markroberts1985 Posted February 28, 2020 Share Posted February 28, 2020 3 hours ago, KUBI said: @markroberts1985 Try this: Hi mate, thanks for replying. Unfortunately this doesn’t work though. have you had the same issue before? Link to post Share on other sites More sharing options...
KUBI Posted February 28, 2020 Share Posted February 28, 2020 vor 9 Minuten schrieb markroberts1985: Hi mate, thanks for replying. Unfortunately this doesn’t work though. have you had the same issue before? If have third party graphics, skins or db files installed, remove them and try again. If that does not help start a thread in the bugs forum: https://community.sigames.com/forum/738-crashes-technical-issues/ Link to post Share on other sites More sharing options...
MrPompey Posted February 28, 2020 Share Posted February 28, 2020 Software will always have bugs. Change will increase the risk of a bug. The games is so complex in its UI and ME to make it immersive and have an AI that makes the game challenging as is without a preset difficulty factor. Its unbelievably complex to make things happen differently under certain circumstances that also have a slight randomness or luck factor. Its not a chess game or a calculator where certain inputs give always a specific result. How on earth do you program a game to simulate football - it fives at times such randomness that at times its unbelievable In this instance with an option not working its clearly an oversight. Have 100 plates spinning on top of a stick and try ensuring each gets an extra spin from you to not fall off. I suspect for SI the number of plates far exceed 100 As you can guess I am a software test manager and you cannot possibly do 100% testing of a product. The cost and time would be astronomical. In addition this series is evolving every year. In this case its seems checking all the other plates has meant this one didn't get spotted, wobbled and fell-off. Different people expect different things and certain options used by different people. Test Automation can be so helpful but is unbelievably complex for software that is constantly changing. You simply cannot prevent bugs occurring, you can only apply risk factors and invest limited time and effort accordingly. To help improve / avoid regression we can help by finding and logging bugs Si will of course want to resolve this as they do every other bug but factors like resource and priority will impact how and when. The good thing I see in these forums is the passion people have to want a better football management simulation and set an expectation level that is very high. Its only by doing this we move to a better game. Stuff happens, people make mistakes and/or simply do not have time to check every single facet of the software as it would never get released. The best we can do is raise and highlight a bug and express for those affected how much it affects them but in a positive way. Find the bugs, log them and through posts in a positive way express your opinion. The more people that say how much a bug impacts the game will help prioritise a fix, if the usage stats also back this up. Do remember though not every bug can be fixed, time on one means another is not fixed - that sadly is life in the software world 6 Link to post Share on other sites More sharing options...
Popular Post pejocho Posted February 28, 2020 Popular Post Share Posted February 28, 2020 I bought all editions of FM from 2007 until last year, when I got tired of not getting fixed the problems of the ME in any patch. This year I have not tried it but I read the same complaints. The problems of set-pieces, crosses, lack of central play or the 1 vs 1 of the strikers issue has been a problem since several editions. In case it was fixed, I would be the first to buy the game again, but I think that if Sigames continues along this path and does not fix the ME issues the number of customers will decrease. 11 Link to post Share on other sites More sharing options...
MrPompey Posted February 28, 2020 Share Posted February 28, 2020 11 minutes ago, pejocho said: I bought all editions of FM from 2007 until last year, when I got tired of not getting fixed the problems of the ME in any patch. This year I have not tried it but I read the same complaints. The problems of set-pieces, crosses, lack of central play or the 1 vs 1 of the strikers issue has been a problem since several editions. In case it was fixed, I would be the first to buy the game again, but I think that if Sigames continues along this path and does not fix the ME issues the number of customers will decrease. I guess the answer is log the bugs, you may have done Not sure what stats you are seeing but in an early post I detailed some Opta stats the the premiership 2018/19 had goals scored for 24% of set pieces and also the stats showed the goals increased against decreasing set-pieces given. I never know if its the highlights that have the issue showing the incorrect highlights or ones that give an incorrect view. IRL it happens as well. I watch matches live and the highlights give a different view Link to post Share on other sites More sharing options...
ferrarinseb Posted February 29, 2020 Share Posted February 29, 2020 Does all countries transfer windows are closed or do we have any still has later closing date? Link to post Share on other sites More sharing options...
FrazT Posted February 29, 2020 Share Posted February 29, 2020 All the relevant transfer windows will close by tonight 2 Link to post Share on other sites More sharing options...
