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Football Manager 2020 Feedback Thread


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3 hours ago, LOVEFMyeah said:

its playing ok for me ive done a season and won everything so if your not happy with the game then simply don't buy it again and stop your moaning  SIMPLES :)

 

Hi,

It is now 03/02/2020 ant the game remains unplayable.

The game was released on 19/11/2019........

I want to be reimbursed quickly.

Certainly, i won't be waiting for the March patch to play.

 

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Okay. See you in March – if the feedback about the next patch is gonna be good enough. If not - don't worry, in maybe 3 years, I'll be weak enough to buy again.

Between defensive positioning, headers on both ends, central build-up, wing decision-making, offensive finishing, and long shots, there are just enough frustrating issues to turn the entire experience into an insufferable, pointless slog.

Edited by Glen_Runciter
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Playing beta patch and am Stenhousemuir in League 2 (Fourth Division). 

Feel long shots might be a bit accurate for this level :S

Even ones that are missed are either saved, hit woodwork or very narrowly over.

Some goals for and against from my last 6-7 matches. 

https://www.youtube.com/watch?v=jlxVWkAWzZQ

Having now played a decent amount of hours for myself,  I would agree with some of the others within this thread that the match engine really has been the let down of this version and probably the last few versions as well for me. I can only hope that maybe something can be improved this version and definitely for the next version.

I feel outside that, most changes in recent versions of the game have been positive with the exception of the brexit feature. Dynamics, though buggy at first and the training overhaul have been positive. I also do like the UI changes though thank god I don't need to use the purple theme :) 

 

Edited by The Smudge
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4 minutes ago, iAlwaysWin said:

Nothing more truth than this statement, am absolutely done with how Si do business, never will I ever buy a football manager game before its final patch, in the past it was bearable but the current state of the game is unforgivable in my eyes.

same old same old mate 

Image result for groundhog day gif"

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Playing the beta, it's just astonishing how defensively minded the AI is and how bad they are at creating anything. I've just won the title with Independiente in Argentina in the first season, I've conceded 8 goals in 21 games with just 2 in the last 14. I'm not even really paying much attention when playing and using a very simple tactic. Even when playing good teams with similar reputations they never seem to go above Cautious mentality so each match is just waiting for my mediocre BBM to score from the edge of the box (he's the league's top scorer with 12 goals in 18 starts).

I have never been so bored playing FM. I'd prefer a buggy mess to this, at least it might be fun to watch.

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9 hours ago, danstam said:

When the loan manager accepts a loan bid, saying he feels it meets his valuation, what does this mean precisely? I'm assuming it means the team is of sufficient quality relative to the youngster. He seems to highly rate my youth as he just loaned out most of my U23 squad!

Fairly certain he doesn't look at much more than the loan fee/wages paid the other team offers. Already had a couple cases where mine pissed off players after rejecting offers from clubs that came in with the demands I set (and nothing wrong regarding club status/playing time), but since I wasn't asking for wages the offer wasn't good enough for him.

45 minutes ago, Nick_CB said:

 

Is there collision between players in this game?

 

 

Not so much collision, but forced avoidance, from what I've read on this forum. Then again the graphical representation of the ME can get rather clunky at times so you can see things that make sense in the underlying ME calculations, but look rather weird. Your example is quite extreme though.

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9 minutos atrás, Freakiie disse:

 

Not so much collision, but forced avoidance, from what I've read on this forum. Then again the graphical representation of the ME can get rather clunky at times so you can see things that make sense in the underlying ME calculations, but look rather weird. Your example is quite extreme though.

I play in 2d and I noticed something strange with the player's button crossing mine inside .Confirmed in 3D replay

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14 hours ago, danstam said:

When the loan manager accepts a loan bid, saying he feels it meets his valuation, what does this mean precisely? I'm assuming it means the team is of sufficient quality relative to the youngster. He seems to highly rate my youth as he just loaned out most of my U23 squad!

You can set required playing time, training facility level and wage contribution for allowing players to go on loan so presumably one of these isn't met. 

