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Evaluating a Lower League squad to determine what formations are possible


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  • Rashidi changed the title to Evaluating a Lower League squad to determine what formations are possible

More great stuff :)

One thing I'm not clear on is how does one see the impact Mentals such as Bravery and Determination have in the game itself? It doesn't seem very obvious to me compared to, for example, seeing someone with high Jumping Reach winning a header. To put it another way, if you have two central defenders, one with Bravery 1 and the other 20, and all other stats the same, how would this manifest itself during a match? Would one see the Bravery 1 defender pulling out of tackles or is it more a case of looking at tackle win % over the course of a season? 

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30 minutes ago, lanewalk said:

More great stuff :)

One thing I'm not clear on is how does one see the impact Mentals such as Bravery and Determination have in the game itself? It doesn't seem very obvious to me compared to, for example, seeing someone with high Jumping Reach winning a header. To put it another way, if you have two central defenders, one with Bravery 1 and the other 20, and all other stats the same, how would this manifest itself during a match? Would one see the Bravery 1 defender pulling out of tackles or is it more a case of looking at tackle win % over the course of a season? 

Essentially bravery is an attribute that one would expect a defender to have. He needs to be brave to go into a sliding challenge, he needs good technique to pull it off.

Basically the game is meant to simulate human behaviour. Human behaviour always starts with the decision, and then the act of doing it. So in this game, we need to start with the mental, then the physical capacity to do it and finally the technical skills to finish it off. 
 

So when we go back to your example, a defender with low bravery but good jumping reach, may be great in the air when there is no one challenging him for it. Say two players jump for a cross one who has higher aggression than another. The one with low bravery could lose out. Then we have support players, if you want someone to come back and defend this is another factor that needs to be considered. 

Determination is the mother of all attributes, it influences how a player performs on the pitch and off the pitch. A player with low determination may decide that enough is enough if the team is 3 down. Determination also has a knock on effect on development, though this aspect is a subset of professionalism.

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Thanks @Rashidi

That makes sense, as so often with this game then, it is about the combination of factors (in this case attributes) that lead to the outcome (as irl), much as I would like to able to pin things down to a single cause. 

I guess there is a relationship between Aggression and Bravery as they seem very similar. In the case of the sliding tackle I can see it's the defender taking the risk and therefore needing the Bravery. But in the case of going for header the risk of injury would be more equal so wouldn't both Attacker and Defender need some combination of Aggression and Bravery? Or does the Attacker only need Aggression?

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17 minutes ago, lanewalk said:

Thanks @Rashidi

That makes sense, as so often with this game then, it is about the combination of factors (in this case attributes) that lead to the outcome (as irl), much as I would like to able to pin things down to a single cause. 

I guess there is a relationship between Aggression and Bravery as they seem very similar. In the case of the sliding tackle I can see it's the defender taking the risk and therefore needing the Bravery. But in the case of going for header the risk of injury would be more equal so wouldn't both Attacker and Defender need some combination of Aggression and Bravery? Or does the Attacker only need Aggression?

Here you could have other factors in play, determination now kicks in. How determined is he to go for that, decisions could factor in as well, did he come off an injury or is he carrying a knock. Then we have natural fitness. 

The game is dynamic, the best way to approach it is to put yourself in their shows and ask yourself what could stop you. I find that to be the easiest way. The game isn't zero sum.

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@llama3In a flat 4 very very rarely, I much prefer keeping them flat, not so in a back three where i tend to play with stopper/cover/stopper in very aggressive systems or defend/cover/defend in less aggressive setups.

I might be using a very attacking system later on my stream to try some things out later, its one of the more aggressive ones that uses the stopper/cover/stopper strategy. That system also uses Opposition Instructions a fair bit. I don't use the assistant manager's advice instead opting to go my own way. I will be explaining this as well.

Team instructions need to be explained again cos how we use them in the main still remains the same. However for more intricate overloads focus and how it works with attacking width+roles needs to be considered.

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Really good set of posts, @Rashidi. When you look at a roster or a single player and put some thought into what they can do well (and what they can't), then you can really get them to perform above their "star rating". Sometimes I can't help but laugh at some of the posts where a coach is trying to play a certain style but none of their players are suitable to the vision. Like trying to force the square peg through the round hole.