Rupal Posted February 29, 2020 Share Posted February 29, 2020 11 hours ago, MrPompey said: Software will always have bugs. Change will increase the risk of a bug. The games is so complex in its UI and ME to make it immersive and have an AI that makes the game challenging as is without a preset difficulty factor. Its unbelievably complex to make things happen differently under certain circumstances that also have a slight randomness or luck factor. Its not a chess game or a calculator where certain inputs give always a specific result. How on earth do you program a game to simulate football - it fives at times such randomness that at times its unbelievable In this instance with an option not working its clearly an oversight. Have 100 plates spinning on top of a stick and try ensuring each gets an extra spin from you to not fall off. I suspect for SI the number of plates far exceed 100 As you can guess I am a software test manager and you cannot possibly do 100% testing of a product. The cost and time would be astronomical. In addition this series is evolving every year. In this case its seems checking all the other plates has meant this one didn't get spotted, wobbled and fell-off. Different people expect different things and certain options used by different people. Test Automation can be so helpful but is unbelievably complex for software that is constantly changing. You simply cannot prevent bugs occurring, you can only apply risk factors and invest limited time and effort accordingly. To help improve / avoid regression we can help by finding and logging bugs Si will of course want to resolve this as they do every other bug but factors like resource and priority will impact how and when. The good thing I see in these forums is the passion people have to want a better football management simulation and set an expectation level that is very high. Its only by doing this we move to a better game. Stuff happens, people make mistakes and/or simply do not have time to check every single facet of the software as it would never get released. The best we can do is raise and highlight a bug and express for those affected how much it affects them but in a positive way. Find the bugs, log them and through posts in a positive way express your opinion. The more people that say how much a bug impacts the game will help prioritise a fix, if the usage stats also back this up. Do remember though not every bug can be fixed, time on one means another is not fixed - that sadly is life in the software world I fully understand what you are saying. I am not claiming that the situation is easy. However, as I said in an earlier post on this thread, the fact is that, in the MMORPG world, it is the norm to have hotfixes coming out combined with routine maintenance. Usually these take place on a weekly basis. Thus, it's not a matter of a few large patches but a cascade of relatively small ones. Indeed, patches are hotfixed outside the regular maintenance pattern as well. You pick up the little patch as you log into the game. Basically, they seem to solve the problem which a bug presents and once they've done so they fire off a hotfix and go on to the next bug. There may be good reasons why this approach wouldn't work with FM. I don't know. But, on the whole, players in the MMORPG world are largely kept on board by following it. That's been my experience. 1 Link to post Share on other sites More sharing options...
Popular Post rp1966 Posted February 29, 2020 Popular Post Share Posted February 29, 2020 (edited) 13 hours ago, MrPompey said: Software will always have bugs. Change will increase the risk of a bug. The games is so complex in its UI and ME to make it immersive and have an AI that makes the game challenging as is without a preset difficulty factor. Its unbelievably complex to make things happen differently under certain circumstances that also have a slight randomness or luck factor. Its not a chess game or a calculator where certain inputs give always a specific result. How on earth do you program a game to simulate football - it fives at times such randomness that at times its unbelievable In this instance with an option not working its clearly an oversight. Have 100 plates spinning on top of a stick and try ensuring each gets an extra spin from you to not fall off. I suspect for SI the number of plates far exceed 100 As you can guess I am a software test manager and you cannot possibly do 100% testing of a product. The cost and time would be astronomical. In addition this series is evolving every year. In this case its seems checking all the other plates has meant this one didn't get spotted, wobbled and fell-off. Different people expect different things and certain options used by different people. Test Automation can be so helpful but is unbelievably complex for software that is constantly changing. You simply cannot prevent bugs occurring, you can only apply risk factors and invest limited time and effort accordingly. To help improve / avoid regression we can help by finding and logging bugs Si will of course want to resolve this as they do every other bug but factors like resource and priority will impact how and when. The good thing I see in these forums is the passion people have to want a better football management simulation and set an expectation level that is very high. Its only by doing this we move to a better game. Stuff happens, people make mistakes and/or simply do not have time to check every single facet of the software as it would never get released. The best we can do is raise and highlight a bug and express for those affected how much it affects them but in a positive way. Find the bugs, log them and through posts in a positive way express your opinion. The more people that say how much a bug impacts the game will help prioritise a fix, if the usage stats also back this up. Do remember though not every bug can be fixed, time on one means another is not fixed - that sadly is life in the software world The transfer window bug is less a problem of testing and more one of poor change control. Something that established in the game just shouldn't even be being touched version to version - that's true of many things that suddenly break patch to patch in this game. This is coming from someone who works in an area of IT where screw-ups can result in heavy fines or contract loss at best, and people dying, at worst. Well established games companies get slack because there's no consequences (and probably because the developers are too much in control, with no operational section to keep them honest) - especially if your game has a monopoly. To not succumb to slackness takes a discipline of company culture to maintain the highest standards - something that all too often gets undermined by people who cannot see beyond the bottom line for the next quarter. Edited February 29, 2020 by rp1966 9 Link to post Share on other sites More sharing options...