I think it may take into account the level the club are playing at too. 

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So I've finished my second season playing almost exclusively with Comprehensive Highlights.

My observations are a bit different that the usual - yes, the beta ME has issues especially with the amount of (missed) headers and set pieces. Finishing is still not perfect but more logical than the "normal" ME. I personally do get enough middle play to be satisfied, at least in what I consider normal in football. Going through the middle is hard in reality too.

But anyway, the most important thing that popped out to me is how much all the "external" factors affect the actual games and what we end up seeing in the ME.

In fact I'm actually assuming this is a cause of frustration for a lot of people.

  • Training is hugely important, especially specific set pieces training before games. Since I changed my training schedules to include at least one session in the last training day before games, we basically did not concede any more from these.
  • Morale is EXTREMELY important. So much that with a good team atmosphere, my team plays exactly how I'd wish but with 2-3 grumpy players causing issues the team can really collapse. You start seeing them doing weird stuff, random mistakes, not covering space so well etc etc. I did the mistake to transfer in  a lot of players in my second season and that caused issues in the background as some were playing less than they expected etc... That seriously spiraled out of control. We were losing almost no matter what.
  • Also other factors like player partnerships, player preference on sides, team talks...

What am I trying to say here? Is that while all these are realistic etc, I can easily imagine how they become a big overhead for a lot of people who just want to transfer players and play games. Maybe a bit too much focus is given to all these "side activities"? Maybe they shouldn't factor SO MUCH into the actual game?

 

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Yes franchise seems to child focus with transfers not actual tactics. But I'm surprised you see middle play. How was it? Some counter attack with dribbling or slow possession building up play.

Edit: Central play is not that hard for top teams that they don't need set pieces.

Cheers.

Edited by baris28
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26 minutes ago, baris28 said:

Yes franchise seems to child focus with transfers not actual tactics. But I'm surprised you see middle play. How was it? Some counter attack with dribbling or slow possession building up play.

I will try to post some replays when I can. Obviously I'm not using an AM so that helps, giving the MCs more space to operate. Also most of the times it will be the wingers closing in the area that will get the end of such plays, not so much the forward (playing with a single forward atm). Mind you I'm not saying it happens to an amount that is ideal but I also believe that people expect it to happen more than it ... should. Central play is rare in modern football exactly because teams are overloading the midfield, leaving spaces on the wings mainly

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3 hours ago, Jimmious7 said:

So I've finished my second season playing almost exclusively with Comprehensive Highlights.

My observations are a bit different that the usual - yes, the beta ME has issues especially with the amount of (missed) headers and set pieces. Finishing is still not perfect but more logical than the "normal" ME. I personally do get enough middle play to be satisfied, at least in what I consider normal in football. Going through the middle is hard in reality too.

But anyway, the most important thing that popped out to me is how much all the "external" factors affect the actual games and what we end up seeing in the ME.

In fact I'm actually assuming this is a cause of frustration for a lot of people.

  • Training is hugely important, especially specific set pieces training before games. Since I changed my training schedules to include at least one session in the last training day before games, we basically did not concede any more from these.
  • Morale is EXTREMELY important. So much that with a good team atmosphere, my team plays exactly how I'd wish but with 2-3 grumpy players causing issues the team can really collapse. You start seeing them doing weird stuff, random mistakes, not covering space so well etc etc. I did the mistake to transfer in  a lot of players in my second season and that caused issues in the background as some were playing less than they expected etc... That seriously spiraled out of control. We were losing almost no matter what.
  • Also other factors like player partnerships, player preference on sides, team talks...

What am I trying to say here? Is that while all these are realistic etc, I can easily imagine how they become a big overhead for a lot of people who just want to transfer players and play games. Maybe a bit too much focus is given to all these "side activities"? Maybe they shouldn't factor SO MUCH into the actual game?

 

Did you see many assists coming from central areas? My experience is that the vast majority of goals are scored from set pieces, crosses or long shots, there simply isn't enough creative free flowing football.

