Phil930 Posted November 29, 2020 Share Posted November 29, 2020 (edited) Loving this years version of the game. As with anything, a few gremlins, but one that I really hope is cleared up quickly is the match lag that I now have (was not present in Beta). In 3D view, no matter what camera, zoom, height, etc, the engine stutters/lags for 1-2 seconds and then starts over again. Looked this up in the bugs forum, but unfortunately every topic raised just redirects to the FAQ. Fortunately the FAQ in the sticky thread references lag! Unfortunately, there is no section on lag when you get there. Edited November 29, 2020 by Phil930 1 Link to post Share on other sites More sharing options...
FrazT Posted November 29, 2020 Share Posted November 29, 2020 45 minutes ago, Phil930 said: Loving this years version of the game. As with anything, a few gremlins, but one that I really hope is cleared up quickly is the match lag that I now have (was not present in Beta). In 3D view, no matter what camera, zoom, height, etc, the engine stutters/lags for 1-2 seconds and then starts over again. Looked this up in the bugs forum, but unfortunately every topic raised just redirects to the FAQ. Fortunately the FAR in the sticky thread references lag! Unfortunately, there is no section on lag when you get there. Best to raise a support ticket for tech help: https://community.sigames.com/forum/819-crash-technical-issues-and-game-performance-support-portal/ 1 Link to post Share on other sites More sharing options...
HUNT3R Posted November 29, 2020 Share Posted November 29, 2020 2 hours ago, kiwityke said: That would only apply to 1 to 1 recreations but having generic stadium number 2 with 2 tiers and something in the corner etc wouldn't infringe rights. No it doesn't. There were posts in the past where even just the position of the players tunnel would be a licencing issue. 2 Link to post Share on other sites More sharing options...
Viking Posted November 29, 2020 Share Posted November 29, 2020 Will the issue where the schedule always show the top of the list instead of focus on the games around the current date ever be fixed? Or is it by design? I hate it and have done so since FM20, (yes, it has been reported as a bug) 2 Link to post Share on other sites More sharing options...
Valleyg Posted November 29, 2020 Share Posted November 29, 2020 26 minutes ago, Viking said: Will the issue where the schedule always show the top of the list instead of focus on the games around the current date ever be fixed? Or is it by design? I hate it and have done so since FM20, (yes, it has been reported as a bug) This is one of those minor things that annoy me too! Generally I'm enjoying the game and I don't mind a lot of the changes, but this one happens on a few other screens as well I think. For example, when looking at a long list of contract renewals for your team it always goes back to the start of the list instead of staying on the last player you dealt with. With the fixture list, I wonder if there is a way to lock the fixtures in place so it doesn't go back to the start of the season every time you look at it. Maybe I've missed a way to do it? 1 Link to post Share on other sites More sharing options...
witticism Posted November 29, 2020 Share Posted November 29, 2020 Has anyone else noticed this? This is the player's default mood, it can be made positive with talks but instead of returning to neutral it defaults to aggressive: Granted the player in question is quite aggressive But I have other players with similarly high aggression that don't behave the same Spoiler And he is the only one to have their mood permanently altered, I never came across this in previous fm so I am wondering if this is an undocumented change or maybe I've just been missing something obvious. 1 Link to post Share on other sites More sharing options...
Nonlondoner Posted November 29, 2020 Share Posted November 29, 2020 5 hours ago, JordanMillward_1 said: It's the case that has been given by staff previously, and given my Masters in Law (specialising in Intellectual Property Law), I can say with certainty that you have to be exceptionally careful about things like that (logos, models [of both players and stadiums], even names for some staff and teams [like the Ajax staff and Juve being renamed to Zebre]), particularly where licenses already exist, otherwise you run the risk of legal action. It's for those reasons that the ME 3D models of players don't replicate things like their hair styles, stadiums are clearly different to their IRL counterparts, and sites that provide items that breach licensing or copyright aren't allowed to be linked to on the forum. It's also why the likes of FIFA also don't have stadiums just like the ones for particular teams when they don't hold the licenses for those stadiums. I'm by no means saying that it's right that these issues exist, or that IP law shouldn't be changed, and I agree that it sucks ass, but it's the world we live in, and the game has to walk a fine line. Totally agree (this time) Jordan. It's a tightrope that SI Games have trodden to bring us a game that gives us so much detail not to mention the community element that allows for mods. I will be working with and against lawyers like Jordan on IP claims for an insurance company [ducks for cover] as we've just added Copyright/IP/deformation/other things cover to our small to medium business policies. I'm expecting some David v Goliath battles, first one in was the old "photo from Google image in company prospectus/didn't notice the watermark" trap. I think we'll look back at these as being the good old days in terms of modding games/real names etc. 2 Link to post Share on other sites More sharing options...
