d3niz Posted December 4, 2021 Share Posted December 4, 2021 Hello guys, I find out how to make sidebar with the club colors, however I don't like this new style of titlebar without to club colors. Can you tell me how I can make it solid with the primary club color? Thanks in advance! Link to post Share on other sites More sharing options...
d3niz Posted December 6, 2021 Author Share Posted December 6, 2021 Sorry guys, I insist on this. If you could tell me how to make it solid with primary club color I really appreciate it. Thank you! Link to post Share on other sites More sharing options...
<<Macaco-RJ88>> Posted December 6, 2021 Share Posted December 6, 2021 Hi, in my titlebar.xml file this i sthe code I use: <!-- coloured title bar image--> <container id="colb" class="bordered_box" appearance="boxes/custom/interface/titlebar/paper" height="52" red_replacement="primary"/> You find it in line 8.titlebar.xml Link to post Share on other sites More sharing options...
gladman1 Posted December 6, 2021 Share Posted December 6, 2021 Hi, please see attached, See if it works for you mate. sidebar menu table.xml Link to post Share on other sites More sharing options...
d3niz Posted December 9, 2021 Author Share Posted December 9, 2021 (edited) Thank you @<<Macaco-RJ88>>! Just one small little problem. The color for the text seems to be set as White as below. It's a problem when primary color is yellow or white because it gets unreadable. Do you know which line I must change so the text becames also secondary color? The same for the dates next to continue button. Thank you. Thank you @gladman1but I meant the titlebar and not sidebar! Edited December 9, 2021 by d3niz Link to post Share on other sites More sharing options...
Sylv Posted December 9, 2021 Share Posted December 9, 2021 (edited) Call me old-fashioned but I like a titlebar myself! If it helps, these files are the ones I used last year, they seem to be working OK, though I've not had chance to start editing them yet (but they are primary and secondary colours). titlebar.xml titlebar search panel.xml Edited December 9, 2021 by Sylv Updated panels Link to post Share on other sites More sharing options...
gladman1 Posted December 9, 2021 Share Posted December 9, 2021 34 minutes ago, d3niz said: Thank you @<<Macaco-RJ88>>! Just one small little problem. The color for the text seems to be set as White as below. It's a problem when primary color is yellow or white because it gets unreadable. Do you know which line I must change so the text becames also secondary color? The same for the dates next to continue button. Thank you. Thank you @gladman1but I meant the titlebar and not sidebar! Oh i see. sorry. Link to post Share on other sites More sharing options...
d3niz Posted December 9, 2021 Author Share Posted December 9, 2021 6 minutos atrás, Sylv disse: Call me old-fashioned but I like a titlebar myself! If it helps, these files are the ones I used last year, they seem to be working OK, though I've not had chance to start editing them yet (but they are primary and secondary colours). titlebar search panel.xml 2 kB · 0 downloads titlebar.xml 9 kB · 0 downloads Thanks Sylv. I'll test it. Are they fully compatible with FM22? Link to post Share on other sites More sharing options...
Sylv Posted December 9, 2021 Share Posted December 9, 2021 6 minutes ago, d3niz said: Thanks Sylv. I'll test it. Are they fully compatible with FM22? Good question, I'm not sure yet. I have just however noticed that the colour of the date might be issue. I'll see if I can fix it. Link to post Share on other sites More sharing options...
Sylv Posted December 9, 2021 Share Posted December 9, 2021 I forgot the continue file. continue.xml Link to post Share on other sites More sharing options...
Sylv Posted December 9, 2021 Share Posted December 9, 2021 (edited) And here's the file for the date, this one goes in the widgets folder. current game date widget.xml Edited December 9, 2021 by Sylv Link to post Share on other sites More sharing options...
d3niz Posted December 11, 2021 Author Share Posted December 11, 2021 (edited) Hello @Sylv, I hope you can help me. There was an update on the skin I'm using and now after replacing the file titlebar.xml with the one you posted here makes the Continue button disappear. Can you help me? I'm not sure exactly which line of the file was changed. Hope you can help me, thank you! EDIT: I believe I solved it. This is your xml file: Citar <!-- continue button --> <container id="ctnu" file="generic/continue" height="60" width="150"> <attachment class="test_global_attachment" get_property="cont" set_property="hidden"> <list id="value"> <integer value="-16" /> <integer value="-14" /> <integer value="-13" /> <integer value="-7" /> </list> </attachment> </container> </container> </container> I replaced with the following that was on the original skin panel: Citar <!-- continue button --> <container id="ctnu" file="generic/continue" height="44" width="150"/> </container> </container> And now it's working. Not sure if can look better than this: Edited December 11, 2021 by d3niz Link to post Share on other sites More sharing options...