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1 minute ago, Weller1980 said:

Did you see many assists coming from central areas? My experience is that the vast majority of goals are scored from set pieces, crosses or long shots, there simply isn't enough creative free flowing football.

I'll post stats from my season at night since I'm at work at the moment :D

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Just now, Jimmious7 said:

I'll post stats from my season at night since I'm at work at the moment :D

Problem is the assists from central areas are normally little passes setting up long range goals, what's your impression of assists from through balls being played into the penalty area? Im interested because you've somehow managed two seasons so you'll have a really good idea of how the ME is working, also have you watched in AI vs AI games?

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2 minutes ago, Weller1980 said:

Problem is the assists from central areas are normally little passes setting up long range goals, what's your impression of assists from through balls being played into the penalty area? Im interested because you've somehow managed two seasons so you'll have a really good idea of how the ME is working, also have you watched in AI vs AI games?

AI vs AI no, not really. There are some assists from through balls mainly to one of my two wingers (an IF(Su) and a W(A)) or through counter attacks when the opponent's defense is higher up the field to the striker. Mostly though some "parallel" play like the winger getting the ball in the box and then laying it off to the striker or central midfielder who scores

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3 hours ago, Jimmious7 said:

So I've finished my second season playing almost exclusively with Comprehensive Highlights.

My observations are a bit different that the usual - yes, the beta ME has issues especially with the amount of (missed) headers and set pieces. Finishing is still not perfect but more logical than the "normal" ME. I personally do get enough middle play to be satisfied, at least in what I consider normal in football. Going through the middle is hard in reality too.

But anyway, the most important thing that popped out to me is how much all the "external" factors affect the actual games and what we end up seeing in the ME.

In fact I'm actually assuming this is a cause of frustration for a lot of people.

  • Training is hugely important, especially specific set pieces training before games. Since I changed my training schedules to include at least one session in the last training day before games, we basically did not concede any more from these.
  • Morale is EXTREMELY important. So much that with a good team atmosphere, my team plays exactly how I'd wish but with 2-3 grumpy players causing issues the team can really collapse. You start seeing them doing weird stuff, random mistakes, not covering space so well etc etc. I did the mistake to transfer in  a lot of players in my second season and that caused issues in the background as some were playing less than they expected etc... That seriously spiraled out of control. We were losing almost no matter what.
  • Also other factors like player partnerships, player preference on sides, team talks...

What am I trying to say here? Is that while all these are realistic etc, I can easily imagine how they become a big overhead for a lot of people who just want to transfer players and play games. Maybe a bit too much focus is given to all these "side activities"? Maybe they shouldn't factor SO MUCH into the actual game?

 

Would be interesting to know exactly how much the three issues you raise are intended to impact the game. 

My problem is that in real life teams shouldn't need to be practising set pieces every single week, and for LLM like myself who manage a semi-pro team I should be able to dedicate training to more important matters and still expect a player to know not to leave someone free at the back post every single time. 

I'm also a little frustrated with the morale and team dynamics system. There's so many things in the game that should impact morale and the team's support for the manager, but ultimately the only real way of impacting it is by winning games it seems. And whilst this sounds quite obvious, my annoyance is that all these other interactions within the game ultimately just seem gimmicky and useless - almost as if interacting with a particular player is a side-quest of sorts where the outcome isn't that important.

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13 minutes ago, wattzy said:

 

Would be interesting to know exactly how much the three issues you raise are intended to impact the game. 

My problem is that in real life teams shouldn't need to be practising set pieces every single week, and for LLM like myself who manage a semi-pro team I should be able to dedicate training to more important matters and still expect a player to know not to leave someone free at the back post every single time. 

I'm also a little frustrated with the morale and team dynamics system. There's so many things in the game that should impact morale and the team's support for the manager, but ultimately the only real way of impacting it is by winning games it seems. And whilst this sounds quite obvious, my annoyance is that all these other interactions within the game ultimately just seem gimmicky and useless - almost as if interacting with a particular player is a side-quest of sorts where the outcome isn't that important.