rp1966 Posted November 29, 2020 Share Posted November 29, 2020 2 minutes ago, Nonlondoner said: Totally agree (this time) Jordan. It's a tightrope that SI Games have trodden to bring us a game that gives us so much detail not to mention the community element that allows for mods. I will be working with and against lawyers like Jordan on IP claims for an insurance company [ducks for cover] as we've just added Copyright/IP/deformation/other things cover to our small to medium business policies. I'm expecting some David v Goliath battles, first one in was the old "photo from Google image in company prospectus/didn't notice the watermark" trap. I think we'll look back at these as being the good old days in terms of modding games/real names etc. Unfortunately IP law always has numerous vaguely worded exemptions that open the door to litigious organisations massively overreaching the spirit of the law - licensing in one such area. A company like SI (or even Sega) cannot fight this alone. The fight for artistic representation of the real world in video games is something that the video games industry as a whole needs to take up. Given the ever increasing importance of video games (bigger than film, now) concerted lobbying could yield more clarity and more proportionate laws. 2 Link to post Share on other sites More sharing options...
kiwityke Posted November 29, 2020 Share Posted November 29, 2020 4 hours ago, HUNT3R said: No it doesn't. There were posts in the past where even just the position of the players tunnel would be a licencing issue. Surely if its a generic tunnel and the stadium is a generic stadium that's not a rights issue. Recreating the actual tunnel would be. Making something vaguely similar but not actually the same isn't. I believe 25% different is enough...(I may have imagined that fact though). Otherwise FM is in a whole world of trouble as it has a lot of stadiums that are worryingly generic versions of their real world counterparts (Oakwell the Barnsley Stadium is very like the real one and has been for a number of years). Link to post Share on other sites More sharing options...
rp1966 Posted November 29, 2020 Share Posted November 29, 2020 The schedule not defaulting to the current fixture is getting more irritating the further through the season I go. Especially as for many, many versions of the game it worked fine. Link to post Share on other sites More sharing options...
Valleyg Posted November 29, 2020 Share Posted November 29, 2020 6 minutes ago, rp1966 said: The schedule not defaulting to the current fixture is getting more irritating the further through the season I go. Especially as for many, many versions of the game it worked fine. What is even more strange is that it doesn't happen every time. I just did a small random count over the last half hour with 10 views, and 6 times the fixture list went back to the start of the season and 4 times it stayed in its last viewed position. I'm getting rsi in 1 finger from too much scrolling! Link to post Share on other sites More sharing options...
Tony Wright 747 Posted November 29, 2020 Share Posted November 29, 2020 8 hours ago, JordanMillward_1 said: It's the case that has been given by staff previously, and given my Masters in Law (specialising in Intellectual Property Law), I can say with certainty that you have to be exceptionally careful about things like that (logos, models [of both players and stadiums], even names for some staff and teams [like the Ajax staff and Juve being renamed to Zebre]), particularly where licenses already exist, otherwise you run the risk of legal action. It's for those reasons that the ME 3D models of players don't replicate things like their hair styles, stadiums are clearly different to their IRL counterparts, and sites that provide items that breach licensing or copyright aren't allowed to be linked to on the forum. It's also why the likes of FIFA also don't have stadiums just like the ones for particular teams when they don't hold the licenses for those stadiums. I'm by no means saying that it's right that these issues exist, or that IP law shouldn't be changed, and I agree that it sucks ass, but it's the world we live in, and the game has to walk a fine line. Yes I am afraid that seems to be the way of the world right now. Sadly I can see the day when there will be no real players and no real teams in FM and it will revert to how football management games were when they were card and dice games, when you had teams like Sandgate Rovers v Frottington Town or Abbortford Albion v Middle Ham United (any resemblance to real places is purely unintentional) Link to post Share on other sites More sharing options...
