zyfon5 Posted December 5, 2020 Share Posted December 5, 2020 10 hours ago, kiwityke said: Yep same here which is why people screeching strikers are OP and attack needed nerfing never made a link of sense to me. There is another separate thread that complained about the same issue and everyone got their strikers scoring for fun in that post. So yeah definitely not a game problem and more of a tactical issue. Link to post Share on other sites More sharing options...
santy001 Posted December 5, 2020 Share Posted December 5, 2020 1 minute ago, SmurfDude said: If SI had any sense they would consult us before they begin development on each new version. Otherwise they run the risk of creating a game that they want, and not a game that their customers want. The UI overhaul they decided to do is a perfect example of this. Okay, and so what happens when just two people have a difference of opinion? Shut the game development down until those two resolve their difference of opinion and repeat the same again if the third then offers a difference of opinion? No game would ever get made. Game developers live and die by their decision to bring the game to market that they want to make - in the belief that enough of us want the product to make it financially viable. You have to remember that "I don't like" does not mean "Every single player does not like" and in almost every instance of video game feedback I've seen across my life, across genres, across platforms, those who dislike an aspect will infinitely outnumber in terms of public vocalisation those who have no strong feelings either way, or even really like it. 5 Link to post Share on other sites More sharing options...
upthetoon Posted December 5, 2020 Share Posted December 5, 2020 8 hours ago, witticism said: Forget about the broken central play for the moment I am curious if anyone else's Match Analysis is graphically broken like that? some of the circles dont display correctly and the rest are not visible at all. Also: Anyone else's Combination tool broken too? i'm having this same problem. not sure what's the problem. i've changed the scaling and it still the same. any help will be appreciated. Link to post Share on other sites More sharing options...
Preveza Posted December 5, 2020 Share Posted December 5, 2020 4 hours ago, SmurfDude said: I hope there are plans to fix the issue with the board being disappointed with every draw or loss. It's bloody annoying being expected to win every match This has been happening for years. Not just FM21 2 Link to post Share on other sites More sharing options...
kiwityke Posted December 5, 2020 Share Posted December 5, 2020 20 minutes ago, zyfon5 said: There is another separate thread that complained about the same issue and everyone got their strikers scoring for fun in that post. So yeah definitely not a game problem and more of a tactical issue. I've had mine scoring freely and at other times not which is exactly how I'd expect. I still think the strikers are OP crowd are just wrong. 1 Link to post Share on other sites More sharing options...
qwerty22 Posted December 5, 2020 Share Posted December 5, 2020 (edited) Gk's punting the ball forward for a one in one is ruining the game for me, Happens 3 times every game on average. Gks leading team assists in the league in my games. Also long throws are silly, Fly high land on the far post despite being taken by a player with 5 for a long throw stat. ME still has serious problems. Edited December 5, 2020 by qwerty22 2 Link to post Share on other sites More sharing options...
upthetoon Posted December 5, 2020 Share Posted December 5, 2020 6 hours ago, witticism said: How you feel about game mechanics does not excuse bad UI design. Look at this profound waste of space black ceiling and grey floor? ok. in the press conference & office background, you will see that the chairs appear floating because of the plain grey floor. Just very sloppy all around. 1 Link to post Share on other sites More sharing options...
JordanMilly Posted December 5, 2020 Share Posted December 5, 2020 48 minutes ago, SmurfDude said: If SI had any sense they would consult us before they begin development on each new version. Otherwise they run the risk of creating a game that they want, and not a game that their customers want. The UI overhaul they decided to do is a perfect example of this. You do realise that no developer does this, right? Given that the people just on this forum can barely agree on anything at the best of times (and this forum is a tiny fraction of the people who buy and play the game), it'd be a terrible idea. Link to post Share on other sites More sharing options...
Harper Posted December 5, 2020 Share Posted December 5, 2020 6 hours ago, witticism said: More waste of space: Just poorly thought out really 6 hours ago, witticism said: How you feel about game mechanics does not excuse bad UI design. Look at this profound waste of space 4k resolution is a bit much for FM. Link to post Share on other sites More sharing options...