Pavel nedved Posted December 18, 2021 Share Posted December 18, 2021 Hello guys I just wondering if someone here is possible to answer my question...I tried to speak with modders or the publicer of this photo but they were very busy to answer me...so if I tried header colours mod then we don't have best possible cover of titlebar colour... is there anyone knows how we can achieve this? Thanks in advancee Link to post Share on other sites More sharing options...
safasirin Posted December 19, 2021 Share Posted December 19, 2021 On 18.12.2021 at 23:36, Pavel nedved said: Hello guys I just wondering if someone here is possible to answer my question...I tried to speak with modders or the publicer of this photo but they were very busy to answer me...so if I tried header colours mod then we don't have best possible cover of titlebar colour... is there anyone knows how we can achieve this? Thanks in advancee what skin is this? Link to post Share on other sites More sharing options...
Pavel nedved Posted December 20, 2021 Share Posted December 20, 2021 It is bluestill own skin Link to post Share on other sites More sharing options...
TupacShakur Posted December 24, 2021 Share Posted December 24, 2021 hello friends, do you have the last updated version of the title bar in color, can you give a link? Link to post Share on other sites More sharing options...
Mark8213 Posted May 28, 2022 Share Posted May 28, 2022 On 09/12/2021 at 14:42, d3niz said: Thanks Sylv. I'll test it. Are they fully compatible with FM22? which folder do these go in please Link to post Share on other sites More sharing options...
snowofman Posted May 28, 2022 Share Posted May 28, 2022 1 hour ago, Mark8213 said: which folder do these go in please Panels/generic Link to post Share on other sites More sharing options...
d3niz Posted November 21, 2022 Author Share Posted November 21, 2022 Hello team, once again it's me here, now trying it for FM23. The panels above they doesn't work, and I'm still very dumb on XML, so I really appreciate if someone can tell me how to make the titlebar with primary club color, I'm pretty sure it's not hard. Link to post Share on other sites More sharing options...
hyrule_king Posted November 21, 2022 Share Posted November 21, 2022 Place in the Panels folder of the skin you want to use. colored_sidebar.rar Link to post Share on other sites More sharing options...
d3niz Posted November 21, 2022 Author Share Posted November 21, 2022 Thank you @hyrule_king I managed to color the sidebar so I was actually looking to make solid colors for the titlebar. If anyone knows how to do it, I'll apreciate it. Link to post Share on other sites More sharing options...
hyrule_king Posted November 21, 2022 Share Posted November 21, 2022 2 minutes ago, d3niz said: Thank you @hyrule_king I managed to color the sidebar so I was actually looking to make solid colors for the titlebar. If anyone knows how to do it, I'll apreciate it. So you don't want team colours? Link to post Share on other sites More sharing options...
d3niz Posted November 21, 2022 Author Share Posted November 21, 2022 1 hora atrás, hyrule_king disse: So you don't want team colours? I do, but not for sidebar as you sent, I want the team colors for the titlebar. Thank you! Link to post Share on other sites More sharing options...
hyrule_king Posted November 21, 2022 Share Posted November 21, 2022 Put the primary and secondary folders in the Graphics folder. Then in the client object xml, look for the lines: Spoiler <widget class="picture" file="primary/paper" transparency="0"> ! here! <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="inner_contrast_box" appearance="primary/paper"> ! HERE ! <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/> <layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/> <layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/> <layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/> then next to the primary section put red_replacement="primary". Then put secondary next to secondary section. The primary and sec files give you a blank graphic to colour how you want. I have marked in the code with !here! primary and secundary.rar Link to post Share on other sites More sharing options...