Tony Wright 747 Posted November 29, 2020 Share Posted November 29, 2020 42 minutes ago, kiwityke said: Surely if its a generic tunnel and the stadium is a generic stadium that's not a rights issue. Recreating the actual tunnel would be. Making something vaguely similar but not actually the same isn't. I believe 25% different is enough...(I may have imagined that fact though). Otherwise FM is in a whole world of trouble as it has a lot of stadiums that are worryingly generic versions of their real world counterparts (Oakwell the Barnsley Stadium is very like the real one and has been for a number of years). Lets keep that one Quiet Link to post Share on other sites More sharing options...
Popular Post roykela Posted November 29, 2020 Popular Post Share Posted November 29, 2020 (edited) Having played 163 hours of this now (and there will definitely be more) i have gone from *meh* when they announced it, to excited during the reveals and back to *meh again. It's because of a few things but one thing stands out.- The match UI. The match UI i find very boring and "gamey", so to speak. I don't feel like the manager at all. I feel detached from the players and my staff. Information i used to have, being a manager in the dugout together with my staff, is harder to find. When motivation is realism then this UI has taken a massive step backwards. The Dugout pop-up isn't showing long enough for me to be able to react on, when i'm playing on Comprehensive Highlights. And that's how i play my game. When the pop-up comes up in the lower left it is so late that the suggestion(-s) there can be old information. I might somehow have managed to approve the the given suggestions in the Dugout popup but the same advice can still pop up 20 minutes later in the lower left. Having already actioned on it. I don't get why i can't access all that information at will. I'm the manager. Together with my staff in the dugout. It feels like my staff is sitting at home doing their observations and analysis, trying to message me on the phone. Only, the message is there for a minimum amount of time. If i don't see it quickly enough the entire message is erased. And i don't have access to the messages at all any longer. Why can i not access all that information when i want to during the match? The pad screen. Yeah.....As mentioned; comprehensive highlights. It's quite useless at one half of the screen. I don't use it anyway so it doesn't really matter for me, but it doesn't really give me a reason to use it either. It's pointless as i can't read what's on there. Why, oh why can't i swap player's positions at the bottom by clicking and dragging? For me that would be the most basic and logical thing to do. Being at a new club where i don't know the players; why aren't their preferred positions shown in the match UI? It becomes a lot more back and forth between screens during the match. So much for realism. Lessen the amount of clicks needed. Also in general overall. You used to focus on that. Seems to have taken the backseat of a very long stretch limo these days. Speaking of realism. If realism is the motivation, why does the game pause when i'm accessing certain screens? When i play a match it'll run all the way through. Apart from when the game pauses it for me. I'm trying to be a manager. There is no pause other than those the referee give me. I'm not saying eliminate pausing the game. That would definitely not be a good idea. But i want the match to keep it going. I'll pause it if i choose to pause it. Not because the game does it for me. If i change my tactics from one pre-made tactic to another i can do that quickly at the bottom left. Then i have to go all the way to the upper right to confirm it. Why? If it is a quick action, why do i have to confirm it at all? If something happened, like injury, goal or a red card, between changing the tactic and before it got activated, it would make sense having to confirm or cancel the changes.- ME The ME itself is fantastic. No doubt about that. Playing as Billericay at the moment and it feels and looks like Billericay and not Barcelona. Nothing other than praise there.- Issues I've mentioned it many times before and i'll mention it again. Custom Views. For the love of all that is good; fix it. Yes, there are priorities when solving issues and bugs. That's given. But i do understand the frustration amongst those who report and report and report, often the same issues year in, year out. It sends the message that nothing gets done. Maybe in 10 years time when we revamp that area. It doesn't really motivate people to report bugs. I started reporting UI bugs quite thoroughly but i stopped doing it. Because there are so many small things in this UI overall that don't work properly it got overwhelming. I wouldn't do anything other than report bugs if i were to keep it up. I wouldn't get to play the game at all. I still love the game and i will undoubtedly pour 100s of hours into it, but i don't feel like i'm part of the game. I don't feel like the manager anymore. The team talk, as an example. Is designed for immersion. It brings no immersion to me. I feel less involved, due to the fact that i have to look all over the screen to see reactions. It's cumbersome and hard to get a proper overview. On the other side; several screens have so much empty space. Fill that space with information. Why so many "empty" screens? Fill them up, remove them altogether or combine certain screens with other empty screens.