Bry Posted February 29, 2020 Share Posted February 29, 2020 18 hours ago, MrPompey said: It does - Would a defender in a wall struck by a free kick be the last man - No as the GK is behind wall What other shot is there thats on target not stopped by a GK or outfield player? One that goes in Raise this in an alternative forum as it will get addressed. This forum is feedback Link to post Share on other sites More sharing options...
stevemc Posted February 29, 2020 Share Posted February 29, 2020 Only a few games into the season, and the schedule has thrown up two games in 3 days (Weds and Friday) Link to post Share on other sites More sharing options...
KUBI Posted February 29, 2020 Share Posted February 29, 2020 vor 1 Minute schrieb stevemc: Only a few games into the season, and the schedule has thrown up two games in 3 days (Weds and Friday) Bugs forum, please. Link to post Share on other sites More sharing options...
stevemc Posted February 29, 2020 Share Posted February 29, 2020 24 minutes ago, KUBI said: Bugs forum, please. I'll put it in there, but this type of thing has been going on for many iterations of FM. Link to post Share on other sites More sharing options...
MrPompey Posted February 29, 2020 Share Posted February 29, 2020 1 hour ago, Bry said: Raise this in an alternative forum as it will get addressed. This forum is feedback When did you become a Mod - Congrats You missed the point of the earlier posts which this was part of Link to post Share on other sites More sharing options...
d d Posted February 29, 2020 Share Posted February 29, 2020 11 minutes ago, stevemc said: I'll put it in there, but this type of thing has been going on for many iterations of FM. Your right, that has been like that for quite a few editions, screws up the condition of the players, unless you have a large squad. Maybe there is not a solution to this problem, that's why it keeps happening. 1 Link to post Share on other sites More sharing options...
SpS_Zen Posted February 29, 2020 Share Posted February 29, 2020 I am really disapointed by this update. We are back to fm 19 ME issues with long shots & free kicks clown fiesta. I spend the last 2 days trying to have a tactic working without using some irrealistic me exploits and i failed. Look at this: 23 goals conceded, ok. Let's see the clear cut chances converted. Weird, ONLY 6. I guess i conceded many free kicks. 7 goals conceded on free kicks. Well...where all the rest of the goals are coming from? Oh...11 goals conceded from outside the box coming from individual exploits, but i have a normal line of defense. Why am i conceding so much long shots? I guess it is complicated to have a tactic working without a high line of defense... To resume 23 goals conceded, only 6 clear cut chances converted, 1/3 goals conceded from free kicks, 1/2 from long shots. I am not a football analyst, but this seems wrong. I start to wonder if SI is not doing it on purpose, by laziness or with cynical reasons. People buy the game hoping to see improvement, and there is improvement, slowly. But it is still really deceiptive for a game having a such success over the last years. You are not a small indie company anymore. You guys have the ressources to produce something better. 1 Link to post Share on other sites More sharing options...
Scotty Walds Posted February 29, 2020 Share Posted February 29, 2020 46 minutes ago, stevemc said: I'll put it in there, but this type of thing has been going on for many iterations of FM. But it also happens in real life. 2 games in 3 days is nothing new. 1 Link to post Share on other sites More sharing options...
Mcfc1894 Posted February 29, 2020 Share Posted February 29, 2020 Has anybody else noticed Ai transfers for other teams seem a bit wierd on the new patch seen a few saying on the forum 1 Link to post Share on other sites More sharing options...
stevemc Posted February 29, 2020 Share Posted February 29, 2020 (edited) 12 minutes ago, Scotty Walds said: But it also happens in real life. 2 games in 3 days is nothing new. This one is a bug. Edited February 29, 2020 by stevemc Link to post Share on other sites More sharing options...
DazRTaylor Posted February 29, 2020 Share Posted February 29, 2020 I am not sure if this is a bug or not, but I am interested in others views. I play the game and love developing and bringing through my own players. As a result, I am always on at the board to increase both junior coaching and youth recruitment. Usually, you ask and if accepted, it takes a few weeks to take effect. Then in another few weeks/months, you can ask again, subject to finances. As Kings Langley, I asked and was accepted to increase both. We are well over eighteen months later and still no upgrades have taken effect. Also, I cannot ask the board as it is not an option. Has anyone else had this? All of this is since patch 20.3. Link to post Share on other sites More sharing options...
Popular Post Al Zeer Posted February 29, 2020 Popular Post Share Posted February 29, 2020 (edited) I have decided that FM20 is a write off and unsavable. FM21 will be purchased in March 2021 and after a minimum of 3 updates. Edited February 29, 2020 by Al Zeer 10 Link to post Share on other sites More sharing options...