CaptCanuck Posted December 5, 2020 Share Posted December 5, 2020 13 minutes ago, JordanMillward_1 said: You do realise that no developer does this, right? Given that the people just on this forum can barely agree on anything at the best of times (and this forum is a tiny fraction of the people who buy and play the game), it'd be a terrible idea. I know we're all on this site cause we like - or want to like - playing this cool football game and none of us wants to get into a peeing contest; however, every good company absolutely does this. Smurf's "Us" doesn't mean all us forum users or every customer, but of course companies consult customers. How do they ensure they have a successful product that people will keep buying otherwise? Customer discovery interviews, regional user groups/advisory groups, customer labs/observing customers using the product, etc... There are a ton of poncy business speak terms we can throw out there, but if you're making product without direct customer involvement, you're doing it wrong. Have no clue what's done with this product, but it to say it's a terrible idea to engage the customer base is... well... a terrible idea 7 Link to post Share on other sites More sharing options...
Thalo Posted December 5, 2020 Share Posted December 5, 2020 10 hours ago, kiwityke said: Yeah and assists don't work in the analysis reports at all either. Also the +/- clear cut chances is also broken in there. It doesn't actually show you a correct total I went through and manually counted. Mine was showing -3 it was actually +12... The whole analysts reports thing is totally baulked and useless this year I used to use that a fair bit in prior years. Also what is the positions tab in that section? I haven't even worked out what that is even trying to show me. Pretty sure this is related to the bug I've reported, still waiting for any response or acknowledgement. 1 Link to post Share on other sites More sharing options...
3maldini3 Posted December 5, 2020 Share Posted December 5, 2020 17 hours ago, joshpmilton said: This UI is bananas. As mentioned before, bottom left is the quick change in tactics. Top right is then the confirmation, a point on the screen that I'm 99% sure no other in match decisions require you to click up here? Very odd decision. Holy **** I didn't realize Link to post Share on other sites More sharing options...
zyfon5 Posted December 5, 2020 Share Posted December 5, 2020 1 hour ago, kiwityke said: I've had mine scoring freely and at other times not which is exactly how I'd expect. I still think the strikers are OP crowd are just wrong. I do not think they need any changes right now. I have not seen any major issues with strikers. The scoring is quite consistent with xG and strikers are getting more involved with build up play now. There are far more important issues in the game. 1 Link to post Share on other sites More sharing options...
Phil930 Posted December 5, 2020 Share Posted December 5, 2020 For anyone having stutter/lag issues in the match engine, reporting that mine appears to have been resolved. The changes included 21.1.3 and the new Nvidia 457.51 driver released on Dec 2. I'm unable to confirm which one made the difference, but gameplay is now smooth again like the beta (for last two games). Running GTX 1080Ti very high settings. 1 Link to post Share on other sites More sharing options...
witticism Posted December 5, 2020 Share Posted December 5, 2020 5 hours ago, Harper said: 4k resolution is a bit much for FM. Not really, it just makes the existing problems impossible to ignore. It would be better if they allowed you to change UI items to move to fit your own needs and preferences. They could let me change size of the individual things already present on the screen instead of anchoring each to the corners for no apparent reason, they could allow me to horizontally enlarge the conversation selection window, they could do many things but chose instead push through what we got instead with no thought given to the user experience. So much clicking. 2 Link to post Share on other sites More sharing options...
Popular Post Tonton_Zola Posted December 5, 2020 Popular Post Share Posted December 5, 2020 (edited) 7 hours ago, santy001 said: Okay, and so what happens when just two people have a difference of opinion? Shut the game development down until those two resolve their difference of opinion and repeat the same again if the third then offers a difference of opinion? No game would ever get made. Game developers live and die by their decision to bring the game to market that they want to make - in the belief that enough of us want the product to make it financially viable. You have to remember that "I don't like" does not mean "Every single player does not like" and in almost every instance of video game feedback I've seen across my life, across genres, across platforms, those who dislike an aspect will infinitely outnumber in terms of public vocalisation those who have no strong feelings either way, or even really like it. You are literally describing the job of a high quality researcher/analyst/design-thinking expert. Doing proper consumer consultation does NOT mean that a punter asks you to jump, and you immediately say, “how high?” It DOES mean getting getting closer to a spectrum of consumers, synthesising their perceptions and feedback, before placing that usefully alongside the wider strategic agenda (and creative instinct) of the organisation/product in question (i.e SI). A skilled analyst/strategist is able to look beyond petty ‘opinion table tennis,’ and spot wider patterns and trends that point to something which really does need to be evaluated. The forum is almost a microcosm of this in action. “Inconsistent reports of a star striker missing a few penalties” - less likely to be of meaningful importance (sorry) “Recurrent theme around UI issues” - of tactical importance “Sustained pattern of conversation around realism vs game immersion/entertainment” - a higher order question of possible strategic importance. Tactical here defined as short-term, immediate, operational. Strategic as long-term, less immediate, more abstract. Rigorous consumer consultation would - of course - layer the “pattern recognition” type job outlined above across a host of different consumer types. I would be looking for universal sentiment (everybody said it) vs segmented sentiment (only a very engaged core said it, touch users didn’t feel this way etc etc) For what it’s worth, I do think there is real value in super-user type work. The quality of conversation around UI in the last few days would be very useful to a team listening in. Any marketeer will tell you that your super-users MATTER. The core, your 20 percent giving you 80 percent of the hours, needs to be kept close. I will shut up and go back to my book now. Edited December 5, 2020 by Tonton_Zola 20 Link to post Share on other sites More sharing options...