- Xg and advice Xg - Wonderful idea. Couldn't care less. I find i don't use that at all. Maybe a quick glance at times but i don't use it at all. Nor do numbers add up. Attempts = 47 With feet = 15 With head = 7 Direct Set-Pieces = 3 How did they do those set-pieces attempts? With their schlong? And where are the missing 22 attempts? Possibly a bug? Who knows. The game doesn't help me out anyway in what works how. "We had a similar number of individual high quality chances to our opponent, which makes sense as there was not much difference in the average shot quality between the teams". Yes, thank you for that information but i did see that myself. What exactly is this analyst bringing to my table with this? Nothing that i can't see myself. "We've had a decent number of clear cut chances". I can see that but could you also tell my the analytical reasoning behind those numbers? It doesn't really tell me anything. I have hired an analyst for a specific reason. So he can analyse and tell me all the whys and hows so i don't have to do it myself. That's me segwaying to my next point.- Information, advice and context Information and context. A lot of the information i get from coaches are just the bleeding obvious or advice taken from seemingly thin air. There's no context. Why do i have to swap my DCL to DCR? Because he's in good form? And who do i swap him with? My DCR, who will go to DCL? Why's that? Because he's in good form? Well, why don't we keep them where they are then since they're both doing pretty well? It's useless advice with no context at all, and the game is packed with this kind of useless stuff. Analysis of my general performance. "We are performing well below average across the board". Ok. What do you suggest we do then? I mean, that's why i have staff there. To help me out with advice and similar stuff. No? Nothing? Where are my staff? Give me advice, based on the analysis and observations made, about what i should do; and, most importantly, why! What and how needs to be motivated by why. If there's no why, from the staff members that are paid to come up with why, then it isn't advice. It's just a line of suggestion but it doesn't tell me anything. "Do this". Why? "Just do it". Yeah, but why? I need to know why! What do you foresee will happen if we do it? "I have nothing. Just do it". My staff members are just there to fill in for the stuff i don't want to do myself in the game. That's all they're good for. Otherwise they are absolutely useless. In my own experience, there isn't any reason to follow their advice at all.- Recruitment meetings Recruitment meetings. Don't see the point. If the board wants me to sign U23 players for the first team, why do they only recommend players that are +30? I can use recruitment meetings as an example of different things and areas within the game that aren't connected at all. If there are related things in the area then they have to be connected. Otherwise it'll just be conflicting information.- Game overall and final thoughts The game is good. It's very good but for me it has taken a step backwards. It has gone backwards with the most important thing about this game. The manager. It's about being a manager in the game of football. It strives for realism and does it well. I don't oppose it at all. I like that approach. But it strives so much for it that it goes backwards in my own role as a manager. I feel more detached from my role as a manager as i've ever done. I felt more like a manager in CM97/98 than i do now. Probably hyperbole but the point is true. My experience though is that i feel less and less as the manager. Everything around it seems like it's more important. In that case you're more interested in creating an alternative, simulated footballing world than to create an environment where i can play out my own fantasy of being a football manager. If i'm not there as a manager, then what's the point in that simulated world?! It seems like it's more important to bring features to the game (which is a must, of course) and that it is forgotten that i'm just a guy, at home playing a game by watching a screen. Players around me in the dressing room because of realism.....on a 2D screen? Really? Is realism that much more important than making it better for the user to observe, watch and navigate efficiently? In spite of how good the game and the game series is, i get the feeling, more and more, that the developers are increasingly in danger of forgetting where this came from. How and why it started and became the success that it is. The foundation of why this game became so popular to begin with. It was about the manager. Create as realistic of a world as possible. Absolutely. But do not forget the manager. It's what it's all about. It's the core of this game. I will still pour hours and hours into this game as it's still fun. It's just not as fun because i feel like i'm a manager who's not really involved. There might be stuff written here that possibly are factually wrong. I'm aware of that possibility. But this feedback is just that. Feedback on the game based on my personal experience and feelings. I have one wish as a final-final thought. Fix bugs and issues that have been there for years. Just.....fix'em. Edited November 29, 2020 by roykela Fixing spelling round 1. 39 Link to post Share on other sites More sharing options...