I just picked up FM21 and am playing a journeyman for this version. Started unemployed, and got picked up by IK Sirius, the bottom team in the Swedish Premier team, well on their way to relegation with 9 games to right the ship. Roster is junk. Not a single striker worth mention and one of the top 2 players is out, injured. Far and away, my player best available is Vecchia. Unfortunately, he is both the best creator and best scorer. This guy is going to need to do everything if we are going to make it. 

3a.jpg

Well with no good strikers and my best scorer, creator, and player in a wide midfielder role, I needed to get a bit creative in my tactics. If there aren't any good strikers, then I'm not going to force it by playing one. I also need to scheme Vecchia into both scoring position and in position to get the ball early create for the team. I opt for a 4-6-0 strikerless formation that I had success with in FM16 because I dont have a striker worth putting on the field. Then, in order to get Vecchia into and around the box, I'm putting him into an IW(a) role so that he can be as dangerous as possible. Also because he already has the cut inside from left move, I'm opting for him at ML instead of MR. In order to give Vecchia space to work in and improve his matchup, I'm going to try to shift the defense away from him by using the Mez(a) out of the MCR. This will pull the opposing CDs away from my most dangerous player and match him more often against the opposing DR, which is a more favorable matchup. Its particularly favorable as Vecchia is going to be trying to beat the DR inside and that DR isn't going to have CD support. I play the AMC as a SS(a) with Roam from position so that he drifts into the space on the right side vacated by the Mez(a) and will get pushed there further by Vecchia coming inside. This will force the CD to travel with the AMC and stress the opposing team's shape. The MR needs to play a winger role to create space for the Mez(a) and pull the DR away from being able to mark out the Mez(a). This basically finishes the effect. We pull the entire defense to our right side. The MR winger pulls the DR. This forces the CD to step out to cover the Mez(a). And with the AMC on roam shifting right too, he is going to pull the only remaining CD defender. With all these players looking to get forward on the right side, we have the DR play a bit of a pivot role behind so that they can pass back if they need to. 

4.jpg

We can see it in action here:

5a.jpg

The ML (Vecchia) is moving inside with options of where to run into space. He can try to beat his man and run through the defense or across the face of the defense. Or he can use the space in front of the defense, and put in a pass to one of the 3 players on the right side that are all matchup one-on-one with only a single player to beat between them and the goal utilizing a Trips Deep passing concept. In this play, he opts a pass behind the defense, the Mez(a) beats his man, and we get a goal.

5b.jpg

Team went 5-0-4 to finish the season and stay up. Had 10 goals for, 5 goals against. After scoring 1 goal and no assists in the first 21 games of the season, Vecchia led the team with 5 goals and 3 assists in the final 9 games.

Seriously, y'all. Take a bit of time to look over the roster. And do yourself a favor by building the tactic around the roster, rather than building the tactic despite the roster.

Edited by VinceLombardi
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24 minutes ago, VinceLombardi said:

When you look at a roster or a single player and put some thought into what they can do well (and what they can't), then you can really get them to perform above their "star rating"

This is worth more than its weight in gold. So few people actually understand this.

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For lower, lower leagues I can't agree more with the emphasis on taking advantage of physical attributes. 

Similar to an example mentioned earlier in the thread, in FM20 (dafuge challenge) I had a 6 foot 5 full-back and he was priceless at set-pieces. He was my second top goalscorer two seasons in a row, almost primarily from corners (where of course everyone else was a decoy for him, or he became a decoy for them...), and he became my late-game-chasing-a-goal-emergency-Target Man. He wasn't particularly good at much else, but that physical advantage was crucial.

This was Vanarama South, no money and no reputation, so every possible advantage had to be utilised!

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On 19/11/2020 at 02:31, Boydo said:

@Rashidi Do you have any training tips for lower league management? I only have four slots per week so try and fit in a general, an attacking, a defensive and then a match prep.

Like @kingjerichomentioned training in lower leagues is dependant on facilities and coaches. Then you have the limited slots. Finally you aren't really sure who will be around the following season.

Normally I just do general sessions if I need to and these involve the Overall session.  Then I also include match prep for games where I can. I wouldn't worry too much about specialised training programs either.  Additional focus training normally usually involves improving acceleration for younger players and positioning and off the ball  for older ones.