d3niz Posted November 21, 2022 Author Share Posted November 21, 2022 Thanks @hyrule_kingI assume you mean the graphics folder inside the skin, right? I put the file you uploaded there. As for the client object, in my skin the structure is panels/client object and inside that folder I have client object browser.xml and I tried to edit that file but it didn't work - I broke the whole thing and got an error message when trying to reload the skin. Here's the file: <!-- this file lists the global panels that should be installed --> <panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <container id="mai1"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> </container> <!-- background picture - covers entire screen --> <widget class="background" file="backgrounds/default" id="bgnd"> <!-- Once everything is hooked up we'll use a get global attachment like below tied to the appropriate global setting to show/hide instead of the complex test multiple global setups for the various items we'll show/hide --> <!--<attachment class="get_global_attachment" get_property="background_visible" set_property="Shwn" />--> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="picture" file="primary/paper" transparency="0"> red_replacement="primary" <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="inner_contrast_box" appearance="boxes/custom/interface/content/primary/paper"> red_replacement="primary" <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/> <layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/> <layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/> <layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> <record get_property="HdBk" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="inner_contrast_box" appearance="boxes/custom/interface/content/secondary/paper" red_replacement="secondary" <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/> <layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/> <layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/> <layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> <record get_property="HdBk" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <!-- match background picture - covers entire screen --> <widget class="picture" id="Mbkg" scale_picture="true" keep_aspect_ratio="false"> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="false" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <!-- tunnel interview scene - covers entire screen --> <widget class="picture" file="backgrounds/tunnel" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="sect" test_mode="0" value="mpPh" skip_if_null="false"/> <record get_property="sect" test_mode="0" comparison_mode="1" value="mpPa" skip_if_null="true" /> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- pre match briefing scene - covers entire screen --> <widget class="picture" file="backgrounds/briefing" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="phBR" skip_if_null="false"/> <record get_property="section" test_mode="equal" comparison_mode="or" value="paBR" skip_if_null="true" /> <record get_property="FS " test_mode="equal" comparison_mode="and" value="true" skip_if_null="true" /> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- press conference - covers entire screen --> <widget class="picture" id="prCN" file="backgrounds/press" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="PprC" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- welcome to club - covers entire screen --> <widget class="picture" id="brEn" file="backgrounds/welcome" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="Twtc" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- club vision meeting - covers entire screen --> <widget class="picture" id="CVEn" file="backgrounds/vision" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="0" value="Cvim" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- dressing room scene - covers entire screen --> <widget class="picture" file="backgrounds/dressing room" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="sect" test_mode="0" value="htmt" skip_if_null="false"/> <record get_property="sect" test_mode="0" comparison_mode="1" value="atmt" skip_if_null="true" /> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- custom background scene --> <container id="cBsC"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!--widgets added in code here--> </container> <container> <layout class="arrange_horizontal_attachment" alignment="left,extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <!--when the screen size changes, so does the width of the sidebar - make sure we lay ourselves out correctly--> <attachment class="test_screen_size_attachment" alignment="horizontal" min_value="0" max_value="1124" action_event="layD" disable_setting_name="force_small_sidebar"/> <widget class="sidebar_menu_table" id="side" width="160" navigation_container="true"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="cotO" /> </record> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="equal" value="1" skip_if_null="false" /> <record get_property="hide_sidebar" test_mode="equal" comparison_mode="or" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="FoHi" /> </attachment> <attachment class="test_setting_attachment" get_setting="force_small_sidebar" value="true" skip_if_false="true" default_value="false" set_property="widt" true_value="45"/> <attachment class="test_screen_size_attachment" alignment="horizontal" min_value="0" max_value="1200" set_property="widt" true_value="45" false_value="160" disable_setting_name="force_small_sidebar"/> </widget> <container> <layout class="arrange_vertical_attachment" alignment="bottom,extend" gap="-30" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <container> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- match - covers entire lower part of screen when looking at a match --> <widget class="match_highlights_panel" id="full" pitch_unique_id="full"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> <container> <layout class="arrange_vertical_attachment" alignment="top,extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <animation class="translate_animation" start_value="0, -0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <!-- custom headers container --> <container id="heaC"> <attachment class="get_global_attachment" get_property="hide_header" set_property="Shwn" /> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" horizontal_inset="0"/> <!-- widgets get dynamically added there when browsing to a section that wants a custom header--> </container> <!-- header area at top of screen - with title, menus, etc --> <container id="head" class="header_panel"> <attachment class="get_global_attachment" get_property="hide_header" set_property="hidn" /> <record id="object_property" get_property="objt" set_property="objt"/> </container> <container id="main"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- rest of the panels --> <container class="container_with_mouse_events" propagate_mouse_events="false" DisW="false"> <!--when in a match and viewing highlights, we want the above container to allow mouse events to propagate to the match panel underneath it--> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="hilp" skip_if_null="false"/> <record get_property="MatS" test_mode="equal" comparison_mode="or" value="false" skip_if_null="true" /> </list> <integer id="set_property" value="prme"/> </attachment> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="hilp" skip_if_null="false"/> <record get_property="MatS" test_mode="equal" comparison_mode="or" value="false" skip_if_null="true" /> </list> <integer id="set_property" value="pdow"/> </attachment> <layout class="arrange_vertical_attachment" alignment="top,extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <!--tab bar--> <!-- @archie.buck The tutorial relies on this id not changing, if you need to adjust it please let me know --> <container height="40" id="tabz"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- hide this panel in "navigation disabled" mode --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="equal" value="1" skip_if_null="false" /> <record get_property="dtty" test_mode="equal" comparison_mode="and" value="53" skip_if_null="false" /> <record get_property="hide_tabs" test_mode="equal" comparison_mode="or" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="hidn" /> </attachment> <!-- coloured actions bar image --> <widget class="main_box" id="ACTb" appearance="boxes/custom/interface/tab bar/paper" red_replacement="primary"/> <container> <layout class="arrange_horizontal_attachment" alignment="right,extend" gap="2" offset="14" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="1" apply_to_children="true" /> <!-- actions and sections bar --> <!-- please dont change the ID of this bar, if you really need to please notify Isaac as it will effect gamepad stuff :) --> <container navigation_container="true" id="tBAR" > <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" /> <container class="sections_menu_strip" id="acse" /> </container> <!--Match Options--> <widget class="match_tactics_toggle_button" /> <!--Backroom Advice--> <widget class="backroom_advice_trigger_button" id="BaC1" /> <!--Backroom Advice 'popup'--> <widget class="backroom_advice_trigger_button" id="BaC2" file="club/backroom advice trigger button popup panel" disable_layout_attachments_when_embedded="true" hidden="true" /> </container> </container> <container class="inner_box_no_margin"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true"/> <!-- main area - contains sections/actions panel and content areas --> <container id="main"> <layout class="arrange_horizontal_attachment" alignment="middle,extend" gap="0" offset="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <!-- screen content area --> <container id="scca" auto_size="horizontal"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true"> <global id="inset" name="ui.main_content_margin"/> </layout> </container> </container> </container> </container> </container> </container> </container> <container id="Fpco"> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" horizontal_inset="0"/> </container> </container> <!--replay controls--> <widget class="match_replay_controls_panel" id="mrcp" disable_layout_attachments_when_embedded="true"> <layout class="stick_to_sides_attachment" alignment="horizontal,top" inset="40,0,0,222" /> <record id="object_property" get_property="objt" set_property="objt" /> </widget> </container> </panel> In FM 22 we used to edit the titlebar xml inside generic folder, not sure why this one is different. I appreciate your assistance, I'm very dumb when it comes to XML files. Link to post Share on other sites More sharing options...
statomatic7 Posted November 21, 2022 Share Posted November 21, 2022 27 minutes ago, d3niz said: Thanks @hyrule_kingI assume you mean the graphics folder inside the skin, right? I put the file you uploaded there. As for the client object, in my skin the structure is panels/client object and inside that folder I have client object browser.xml and I tried to edit that file but it didn't work - I broke the whole thing and got an error message when trying to reload the skin. Here's the file: <!-- this file lists the global panels that should be installed --> <panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <container id="mai1"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> </container> <!-- background picture - covers entire screen --> <widget class="background" file="backgrounds/default" id="bgnd"> <!-- Once everything is hooked up we'll use a get global attachment like below tied to the appropriate global setting to show/hide instead of the complex test multiple global setups for the various items we'll show/hide --> <!