Popular Post Dagenham_Dave Posted November 29, 2020 Popular Post Share Posted November 29, 2020 Great post @roykela, I agree with a lot of the match UI stuff. The irony is, all the advertising and marketing schtick was around the focus on YOU, the manager, yet they've somehow managed to regress on that very key attribute. It's been a bit of an own goal from them this year, which is such a shame as the match engine really is fantastic. Get last year's UI with this year's match engine, and you've got a helluva game. 15 Link to post Share on other sites More sharing options...
roykela Posted November 29, 2020 Share Posted November 29, 2020 15 minutes ago, Dagenham_Dave said: Great post @roykela, I agree with a lot of the match UI stuff. The irony is, all the advertising and marketing schtick was around the focus on YOU, the manager, yet they've somehow managed to regress on that very key attribute. It's been a bit of an own goal from them this year, which is such a shame as the match engine really is fantastic. Get last year's UI with this year's match engine, and you've got a helluva game. Thinking about it; i could've just said: For all the shouts about wanting to buy a house or a car with their earned money in-game the answer is "It's not what it's about. It's about managing a football team". Then why do they make it so unnecessarily difficult and cumbersome to be one in how it's laid out? Well, you get my point Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 29, 2020 Share Posted November 29, 2020 This is a very minor thing, but on past FM's, if a player signed for a club prior to the league switching date (usually 24th June), the transfer would eventually show up on the following season's transfer history page once the leagues got updated. It doesn't do that this year, those transfers remain in the previous season's list. On the day before a season starts, I like to go through all the clubs in the league and see who they've brought in, which is now more of a pain. Link to post Share on other sites More sharing options...
rp1966 Posted November 29, 2020 Share Posted November 29, 2020 14 minutes ago, Dagenham_Dave said: Great post @roykela, I agree with a lot of the match UI stuff. The irony is, all the advertising and marketing schtick was around the focus on YOU, the manager, yet they've somehow managed to regress on that very key attribute. It's been a bit of an own goal from them this year, which is such a shame as the match engine really is fantastic. Get last year's UI with this year's match engine, and you've got a helluva game. I think the problem is someone has got the idea that the UI should try to emulate some of the physical reality around the manager (the team talks and press conference layouts are the perfect example; the 'tablet' another). But it will never do that; we're not in a world of photorealistic animations or VR here - it's text on a screen. If you are noticing the UI beyond observations of 'it looks nice' or 'it looks ugly' it's not doing it's job. In the game like FM the UI should be as easy to navigate and transparent to the experience as possible. Outside the matchday the FM experience is in our heads. 4 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 29, 2020 Share Posted November 29, 2020 (edited) Before I report this, can anyone tell me if this change is by design this year. So, I'm in League 1 in Scotland and Brexit has hit, so we now have to register a 25-man squad. There's also squad numbers required. The problem is, I can only give out squad numbers from 1-25, but I have about 6/7 players U21 who don't need to be registered in the overall squad. So, every time I play a match with a player without a number, I need to go back to the number selection screen, remove the number from a player not in the matchday squad and assign that number to someone who is. It's a total pain in the neck - this has never been a thing before, you were always able to assign a squad number 1-99 regardless of registration rules. Is this how it is in real life now? Edited November 29, 2020 by Dagenham_Dave Link to post Share on other sites More sharing options...
