Deisler26 Posted September 26, 2016 Share Posted September 26, 2016 Now, this is over 10 years into the future, but I haven't bought a non-Dutch player in 5-6 years and haven't bought a player in 3 years. There should be more allowance for each manager's idiosyncrasies. I.e if a manager buys Brazilian for a number of years, then you should be linked with Brazilian players. If, like me, you're relying on your youth academy, then any time an agent tries to link you to his Tunisian wonderkid, it should be reported with scorn in the in-game paper reports. Link to post Share on other sites More sharing options...
Bigpapa42 Posted September 26, 2016 Share Posted September 26, 2016 YES! So very much this! A lot of things we do or don't do are tracked in the game to some level, so a lot of the info is likely already there. Just a matter of integrating it into the media aspect. Would definitely make things feel more organic, especially if its done for the greater game world and other managers. Link to post Share on other sites More sharing options...
Pingdinho Posted September 27, 2016 Share Posted September 27, 2016 I'd love the game to have a more in-depth memory of what you and every other entity in the game world does, but I would be concerned about the vast quantity of extra data that would need to be stored and interrogated to facilitate features like this. Link to post Share on other sites More sharing options...
gunner86 Posted September 27, 2016 Share Posted September 27, 2016 3 hours ago, Pingdinho said: I'd love the game to have a more in-depth memory of what you and every other entity in the game world does, but I would be concerned about the vast quantity of extra data that would need to be stored and interrogated to facilitate features like this. AFAIK, AI managers already have these sorts of things built in as tendencies I can't imagine from there it's too much of a stretch to apply them to human managers Nice idea @Deisler26 Link to post Share on other sites More sharing options...
noikeee Posted September 27, 2016 Share Posted September 27, 2016 Ha, I feel the same. After 7 years of only signing Eastern European players, you'd think agents would know better than to offer me Brazilians and Argentinians every week... I agree there should be a few special interactions, news items etc for youth challenges, nationality-only challenges, and the likes. After a while you'd think the media and everyone else in the game world would pick up your transfer tendencies... Link to post Share on other sites More sharing options...
Pingdinho Posted September 27, 2016 Share Posted September 27, 2016 26 minutes ago, gunner86 said: AFAIK, AI managers already have these sorts of things built in as tendencies I can't imagine from there it's too much of a stretch to apply them to human managers Nice idea @Deisler26 Right, but how does the game know what those tendencies are without tracking it? AI managers have them set from the start or upon generation if they are a new manager. Perhaps it would be fine to track this stuff for the player, but then when the game treats the player the same as any other manager, that doesn't really work. Maybe it could interrogate transfer histories, but again that sounds like a lot of processing. I like the idea, don't get me wrong, but I struggle to see how it could work. Maybe I'm wrong. Link to post Share on other sites More sharing options...
gunner86 Posted September 27, 2016 Share Posted September 27, 2016 8 minutes ago, Pingdinho said: Right, but how does the game know what those tendencies are without tracking it? AI managers have them set from the start or upon generation if they are a new manager. Perhaps it would be fine to track this stuff for the player, but then when the game treats the player the same as any other manager, that doesn't really work. Maybe it could interrogate transfer histories, but again that sounds like a lot of processing. I like the idea, don't get me wrong, but I struggle to see how it could work. Maybe I'm wrong. Ok, yeah I get what you're saying, I guess the challenge is how much of a certain thing has to be done for it to trigger a tendency It must track some stuff as it is as how else could it measure home-grown/domestic player bias? Link to post Share on other sites More sharing options...
Administrators Neil Brock Posted December 20, 2016 Administrators Share Posted December 20, 2016 Reviewed so locked. Link to post Share on other sites More sharing options...
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