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Wiping the Slate Clean: A Logical Guide to Building a Tactic from Scratch


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Really good read with a lot of practical tips. Not ground breaking, but I love the methodical approach. To me, this is how the game and tactical creation should work.

But for me, it just doesn't. Cautious mentalities, low defensive lines, wingers in the M strata just mean turgid, lifeless football and 1-0 defeats. I almost always play with an underdog team, and a 433 with higher lines and specialised roles is always more successful.

I know some people can find success playing in a cautious way, but I find that I end up fulfilling the media prediction and nothing more, when really the fun is in pushing a team further than their supposed limitations.

Interested to read the next instalment, maybe I can figure out where I am going wrong.

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@bosque @coach vahid I compare against other defenders, but in the league I'm currently playing in, Ligue 1, the average lands about .5 attribute values of difference, so marginal and I'd assume this is the same in other leagues. Also, in my experience, the target value for an attribute is tough to land on, as no specific info for starters is given, just for squad values, where fullbacks are similarly weighted to centerbacks. I see the average of attributes, in top 5 leagues, being around the 13 range in a given attribute with above average being 14-15 and below being 11-12. These may seem low, but keep in mind that this would represent the average quality of player at a midtable club. Once you are challenging for Europe or even challenging for the league title, you should be way above average and your tactics will change to reflect that with a higher line and positive mentality likely. I don't exactly know how to scale it down but usually, I start at the bar graphs (though I said not to trust them always) and as the season goes on, I'll be constantly looking at other team's players during opposition instructions in pre-match and begin to get a solid feel on where the league stands, attribute-wise by mid year.

 

3 hours ago, michaeldawson75 said:

Cautious mentalities, low defensive lines, wingers in the M strata just mean turgid, lifeless football and 1-0 defeats. I almost always play with an underdog team, and a 433 with higher lines and specialised roles is always more successful.

I know some people can find success playing in a cautious way, but I find that I end up fulfilling the media prediction and nothing more, when really the fun is in pushing a team further than their supposed limitations.

I agreed with this for the longest time, and I still will say that the method I'm writing on is not going to always create the most effective tactic possible in the match engine. Rather I am attempting to lay out framework for building a tactic each season that fits the players you have and attempts to get the most out of them, within realistic bounds. I do concede that this is a game, and perhaps this is a little bit roleplay-ey, but I do think playing in the cautious way can be effective for realism as a relegation contender, as well as creating a good foundation for future team building. I guess ultimately, I am not writing on how to soar above expectations, but understand where the fun is in that. I just personally like the slow growth of a club, consistent overperformance of a number of positions in the league each season, and the growth of the tactics to match.

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On 25/04/2022 at 21:24, michaeldawson75 said:

Really good read with a lot of practical tips. Not ground breaking, but I love the methodical approach. To me, this is how the game and tactical creation should work.

But for me, it just doesn't. Cautious mentalities, low defensive lines, wingers in the M strata just mean turgid, lifeless football and 1-0 defeats. I almost always play with an underdog team, and a 433 with higher lines and specialised roles is always more successful.

I know some people can find success playing in a cautious way, but I find that I end up fulfilling the media prediction and nothing more, when really the fun is in pushing a team further than their supposed limitations.

Interested to read the next instalment, maybe I can figure out where I am going wrong.

I think a big part of why people struggle with the "defensive" mentalities is how poorly described they are by SI in the game. The idea that the lower your mentality the more defensive you are isn't really true. It's more a case of how quickly and aggressively are you going to transition the ball up the field.

I think the mistake people make is going overkill on their roles/team instructions in relation to their mentality. "I am playing Cautious therefore I must lower my defensive lines" for example when actually this is just inviting, as you describe, turgid football, because now you're playing a low-tempo brand of keeping the ball whilst camped near your own goal, inviting the other team to pin you back.