roykela Posted November 29, 2020 Share Posted November 29, 2020 4 minutes ago, rp1966 said: I think the problem is someone has got the idea that the UI should try to emulate some of the physical reality around the manager (the team talks and press conference layouts are the perfect example; the 'tablet' another). But it will never do that; we're not in a world of photorealistic animations or VR here - it's text on a screen. If you are noticing the UI beyond observations of 'it looks nice' or 'it looks ugly' it's not doing it's job. In the game like FM the UI should be as easy to navigate and transparent to the experience as possible. Outside the matchday the FM experience is in our heads. That is what's it like with a lot of stuff UI-wise. It doesn't do anything. It's just another layer of what's already there. It doesn't expand on what's already there. Just re-iterating the same stuff, over and over again. Like this: Pre-match analysis. Great. I like this screen on first look. But it's also something i can figure out myself. Here i might want the hows, whys and recommendations about what my analyst, in concert with my assistant and/or coaches, think i should do. Instead it's just another representation of information i already have. I don't care about the comparisons between all other teams and their averages here. It's a pre-match analysis for the upcoming game. Not my monthly analysts report. I'm only concerned about the us vs them. What Aldershot's stats are in this case does not matter one bit to me. On a side note; Why do all the reports at the bottom right take me to my own team? Isn't it about the opposition? At least that one that says "Full Opposition Report"? Link to post Share on other sites More sharing options...
Sharkn20 Posted November 29, 2020 Share Posted November 29, 2020 I love that pre-match and half time speeches now carry over the body language when the match starts, great addition. Link to post Share on other sites More sharing options...
Johnny Ace Posted November 29, 2020 Share Posted November 29, 2020 Where do you see assist & goals types , left, right, centre, header, overkick, all that good stuff? Sure it used to be on the Tactics screen somewhere 1 Link to post Share on other sites More sharing options...
saihtam Posted November 29, 2020 Share Posted November 29, 2020 52 minutes ago, roykela said: Pre-match analysis. Great. I like this screen on first look. But it's also something i can figure out myself. This should show last 5 games rather the all season and how are they compared with others in league. Show us info how they have been peforming the last 5 games, how are their striker statistic or goals overall scored. There are so much data in the game but they way visualisation is taking step back year after year is mind boggling. Loved your long post, could not say these things any better. 1 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 29, 2020 Share Posted November 29, 2020 1 minute ago, Johnny Ace said: Where do you see assist & goals types , left, right, centre, header, overkick, all that good stuff? Sure it used to be on the Tactics screen somewhere It's in the analyst section of the team report now. Link to post Share on other sites More sharing options...
Johnny Ace Posted November 29, 2020 Share Posted November 29, 2020 (edited) 6 minutes ago, Dagenham_Dave said: It's in the analyst section of the team report now. Am I in the right place? There's that, then Stats which is this: I click on any of those & it takes me back to the team page Facts is just the team facts & Comparison the comparison against the league ETA: Sorry, ignore that, found it, you have to click on Scored & Conceded Edited November 29, 2020 by Johnny Ace 1 Link to post Share on other sites More sharing options...
Amarante Posted November 29, 2020 Share Posted November 29, 2020 All am gonna say is, persons who aren't seeing central play, who says through passes are gone. It's you. Yes it's just you. It's your tactics. Stop blaming the game for your inability to to create a tactic that generate central through balls. Also through-balls don't occur every single time. IRL it happens like 2-4 times on average each game. Quite frankly if you know how to set up your team, you get broken gameplay lol. Look at that, 52 through balls. Astonishing. 7 Link to post Share on other sites More sharing options...
rp1966 Posted November 29, 2020 Share Posted November 29, 2020 (edited) Well, just walked out of Bristol City before I was sacked ... it's a proper FM save now There is a feedback point to this. The reason I was in that position, was that I was caught cold by the changes to morale between beta and full release. The fact that I didn't prioritise sorting out the dressing room issues meant that I made life much harder for myself (combined with a board with overly-optimistic expectations compared to media prediction). So it looks like depending on the state of the club you take on, you may find the FM21 full release poses a bigger challenge than the beta would have in the same scenario - which is a good thing (probably didn't help that I'd not had to worry about dynamics stuff for years due to being an FMT player). Edited November 29, 2020 by rp1966 1 Link to post Share on other sites More sharing options...
JordanMilly Posted November 29, 2020 Share Posted November 29, 2020 1 hour ago, Dagenham_Dave said: Before I report this, can anyone tell me if this change is by design this year. So, I'm in League 1 in Scotland and Brexit has hit, so we now have to register a 25-man squad. There's also squad numbers required. The problem is, I can only give out squad numbers from 1-25, but I have about 6/7 players U21 who don't need to be registered in the overall squad. So, every time I play a match with a player without a number, I need to go back to the number selection screen, remove the number from a player not in the matchday squad and assign that number to someone who is. It's a total pain in the neck - this has never been a thing before, you were always able to assign a squad number 1-99 regardless of registration rules. Is this how it is in real life now? I'd report it as a bug - better to be safe than sorry. Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 29, 2020 Share Posted November 29, 2020 6 minutes ago, JordanMillward_1 said: I'd report it as a bug - better to be safe than sorry. Aye, I have done, cheers. Link to post Share on other sites More sharing options...