--<attachment class="get_global_attachment" get_property="background_visible" set_property="Shwn" />--> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="picture" file="primary/paper" transparency="0"> red_replacement="primary" <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="inner_contrast_box" appearance="boxes/custom/interface/content/primary/paper"> red_replacement="primary" <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/> <layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/> <layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/> <layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> <record get_property="HdBk" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="inner_contrast_box" appearance="boxes/custom/interface/content/secondary/paper" red_replacement="secondary" <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/> <layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/> <layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/> <layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> <record get_property="HdBk" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <!-- match background picture - covers entire screen --> <widget class="picture" id="Mbkg" scale_picture="true" keep_aspect_ratio="false"> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="false" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <!-- tunnel interview scene - covers entire screen --> <widget class="picture" file="backgrounds/tunnel" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="sect" test_mode="0" value="mpPh" skip_if_null="false"/> <record get_property="sect" test_mode="0" comparison_mode="1" value="mpPa" skip_if_null="true" /> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- pre match briefing scene - covers entire screen --> <widget class="picture" file="backgrounds/briefing" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="phBR" skip_if_null="false"/> <record get_property="section" test_mode="equal" comparison_mode="or" value="paBR" skip_if_null="true" /> <record get_property="FS " test_mode="equal" comparison_mode="and" value="true" skip_if_null="true" /> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- press conference - covers entire screen --> <widget class="picture" id="prCN" file="backgrounds/press" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="PprC" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- welcome to club - covers entire screen --> <widget class="picture" id="brEn" file="backgrounds/welcome" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="Twtc" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- club vision meeting - covers entire screen --> <widget class="picture" id="CVEn" file="backgrounds/vision" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="0" value="Cvim" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- dressing room scene - covers entire screen --> <widget class="picture" file="backgrounds/dressing room" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="sect" test_mode="0" value="htmt" skip_if_null="false"/> <record get_property="sect" test_mode="0" comparison_mode="1" value="atmt" skip_if_null="true" /> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- custom background scene --> <container id="cBsC"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!--widgets added in code here--> </container> <container> <layout class="arrange_horizontal_attachment" alignment="left,extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <!--when the screen size changes, so does the width of the sidebar - make sure we lay ourselves out correctly--> <attachment class="test_screen_size_attachment" alignment="horizontal" min_value="0" max_value="1124" action_event="layD" disable_setting_name="force_small_sidebar"/> <widget class="sidebar_menu_table" id="side" width="160" navigation_container="true"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="cotO" /> </record> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="equal" value="1" skip_if_null="false" /> <record get_property="hide_sidebar" test_mode="equal" comparison_mode="or" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="FoHi" /> </attachment> <attachment class="test_setting_attachment" get_setting="force_small_sidebar" value="true" skip_if_false="true" default_value="false" set_property="widt" true_value="45"/> <attachment class="test_screen_size_attachment" alignment="horizontal" min_value="0" max_value="1200" set_property="widt" true_value="45" false_value="160" disable_setting_name="force_small_sidebar"/> </widget> <container> <layout class="arrange_vertical_attachment" alignment="bottom,extend" gap="-30" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <container> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- match - covers entire lower part of screen when looking at a match --> <widget class="match_highlights_panel" id="full" pitch_unique_id="full"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> <container> <layout class="arrange_vertical_attachment" alignment="top,extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <animation class="translate_animation" start_value="0, -0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <!-- custom headers container --> <container id="heaC"> <attachment class="get_global_attachment" get_property="hide_header" set_property="Shwn" /> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" horizontal_inset="0"/> <!-- widgets get dynamically added there when browsing to a section that wants a custom header--> </container> <!-- header area at top of screen - with title, menus, etc --> <container id="head" class="header_panel"> <attachment class="get_global_attachment" get_property="hide_header" set_property="hidn" /> <record id="object_property" get_property="objt" set_property="objt"/> </container> <container id="main"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- rest of the panels --> <container class="container_with_mouse_events" propagate_mouse_events="false" DisW="false"> <!--when in a match and viewing highlights, we want the above container to allow mouse events to propagate to the match panel underneath it--> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="hilp" skip_if_null="false"/> <record get_property="MatS" test_mode="equal" comparison_mode="or" value="false" skip_if_null="true" /> </list> <integer id="set_property" value="prme"/> </attachment> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="hilp" skip_if_null="false"/> <record get_property="MatS" test_mode="equal" comparison_mode="or" value="false" skip_if_null="true" /> </list> <integer id="set_property" value="pdow"/> </attachment> <layout class="arrange_vertical_attachment" alignment="top,extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <!--tab bar--> <!-- @archie.buck The tutorial relies on this id not changing, if you need to adjust it please let me know --> <container height="40" id="tabz"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- hide this panel in "navigation disabled" mode --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="equal" value="1" skip_if_null="false" /> <record get_property="dtty" test_mode="equal" comparison_mode="and" value="53" skip_if_null="false" /> <record get_property="hide_tabs" test_mode="equal" comparison_mode="or" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="hidn" /> </attachment> <!-- coloured actions bar image --> <widget class="main_box" id="ACTb" appearance="boxes/custom/interface/tab bar/paper" red_replacement="primary"/> <container> <layout class="arrange_horizontal_attachment" alignment="right,extend" gap="2" offset="14" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="1" apply_to_children="true" /> <!-- actions and sections bar --> <!-- please dont change the ID of this bar, if you really need to please notify Isaac as it will effect gamepad stuff :) --> <container navigation_container="true" id="tBAR" > <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" /> <container class="sections_menu_strip" id="acse" /> </container> <!--Match Options--> <widget class="match_tactics_toggle_button" /> <!--Backroom Advice--> <widget class="backroom_advice_trigger_button" id="BaC1" /> <!--Backroom Advice 'popup'--> <widget class="backroom_advice_trigger_button" id="BaC2" file="club/backroom advice trigger button popup panel" disable_layout_attachments_when_embedded="true" hidden="true" /> </container> </container> <container class="inner_box_no_margin"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true"/> <!-- main area - contains sections/actions panel and content areas --> <container id="main"> <layout class="arrange_horizontal_attachment" alignment="middle,extend" gap="0" offset="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <!-- screen content area --> <container id="scca" auto_size="horizontal"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true"> <global id="inset" name="ui.main_content_margin"/> </layout> </container> </container> </container> </container> </container> </container> </container> <container id="Fpco"> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" horizontal_inset="0"/> </container> </container> <!--replay controls--> <widget class="match_replay_controls_panel" id="mrcp" disable_layout_attachments_when_embedded="true"> <layout class="stick_to_sides_attachment" alignment="horizontal,top" inset="40,0,0,222" /> <record id="object_property" get_property="objt" set_property="objt" /> </widget> </container> </panel> In FM 22 we used to edit the titlebar xml inside generic folder, not sure why this one is different. I appreciate your assistance, I'm very dumb when it comes to XML files. Hi @d3nizHere is what I have managed to do, have a play around the panel goes into the Skin folder and generic folder, titlebar.zip Link to post Share on other sites More sharing options...
d3niz Posted November 21, 2022 Author Share Posted November 21, 2022 46 minutos atrás, statomatic7 disse: Hi @d3nizHere is what I have managed to do, have a play around the panel goes into the Skin folder and generic folder, titlebar.zip 2.25 kB · 1 download Thank you @statomatic7, I placed into generic folder but didn't work, still show the regular titlebar. Also tried with two different skins Link to post Share on other sites More sharing options...
statomatic7 Posted November 21, 2022 Share Posted November 21, 2022 1 minute ago, d3niz said: Thank you @statomatic7, I placed into generic folder but didn't work, still show the regular titlebar. Also tried with two different skins Add this to you skin graphics folder. That might solve it... Also have you got a transparent skin? Otherwise, the solid colour bar won't work if that's the case. boxes.zip Link to post Share on other sites More sharing options...
d3niz Posted November 21, 2022 Author Share Posted November 21, 2022 (edited) 30 minutos atrás, statomatic7 disse: Add this to you skin graphics folder. That might solve it... Also have you got a transparent skin? Otherwise, the solid colour bar won't work if that's the case. boxes.zip 126.9 kB · 0 downloads Not sure if my skin is transparent. I'm switching between Tato and Trung skins and with both didn't work. With the sidebar file that @hyrule_kingsent it worked easily which I assume is similar for the titlebar EDIT: It did worked! I probably forgot to reload the skin! Thank you so much for your guys help. Very much appreciated Edited November 21, 2022 by d3niz Link to post Share on other sites More sharing options...
d3niz Posted November 22, 2022 Author Share Posted November 22, 2022 Hello @statomatic7sorry to bother, but there's a small issue. The text on the titlebar (club name, search text) are set to white, so when the club primary color is white it makes unreadable. Where should I change it to show as secondary color? Thanks in advance. Link to post Share on other sites More sharing options...
statomatic7 Posted November 22, 2022 Share Posted November 22, 2022 (edited) 15 minutes ago, d3niz said: Hello @statomatic7sorry to bother, but there's a small issue. The text on the titlebar (club name, search text) are set to white, so when the club primary color is white it makes unreadable. Where should I change it to show as secondary color? Thanks in advance. I’m not at my PC right now but I think you need to change it in the titlebar panel…or title search bar panel both found in the generic folder. Edited November 22, 2022 by statomatic7 Link to post Share on other sites More sharing options...
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