rp1966 Posted December 5, 2020 Share Posted December 5, 2020 (edited) 5 hours ago, Harper said: 4k resolution is a bit much for FM. All Windows applications should scale appropriately for all common resolutions and 4K is a very common resolution these days. No way people should be expected to drop their screen to lower resolutions. Ultrawides are a different matter - I'm not sure there's any way to get a UI to feel right on those. Great for the visuals, but not really suited to a single window text-based application. Would completely work for a popped-out 'tablet' window alongside the main match screen, through. Edited December 5, 2020 by rp1966 Link to post Share on other sites More sharing options...
Jibby123 Posted December 5, 2020 Share Posted December 5, 2020 (edited) I've played a shedload of FM21 hours now at various clubs, levels and nations with a wide variety of tactical set up's so here's the feedback for what it's worth.The ME - I never really had a melt down on FM20 ME so my opinion is probably slanted, but I'm not really seeing 'the new ME is better'. Players still make stupid decisions (CB with loads of time and space heading back a long forward ball to land 10 yards in front of him in loads of space for an opposition player to pick up) or a player chasing hopeless balls and when they get there they stop themselves winning a throw/corner and give the ball away. If I saw somebody doing either in Sunday Pub League I'd roll eyes, but it happens a lot at high levels on FM21. I still see far too many 40-60 yard dribbles with the ball only to run in to a defender and be (usually slide) tackled, from my own team and opposition. It doesn't feel like I'm watch a professional match of a certain level. The UI - I tried to give it time, getting used to a new way of doing things, but as said here many times it's just a huge step back for me, especially the Match Day UI. It's not intuitive and really useful information is hidden or tucked away. It's not too much to ask to easily see who's been subbed, who got the assist, who's taken a knock at a glance. The UI won't change but I hope it can be tidied up. New Features - Underwhelmed. For example the gestures thing just seems like a new sweet wrapper for the same sweet we've had for a while now. This seems to cover a lot of new features, same as before just re-wrapped. SI seem to do this, add new features for unknown gain. I'm still working out the point of, or use of, Sports Scientists and Physio's. Does it make any difference having 3x Sports Scientists with 20 for Sport Science against the club with none or just one Sports Scientist with '1' for Sports Science Attribute? An added feature some years ago that I'm still unaware what they actually do or whether they are worth it in any shape or form. That's just quick feedback, I've enjoyed the game despite all of the above, so don't want to come across entirely negative etc. Edited December 5, 2020 by Jibby123 3 Link to post Share on other sites More sharing options...
Jibby123 Posted December 5, 2020 Share Posted December 5, 2020 (edited) Edit = Mistake Edited December 5, 2020 by Jibby123 Link to post Share on other sites More sharing options...
mistershoko Posted December 5, 2020 Share Posted December 5, 2020 (edited) I mean seriously, is that such a hard thing to do? why don't we have the same visibility like we have without the toolbar below? its just a bit of optimization work, this should not take a whole month to solve. I assume people have raised this issue multiple times already, but i just don't get why it's not being solved already. I'm literally playing without the visibility of league table, opponent's team ratings... this makes no sense. also, what stopped you from letting us the possibility to switch positions between two players through the toolbar at the bottom? why do i need to go into the tactics for such a simple command? it's like you went the extra-mile this year to make the game less intuivite for the users. I seriously can't understand it, FM was always known for it's UI, what happened this year? I Edited December 5, 2020 by mistershoko 5 Link to post Share on other sites More sharing options...