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On 15/11/2020 at 20:53, VinceLombardi said:

Seriously, y'all. Take a bit of time to look over the roster. And do yourself a favor by building the tactic around the roster, rather than building the tactic despite the roster.

On 15/11/2020 at 21:18, Rashidi said:

This is worth more than its weight in gold. So few people actually understand this.


Obviously I cannot speak for everyone else, but in my opinion, the challenge with really bad teams and players for me is that no matter how I set things up or what I try to make them, the end result is somewhat the same; 
- I win games when one or more players play individually great.
- I lose when one or more players make giant mistakes leading to goals. 
- If both things occur, I end up with 6+ goal total games that is total chaos. 

So even if (seemingly) have things set up in a way that makes sense for the players I have, and the patterns I want occur, it rarely matters in the end. The mistakes leading to goal I see in Vanarama level teams are so brain dead I cannot even begin to describe it. 

So my questions then become: 
1) Can I set up my team in a way that limits or eliminates this? These mistakes are arguably part of their strengths and weaknesses, so surely I should be able to mitigate it no? From my (possibly flawed) experience, allowing the enemy team to attack and look for counters leads to large amounts of goals conceded, as my defenders simply aren't good enough to defend consistently. 
2) Conversely, most goals come as a result of the enemy team going for a nap or some ridiculous solo effort. Stringing together actual attacks seem farfetched outside of the stray game here and there. 

Cheers.

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On 21/11/2020 at 16:14, Christopher S said:

 


Obviously I cannot speak for everyone else, but in my opinion, the challenge with really bad teams and players for me is that no matter how I set things up or what I try to make them, the end result is somewhat the same; 
- I win games when one or more players play individually great.
- I lose when one or more players make giant mistakes leading to goals. 
- If both things occur, I end up with 6+ goal total games that is total chaos. 

So even if (seemingly) have things set up in a way that makes sense for the players I have, and the patterns I want occur, it rarely matters in the end. The mistakes leading to goal I see in Vanarama level teams are so brain dead I cannot even begin to describe it. 

So my questions then become: 
1) Can I set up my team in a way that limits or eliminates this? These mistakes are arguably part of their strengths and weaknesses, so surely I should be able to mitigate it no? From my (possibly flawed) experience, allowing the enemy team to attack and look for counters leads to large amounts of goals conceded, as my defenders simply aren't good enough to defend consistently. 
2) Conversely, most goals come as a result of the enemy team going for a nap or some ridiculous solo effort. Stringing together actual attacks seem farfetched outside of the stray game here and there. 

Cheers.

I think the best way to combat some of this is consider each step (eg. pass, dribble, etc) in an attack an opportunity to fail/make a mistake. With that mindset, your goal becomes to complete your attacks with as few moves, while maximizing the opponents moves to create a successful attack. 

Said another way, if you get a reasonable chance on goal with 3 passes and you opponent needs 10 passes and a dribble to get the same opportunity, you are going to have a lot more success -- especially in the lower leagues with players that can't do it all themselves. 

That all starts in the midfield and how you engage the opposing team in defense, and conversely taking everything the opponent offers you on offense moving the ball into an attacking position. It's really all about the middle third, imo.

Edit:

As a bit more on this and in line with the OP, I think a real key to making this work is individual evaluations of the players. There are some player's that you are going to start that are just going to be average or subaverage for your level. You don't want to ask too much of these players. Others are going to be stars for the level and can be counted on to perform regularly (even if they don't do it every game) -- like I did with Vecchia in that tactic.

Finally there are players that are good at one thing. Like a CB with high heading & strength but poor pace. That player could be good or bad based on how you use them. If you push a high line and leave space behind, your asking to get burned. However if you play a lower line with a good screen in front to force more lofted passes, you may find that he can keep opposing strikers out of the game despite his lackluster overall star rating.

Edited by VinceLombardi
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5 hours ago, FM_Prospect said:

is this in your FM21 book Daljit?

Yeah it’s just one small chapter from the book I wrote  Over the course of the FM21 cycle I usually post chapters from the book on the forums, or on my blog and as video guides. If it helps just one of you then it’s great.

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15 minutes ago, Rashidi said:

Yeah it’s just one small chapter from the book I wrote  Over the course of the FM21 cycle I usually post chapters from the book on the forums, or on my blog and as video guides. If it helps just one of you then it’s great.

think it helps most of us mate!

