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TCSSkin

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TCSSkin last won the day on December 7 2016

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  1. yeah, sorry i should've mentioned you can only use an ID once, otherwise the selectors get confused. You'll have to choose boxes or numbers and assign that to patt, and change the other ones to whatever you please (can be abcd if you want)
  2. That's just a bug with the game unfortunately. The highlighting of attributes is linked to the id "patt" If you open up player overview panel, search for patt, and modify this code, <widget class="player_attributes_panel" file="player/player attributes panel3abox" id="patt" late_loading="true"> to the following <widget class="player_attributes_panel" file="player attributes panel3" id="patt" late_loading="true"> It should work, I only have an older version of the skin, so some stuff might have changed.
  3. Nah for real though, you've probably realised yourself, we're limited to what we can do. I want to do more, but what i want to do, simply isn't possible in the remits of a system that was built in like FM08, and has been slowly changed over the course of 18 years. I've been in this game for over a decade now, and I think the culture of modding isn't in the same space it was. People are less willing to learn, add in an engine with poor documentation and stuff always being added and a lot of people are more overwhelmed. I wouldn't be able to pick up skinning now if i tried. There's also increasing complexity in the skins people download, which is both a good and bad thing. It's good because people are getting better, more feature rich skins, but at the same time it means that a new creator has to try and figure out how to use a get set objt, or a panel that's hidden inside a selector and so on. Then add in the FM25 stuff, the scene is gonna die off a bit
  4. i'd rather be caught with my pants round my ankles than believing anything posted on facebook in 2025. They have there reasons for delaying the launch or going silent or whatever people's issues is. I don't go agree with it, but I can't change it, moaning about it, raging about it, attacking people for it, it's really not worth it
  5. Yeah that's fair. As Snow said it's something we have discussed, and once we know the capabilities of FM25 skinning, we're gonna discuss again to see what is the best way to proceed The goal was to reduce repeated common questions and just tidy the forum up a bit, but as you've said it makes no difference if you can't tell where to actually look. We're always open to feedback to improve things, so if anyone has any ideas then feel free to reach out
  6. Oh apologies, I misread the message, I thought you wanted to add the old condition percentage, it's been a long day 😂 Its easy enough, the whole icons just sorta stack on top of eachother, just grab the code from one of the old files (I believe that was a mod), copy the code in and tweak with the insets to move it
  7. cant say unfortunately, ive never looked into it
  8. https://docs.github.com/en/repositories/working-with-files/using-files/downloading-source-code-archives it happens if a game goes to penalties i think
  9. v1.4 is available on github, if you download the source and not the release. it's buggy and nowhere near finished though so use at your own risk
  10. there's about 4 seperate tables with those lines in, make sure you change them all if not i'll have a play around when i'm home from work
  11. Congratulations! Ive been doing this for 10 years now, and when i see some of the numbers it still humbles me, its not something you get used to 😂
  12. There's an existing thread for this. I've linked to a post that briefly explains how to run it locally if you have a decent PC
  13. I am incredibly rusty with skinning, if i remember correctly, its panels/generic/sidebar menu table.xml, i believe you'd have to add say style="bold", to the following <record id="column_widget_properties" alignment="left,centre_y" colour="white" size="normal"> <record id="secondary_text_properties" alignment="left,top" size="normal"/>
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