Stamatis Posted October 8, 2019 Share Posted October 8, 2019 Hey guys, I've tried to search for this a couple of times using different keywords, so maybe I'm wording it wrong. See the attached screenshot. The attributes polygon has 8 edges. Some of them are easy to assume which attributes they take into account, others not so much. For example, Aerial has to be (Heading+Jumping Reach)/2. I'm wondering if someone knows the exact attributes affecting each of the 8 areas/edges. Link to post Share on other sites More sharing options...
Exius Posted October 8, 2019 Share Posted October 8, 2019 You can check this in Panels/player attribute analyser outfield.xml and Panels/player attribute analyser goalkeeper.xml (for GKs). For outfield players these are: Defending: Tackling, Marking, Positioning Physical: Strength, Agility, Balance, Stamina Speed: Pace, Acceleration Vision: Passing, Creativity, Flair Attacking: Off the ball, Finishing, Composure Technical: Technique, First Touch, Dribbling Aerial: Jumping, Heading Mental: Decisions, Teamwork, Anticipation, Bravery, Determination, Concentration. For GKs these are: Shot Stopping: One on ones, Reflexes Physical: Strength, Agility, Balance, Stamina Speed: Pace, Acceleration Mental: Decisions, Teamwork, Anticipation, Bravery, Determination, Concentration Communication: Command of area, Communication Eccentricity: Eccentricity Aerial: Aerial reach, Handling Distribution: Kicking, Throwing 6 Link to post Share on other sites More sharing options...
Stamatis Posted October 8, 2019 Author Share Posted October 8, 2019 Thank you! Link to post Share on other sites More sharing options...
Hovis Dexter Posted October 10, 2019 Share Posted October 10, 2019 On 08/10/2019 at 12:33, Exius said: You can check this in Panels/player attribute analyser outfield.xml and Panels/player attribute analyser goalkeeper.xml (for GKs). .... That's really interesting. I'm fascinated to see that workrate is not included as this is one of my key attributes when assessing players. I also include natural fitness as one of my key attributes but I'm less suprised to that excluded. 1 Link to post Share on other sites More sharing options...
Exius Posted October 10, 2019 Share Posted October 10, 2019 2 hours ago, Hovis Dexter said: That's really interesting. I'm fascinated to see that workrate is not included as this is one of my key attributes when assessing players. I also include natural fitness as one of my key attributes but I'm less suprised to that excluded. I haven't tried, but I think by modifying those files you can change the octagon categories, or maybe even adding more edges with new attributes. When I have time, I'll experiment with it. Link to post Share on other sites More sharing options...
FMExperiment Posted October 10, 2019 Share Posted October 10, 2019 Protip - Don't use the polygon, it sucks 1 Link to post Share on other sites More sharing options...
Wozzie Posted October 10, 2019 Share Posted October 10, 2019 (edited) 6 hours ago, Exius said: I haven't tried, but I think by modifying those files you can change the octagon categories, or maybe even adding more edges with new attributes. When I have time, I'll experiment with it. In fact it's very easy to change files that were mentioned above to make your own list of attributes. Number of edges can be changed as well. What I like most - this is the only place You could make FM add attributes of your choice and make the average. Protip - Use the polygon wisely. Edited October 10, 2019 by Wozzie 1 Link to post Share on other sites More sharing options...
Akasha Posted October 10, 2019 Share Posted October 10, 2019 I like this polygon edge. It's essential for me to compare 2 players and to know if a player is good or not. 1 Link to post Share on other sites More sharing options...
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