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I'm interested in how someone would set-up a lower league tactic to get the best out of a player like Louis Dunne? The team (Farnborough) are newly promoted to National South and predicted to finish last in 24th position, but Louis Dunne is currently happy playing for them despite being rated as a L2 player! I know I'll be losing him at the end of the season, likely on a free, but until such time I want to get the best out of him!

image.thumb.png.5489bbab1541314fa14a42a7c5107563.png

As the team currently only possess a single winger, I am leaning towards a narrow formation and making use of wingbacks (prioritising pace and acceleration other technical ability over mental stats) for width, and ensuring a solid defence. Possibly a variant of the 5-3-2, either utilising a DMC, AMC, or playing a simple flat midfield. This should hopefully make us defensively secure, but I fear that I might struggle to get him to make a real impact.

His favoured position/role is APa in the CM position, although his is accomplished in AM so he could play there as APs. Would this sort of role suit a counter attacking style, or would I be better trying to build a possession-based style and work the ball around? I really want to make him the fulcrum of the team.

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@Rashidi


Will Si be introducing the high and low values on the comparison page in FM21 or will this new addition be on FM22?

 

It's very frustrating not knowing the high and low values, and I would imagine it will be fairly straight forward to allow the game to show these values.

Edited by lim
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I pick players based on what I need like my wingback must be able to cross so even when I was in van south these stats had to be high or the formation didn't work. My wingers must be able to dribble to cut inside an be able to score 7 to 15 goals a season.

 

I've been promoted 3 times in a row im in league 1 and my players show up as van national or league 2 quality and the start of this new season im still in the top 5 and my team is still playing well. If you build around ur formation and understand ur formation its much more simple. 

Edited by Xazarl
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1 hour ago, steve.battisti said:

As someone who is BRAND new to FM, but wants to start at a low level, this was incredibly helpful! I have about a million questions, but for now I'm just soaking it in. :)

Thank you!!

When you start your save you can start your own thread  to ask anything you want

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On 14/11/2020 at 20:50, Rashidi said:

PLAYING DEFENSIVE FOOTBALL/COUNTER ATTACKING FOOTBALL

Kb2.jpg.0ab75f9bb36adb1964e91ddc13d3c1a4.jpg

Tried this in vanarama south, but not much success

j9u-Ma-Mj-Q9-N.jpg

I think force opposition outside + lower loe + regroup + 2dms just creates an overkill impossible to cope with. Both cbs have good jumping reach, but the amount of crosses is just too high (maybe 3cbs would be better?)

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2 hours ago, Shib0 said:

Tried this in vanarama south, but not much success

j9u-Ma-Mj-Q9-N.jpg

I think force opposition outside + lower loe + regroup + 2dms just creates an overkill impossible to cope with. Both cbs have good jumping reach, but the amount of crosses is just too high (maybe 3cbs would be better?)

Sounds like you picked the wrong players for your system, a common problem for most people.

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  • 5 weeks later...
On 26/11/2020 at 11:01, Rashidi said:

Yeah it’s just one small chapter from the book I wrote  Over the course of the FM21 cycle I usually post chapters from the book on the forums, or on my blog and as video guides. If it helps just one of you then it’s great.

Just been sent this way and been furiously scribbling down some notes to help me in my next effort for the daFuge challenge. What a great read. Despite being in depth its also easy enough to understand for people who haven't delved this deep into tactics before. 

Where can I find said book though? Be interesting to read more........

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8 hours ago, goonergez said:

Just been sent this way and been furiously scribbling down some notes to help me in my next effort for the daFuge challenge. What a great read. Despite being in depth its also easy enough to understand for people who haven't delved this deep into tactics before. 

Where can I find said book though? Be interesting to read more........

I believe this is the document you are after, from his Dropbox drive.

FM21 Tactics Handbook (Beta)PUBLIC.pdf

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@Rashidi Hello to everyone. What should we do if we are the worst team in the league? There are short and bad jumps in our defense. We don't have a player to be the star of the team. We are expected to be relegated in the league and we have a transfer ban. I'm playing in the lower leagues from Turkey 3rd Division. I have a 2020 football manager.