If you combine Cautious mentality with high lines, a certain amount of pressing, and more offensive individual player roles you can make a really successful possession-based tactic that doesn't give up many goals. This is because Cautious is only really describing how likely your players are to attempt something funky. You aren't going to turn the ball over very much by playing risky passes, so you're less likely to concede. Pep's philosophy of defending by keeping the ball basically = Cautious mentality.

On the other hand, it is a lot easier to just pump it to Positive/Attacking, set everything to max and watch your underdog team blitz their prediction, so I can understand the frustration.

Basically it's a case of asking yourself if you prefer to score 5 and have more chance of conceding 3 or score 1 and more chance of a clean sheet.

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On 02/05/2022 at 11:00, Anexxias said:

I think a big part of why people struggle with the "defensive" mentalities is how poorly described they are by SI in the game. The idea that the lower your mentality the more defensive you are isn't really true. It's more a case of how quickly and aggressively are you going to transition the ball up the field

 

On 02/05/2022 at 11:00, Anexxias said:

I think the mistake people make is going overkill on their roles/team instructions in relation to their mentality. "I am playing Cautious therefore I must lower my defensive lines" for example when actually this is just inviting, as you describe, turgid football, because now you're playing a low-tempo brand of keeping the ball whilst camped near your own goal, inviting the other team to pin you back.

That's how SI thinks it should work though, no? If you set the Cautious mentality then it does lower your defensive lines.

If you look at the preset tactics, most if not all 'defensive' presets involve both cautious mentalities and have lower defensive lines as an additional instruction.

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Another great update, and I like the example tactics.

As it has been discussed (by me and others), can you show us how you would set up a weaker team (one that would qualify for a Cautious mentality based on these guidelines) and talk us through your choices? A weak Premier League team, perhaps Norwich, Watford, or Burnley.

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Nice! I love the simplicity and common sense of the guide. Looking forward for the third part!

Edit: Maybe it is because english is not my native tongue but I have a problem understanding this paragraph:

Cita

Once you’ve filled out your five roles on support or attack across the horizontal areas, you’ll also have your three defensive players filled in in positions of cover. Now, treat the final two like a way to connect the dots left in your shape, something that can be seen in the analysis tab on your tactic with the color-coded squares.

Did you wrote "or attack" in the first sentence by mistake?

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18 hours ago, bosque said:

Edit: Maybe it is because english is not my native tongue but I have a problem understanding this paragraph:

Did you wrote "or attack" in the first sentence by mistake?

The "support or attack" is redundant, I just meant that your roles filling out the five horizontal spaces will correspond to support and attack duties (and rather obviously not defend). My mistake.

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hace 8 minutos, dcayton9 dijo:

The "support or attack" is redundant, I just meant that your roles filling out the five horizontal spaces will correspond to support and attack duties (and rather obviously not defend). My mistake.

Great, now I understand 

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En 24/4/2022 a las 12:55, dcayton9 dijo:

Pressing Intensity: This represents the frequency and distance your whole team’s pressing. Here, look at your team’s general ability to make quick, strong challenges.

What are the attributes that dictate the ability to make quick, strong challenges? Acceleration, strenght and tackling?

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Very interesting topic indeed. Kinda came up with the following using this method. Maybe one of you guys could tell me what ya think?

 

       Poacher 

IF(AT)         WI(SUP)

   CM(SUP)  CM(ATT, ZAKHARYAN)

                 BWM(SUP)

WB (D) CD           CD      FB (ATT)

                  SK(SUP)

 

On a positive mentality,  wide, standard passing,  higher tempo, counter and higher higher lines. Its very basic and it had a bit of succes, but i think that i give this team too much Praise quality wise. I think we are not that good as i thoughts so i think ill put the lines down more..

 

I posted this in a topic i made with a question, and this topic is exactly the answer. I just need some more indeep stuff, but the basics are there. This is the topic i talk about under this message.

Look i know you are probably busy and stuff, and not waiting to check every tactic people send you. In my topic, i put pictures of my team, attributes etc. If you have time, can you see if im on the right track, with my analysis on my team, and the tactic i made using your topic? Maybe use it as an example or something. But if you dont want, thats perfectly fine, ill keep my eyes on this topic anyway! Much love !