MBarbaric Posted February 29, 2020 Share Posted February 29, 2020 1 ora fa, SpS_Zen ha scritto: To resume 23 goals conceded, only 6 clear cut chances converted, 1/3 goals conceded from free kicks, 1/2 from long shots. I am not a football analyst, but this seems wrong. i am and you are right, it doesn't seem normal at all. It might still be down to your tactic to an extent, or just random chance. no way of telling without watching the matches. looking just at stats one can't tell, especially not in FM where stats are wrongly tagged as we've seen with through balls, shots on target, tackles %... it is really strange how SI does soak tests comparing in game stats with real life while their stats don't match the same definitions with real stats. means all their soak tests are potentially wrong. unless they use different stats for soak tests compared to in game stats which would make sense only if they are cooking their stats like Greece government did till 2008 crisis. 1 Link to post Share on other sites More sharing options...
FildaVilda Posted February 29, 2020 Share Posted February 29, 2020 Okay, here is my feedback. I play every year since FM12 and it's sad but I have almost no fun playing FM20. I don't say the game is broken but it's certainly not enjoyable for me. For me the most important part of the game is ME and I have to agree with opinion of some other users that the game is boring and random? at some point. I played almost whole season as Arsenal with decent results but I can't really remember any goal which was result of some nice passing combination. Most of the goals are coming from crosses, corners, rebounds or some unbelievable plays by individual players. Central play seems non-existent. You can say that my tactic is the problem but I see the same from the opposition. I have also some doubts about importance of player attributes. My best player is Bukayo Saka, 18 years old guy with average attributes and personality. He has 13 goals and 14 assists and average rating of 7,43! Players like Pépé, Lacazette or Özil are nowhere near this numbers and they seem helpless on the pitch. Meanwhile Saka is scoring some unbelievable goals, doing 1v1 or making accurate passes across the whole pitch. Frustration is the word which describes my experience with this game. If this is new direction of the game I am probably out next year. (I apologize for the mistakes, English is not my native language) 5 Link to post Share on other sites More sharing options...
Tyburn Posted February 29, 2020 Share Posted February 29, 2020 The obsessive analysis of stats in the franchise is very much a new thing as far as I can tell. Once we were just happy to see who assisted the goals, who scored them, and to a lesser extent, how and where they were scored from. It strikes me that as the game progresses, with more and more stats and analysis available the more people expect it to be accurate and mirror real football. This is fine, and as it should be, but it’s a process of progression in the game. A process that will take time to perfect. It’s a simulation. It simulates football. It’s not the real thing. I personally feel that over analysing every little detail and finding all the games faults will only lead to disappointment. Of course, SI is trying to emulate and mirror real football, and it does it incredibly well, but there will be limitations due to the sheer enormity of the task at hand. As AI improves and systems get better I’m sure it’ll get to be as realistic as the actual game of football itself. But right now it is what it is, and I’ve said this a lot recently, there needs to be some perspective. It’s a game. It models itself on being an analysts wet dream, full of stats, but frankly I feel most are borderline unnecessary to play the game, and only get in the way, adding to confusion. I mean, I love stats and tweaking, the core of FM. But I also just want to manage my team, create some tactics and have fun. I want to be a manager. Not an analyst. I hire those to do the job for me! Just my thoughts. 4 Link to post Share on other sites More sharing options...
Popular Post kiwityke1983 Posted February 29, 2020 Popular Post Share Posted February 29, 2020 Having read many comments on here stating FM18 was the last time the ME was good, I went back and started playing FM18 again to see for myself, as I'm old and can barely remember breakfast never mind 2 years ago. I was worried I'd miss all the new features added in FM19 and FM20. Well after a quarter of a season I feel fairly comfortable saying what new features! Almost all the new features we've gotten over the last 2 years have been shuffling deckchairs. Information we already had in the game being given its own screen etc. The only really major new feature is training and I never touch that, so...I haven't missed a single new feature so far. But the really glaring thing is how much better the ME actually is over FM20. It's like night and day. I've played a quarter of a season and I'm actually slightly under achieving but I can see why I'm losing or drawing games because of tactical flaws in my tactical setup. Passing and movement seem far better, players actually put in low crosses if you tick that box! Counter attacks actually happen and are often devastating. Attacking movement is so, so much more realistic its unbelievable. It's enjoyable to play even when I lose. Teams also score loads more goals than on FM20, probably 50-70 more over the whole league in a quarter of a season (I don't care if this isn't wholly realistic it's fun to play). I can only imagine the tactical console overhaul in FM19 broke the ME in some way. I actually enjoyed FM19 but I've found the current FM20 ME to be easily the worst we've probably ever had for enjoyment (I didn't mind Version 2026 even though it had the long ball problem). It's just boring to win and frustrating and boring when you lose as you often feel the games are on rails and instructions and attributes are basically pointless (the amount of times I've seen a full-back with shooting 2 and long-shots 3 smash one in from 40 yards on FM20 is unbelievable). I often feel like the current ME is more bothered about achieving some statistical realism than re-creating a semi-realistic game of football now. I don't get that feeling in FM18. I hope beyond hope it gets fixed for FM21. 28 Link to post Share on other sites More sharing options...