Isnt this the reason they release the Touch versions as well . less involved ….. If Touch had an editor it would be all over for the full game

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6 minutes ago, wattzy said:

I'm also a little frustrated with the morale and team dynamics system. There's so many things in the game that should impact morale and the team's support for the manager, but ultimately the only real way of impacting it is by winning games it seems. And whilst this sounds quite obvious, my annoyance is that all these other interactions within the game ultimately just seem gimmicky and useless - almost as if interacting with a particular player is a side-quest of sorts where the outcome isn't that important.

The interactions are definitely very bland and repetitive but I'm sure SI have actually had to lower their impact over the years because they used to be quite OP. Tbh, they still are, and I interact with my players all the time to improve or maintain their form, get their training boosted and keep them happy (even though it is a button pushing chore where the outcome is known once you've played a few seasons). This will really help your support in the dressing room as well because you can get into favoured personnel really easily this way, especially if you have a decent reputation. There are definitely a few factors outside of form that impact your support in the dressing room. Morale is definitely very much tied to form although team meetings are still pretty OP and I find 9/10 times I get a massive improvement in the next game, would rather see this toned down and the ability to hold team meetings more regularly.

Also I've found on FM20 that as soon as I've got a team leader with a really good personality and high leadership as my captain then whenever I have any sort of issue (wants a new contract, more game time, new challenge etc) if I ask the captain to deal with it then it goes away every single time.

I'm sure the flip side is that the game is as difficult without these things as it is easy with them and although I love these things having an impact in the game their influence needs to be turned down or the AI needs to make far better use of them (but this would force all human managers to fully utilise them which would no doubt he a huge commercial mistake).

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2 minutes ago, likesiamesefish said:

The interactions are definitely very bland and repetitive but I'm sure SI have actually had to lower their impact over the years because they used to be quite OP. Tbh, they still are, and I interact with my players all the time to improve or maintain their form, get their training boosted and keep them happy (even though it is a button pushing chore where the outcome is known once you've played a few seasons). This will really help your support in the dressing room as well because you can get into favoured personnel really easily this way, especially if you have a decent reputation. There are definitely a few factors outside of form that impact your support in the dressing room. Morale is definitely very much tied to form although team meetings are still pretty OP and I find 9/10 times I get a massive improvement in the next game, would rather see this toned down and the ability to hold team meetings more regularly.

Also I've found on FM20 that as soon as I've got a team leader with a really good personality and high leadership as my captain then whenever I have any sort of issue (wants a new contract, more game time, new challenge etc) if I ask the captain to deal with it then it goes away every single time.

I'm sure the flip side is that the game is as difficult without these things as it is easy with them and although I love these things having an impact in the game their influence needs to be turned down or the AI needs to make far better use of them (but this would force all human managers to fully utilise them which would no doubt he a huge commercial mistake).

Having said all this I sometimes wonder whether manager attributes have an impact on this because I always shift as many points into motivation as I reasonably can.

I'd love it if the only reason team talks, shouts and interactions seem so OP to me is because I use them so much and pay attention to their outcome so along with the motivation attribute it's like I'm just some sort of inspirational hero that the players look up to, but it feels pretty easy to master.

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6 hours ago, Tiger666 said:

Very next game, 3 of 4 goals from set pieces.

 

Just wanted to add to this. Just like in FM 19 (maybe even worse in latest beta), if you watch a game in comprehensive highlights, the ME can fool you to think that all that build-up play, formation, etc. matters, and if you don't pay attention you may not notice at the end of the match that all goals came from set pieces or crosses. But if you just watch many AI vs AI matches, goals only, you can't miss the trend and the dullness. Some people don't like it when the word 'broken' is used, but this IS broken. It is not a bug, but a trend, a result of what is coded in ME, something fundamentally wrong. There is build up play, even SOME central play (compared to FM 19 it is better), but the finishing is missing from goal positions that logically/naturally should produce more goals (including 1on1's but not limited to it). Players keep missing those easier chances. But they are somehow unrealistically efficient from long range, volleys/first time shots/headers at the end of crosses, which should be less accurate.