)

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I think i love this topic! Was having trouble with overcomplicating my tactic, and i didn't like how we performed even with good results. Started fresh, with these principles, and this is the result

image.thumb.png.8aa802bc1c4e16df9fe4bcf0833fac04.png image.thumb.png.807109d15e5efd925427de2085823e94.png

Edited by Raymond85
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12 minutos atrás, Raymond85 disse:

I think i love this topic! Was having trouble with overcomplicating my tactic, and i didn't like how we performed even with good results. Started fresh, with these principles, and this is the result

image.thumb.png.8aa802bc1c4e16df9fe4bcf0833fac04.png image.thumb.png.807109d15e5efd925427de2085823e94.png

How do you like the CF(s) movement in the front? I'm trying a 4-3-3 with this guide, and I used a DLF on attack, but I feel he gets too deep sometimes.

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46 minuti fa, josel15 ha scritto:

How do you like the CF(s) movement in the front? I'm trying a 4-3-3 with this guide, and I used a DLF on attack, but I feel he gets too deep sometimes.

that was the only match i played before taking a break. He wasn't very involved, butt he was quite good at creating space. I might rethink it if he isn't influential, maybe pressing or target forward on Cavani and Diego Costa, and DLF if i have Rashford

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On 07/05/2022 at 13:08, bosque said:

What are the attributes that dictate the ability to make quick, strong challenges? Acceleration, strenght and tackling?

Yes, I tend to look at those three attributes primarily with anticipation and decisions factored in. 

Also @Raymond85 I like the tactic, it looks very similar to Arsenal's tactic from around February when Lacazette was starting at ST actually. Keep us updated on how it goes.

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2 小时前, bosque说:

@dcayton9 Why should the most creative player be in an attack duty? In my mind it would be better if he is on support. Just to understand a little more your thinking. 

Attack duty + corresponding role will make him a creator. Attack duty means taking more risks like the mentality slider. IMHO an attack duty will allow the player to convert more opportunities to actual assists/goals.

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9 ore fa, dcayton9 ha scritto:

Yes, I tend to look at those three attributes primarily with anticipation and decisions factored in. 

Also @Raymond85 I like the tactic, it looks very similar to Arsenal's tactic from around February when Lacazette was starting at ST actually. Keep us updated on how it goes.

Quite promising for now, given how imbalanced United squad is, this approach is very promising. I still will have to iron out some things, as our defense lacks pace and concentration, but i am liking it so far

image.thumb.png.e96071aa0d40a6db61c1a13049a1023e.png

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17 minuti fa, Skywalk3r83 ha scritto:

Why do you use a higher DL and a lower LOE? Just curious :) 

I followed the principles of the first post, using player comparison. Defenders are quite ok to play it (god rid of bailly and i'm slowly benching maguire, bought some better options for playing a higher line), and my front players are not so good at pressing high comparison wise, so best playing lower. It's working wonders

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Il 10/5/2022 in 01:15 , dcayton9 ha scritto:

Yes, I tend to look at those three attributes primarily with anticipation and decisions factored in. 

Also @Raymond85 I like the tactic, it looks very similar to Arsenal's tactic from around February when Lacazette was starting at ST actually. Keep us updated on how it goes.

Are you planning to talk about individual player instructions too by any chance? I furthered the approach a little bit by making some tweaks to accomodate player attributes (for example dribbling, crossing, individual closing down, risky passes etc…). Seems to be working quite well for now, still unbeaten across all competitions in march, and that is quite huge even for United. And i won the Carabao agains City, outsmarting them with a corner header in the first 5 minutes, and a strong push in extra time, when i brought in all my fresh and pace driven attackers to make it 2-1.

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17 hours ago, Christopher S said:

Tried this process a couple of times. Both times it went absolutely horribly, unfortunately. Ended up with systems that had no ability retain possession, no attacking output and bare results.