Double0Seven Posted December 5, 2020 Share Posted December 5, 2020 I honestly think we should start a thread with all UI tips and tricks cus people (including me) seem to find out new things every time someone enters feedback here. Link to post Share on other sites More sharing options...
Popular Post imp44791 Posted December 5, 2020 Popular Post Share Posted December 5, 2020 2 hours ago, Tonton_Zola said: You are literally describing the job of a high quality researcher/analyst/design-thinking expert. [snip] A fantastic post that pre-empted some of what I wanted to write as a followup to my original "Former FM14 player gives opinion of FM21 after 6 year hiatus" post a few pages back. To which BTW I must make a correction: it turns out it IS possible to use your own photograph instead of the Ken Doll avatar. I had indeed uploaded it in the preferences but foolishly had not cleared my cache. So that's all sorted now, and the only time I get to guffaw at the ridiculousness of my supposed digital lookalike is at the launch screen. I can live with that. But on to bigger matters. Reading all the wonderful posts here about the UI's problems and the post just quoted above on Market Analysis/QA I have to add the following broad (IMO) points. 1. Going beyond mere "immersion", which is in a weird way also what this move towards "3-D realism" is trying (and failing) to achieve: one of the greatest strengths of the CM/FM franchise is its addictiveness, built on top of a detailed imaginary world that players are led to form. An imaginary world were the player (with a day job and no direct experience of professional football other than shouting deprecation from the stands) gets to be a managerial alter ego, and where he gets to witness other stories by players he has probably never seen in real life. The poster's handle above says it all: who among us had actually seen Tonton Zola Moukoko, or Maxim Tsigkalko, or the other giants of those games other than on (to quote a Guardian article from a few years back) a dusty, kebab-stained 14'' monitor in a uni hall of residence in the 90s? And yet we're still talking about him, and he's even made the book on FM addiction (which of course I have). And it's not just 90s nostalgia speaking here: the other day I was almost moved when in my Pro Vercelli save I got to play another Serie C team where Tommaso Arrigoni was one of their main threats. I have never seen Arrigoni play, and I don't even know what he looks like IRL other than the cutout picture from the megapack. But in my FM14 save he was one of my great finds, driving that Pro Vercelli incarnation to Serie A and European football, whom the game itself suddenly called "the next Demetrio Albertini"! Heady stuff. By turning up in FM21, albeit in still humble circumstances made me wonder what may have happened to the real Arrigoni in those six years I was away from the game. I delved into his history, checking stats etc, and all the while spinning stories in my head of how he might fit in my current save. But for this to happen, one must rattle off the seasons one after the other. The UI makes this frustrating and tiresome. I am not one of those people who get 20 game seasons in a month of real life playing, but I still need a few, running closely one after the other for this immersive effect to take place. Fighting the UI goes beyond mere "eye strain" (no small matter in itself) and makes the game become a chore. Having to click away to find the information I really want because the game (for instance) only lives and breathes the ridiculous xG stat as if it's a unit of divine grace without which all football salvation is impossible is frustrating. This is a game. It should not be work. If it becomes that, then I will play fewer seasons and then drop it. And then next year, if I find that out of stubbornness or whatever, the developer insists on shoving half-baked graphics, xG, media, manager avatars down my throat, then I will skip FM22 and perhaps take another 6 years before I dip my toe in the water again. No big deal, you tell me. One born every minute. There will be others who will replace one lost customer. True. But why lose me for any reason? I am only asking to have the option to play the old "spreadsheet game with updated database and tweaks to the ME". Others want to play 3D? Wonderful. Let them. But please, provide an option in the preferences with "UI=New FM21/Old Boring Spreadsheet Game" in them, and I will shut up and go away for ever. You still provide the option to play with the dots in 2D. You allow us to reskin the game. Can we please, as much as it's feasible from a programming point of view, get the 3-D backdrops excised if we want? It's not like you threw away the old code. 2. I mentioned "half baked", which brings me to the other main point. The problem with