Edit: This may be also caused by GK's performance though. MAYBE the gk's are just too good at tracking the ball and closing the shooting angle in 1on1's, but they are terrible at tracking the ball in long range shots and crosses. Just a thought. I am sure SI is looking into all of these possibilities and hopefully they will correct the ME accordingly.

Edited by bleventozturk
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SI can we please have a concrete answer on whether you are planning to release a fix before the usual .3 update?

I know it will be ready when it's ready but will we get such an instance before your major patch? I'm not asking for a set date here. Just a confirmation on whether you plan on releasing a patch before the major one.

 

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9 minutes ago, saiyaman said:

SI can we please have a concrete answer on whether you are planning to release a fix before the usual .3 update?

I know it will be ready when it's ready but will we get such an instance before your major patch? I'm not asking for a set date here. Just a confirmation on whether you plan on releasing a patch before the major one.

 

You must realise that they cannot asnwer that. It all depends if they get a ME that they think is good enough to be released before the uptade with the winter transfers.

I'm sure if they already got that ME, it would be out already. But for some reason, it's not. 

On one hand its a good signal. It means that SI staff have higher standards and are not rushing things. On the other hand, it could mean that this year the ME have some unbalaced issues that are impossible to solve in the short term.

One thing i'm sure... i don't remember the last FM version where it took so long for SI to deliver a update to fix ME issues. But, someyimes this things happen.

 

Untill them, the best anyone can do is keep playing the game, that, at least for me is very playable. The "game is broken and unplayable" it seems like a virus that spreads very quickly in this foruns. And of course, the time beetween updates helps the "virus" to spread.

 

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3 minutes ago, Keyzer Soze said:

You must realise that they cannot asnwer that. It all depends if they get a ME that they think is good enough to be released before the uptade with the winter transfers.

I'm sure if they already got that ME, it would be out already. But for some reason, it's not. 

On one hand its a good signal. It means that SI staff have higher standards and are not rushing things. On the other hand, it could mean that this year the ME have some unbalaced issues that are impossible to solve in the short term.

One thing i'm sure... i don't remember the last FM version where it took so long for SI to deliver a update to fix ME issues. But, someyimes this things happen.

 

Untill them, the best anyone can do is keep playing the game, that, at least for me is very playable. The "game is broken and unplayable" it seems like a virus that spreads very quickly in this foruns. And of course, the time beetween updates helps the "virus" to spread.

 

I'm sorry I don't agree with your post at all.

In case you haven't noticed, I haven't asked them for a time. Just a hint of whether they are planning to change their update process to release one before the major patch.

I have never subscribed to the "unplayable" part but you cannot undermine the money which people are putting into SI just because you have a different opinion. You aren't paying out of your pocket for their copies. They have every right to call it "unplayable" or "broken" as long as Mods allow them.

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12 минут назад, Keyzer Soze сказал:

i don't remember the last FM version where it took so long for SI to deliver a update to fix ME issues

fm19, waited update from December for March, not solved fully imo

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1 minute ago, saiyaman said:

I'm sorry I don't agree with your post at all.

In case you haven't noticed, I haven't asked them for a time. Just a hint of whether they are planning to change their update process to release one before the major patch.

I have never subscribed to the "unplayable" part but you cannot undermine the money which people are putting into SI just because you have a different opinion. You aren't paying out of your pocket for their copies. They have every right to call it "unplayable" or "broken" as long as Mods allow them.

I know you didn't asked for a time date. But you are asking if they will release a patch before march uptade. How can they know that? I'm sure they would want to release it today if itwas possible.

They are testing the ME, untill they are happy with the outcome, they will keep testing it. It could be that they will only be happy in late february...  or early march (in time for the major update), or you could get major update and later on another ME uptade. Who knows? At this point, perhaps even SI don't know, because it all depends how the testing goes.

I really don't understand why is so difficult to understand why they don't give a time date.

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4 minutes ago, Keyzer Soze said:

I know you didn't asked for a time date. But you are asking if they will release a patch before march uptade. How can they know that? I'm sure they would want to release it today if itwas possible.