I commented on your post with my recommendations using this same thought process and I'm sorry the tactical creation didn't work. I back the methods I'm writing about, as I've used them in every save for a while when creating a tactic and always had good results. Usually when it's not working it's due to the team cohesion or randomness in opposition over-performance over xG, but I find a well thought through tactic, while not propelling a relegation contender to first immediately, will always have results that over-achieve in the long run.

41 minutes ago, Raymond85 said:

Are you planning to talk about individual player instructions too by any chance? I furthered the approach a little bit by making some tweaks to accomodate player attributes (for example dribbling, crossing, individual closing down, risky passes etc…). Seems to be working quite well for now, still unbeaten across all competitions in march, and that is quite huge even for United. And i won the Carabao agains City, outsmarting them with a corner header in the first 5 minutes, and a strong push in extra time, when i brought in all my fresh and pace driven attackers to make it 2-1.

I hope to cover it eventually, but generally you're right, it's a good idea to set individual instructions to accommodate the strengths and weaknesses of your players, so long as it's not to every player making your tactic overly blunted or aggressive. My personal favorite thing is to set a midfielder to dribble more if they are a good ball carrier, in order to have a different avenue for ball progression than simply passing. I'm glad it's working out for you so far!

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19 minuti fa, dcayton9 ha scritto:

I commented on your post with my recommendations using this same thought process and I'm sorry the tactical creation didn't work. I back the methods I'm writing about, as I've used them in every save for a while when creating a tactic and always had good results. Usually when it's not working it's due to the team cohesion or randomness in opposition over-performance over xG, but I find a well thought through tactic, while not propelling a relegation contender to first immediately, will always have results that over-achieve in the long run.

I hope to cover it eventually, but generally you're right, it's a good idea to set individual instructions to accommodate the strengths and weaknesses of your players, so long as it's not to every player making your tactic overly blunted or aggressive. My personal favorite thing is to set a midfielder to dribble more if they are a good ball carrier, in order to have a different avenue for ball progression than simply passing. I'm glad it's working out for you so far!

That’s about what i’ve been doing. In my team:

maguire presses less

pogba sancho and bruno (or mata) try risky passes and are more direct

cavani and bruno move into space

sancho dribbles more

and i think i gave ceballos (cheap fred replacement) some dribbling and passing too.

not everyone, only players with specific attributes (and complementary ones) in the greens. I set instructions based on specific player in the tactic setup

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On 05/05/2022 at 00:48, dcayton9 said:

Next, you should identify your most creative player to set to an attack duty.

What if my best creator is an Enganche or a False Nine? They are available in support duty exclusively.

 

On 05/05/2022 at 00:48, dcayton9 said:

Defining Attacking Instructions:

Attacking Width:

Likewise, if your team is technically great but athletically lacking, playing narrow will work such that your players don’t have to cover as much ground. However, much of width is defined by attacking shape, so keep that in mind when setting this slider.

Passing Length: Similar to width, this should be kept shorter if you have technically gifted players that aren’t as athletic and more direct if you have runners that can reach balls in space or athletically superior players that can win headers or challenges. 

Which attributes would you look at specifically here? Pace, Stamina, Agility vs First Touch, Technique, Dribbling?

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hace 16 minutos, goalash dijo:

What if my best creator is an Enganche or a False Nine? They are available in support duty exclusively.

Don't be fixed on the reccommendation of best role for the player. As long as he is familiar with the position and the attributes match with the highlighted ones he can play the role very well.

For example, a False Nine can play a Deep Lying Forward role if he has good balance and strenght too.

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8 minutes ago, bosque said:

Don't be fixed on the reccommendation of best role for the player. As long as he is familiar with the position and the attributes match with the highlighted ones he can play the role very well.

That’s not what I mean. I’ve got an amazing creator though with barely any strength (bye bye Deep Lying Forward), dribbling or finishing (farewell Advanced Playmaker (A), Attacking Midfielder (A) and TQ) on him. He’a a very static player, but amazing at what he does. His attributes make him a pure Enganche, is what I’ve meant - and an Enganche is a support player. What now?