the 3D as it stands is not just that it annoys old farts like me. It's because it's half baked. Quarter baked to be accurate. I get this feeling that the original intent was to put little figures on those empty chairs, or around the locker room and have little speech bubbles over them but that when they tried it it looked ridiculous. I don't know of course, but I must say that the impression I get now is of a slapdash, thrown together effort at 3-D that may be the stepping stone to something more realistic 3-4 years down the line. But I'll tell you a secret folks: in 3-4 years, the sports games that depend on eye candy (The Show, FIFA, Madden etc) will have also moved ahead in tech. And the result will be that just as we're now laughing at seeing an early 90s graphical adventure backdrop in a game released in 2020, we may be laughing at the locker room depiction in 2024 even if the player Ken dolls are now sitting on those currently empty chairs. Of course I may be wrong. There may be a miracle, and we eventually get this Platonic ideal of FIFA graphics with FM database and detail. But unless we get that miracle the result looks what someone with great experience and talent in something tries something else, completely outside their area of expertise. It looks unprofessional. Which is a terrible thing to say about a game franchise that is a byword for professionalism in so many things (the depth research, the attention to detail, etc). It's a shame, and neither the game, nor the developer deserve to be associated with the adjectives I used in this post: slapdash, unprofessional, stubborn. The achievement of this franchise is one of the greatest in gaming, combining the excitement of sports gaming with addictiveness of early Civilization games. This used to be a game we lost track of time playing and realising that it is daylight outside and we got to go to work. Can anyone honestly say that they still find themselves doing this after fighting with the game all the time? Clicking, searching for the Confirm button, clicking again, eyes wandering around the screen to find the information they are seeking, more clicking, avoiding annoying modules like the media, yet more clicking... I doubt that anyone from the developer will either read this or care. But if they do, let me repeat. People like me are on your side. We love what you've achieved and we want more now and in the future. But that doesn't mean that what you decide is always right. This is one of those cases, I believe. Enough. Let me crawl back under my rock for a few more years. 29 Link to post Share on other sites More sharing options...
Showerman Posted December 5, 2020 Share Posted December 5, 2020 Is this a bug ? Playing as Milan in the CL I have had an English referee for every game so far (5) in my group, rest of the group is Real, Benfica and Lille. I don’t even know how to go back and check the refs from previous games. Link to post Share on other sites More sharing options...
Os Posted December 5, 2020 Share Posted December 5, 2020 On the SCI shot map monthly report graphic is it right that it shows both my team and all my opponents shots? Link to post Share on other sites More sharing options...
imp44791 Posted December 5, 2020 Share Posted December 5, 2020 (edited) One small thing I forgot to mention in favour of the UI. I love, love, love that conditioning (the little hearts) and match fitness (the little arrows) are now made vaguer and more "seat of the pants". Realism AND immersion. It actually is possible, folks! It will work for match ratings too. In one fell swoop increase immersion AND kill some of the most silly situations of players apparently getting inexplicably good/bad ratings. Edited December 5, 2020 by imp44791 3 Link to post Share on other sites More sharing options...
Showerman Posted December 5, 2020 Share Posted December 5, 2020 1 hour ago, Showerman said: Is this a bug ? Playing as Milan in the CL I have had an English referee for every game so far (5) in my group, rest of the group is Real, Benfica and Lille. I don’t even know how to go back and check the refs from previous games. 6th match now Michael Oliver this can’t be right ? Link to post Share on other sites More sharing options...
RHKC Posted December 5, 2020 Share Posted December 5, 2020 45 minutes ago, Showerman said: 6th match now Michael Oliver this can’t be right ? Maybe log as a bug? Not a very big bug, but nonetheless still strange. Link to post Share on other sites More sharing options...
RobertPage Posted December 5, 2020 Share Posted December 5, 2020 The football being played in the Beta was a pleasure to watch. Now the highlights are 90% players running with the ball and getting tackled or shooting/crossing straight into a defender a yard away 5 Link to post Share on other sites More sharing options...