kiwityke1983 Posted February 29, 2020 Share Posted February 29, 2020 26 minutes ago, Tyburn said: The obsessive analysis of stats in the franchise is very much a new thing as far as I can tell. Once we were just happy to see who assisted the goals, who scored them, and to a lesser extent, how and where they were scored from. It strikes me that as the game progresses, with more and more stats and analysis available the more people expect it to be accurate and mirror real football. This is fine, and as it should be, but it’s a process of progression in the game. A process that will take time to perfect. It’s a simulation. It simulates football. It’s not the real thing. I personally feel that over analysing every little detail and finding all the games faults will only lead to disappointment. Of course, SI is trying to emulate and mirror real football, and it does it incredibly well, but there will be limitations due to the sheer enormity of the task at hand. As AI improves and systems get better I’m sure it’ll get to be as realistic as the actual game of football itself. But right now it is what it is, and I’ve said this a lot recently, there needs to be some perspective. It’s a game. It models itself on being an analysts wet dream, full of stats, but frankly I feel most are borderline unnecessary to play the game, and only get in the way, adding to confusion. I mean, I love stats and tweaking, the core of FM. But I also just want to manage my team, create some tactics and have fun. I want to be a manager. Not an analyst. I hire those to do the job for me! Just my thoughts. I'm actually sure this is what has ruined the game in some respects. The ME seems to try and mirror stats than re-create a realistic game of football. Look at the goals per games across a number of seasons playing different tactical styles and you'll see most teams average 2.5 goals per season. It used to be possible to far exceed that or go far under that and be successful. I don't think that's possible anymore. Link to post Share on other sites More sharing options...
Popular Post MBarbaric Posted February 29, 2020 Popular Post Share Posted February 29, 2020 1 ora fa, Tyburn ha scritto: It’s a game. It models itself on being an analysts wet dream, full of stats, but frankly I feel most are borderline unnecessary to play the game, and only get in the way, adding to confusion. i agree with most of your post. However, it was SI that introduced indepth analysis tools into the game. they are absolutely not necessary to play the game and I am sure vast majority of players never look at them and are mostly overachieving. However, as SI introduced it, it is reasonable to make them accountable for what they did. If they introduced VAR, it is reasonable to judge if it works as expected or not. It is reasonable to expect a shot on goal registered in the stats would actually be a shot on goal and not a blocked shot. I mean how basic is that? and again, how is it possible to make soak tests, claim you are happy with the stats/ME while having such glaring discrepancies between real stats and in game stats? The only logical consequence is that the game then creates "real life like" stats by shoehorning game stats into the ME, hence lack of central play, far post crosses, FB effectiveness... I mean all these problems are present since FM16 at least. 12 Link to post Share on other sites More sharing options...