Edited by goalash
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1 hour ago, goalash said:

That’s not what I mean. I’ve got an amazing creator though with barely any strength (bye bye Deep Lying Forward), dribbling or finishing (farewell Advanced Playmaker (A), Attacking Midfielder (A) and TQ) on him. He’a a very static player, but amazing at what he does. His attributes make him a pure Enganche, is what I’ve meant - and an Enganche is a support player. What now?

For what it's worth, an Enganche on support still has an Attacking mentality, even on Balanced. Same as an Advanced Forward on attack. I would say that you could see the Enganche as effectively having an Attacking duty.

EDIT: In fact, any player in the AMC slot has an Attacking mentality on Balanced (Positive on Cautious). For me, the individual player mentality is the most important thing

Edited by MattSpurs94
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41 minutes ago, MattSpurs94 said:

For what it's worth, an Enganche on support still has an Attacking mentality, even on Balanced. Same as an Advanced Forward on attack. I would say that you could see the Enganche as effectively having an Attacking duty.

EDIT: In fact, any player in the AMC slot has an Attacking mentality on Balanced (Positive on Cautious). For me, the individual player mentality is the most important thing

You’re right. Going along with this logic, with Positive mentality basically any AMC creator should do the trick.

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59 minutes ago, MattSpurs94 said:

For what it's worth, an Enganche on support still has an Attacking mentality, even on Balanced.

Having verified in the game - unfortunately it’s not the case. With Positive mentality, my Enganche is also Positive - same as Attacking Midfielder on support. With the team set as Balanced, the Enganche is also Balanced.

Edited by goalash
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38 minutes ago, goalash said:

Having verified in the game - unfortunately it’s not the case. With Positive mentality, my Enganche is also Positive - same as Attacking Midfielder on support. With the team set as Balanced, the Enganche is also Balanced.

Bizarre, that's not what I'm seeing

image.png.1b96d3af78419ab82ab2a30810398cc0.png

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I think they modified it for FM22, and now support duties in the final third have the same mentality as attack duties. Because of that change, I guess it stands that my logic isn't fully backed on who should be your main creator. Still, my personal experience finds the same roles on attack rather than support to take more risk and provide more final balls, whereas support players tend to connect play more often. Maybe I'm wrong, who knows but that is why I go with what I was saying.

3 hours ago, goalash said:

That’s not what I mean. I’ve got an amazing creator though with barely any strength (bye bye Deep Lying Forward), dribbling or finishing (farewell Advanced Playmaker (A), Attacking Midfielder (A) and TQ) on him. He’a a very static player, but amazing at what he does. His attributes make him a pure Enganche, is what I’ve meant - and an Enganche is a support player. What now?

I didn't address this well enough and I apologize. A lot of people have their best creators being DLPs and in your case an Enganche. In this scenario, I just think getting mobile creators around him, such as a W (a) or IW (a) or any fullback creators will well. Because of this, he'll serve as a connecting player, and feed the 'hockey assist' to these other players. When I mentioned "most creative player", I was thinking more along the lines of a player that can dribble, pass/cross, and move off the ball to receive it in dangerous positions. Thus, the enganche, while maybe the best passer, may not always be the "best creator." (at least in my limited definition of the term) 

Last, a note on the false 9 is that I think of the attack duty version of it being the Trequartista at Striker, though some are turned off by the lack of pressing intensity. I guess that is another exception to the rule that I laid out.

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En 24/4/2022 a las 12:55, dcayton9 dijo:

Defensive Line: Check your central defenders’ pace, acceleration, marking, and anticipation. If they are decent-to-high relative to your league push the line up one, if they are poor, push it down one, if they are average, keep it at standard.

Would yo pay attention on CB's concentration when considering a higher defensive line?