They are testing the ME, untill they are happy with the outcome, they will keep testing it. It could be that they will only be happy in late february...  or early march (in time for the major update), or you could get major update and later on another ME uptade. Who knows? At this point, perhaps even SI don't know, because it all depends how the testing goes.

I really don't understand why is so difficult to understand why they don't give a time date.

If anyone knows whether they  want to release a update before march, it's SI. What do you mean how can they know that? It's their software. They know what they're going to do. They don't have an obligation to share anything but we can request them and see if they consider.

Why is it so difficult for you to understand that I never talked about "time date". Where is this coming from?

 

Edited by saiyaman
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1 minute ago, Novem9 said:

fm19, waited update from December for March, not solved fully imo

I've played FM19 since release day, and to be honest never think it had big issued that weren't fixed. A bit to much overpower in central play, and long shots, but apart from that, no big issues.

The same, imo, with this ME (i've not tested the beta ME that they released). Apart from the amount of ccc that are created with long through balls from the defenders, i don't see anything that leads me to stay that i can't play the game.

But this is something that it's always subjective. Some people think that the ME is good, others think that is unplayable.

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Em 24/01/2020 em 16:50, wattzy disse:

My first chance playing tonight since the beta was released. So far all I'm seeing is goals from wide set pieces, or from defenders heading the ball straight to a striker in the box. Literally have no hope that this match engine will ever be anything but one to look back on in horror.

This. Will try to report as I did to do my part and I wanna wait for the last update in a few days as a fan full of hope. But I'm already thinking about what old FM version will be my "new" game until FM21.

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Just now, saiyaman said:

If anyone knows whether want to release a update before march, it's SI. What do you mean how can they know that? It's their software. They know what they're going to do. They don't have an obligation to share anything but we can request them and see if they consider.

Why is it so difficult for you to understand that I never talked about "time date". Where is this coming from?

 

Are you serious? Or joking....

When you ask someone "will you deliver a ME fixe before the major march uptade?" isn't that trying to define a time date?

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Только что, Keyzer Soze сказал:

Are you serious? Or joking....

When you ask someone "will you deliver a ME fixe before the major march uptade?" isn't that trying to define a time date?

NO.

Its about will they release ME ASAP or will wait for transfer update even if ME patch already done.

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Just now, Keyzer Soze said:

Are you serious? Or joking....

When you ask someone "will you deliver a ME fixe before the major march uptade?" isn't that trying to define a time date?

That's not on me. I haven't set the "time date" as March. That's SI following their software lifecycle.

I'm asking if they plan to release an update before their last patch. If SI wants they can change their final patch to be April or February or December. It's their wish.

So no I'm not defining this "time date". I'm asking if they plan to adjust their lifecycle.

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Just now, Novem9 said:

NO.

Its about will they release ME ASAP or will wait for transfer update even if ME patch already done.

Oh, no....

They will keep it for themselves, and have a laugh of all the forum users that complain about the game. :D

Of course they will release it as soon it's done.

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Neil has already made the stance clear. No more public beta updates and no news (yet), like when there will be one, about updates. We need to be patient until SI is in a position to reveal more.

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3 минуты назад, Keyzer Soze сказал:

Oh, no....

They will keep it for themselves, and have a laugh of all the forum users that complain about the game. :D

Of course they will release it as soon it's done.

You just never hear about technical requirements (techical project I mean) or how software is developing right?
Your sarcasm is so inappropriate there that I am almost ashamed of you

Edited by Novem9
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Just now, HUNT3R said:

Neil has already made the stance clear. No more public beta updates and no news (yet) about updates. We need to be patient until SI is in a position to reveal more.

To be fair I wasn't asking about the public beta.

Just whether they're planning to give an update before the usual major update. Like I said to another poster, if it takes SI more time to fix issues I do not mind at all. In fact if they want to push their major update further down the road and take their time I have absolutely no issues.

Just want a confirmation if they want to go with the major update or give us something before.

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