Domoboy23 Posted November 29, 2020 Share Posted November 29, 2020 Are people finding stikers scoring a lot less? Like elite players who were racking up 30+ in the beta? 2 Link to post Share on other sites More sharing options...
ajw10 Posted November 29, 2020 Share Posted November 29, 2020 So I barely played the Beta due to numerous reasons. Finally got stuck into a save on this game and I'm quite disappointed. The ME feels slightly better than FM20 (which I hated). Central play is better, but I find strikers are still frustratingly bad. Dribbling seems to still be a thing as does long range passing. I am seeing a lot of long range strikers too. Player ratings seem even more broken than usual The UI is woeful. It takes more clicks than usual to navigate, the fitness system is just not good at all. 2 Link to post Share on other sites More sharing options...
Johnny Ace Posted November 29, 2020 Share Posted November 29, 2020 (edited) 20 minutes ago, Domoboy23 said: Are people finding stikers scoring a lot less? Like elite players who were racking up 30+ in the beta? Not really, I ran a test save earlier & Salah scored 68, haven't really looked around at the other scorers though Edited November 29, 2020 by Johnny Ace Link to post Share on other sites More sharing options...
CM Posted November 29, 2020 Share Posted November 29, 2020 30 minutes ago, Domoboy23 said: Are people finding stikers scoring a lot less? Like elite players who were racking up 30+ in the beta? No, got Kaio Jorge for Brentford and he is top goalscorer after 9 games with 8 goals in EPL. Link to post Share on other sites More sharing options...
Domoboy23 Posted November 29, 2020 Share Posted November 29, 2020 Just now, CM said: No, got Kaio Jorge for Brentford and he is top goalscorer after 9 games with 8 goals in EPL. Excellent, just my dire man-management then! 1 Link to post Share on other sites More sharing options...
CM Posted November 29, 2020 Share Posted November 29, 2020 (edited) And one thing, after promotion I have scored more goals through central play than I did in Championship. Have not really tweaked my tactics but probably teams play a bit more open against me than in Championship and obviously, got more quality players now. Edited November 29, 2020 by CM Link to post Share on other sites More sharing options...
craigcwwe Posted November 29, 2020 Share Posted November 29, 2020 1 hour ago, Amarante said: All am gonna say is, persons who aren't seeing central play, who says through passes are gone. It's you. Yes it's just you. It's your tactics. Stop blaming the game for your inability to to create a tactic that generate central through balls. Also through-balls don't occur every single time. IRL it happens like 2-4 times on average each game. Quite frankly if you know how to set up your team, you get broken gameplay lol. Look at that, 52 through balls. Astonishing. Where exactly are you finding that information in the game now? Had a look myself of course but not been able to find it. Link to post Share on other sites More sharing options...
Amarante Posted November 29, 2020 Share Posted November 29, 2020 2 minutes ago, craigcwwe said: Where exactly are you finding that information in the game now? Had a look myself of course but not been able to find it. Team Report>Analyst. I'm not in game now but if its not that then reply back and i'll fire it open. Link to post Share on other sites More sharing options...
Johnny Ace Posted November 29, 2020 Share Posted November 29, 2020 3 minutes ago, craigcwwe said: Where exactly are you finding that information in the game now? Had a look myself of course but not been able to find it. I went through it a few posts up, Team Report - Analyst Report- click on Scoring Link to post Share on other sites More sharing options...
southside Posted November 29, 2020 Share Posted November 29, 2020 Is it just me or since full release have a lot of the crowds reverted back to the red and orange clothing colours of last year(im celtic just now)? Also noticed a wee bit of lag at times in 3d that wasnt there in the beta 1 Link to post Share on other sites More sharing options...
craigcwwe Posted November 29, 2020 Share Posted November 29, 2020 23 minutes ago, Amarante said: Team Report>Analyst. I'm not in game now but if its not that then reply back and i'll fire it open. 21 minutes ago, Johnny Ace said: I went through it a few posts up, Team Report - Analyst Report- click on Scoring Cheers guys. Found it. 1 Link to post Share on other sites More sharing options...