 
Edited by jackal_949
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Survive come up with a system that protects you against the cross and hope to find better players.  That essentially is the best thing you can do. You should make yourself compact, if have two dms then you can play defensively wide and protect the flanks, other wise you need to play narrow and hope your fullbacks win the ball. Here you would be looking at playing with some kind of middle block

 

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I don't know much about the game. I used to play a little, but I'm not familiar with the game. I could not find a guide for this game in my country. I follow you on youtube because I don't speak English, I use google translate. And I would ask you to add subtitles to the videos you shared. I do such research using google translate in the forum. I was playing in the 4-2Dm-3 AMRLC -1 formation until I found this problem. I was keeping my line of defense standard or high. I was trying to play close to the ownership style. I have read a few titles on overloading tactics. I'm trying to try them. I don't know if this tactic can be done in low league and weak teams. When I tried to play a defense game I got worse results. It may be possible to play aggressively.
I worked. My best players in my team are those in the AMRLC position. This is considered to be the average level of our league. My tactic is as follows.

[image] https://ibb.co/b5cFQCD [/image]https://ibb.co/b5cFQCD

I'm using fullback at DRL location. and I use instructions for players to dribble less, take fewer risks, and progress over long distances. When I used the rear wing, they spent a lot of time with the ball and I was losing a top. Cycle through AMRLC circulation from positions, simple press more. The mark is displayed in the AMRL position on the right and left defense of the racquet. I often make changes during the match. It's like taking DR into a support post. When the opponent team has trouble with the wings, I set my fullbacks as attack. I use the tactic you see in the picture as an attack. When I take the lead, the right defender pulls into support. Since we are weak in air balls, I usually have trouble with set pieces. 

I also think about this. As a beginner who doesn't know the game, is it bad that I picked a weak team in the low leagues?

Thank you so much for your time and response.

Edited by jackal_949
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I did research on the forum last night. I read Llama3's book on pairs and combinations. And I saw people who had tactics problems. I realized that I was making the same mistake. I guess I made random choices without having any strategy, not knowing the roles and tasks of the players and what they were doing on the field. I changed my tactics. Something similar to the above tactic but I made changes to the tasks and team instructions. I make many changes during the match again. I learn and struggle.:)

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  • 2 weeks later...
  • 2 weeks later...
On 25/01/2021 at 14:14, kcchu1016 said:

What is the difference between using a Pressing Forward and an Advanced Forward?

First of all the closing down area of the PF is larger so even if you are playing with a lower defensive line, he will still close down a bit early compared to other roles. The AF on the other hand is the most attacking striker role and the team would look to get the ball to him as soon as the opportunity comes 

 

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  • 2 weeks later...
On 08/01/2021 at 15:43, Rashidi said:

Survive come up with a system that protects you against the cross and hope to find better players.  That essentially is the best thing you can do. You should make yourself compact, if have two dms then you can play defensively wide and protect the flanks, other wise you need to play narrow and hope your fullbacks win the ball. Here you would be looking at playing with some kind of middle block

 

This is great advice, but it's important to note that there's more than one way to skin a cat.

I've played two LLM saves so far in FM21, but have used completely different methods to protect myself from crosses. Save one with Buxton in the VNN saw me inherit a squad with a couple of good options at the back with good jumping reach. I trialled plenty more players in pre-season, signed a few more centre backs and eventually settled on a tactic with a back three that could sit in a mid block and repel most aerial threats easily. This is the pretty standard way to deal with crossing threat - just hope you can outjump the opposition strikers.

However, my most recent save in the Finnish second tier has required a bit more creative thinking to deal with this. Faced with a side completely devoid of centre backs and any players with jumping reach, I would have faced a complete overhaul in order to set up a side playing a deep or even a mid-block. However, all of my players (bar my keepers) have at least 11 in accelleration. In fact, checking the team report comparison showed my squad were comfortably the highest in the league with this and pace. As such, I set up a cautious 4-3-3, with a much higher defensive line and a focus on keeping the ball through short and safe passing. Our xGA is the lowest in the league and we have conceded the fewest goals. Our defensive line sits happily on the half way line, as the opposition pump long balls out to try and get out of our sterile domination of posession. We win the majority of games 1-0, scoring early and just keeping the ball as far away from our net as possible.

The key for me in this situation to building the meanest defence with the worst defenders in the league? Play to their strengths. Find a few players in front of them who can pass or run with the ball and make them defend as little as possible.