Popular Post Lexis Posted February 29, 2020 Popular Post Share Posted February 29, 2020 20 hours ago, MrPompey said: Software will always have bugs. Change will increase the risk of a bug. The games is so complex in its UI and ME to make it immersive and have an AI that makes the game challenging as is without a preset difficulty factor. Its unbelievably complex to make things happen differently under certain circumstances that also have a slight randomness or luck factor. Its not a chess game or a calculator where certain inputs give always a specific result. How on earth do you program a game to simulate football - it fives at times such randomness that at times its unbelievable In this instance with an option not working its clearly an oversight. Have 100 plates spinning on top of a stick and try ensuring each gets an extra spin from you to not fall off. I suspect for SI the number of plates far exceed 100 As you can guess I am a software test manager and you cannot possibly do 100% testing of a product. The cost and time would be astronomical. In addition this series is evolving every year. In this case its seems checking all the other plates has meant this one didn't get spotted, wobbled and fell-off. Different people expect different things and certain options used by different people. Test Automation can be so helpful but is unbelievably complex for software that is constantly changing. You simply cannot prevent bugs occurring, you can only apply risk factors and invest limited time and effort accordingly. To help improve / avoid regression we can help by finding and logging bugs Si will of course want to resolve this as they do every other bug but factors like resource and priority will impact how and when. The good thing I see in these forums is the passion people have to want a better football management simulation and set an expectation level that is very high. Its only by doing this we move to a better game. Stuff happens, people make mistakes and/or simply do not have time to check every single facet of the software as it would never get released. The best we can do is raise and highlight a bug and express for those affected how much it affects them but in a positive way. Find the bugs, log them and through posts in a positive way express your opinion. The more people that say how much a bug impacts the game will help prioritise a fix, if the usage stats also back this up. Do remember though not every bug can be fixed, time on one means another is not fixed - that sadly is life in the software world Hello, You are indeed correct. However, I think there are some problems at a process level that they may or may not acknowledge. Every edition of FM there are some mind blowing bugs that get through and into the release, that you just cannot understand how they weren't spotted, because every save you play, you can see them every match sometimes. I can think of FM18 I think it was, where inside forwards would shoot close to the corner spot (despite phenomenal attributes). FM19 with every team parking the bus. Any FM with the weird stopping the ball in touchline instead of obtaining a throw in and then allowing opposition to counter attack. There are some very obvious example of bugs that have gotten in the live version and you just cannot come to a proper explanation of how that was not spotted. Because had the game been actually played, any tester should be able to spot there's a problem there. This is why I'm saying somewhere, possibly at a process level, there is an issue that they are not addressing. Nobody said it's easy. Are the testers fed the game to test with too little time remaining until the live release? Are they being assigned too little time on the match engine? Do they not have enough testers? Do they report the bugs but the devs simply prioritize other things? It feels like every year we are getting a rehash of the match engine and you can only hope that this year the ME can offer some decent football and allow for various combinations to succeed. I do not generally see a positive trend in match engine versions. You can have a great ME in 17, a ****** one in 18 and a decent one in 19. There are obvious problems somewhere that are not getting addressed. Just look at this year's edition. Why are we not making consistent progress each year on the ME? Why are there bugs in the ME that have been around since FM11? Has the ME reached it's limit? Why are we still on it though? 2020 we still using this ? I would say this is only for the ME part, as the other parts of FM are slowly but consistently getting better. I see people here being happy that after the patch their tactic works and they score goals. No. You should be happy if, after a patch, your formation, tactics and ideas are accurately represented in the match engine. That's what the ME should do. It should allow users to use a variety of styles / philosophies and allow users to have success with each one, given prerequisites such as player quality, etc are in place. Instead, it feels like everybody is just forced to play the meta. You could try and play posession footbal and struggle all the time, despite having the prerequisites to do so, or you could just go gegenpress and win. A ME that forces you to play the meta is a failure. They have such a big community with a lot of users who would gladly give up time to test the product yet they only recently started using the public beta. Perhaps engage us earlier in the development cycle and get more testing power in place? 19 Link to post Share on other sites More sharing options...
StevehFC Posted February 29, 2020 Share Posted February 29, 2020 Was going to start a new save. Will there be another update or is that it in terms of update? 1 Link to post Share on other sites More sharing options...
craigcwwe Posted February 29, 2020 Share Posted February 29, 2020 2 minutes ago, StevehFC said: Was going to start a new save. Will there be another update or is that it in terms of update? There will be one more data update, probably next week. As for a ME update, who knows. 1 Link to post Share on other sites More sharing options...
StevehFC Posted February 29, 2020 Share Posted February 29, 2020 5 minutes ago, craigcwwe said: There will be one more data update, probably next week. As for a ME update, who knows. Thanks mate. I'll just start a save and hope ME update is released soon. 1 Link to post Share on other sites More sharing options...
Popular Post 99 Posted February 29, 2020 Popular Post Share Posted February 29, 2020 (edited) 41 minutos atrás, StevehFC disse: Was going to start a new save. Will there be another update or is that it in terms of update? If you use the "disable first window transfers" option, don't start right now and wait for the next update. SI decided that the "2-3%" of players who use that option are not important enough to deserve an hotfix. Edited February 29, 2020 by 99 10 Link to post Share on other sites More sharing options...
FM1000 Posted February 29, 2020 Share Posted February 29, 2020 Had to share my assmen advice. The ME is so bad AI Man City are playing with high crosses only because even the AI knows its the only way to score in this game. Silva had 2-3 headers over the bar. They are first in the league and won 6-0 last game against Newcastle. I watched the goals, 4 headers, 1 setpiece and 1 long shot. This is the AI. So bad........ 2 Link to post Share on other sites More sharing options...
sporadicsmiles Posted February 29, 2020 Share Posted February 29, 2020 13 minutes ago, FM1000 said: Had to share my assmen advice. The ME is so bad AI Man City are playing with high crosses only because even the AI knows its the only way to score in this game. Silva had 2-3 headers over the bar. They are first in the league and won 6-0 last game against Newcastle. I watched the goals, 4 headers, 1 setpiece and 1 long shot. This is the AI. So bad........ I'd be more concerned that your AssMan is giving you advice to deal with a guy who has just been subbed off! 5 Link to post Share on other sites More sharing options...