Popular Post Jimbokav1971 Posted December 5, 2020 Popular Post Share Posted December 5, 2020 I know it's easy to be critical of the game this year, but I have been trying to come up to possible solutions to some of the issues that I have been encountering. Some are easier to fix than others where the problem is purely one of cosmetics. Something that particular frustrates me is where the information I want to see won't fit on the screen. It should be visible, but because of the way the game have been created, it just doesn't work, (or at least doesn't work as well as it should). 1. Goal-scorers on fixture list. It's pretty easy to see the problem here. The goal-scorers don't fit on the page without either removing some of the other columns, or allowing the screen to be scrolled which I don't like. I get the impression from SI, that they think they are giving us what we want by allowing us to customize the screen. We can add or remove as many columns as we want, and if we want to see loads then we can just scroll and everyone is happy. Right? Wrong. I'm not sure how long ago it was, (I think possibly FM14), that when you re-sized the screen to suit, that if your goal-scorers still didn't fit into 1 line then they would drop down and create a 2nd line. I can't understand why we have moved away from this method. It was far more "user-friendly". Something that FM21 doesn't really seem to be at all. It's not just goal-scorers though where space is at a premium it seems. 2. Season stats. This area is an absolute shambles. It's something that a lot of players want to see, but to be honest there is so much information crammed into such a small area as tio make it impossible to use, even when scrolling. The obvious answer is to be able to minimize other areas of this page so that a much larger area can be used for important info such as this. It's been created so poorly that it might as well not even be there to be honest. 3. Milestones. In previous issues of the game we could see the exact date that things had happened. Now we have to make do with just the year. We are going backwards here. We are being given less info rather than more info. We used to be able to see the date that the player entered the Academy. Now that doesn't exist. His "Landmark milestones now start when he comes through the Youth Intake rather than when he joined the Academy as used to be the case. To be honest I could go on and on. I can't see why someone/anyone is making these sorts of decisions. It just doesn't make sense. 23 Link to post Share on other sites More sharing options...
Domoboy23 Posted December 5, 2020 Share Posted December 5, 2020 Has central play gone? Has defending gone down hill? Or are my side really this bad Link to post Share on other sites More sharing options...
Dronx Posted December 5, 2020 Share Posted December 5, 2020 17 minutes ago, Domoboy23 said: Has central play gone? Has defending gone down hill? Or are my side really this bad I removed central play from my team last night and saw a slight improvement. Link to post Share on other sites More sharing options...
Roncatto99 Posted December 5, 2020 Share Posted December 5, 2020 Ahh the classic FM crap where as soon as your team is too good, the CPU makes your teams feet turn to bananas when they shoot to keep the scores down. It really is boring to watch 30+ shots to score 1 goal yet the CPU has 2 shots to score. 2 Link to post Share on other sites More sharing options...
Double Indemnity Posted December 5, 2020 Share Posted December 5, 2020 Every. Single. Time. I'm in a replay, I spend a heartbeat trying to remember how to get out of it or skip it, and then I remember that the "Skip" button sits on top of the enforced Match Stats panel?! instead of just to the right of the scoreboard where other view-related prompts sit (e.g., "Waiting for Next Highlight..."). Can I get this one tiny thing? Just move it to where it's easily viewable and consistent with other in-game messaging? Link to post Share on other sites More sharing options...
Harper Posted December 5, 2020 Share Posted December 5, 2020 (edited) 8 hours ago, rp1966 said: All Windows applications should scale appropriately for all common resolutions and 4K is a very common resolution these days. No way people should be expected to drop their screen to lower resolutions. Ultrawides are a different matter - I'm not sure there's any way to get a UI to feel right on those. Great for the visuals, but not really suited to a single window text-based application. Would completely work for a popped-out 'tablet' window alongside the main match screen, through. 4k is commonly available, yes, but it's still in it is infancy of its uptake. And the application does scale. You don't need to change your resolution, but you should use the scale in the preferences to zoom in a bit. Other programs have this to (Excel example below), perhaps SI could make the scale selections available on the sidebar to allow for quick changes. Excel: Laptop v Monitor I just went through and compared different screens on my laptop screen (MacBook Pro - 1680 x 1050) and my second monitor (ASUS ProArt Display PA278QV - 2560 x 1440). All of these are with the default skin, on 100% scale. A majority of the screens scale, or better put, the panels scale. The problem is there isn't enough information to fill the scaled panels and text scales relative to its point size (again this happens in most programs). Inbox: Laptop v Monitor Player Overview: Laptop v Monitor Tactical Meeting: Laptop v Monitor Match: Laptop v Monitor That said, there were obvious issues specifically in the pre-match build-up. Team Selection: Laptop v Monitor Might be able to expand the panel width to fill up more space and allow users with higher resolutions to see more columns in the squad view panel. Dressing Room: Laptop v Monitor v Monitor @ 125% Scale This has to be a bug initially, but once I changed the scale in the preferences, it looks fine. Team Sheet: Laptop v Monitor Looks fine to me, but it is a fluff experience screen. SI could potentially add panels on the side that display formations, league context, and other matches (and results of games player earlier in the round) and disappear on lower resolutions. A solution here might be for SI to refine scaling so users can scale text separately from the skin panels. I'm sure it's possible, but is it worth while investment of developer time? Edited December 5, 2020 by Harper 1 Link to post Share on other sites More sharing options...