Thanks to @Rashidi for this thread and @VinceLombardi for their comments on analysing your players. It allowed me to realise some keys aspects to look for when building a team with limited resources and key tactical aspects to consider at lower levels.

Edited by bibird.
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8 hours ago, bibird. said:

This is great advice, but it's important to note that there's more than one way to skin a cat.

I've played two LLM saves so far in FM21, but have used completely different methods to protect myself from crosses. Save one with Buxton in the VNN saw me inherit a squad with a couple of good options at the back with good jumping reach. I trialled plenty more players in pre-season, signed a few more centre backs and eventually settled on a tactic with a back three that could sit in a mid block and repel most aerial threats easily. This is the pretty standard way to deal with crossing threat - just hope you can outjump the opposition strikers.

However, my most recent save in the Finnish second tier has required a bit more creative thinking to deal with this. Faced with a side completely devoid of centre backs and any players with jumping reach, I would have faced a complete overhaul in order to set up a side playing a deep or even a mid-block. However, all of my players (bar my keepers) have at least 11 in accelleration. In fact, checking the team report comparison showed my squad were comfortably the highest in the league with this and pace. As such, I set up a cautious 4-3-3, with a much higher defensive line and a focus on keeping the ball through short and safe passing. Our xGA is the lowest in the league and we have conceded the fewest goals. Our defensive line sits happily on the half way line, as the opposition pump long balls out to try and get out of our sterile domination of posession. We win the majority of games 1-0, scoring early and just keeping the ball as far away from our net as possible.

The key for me in this situation to building the meanest defence with the worst defenders in the league? Play to their strengths. Find a few players in front of them who can pass or run with the ball and make them defend as little as possible.

Thanks to @Rashidi for this thread and @VinceLombardi for their comments on analysing your players. It allowed me to realise some keys aspects to look for when building a team with limited resources and key tactical aspects to consider at lower levels.

I'm also in the second tier in Finland managing TPS, a part of my Ultimate Challenge. First thing I did was going to the team comparison page. The results told me my players were a squad of physical but slow players with above average mentals and average technicals. So playing a high line was impossible. This immediately formed my type of attack, a mild tone of route one strategy, powered by a standard DL+ LOE but there was another problem. The teams would play cautiously against us as I was predicted 1st in the group. I had to send more players to my attacking transitions.

Then, I looked at all of my players according to the dna attributes I determined, which were acceleration, bravery, off the ball, positioning, work rate, jumping reach. That's all. I had two mentally above average slow but towering CDs, only one natural striker, fairly slow but intelligent midfielders. I have to note I converted my natural LB to a striker(DLFA) as he had speed, strength and mentals. I wanted to use a formation with two strikers so I went for an old school 442. The system is still like this:

             DLFA      P

WMS    CMA                WMA

                           DMS

WBS    CDD       CDD    WBS

Positive

No in-possession instructions

Distribute to FBs

Standard DL, Standard LOE, Defend Narrower

All players apart from strikers: Close down more(I aim to compress space to make up for less-than-ideal compactness)

WBSs: Stay Wider

Players with  good passing, vision and decisions: Play More Risky Passes

I want my mentality to drive my style as it has what I want: mixed passing style with fairly high tempo focusing slightly on my flanks. 

Last season I started to manage this team when it was 8th in the league. Players had average morale but with a solid system we kept on winning and only defeated in the play-offs by a Premier League side (I strengthened my squad after the season)

This season my team defeated two Finnish Premier League side and now on the way to quarter finals again against a Premier League side, wish me luck:)and leads in the league. I could have recruited better personnel but I can't see all of the attributes so that's expected, I guess. 

20210220082940_1.thumb.jpg.c14fd96eaa2cf58fa766ad19109d4050.jpg

20210220082908_1.thumb.jpg.e1f894968e71b3f831c2c981ac38afdb.jpg20210220082908_1.thumb.jpg.e1f894968e71b3f831c2c981ac38afdb.jpg

Although I played with a lower mid block I scored one after a setpiece, another set-piece goal and a drilled cross deflected back into the net by opposition LB during a counterattack. All chances and goals came from my converted LB(DLFA). I restricted them to long shots or quarter chances-they were always marked. They only managed to find a one-on-one during a defensive transition from an attacking corner, which shows you have to have a plan in your mind which should be in accordance with the strength and weaknesses of your team. My plan was taking pressure off my team in press conferences and team talks and then in the match, hit them hard after a failed transition and hit the ball to one of my forwards and create a chance from there and it worked nicely. As Rashidi said you don't have to play beautiful football in LLM.