KUBI Posted February 29, 2020 Share Posted February 29, 2020 vor 1 Stunde schrieb Lexis: They have such a big community with a lot of users who would gladly give up time to test the product yet they only recently started using the public beta. Perhaps engage us earlier in the development cycle and get more testing power in place? It was stated before by SI that there are different levels of testing. But there is also a simple testing rule: Spotting a bug is not fixing it. And it is usually not just one line of code that need to be changed. The complexity of the game code makes it difficult to fix something without causing issues in another part of the game. 5 Link to post Share on other sites More sharing options...
Pasonen Posted February 29, 2020 Share Posted February 29, 2020 3 minutes ago, sporadicsmiles said: I'd be more concerned that your AssMan is giving you advice to deal with a guy who has just been subbed off! Haha. 173cm of heading power sitting at the bench. 1 Link to post Share on other sites More sharing options...
Lexis Posted February 29, 2020 Share Posted February 29, 2020 1 minute ago, KUBI said: It was stated before by SI that there are different levels of testing. But there is also a simple testing rule: Spotting a bug is not fixing it. And it is usually not just one line of code that need to be changed. The complexity of the game code makes it difficult to fix something without causing issues in another part of the game. Totally aware of that. I'm not saying their job is easy. All I'm saying is it looks like some "lessons learned" need to be performed. 1 Link to post Share on other sites More sharing options...
LucasBR Posted February 29, 2020 Share Posted February 29, 2020 8 hours ago, Mcfc1894 said: Has anybody else noticed Ai transfers for other teams seem a bit wierd on the new patch seen a few saying on the forum Real Madrid bought Lucas Leiva from Lazio here, a bit random imo. Link to post Share on other sites More sharing options...
sarahmatt Posted February 29, 2020 Share Posted February 29, 2020 2 hours ago, KUBI said: It was stated before by SI that there are different levels of testing. But there is also a simple testing rule: Spotting a bug is not fixing it. And it is usually not just one line of code that need to be changed. The complexity of the game code makes it difficult to fix something without causing issues in another part of the game. Just looked back at 18, no comparison it was way better. Excuses don't excuse your game is going backwards. 2 Link to post Share on other sites More sharing options...
KUBI Posted February 29, 2020 Share Posted February 29, 2020 vor 1 Minute schrieb sarahmatt: Just looked back at 18, no comparison it was way better. Excuses don't excuse your game is going backwards. It's not my game and no, I don't think that FM18 was the better game. There are issues with the ME, but for all the other parts I think FM 20 is the best version so far. 6 Link to post Share on other sites More sharing options...
Marcussy Posted February 29, 2020 Share Posted February 29, 2020 Was having same issues as a number of others on here since update - boring matches dominated with goals almost exclusively from set pieces, long shots and rebounds, lack of central play and incisive passing moves, Strikers on the periphery of most games etc. Wondered whether I could still change ME to public beta ME which I had previously, I did and I now have an ME with entertaining, flowing football with a variety of goals. As I type, just scored a brilliant passing goal with Haaland playing a 1-2 with Guendouzi and dispatching - he now has 32 in 28 in all comps. Mbappe playing off the right has 27 in 28. In short - I suggest giving it a try. If you don't have same experience as me, I suppose I should count myself lucky. Link to post Share on other sites More sharing options...
craigcwwe Posted February 29, 2020 Share Posted February 29, 2020 5 minutes ago, Marcussy said: Was having same issues as a number of others on here since update - boring matches dominated with goals almost exclusively from set pieces, long shots and rebounds, lack of central play and incisive passing moves, Strikers on the periphery of most games etc. Wondered whether I could still change ME to public beta ME which I had previously, I did and I now have an ME with entertaining, flowing football with a variety of goals. As I type, just scored a brilliant passing goal with Haaland playing a 1-2 with Guendouzi and dispatching - he now has 32 in 28 in all comps. Mbappe playing off the right has 27 in 28. In short - I suggest giving it a try. If you don't have same experience as me, I suppose I should count myself lucky. Eh? There's only one ME available. The public beta ME is now the same as the official ME. Link to post Share on other sites More sharing options...
KUBI Posted February 29, 2020 Share Posted February 29, 2020 Sometimes the best cure is the placebo. 7 Link to post Share on other sites More sharing options...