Johnny Ace Posted November 29, 2020 Share Posted November 29, 2020 Just now, craigcwwe said: Cheers guys. Found it. I think if you were new to the game, you'd never find that Link to post Share on other sites More sharing options...
craigcwwe Posted November 29, 2020 Share Posted November 29, 2020 3 minutes ago, Johnny Ace said: I think if you were new to the game, you'd never find that Yeah I'd got to that page but didn't realise the scoring and conceding parts of the UI were clickable. Link to post Share on other sites More sharing options...
Johnny Ace Posted November 29, 2020 Share Posted November 29, 2020 2 minutes ago, craigcwwe said: Yeah I'd got to that page but didn't realise the scoring and conceding parts of the UI were clickable. Same here, it feels a bit hidden Link to post Share on other sites More sharing options...
GOODNAME Posted November 29, 2020 Share Posted November 29, 2020 Agree. The number of clicks in the match day that you need to do is very frustrating plus the fact you cannot switch players without going to the tactics screen. 1 Link to post Share on other sites More sharing options...
Amarante Posted November 29, 2020 Share Posted November 29, 2020 3 minutes ago, GOODNAME said: Agree. The number of clicks in the match day that you need to do is very frustrating plus the fact you cannot switch players without going to the tactics screen. You can though Link to post Share on other sites More sharing options...
GOODNAME Posted November 29, 2020 Share Posted November 29, 2020 1 minute ago, Amarante said: You can though No I can't. If I want to switch places with my 2 IF I can't. Link to post Share on other sites More sharing options...
pejocho Posted November 29, 2020 Share Posted November 29, 2020 In my opinion, the only way to analyze the ME behavior and his statistics is consulting the ai vs ai statistics, beacuse own statistics will allways be influenced by the possibility of a bad tactic or an overpowered tactic choosen by the user. If my striker is not scoring goals, i should check if the strikers of other ai teams are scoring enough before posting that strikers are bad in this ME version. Link to post Share on other sites More sharing options...
callpress Posted November 29, 2020 Share Posted November 29, 2020 Before raising it as a possible bug (because it might be something I've done wrong with my tactics), are other people seeing GKs completely ignoring instructions to keep it short? I have them instructed to pass it to CBs or WBs but I constantly see them boot it down the field to my striker, who then inevitably loses possession because aerial is not their strength. Just really frustrating how many chances are conceded from them not following instructions. Seeing a similar thing with players clearing it despite having passing options open when I have very short passing ticked. Again, frustrating, but might be related to tempo? Link to post Share on other sites More sharing options...
Rashidi Posted November 29, 2020 Share Posted November 29, 2020 5 hours ago, roykela said: Speaking of realism. If realism is the motivation, why does the game pause when i'm accessing certain screens? This is my top bane! I dont like the game pausing because it feels like we need learning wheels to play the game. People can already pause if they need the help. The game should not pause when we are doing tactical instructions. Cos that is a big pain in draft mode matches as well. 1 Link to post Share on other sites More sharing options...
Bosey82 Posted November 29, 2020 Share Posted November 29, 2020 11 hours ago, HUNT3R said: No it doesn't. There were posts in the past where even just the position of the players tunnel would be a licencing issue. So create stadiums that have generic tunnels. There is a thread about 2021 stadiums in the game and it proves my point. You can assign stadiums to teams that provide a creative representation of what they are in real life. So in my OP I suggested that Forest not have three tiers. I see this at Cardiff too for example. Yet many other clubs have stadiums that look somewhat similar. I get walking a fine line on IP but it's not like you would be creating specific aspects of any ground. The game clearly has numerous stadium designs set across the world. It's just a case of assigning a little more realism to the ones that don't look anything like the actual ones. After all this is a game that tries to do that with players already. And it allows editing functions that change the name to Juventus from the name that it gives in the game because of licensing. So the stadium issue shouldn't be anything like that by comparison. 1 Link to post Share on other sites More sharing options...
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