Edit: Added screenshots and an explanation.

Edited by frukox
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  • 5 months later...
  • 5 months later...

So, I don't know if it's OK to resurrect this thread, but I'm back to playing FM21, and I always found this thread incredibly helpful. I'm playing nonleague, starting at Tier 10. But I just don't understand attributes at the level of some of guys like Rashidi and VinceLombardi. I end up getting overwhelmed trying to figure out which attributes are critical for each position. 

For example, I'm playing a 4-4-2 and in direct need of some centerbacks. If I look at Rashidi's original post, I figure out my benchmark. I haven't done that yet, but let's assume that if for Vanarama National South (which is Tier 6) it was >= 9, then for Tier 10 maybe it's >= 7. (Did that comparison page ever get the high and low values? I haven't checked yet.)

Now I want to figure out deciding attributes for my CB (I'm using central defender (defend). We are way deep in the lower leagues, so I'm assuming physical > mental. Rashidi specifically mentions Jumping for CBs. Does he need Acceleration or Pace so he doesn't get beat over the top? And although it's not specifically an attribute, is a certain minimum Height a good idea? 

So we're possibly looking at Jumping, Acceleration, and Pace above 7 at least, and at least 6' tall or 185 cm?

On the technical side, we probably need Heading, Marking, Tackling. Maybe Passing too, so we're not just hoofing it out of the back all the time?

Mentally, we need Bravery and Determination, but you could make an argument for a bundle of other important mentals: Aggression, Anticipation, Composure, Concentration, Decisions, Positioning.

So I guess where I'm struggling is:

  1. I'm already up to something like 10-15 attributes. How do I narrow this down to something more concise? Not just for my CB, but for all of my positions?
  2. Once I've set my guidelines, should I use these as "minimum requirements"? Of course, in nonleague, options are limited, and I struggle to figure out, if I find a player who has most of this above the thresholds I've set, but has a 3 bravery, for example, should I pass on him?

Anyway, feedback would be much appreciated!!

Thanks!

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For example, here's a CB at my club. It's hard for me to look past the stars, but he has some pretty good attributes for a 16-yo at this level. 

Jump 10 is great, and he's pretty tall, but his Acceleration (3) is bad and Pace (7) is OK. He's certainly not catching up with any strikers, but I wasn't convinced about the importance of that anyway.

Heading 6 is below where we want it, but 10 Marking and 9 Tackling are pretty good. 2 Passing isn't good, but like Acceleration and Pace, beggars can't be choosers in Tier 10.

Mentally, this kid's pretty good, with 13 Aggression, 17 Determination, and 13 Leadership. Even 11 Positioning. His 4 Bravery stinks though.

So, as you look at this, is this kid worthless? Better than his star rating would suggest for what I want him to do? I'm curious as to what you guys "see" when you look at him.

 

Capture.PNG

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vor 8 Stunden schrieb steve.battisti:

For example, here's a CB at my club. It's hard for me to look past the stars, but he has some pretty good attributes for a 16-yo at this level. 

Jump 10 is great, and he's pretty tall, but his Acceleration (3) is bad and Pace (7) is OK. He's certainly not catching up with any strikers, but I wasn't convinced about the importance of that anyway.

Heading 6 is below where we want it, but 10 Marking and 9 Tackling are pretty good. 2 Passing isn't good, but like Acceleration and Pace, beggars can't be choosers in Tier 10.

Mentally, this kid's pretty good, with 13 Aggression, 17 Determination, and 13 Leadership. Even 11 Positioning. His 4 Bravery stinks though.

So, as you look at this, is this kid worthless? Better than his star rating would suggest for what I want him to do? I'm curious as to what you guys "see" when you look at him.

 

Capture.PNG

I believe that for a CD you need bravery, if you are too low with that, he’ll not challenge in a tackle enough.

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I would prioritise jumping reach and acceleration. It's going to be impossible to find all the attributes so I'll just get one guy who can jump and one who can cover fast strikers. If in those 2 players they have bravery, aggression and anticipation then fine. 

 

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