Marcussy Posted February 29, 2020 Share Posted February 29, 2020 5 minutes ago, craigcwwe said: Eh? There's only one ME available. The public beta ME is now the same as the official ME. Genuinely baffled in that case because it's completely changed my experience around. Give it a try and see. Link to post Share on other sites More sharing options...
JordanMilly Posted February 29, 2020 Share Posted February 29, 2020 35 minutes ago, Marcussy said: Genuinely baffled in that case because it's completely changed my experience around. Give it a try and see. I can promise you, it's exactly the same ME (because you can check what ME it's using in the options, and both the normal and public beta ME's are the same engine and patch number). You're purely experiencing a placebo effect, but if it means you're enjoying the game more, that's fine Link to post Share on other sites More sharing options...
Mr Tonio Posted February 29, 2020 Share Posted February 29, 2020 After a new and half season, defying all expectations with Bayer, i'm going to drop FM 20 again. I might go back if the ME is patched again. But i give up believing in the ability of SI to correct this one. I'm on a 60 match without defeat streak, but my offensive players are getting very poor rating because of the 1v1 issues. It might be a small problem to some, but it drives me mad! The match experience is poor, the feedback doesn't make any sense... Please make FM 21 ME better... 7 Link to post Share on other sites More sharing options...
Quadrophenia88 Posted March 1, 2020 Share Posted March 1, 2020 4 hours ago, KUBI said: It's not my game and no, I don't think that FM18 was the better game. There are issues with the ME, but for all the other parts I think FM 20 is the best version so far. I wouldn't say FM 18 was the better game, as I do enjoy the new additions to FM 20, such as club vision and various others however the ME in FM18 is far superior than FM20. Everyone has their own opinion of course but if you look at the complaints of this years edition, the majority of it, if not all of it is the ME. Get the ME fixed (easier said than done) and this is the best FM yet but unfortunately it's not. As I said in a previous post, FM 20 is a better overall game however FM18 (and FM19 to an extent) have a superior ME and unfortunately for SI that's one if not the biggest aspect of the game hence the amount of negative feedback/reviews on this years addition. 4 Link to post Share on other sites More sharing options...
Nil14 Posted March 1, 2020 Share Posted March 1, 2020 I hated for the most part de ME in FM2019. This year's last patch is quite good, at least from what I've experienced. Yes, a tad too much headers, it could always have more central play, but overall I've managed to play nice possession based football, with good pressing and nice combinations to break defenses. 1 Link to post Share on other sites More sharing options...
Popular Post GunmaN1905 Posted March 1, 2020 Popular Post Share Posted March 1, 2020 4 hours ago, KUBI said: There are issues with the ME, but for all the other parts I think FM 20 is the best version so far. I agree, FM20 is the best game if we exclude ME. But Football Manager is all about ME and this is just unplayable. Beyond frustrating. Hopefully there are no more "new features" in FM21, just fix the ME and AI behavior when it comes to transfers and that's it. Would be a perfect game. The only way I could enjoy FM20 is by just being the technical director, managing transfers and player development, without even looking at the games. If 90% of my games come down to 1-0, 2-1 or at best 2-0 wins with 15+ shots on target, something is wrong. Multiple saves, various formations, mentalities and instructions and it always comes down to the same thing. Way too easy to create chances which are impossible convert at a decent rate. I won't even mention some of the blatant bugs which haven't been fixed for 3 patches straight. Like free-kicks at the edge of the box and the game registering them as free-kicks with low chance of shot, resulting in only one or two defenders in the wall. And the situation obviously ending with a direct shot on target. Another thing are deep free-kicks from 35-40m. AI just lobs the ball in the 7-12m zone and you can't stop it. GK won't come out, defenders won't sit deeper and I concede a couple of chances like that in most games. Which obviously doesn't matter, because AI can't convert the chances, either. 3 striker formations still being broken and you can use them to basically break the ME. AI can't deal with those. Pressing patterns are also broken. For 3 patches straight I'm watching both of my strikers in 2 striker formations run at the keeper to prevent a short pass, which is just ridiculous. And there's no way to stop it. Both of them will run at the keeper all the time if you have the "prevent short distribution" instruction selected. 17 Link to post Share on other sites More sharing options...
ParanoidBuddha Posted March 1, 2020 Share Posted March 1, 2020 (edited) 2 ore fa, GunmaN1905 ha scritto: Hopefully there are no more "new features" in FM21, just fix the ME and AI behavior when it comes to transfers and that's it. Would be a perfect game. and I would even like to see most realistic newgens development and faces. Edited March 1, 2020 by ParanoidBuddha 1 Link to post Share on other sites More sharing options...
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