at a regen player, it has absolutely no effect: FALSE (before): TRUE (after): Must be a bug or? Link to post Share on other sites More sharing options...
Statistical Approach Posted November 19, 2015 Share Posted November 19, 2015 This is really odd. If you look where the red box is, in the background it says "last 5 games" has some rectangle shapes in a row like the Bans panel and some other text that I can't read. It seems to be spread between two panels. Preferred foot/attributes and the next one which is positions. Any ideas? Link to post Share on other sites More sharing options...
Statistical Approach Posted November 19, 2015 Share Posted November 19, 2015 this wasn't a panels issue but a background transparency issue. I've resolved it by restoring the paper image files from the base skin. Link to post Share on other sites More sharing options...
theBantams Posted November 19, 2015 Share Posted November 19, 2015 These are by far the best panels to date. The best to work from also. Thank you ArtDekDok for sharing Here's my finished look. Link to post Share on other sites More sharing options...
ArtDekDok Posted November 19, 2015 Author Share Posted November 19, 2015 Hi mate, I play on 1336x768 resolution, and all the panels don't fit properly. I was wondering if there was a way to make the panels on the far right thicker?I hope you understand what I mean. player overview panel.xml line 219 <!-- R --> line 220 <container class="vertical_adaptive_container" offset="0" inset="0" gap="1" default_width="-1" priority="2" mode="distribute_equally"> change "-1" to "-2" or "-3" Link to post Share on other sites More sharing options...
fenomeno9 Posted November 19, 2015 Share Posted November 19, 2015 ArtDekDok. Can the regen issue be resolved or what is the status? Link to post Share on other sites More sharing options...
ArtDekDok Posted November 19, 2015 Author Share Posted November 19, 2015 Can the regen issue be resolved or what is the status? Default regen portrait height 260 Why you still use portrait container default_height="260" after you change scale_picture="true" ??? download it and compare to your old file. https://mega.nz/#!nQIkEDiQ!6RJGsIfZa4iR297axzMk3NvEe2p-DxfgulkHE5fG3o8 Link to post Share on other sites More sharing options...
Zvone Boban Posted November 19, 2015 Share Posted November 19, 2015 Hi my friend, do you have some panels for staffs? Link to post Share on other sites More sharing options...
PequenoGenio Posted November 19, 2015 Share Posted November 19, 2015 Staffs and clubs.. Do you plan do something for it? Link to post Share on other sites More sharing options...
fenomeno9 Posted November 19, 2015 Share Posted November 19, 2015 Default regen portrait height 260Why you still use portrait container default_height="260" after you change scale_picture="true" ??? download it and compare to your old file. https://mega.nz/#!nQIkEDiQ!6RJGsIfZa4iR297axzMk3NvEe2p-DxfgulkHE5fG3o8 Thanks buddy! I didn't even think of that - it's only my second year skinning. You've been doing this a long time i suppose? Link to post Share on other sites More sharing options...
Otis Posted November 19, 2015 Share Posted November 19, 2015 Is there any way I can make the faces from my facepack the same sizes as the regen faces? Link to post Share on other sites More sharing options...
wicksyFM Posted November 19, 2015 Share Posted November 19, 2015 Is there any way I can make the faces from my facepack the same sizes as the regen faces? otis in post number 34 their is a download link at the bottom. that will fix your issue Link to post Share on other sites More sharing options...
kotonko Posted November 20, 2015 Share Posted November 20, 2015 Can you make it ? Link to post Share on other sites More sharing options...
ArtDekDok Posted November 20, 2015 Author Share Posted November 20, 2015 Can you make it ? https://mega.nz/#!3ZZkjCIC!BV07RpWn0YyWrxXV1shYnjXKq8hvMbvN-Cu-zAn__BY Link to post Share on other sites More sharing options...
kotonko Posted November 20, 2015 Share Posted November 20, 2015 https://mega.nz/#!3ZZkjCIC!BV07RpWn0YyWrxXV1shYnjXKq8hvMbvN-Cu-zAn__BY thanks man you are great, but it not work Link to post Share on other sites More sharing options...
ArtDekDok Posted November 20, 2015 Author Share Posted November 20, 2015 thanks man you are great, but it not work first download this https://mega.nz/#!DIgizLbb!XUcIOOjx485Dfah_Tu6JYf7VrXFhhygi6hsWUvK2mGc and replace with https://mega.nz/#!3ZZkjCIC!BV07RpWn0YyWrxXV1shYnjXKq8hvMbvN-Cu-zAn__BY Link to post Share on other sites More sharing options...
nicojc5 Posted November 20, 2015 Share Posted November 20, 2015 I'm so confused. If it's not too much hassle, could somebody list out in brief steps on how to make the panels bigger? Link to post Share on other sites More sharing options...
marcotalhadas Posted November 20, 2015 Share Posted November 20, 2015 I Need some help please. In the Skin original i only want to change the player face (more big). Where can I find this file and how can I do it? Link to post Share on other sites More sharing options...
IcarusAbides Posted November 20, 2015 Share Posted November 20, 2015 Really nice work with these, thanks a lot for doing them. I'm much happier with the look of my game now I've got these panels in, though I had to ditch the kit thing from the bottom left in option 2, really can't stand those things. Link to post Share on other sites More sharing options...
BlueScreen Posted November 22, 2015 Share Posted November 22, 2015 Nice work mate My PC has a resolution of 1366x768, so doesn't show many panels as I would like, unless I use the Zoom Out function, so I hope you can help me with something. I hope I can explain this right: 1. I want the picture feature removed, and changed by a normal panel selector, ideally by the Positions Panel (the one on the right side); 2. I want this panel divided in two, so I can select two different panels, like Contract, Transfer, etc; 3. I want the selected part removed and changed by Preferred Moves; I know it's a lot of things, but if you got the time to help me sometime, I would be very thankful Link to post Share on other sites More sharing options...
ArtDekDok Posted November 22, 2015 Author Share Posted November 22, 2015 1. I want the picture feature removed, and changed by a normal panel selector, ideally by the Positions Panel (the one on the right side); 2. I want this panel divided in two, so I can select two different panels, like Contract, Transfer, etc; 3. I want the selected part removed and changed by Preferred Moves; https://mega.nz/#!DMp0zZDK!Vx6a-hWHW9jbuLbvPo6xzUiA1uuF-RVa9-LcGMR-_1I Link to post Share on other sites More sharing options...
BlueScreen Posted November 22, 2015 Share Posted November 22, 2015 Thank you so much ArtDekBok, really grateful Just one more thing, I promise (I hope ), it's the last one. Is it possible to make the font size of Transfer Info smaller? As you sice, it doesn't fit quite good. Link to post Share on other sites More sharing options...
Statistical Approach Posted November 23, 2015 Share Posted November 23, 2015 Art are you planning on doing some more? for example - Staff or just generally non-playing staff. I'd also like some edits to the finance and training screen if you've got time? Link to post Share on other sites More sharing options...
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