Popular Post Zemahh Posted December 5, 2020 Popular Post Share Posted December 5, 2020 Really hate how some parts of the Analyst Report have been broken since the very first day of beta and still aren't fixed three hotfixes later. One would think that a completely unfunctional screen would be a big deal, no? @Neil Brock Reported the bug personally during the first week of beta and never got a response. The thread is now archived and the bug still exists. I hate to be pissy, I understand the UI guys have their hands full, but they really dropped the ball this year. This and the broken Pass Combinations screen are some absolute basics many people use to figure out tactical issues. 12 Link to post Share on other sites More sharing options...
Harper Posted December 5, 2020 Share Posted December 5, 2020 Overall, I'm very happy with this iteration of FM. I'm usually pre-sale purchaser, play the beta, then wait until the final patches role out in February to dig in. That's different this year (what isn't different this year?). Gestures Overall, I like the concept, although it does feel like it's just a repackaged tone system. The implementation maybe needs some work, but I'm interested to see how this is built upon in future iterations. Match Flow I appreciate the flow from tactical meeting to squad selection to team talk to tunnel interview. Could make better use of higher resolution, as highlighted in my previous post, but the flow, I like. Match View It took me a while, but I'm enjoying the new layout with the team on the bottom. There are definitely improvements to be made, particularly around making substitutions in a 5/3 competition. Right now, substitutions from the main window happen so quickly that you burn through the three stoppages. There should be a shout to tell a player to switch with another on the field (he would adopt any personalized Role/PI for the position) or once the shout is registered, you can make changes to the role as usually. I'd like to see the tablet maximized to cover the whole screen in between highlights. Especially for those of us on lower resolutions. The match overview and dugout panels should be consolidated into the table view, rather than taking up the screen real estate they currently do. I'm happy with how the tablet pops up over the match view. As is the case in real life, when I'm focusing on my phone or computer, I'm missing what's happening in the show or sport I'm watching. If a manager has his head buried in a tablet going over some feedback from the analysts or watching a replay, he's missing what happens in the moment. I would appreciate if there were a replay center at half time that would allow me to quickly browse through and watch highlights of shots, fouls. I know I can click on the minute of an event on the match overview panel and see a highlight, but it's the patterns of play that don't necessarily end in a goal that inform me about my tactic. Agent Interaction Nice feature to have. Especially if you have to make choices about actually sending a scout to watch a player. Offers a quick confirmation of a scout's assessment of availability. I need to play with lower reputation sides to get more sense of it, but it certainly helps me eliminate a player from consideration based on their expectations. Is another area that I hope to see expanded upon. Link to post Share on other sites More sharing options...
tarzanofmars Posted December 5, 2020 Share Posted December 5, 2020 2 hours ago, Roncatto99 said: It really is boring to watch 30+ shots to score 1 goal yet the CPU has 2 shots to score. That's been going on for 20 years. Will never change. Link to post Share on other sites More sharing options...
tarzanofmars Posted December 5, 2020 Share Posted December 5, 2020 Just go ahead and remove the 'Cross Early' instruction illusion. I don't believe there is any such function written into the match engine code. 2 Link to post Share on other sites More sharing options...