 

Edit:

I really liked the guide because it makes a lot of sense and I feel is the approach I would like to apply from now on. I made 3 views: 1 for Defensive Style, 1 for Transitioning Style and 1 for Attacking Style. So you can assess the team faster and check your players and the team instructions:

Defensive Style:

Spoiler


image.png.dcf1f0fb1b9dbe0431b7b5b1af25cc7a.png


Transitioning:

Spoiler


image.png.3a88b4ad88bc4a1ce23f1322762c7c0c.png


 

Attacking Style:

Spoiler

image.png.cec3c17f0e1f774b2d84550b7e90dad4.png

 

Attacking Style.fmf Defensive Style.fmf Transitioning Style.fmf

Edited by bosque
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2 hours ago, dcayton9 said:

I think they modified it for FM22, and now support duties in the final third have the same mentality as attack duties. Because of that change, I guess it stands that my logic isn't fully backed on who should be your main creator. Still, my personal experience finds the same roles on attack rather than support to take more risk and provide more final balls, whereas support players tend to connect play more often. Maybe I'm wrong, who knows but that is why I go with what I was saying.

I didn't address this well enough and I apologize. A lot of people have their best creators being DLPs and in your case an Enganche. In this scenario, I just think getting mobile creators around him, such as a W (a) or IW (a) or any fullback creators will well. Because of this, he'll serve as a connecting player, and feed the 'hockey assist' to these other players. When I mentioned "most creative player", I was thinking more along the lines of a player that can dribble, pass/cross, and move off the ball to receive it in dangerous positions. Thus, the enganche, while maybe the best passer, may not always be the "best creator." (at least in my limited definition of the term) 

Last, a note on the false 9 is that I think of the attack duty version of it being the Trequartista at Striker, though some are turned off by the lack of pressing intensity. I guess that is another exception to the rule that I laid out.

Thanks for this. As always in your case, clarifies things very well. Also makes perfect sense: a positive-minded Enganche would rather provide hockey assists to more dynamic creators.

What about the playing width and passing length? You mentioned such factors as: runners, header winners, athleticism vs technicality. But what exact attributes would you look at? If my team is Positive, which by default stretches the play a tiny bit, what would make you go a click narrower or/and shorter regarding passing?

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@bosque yes and no about concentration. If your CB is insanely athletic, they will often be able to make up the ground even when beat due to lost concentration. However, if they are only slightly above average regarding pace and acceleration, you'll want the concentration to be higher.

19 hours ago, goalash said:

What about the playing width and passing length? You mentioned such factors as: runners, header winners, athleticism vs technicality. But what exact attributes would you look at? If my team is Positive, which by default stretches the play a tiny bit, what would make you go a click narrower or/and shorter regarding passing?

On wide width, I look at pace and acceleration, as well as off the ball movement for wide play, meaning that more space is available for quick players to create space based on movement. With narrow width, I'd only choose when my team is very technically strong (good passing, first touch, technique) and can read the game well (composure, decisions, vision), but not as quick, so can't create space for themselves as often. Then, they will be able to pick the lock of the opposition structure without having to create space using athleticism in space. Another application of this is that if you are planning on counter-pressing, a narrow structure will be the only way that less quick players can effectively close the space after lost possession, whereas quicker players can close that gap faster. 

With passing length, I think that shorter passing depends more on the passers, whereas longer passing depends on the receivers. For short passing, it usually involves threading small places with needle-like precision, so the passing ability (passing, technique, and vision) matters a lot, but the players receiving the ball will usually be receiving it to feet often uncontested. However, with direct balls, a great passer helps, as it will be more accurate, but the passes are inherently lower percentage. Also, these passes will more often be in open space, aerial balls, or simply a direct pass to a marked player, so the players receiving must be faster (pace, acceleration), better in the air (jumping reach, heading), or stronger (strength, balance) for this style to work. 

Most teams have a mix of these players, which is why I think standard is a decent starting place for both. I don't recommend changing solely based on positive mentality. The slightly wider just allows your players that are already superior to your league (since you're in the mentality to start with) to have more base space to operate with, but the same idea of stretching or compacting play applies, so if you need to narrow or widen play from there, the same rules apply. 

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