ExeChris Posted December 5, 2020 Share Posted December 5, 2020 Played the Demo as Exeter City and just gone into January 2021. I thought it stopped at 31st December 2020 but I've gone a few days through and nothing so...? Was excited to play having watch youtubers etc scoring quality goals and having exciting play in the beta but, although it looks good and some of the play is great I'm still a bit meh about it all. I;m still not sure that my tactics are being used by the team. A few oddities in the game (a youth player was described as scoring his first club goal in Oct 2020. While the in game date was Aug 2020. And my ass man telling me on a few occasions that we should close down player 'x' as he was running the game, when player 'x' was the goalkeeper...). The xG is good but not always very believable. I had a CCC after 30 seconds yesterday; these are now very rare but apparently this one only warranted an xG of 0.05? I've gone back to FM20 until Christmas when I'll probably buy the game. Hopefully then the board will not be upset with every draw... Link to post Share on other sites More sharing options...
ray27 Posted December 5, 2020 Share Posted December 5, 2020 On 03/12/2020 at 08:59, StewG said: It has re-appeared in preferences for me since the last update. Still not available on the match UI though. Will have to check that out Link to post Share on other sites More sharing options...
KiLLu12258 Posted December 5, 2020 Share Posted December 5, 2020 (edited) what the hell is wrong with union berlin? i cant win a game and after 30 matches i did not see a good corner kick for my team. thats so annoying, especially i should have a team with decent heading. Edited December 5, 2020 by KiLLu12258 Link to post Share on other sites More sharing options...
thegod102014 Posted December 5, 2020 Share Posted December 5, 2020 (edited) Wingbacks make a run and gets isolated to cross the ball to the striker, what they do? they wait for the opponent´s defender and only then they cross, so either they lose the ball crossing to the body of the defender or they get a corner. :facepalm: Edited December 5, 2020 by thegod102014 5 Link to post Share on other sites More sharing options...
mielony Posted December 5, 2020 Share Posted December 5, 2020 5 hours ago, Roncatto99 said: Ahh the classic FM crap where as soon as your team is too good, the CPU makes your teams feet turn to bananas when they shoot to keep the scores down. It really is boring to watch 30+ shots to score 1 goal yet the CPU has 2 shots to score. 3 Link to post Share on other sites More sharing options...
Zoolok42 Posted December 5, 2020 Share Posted December 5, 2020 2 minutes ago, mielony said: Nothing here adds up. Barcelona had 11 shots, 3 from inside the box, and 6 from outside. And two from outside the stadium, I presume? And also 5 shots on goal, 6 off goal, and one blocked, so a total of 12. But five goal attempts, as in the remainder of the shots (whatever the number is) weren't goal attempts? As for Cadiz, I presume they had one shot on goal, and the other goal was an own goal? Link to post Share on other sites More sharing options...
Stewart91 Posted December 5, 2020 Share Posted December 5, 2020 3 minutes ago, Zoolok42 said: Nothing here adds up. Barcelona had 11 shots, 3 from inside the box, and 6 from outside. And two from outside the stadium, I presume? And also 5 shots on goal, 6 off goal, and one blocked, so a total of 12. But five goal attempts, as in the remainder of the shots (whatever the number is) weren't goal attempts? As for Cadiz, I presume they had one shot on goal, and the other goal was an own goal? Cadiz had 7 shots with 3 on target. Link to post Share on other sites More sharing options...
Zoolok42 Posted December 5, 2020 Share Posted December 5, 2020 1 minute ago, Stewart91 said: Cadiz had 7 shots with 3 on target. Where do you see that in the photo? Link to post Share on other sites More sharing options...
Stewart91 Posted December 5, 2020 Share Posted December 5, 2020 Just now, Zoolok42 said: Where do you see that in the photo? I don't. I checked the stats myself from tonights game. All those seem to be wrong. Link to post Share on other sites More sharing options...
MatthewS17 Posted December 5, 2020 Share Posted December 5, 2020 22 games into a season. Not a single Free Kick goal scored across the league. Hmm.... Link to post Share on other sites More sharing options...
mielony Posted December 5, 2020 Share Posted December 5, 2020 25 minutes ago, Stewart91 said: I don't. I checked the stats myself from tonights game. All those seem to be wrong. yee stats is not good 1 Link to post Share on other sites More sharing options...
RioImmagina Posted December 5, 2020 Share Posted December 5, 2020 This New match UI completely break the immerson. I feel like watching (without much interest) a match instead of managing a team. I don't know what they are doing during the match, my assistant continue to tell me useless stats and if i want to change something it's very difficult. It feels like those low-budget smartphone football manager look-a-like. 7 Link to post Share on other sites More sharing options...
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