rmills2000 Posted September 24, 2022 Share Posted September 24, 2022 (edited) Hi guys, I've seen a few posts related to the Tactics interface and requests for visibility of "Attacking" and "Defending" tactics. I have a suggestion for how I think this could be achieved via a GUI enhancement that (I believe) wouldn't require any changes to the ME; My understanding is (generalising) that the formation interface is closely representative of the 'defensive' formation, with role and individual instructions determining the 'attacking' formation. On this basis, my suggestion would be to; have two formation interfaces (either side by side or via a toggle) update the representative position of the 'attacking' role on the 'attacking' interface depending on the role / instructions defined on the 'defending / default' interface have a 'drag and drop' function on the 'attacking' interface reflective of, and limited to, the different roles available for that position ie, a player occupying the ML position in the 'default' interface could be dragged to AML in the 'attacking' interface with the choice of role reflective on that part of the pitch similar to the existing role selection drop-down option (Winger / Attack in this example) with the player instructions being set accordingly, or similarly dragged into the AMLC position for a choice of Inverted Forward / Inverted Winger for example. Hopefully that makes some sense - happy to clarify if needed Edited September 24, 2022 by rmills2000 Addition 2 Link to post Share on other sites More sharing options...
kopfan1977 Posted September 27, 2022 Share Posted September 27, 2022 On 24/09/2022 at 09:51, rmills2000 said: Hi guys, I've seen a few posts related to the Tactics interface and requests for visibility of "Attacking" and "Defending" tactics. I have a suggestion for how I think this could be achieved via a GUI enhancement that (I believe) wouldn't require any changes to the ME; My understanding is (generalising) that the formation interface is closely representative of the 'defensive' formation, with role and individual instructions determining the 'attacking' formation. On this basis, my suggestion would be to; have two formation interfaces (either side by side or via a toggle) update the representative position of the 'attacking' role on the 'attacking' interface depending on the role / instructions defined on the 'defending / default' interface have a 'drag and drop' function on the 'attacking' interface reflective of, and limited to, the different roles available for that position ie, a player occupying the ML position in the 'default' interface could be dragged to AML in the 'attacking' interface with the choice of role reflective on that part of the pitch similar to the existing role selection drop-down option (Winger / Attack in this example) with the player instructions being set accordingly, or similarly dragged into the AMLC position for a choice of Inverted Forward / Inverted Winger for example. Hopefully that makes some sense - happy to clarify if needed This is very similar to how it was way back in CM0102 with Wib/Wob screens. (Wib = With ball, Wob = Without ball so basically attack/defensive) Link to post Share on other sites More sharing options...
SI Staff Michael Sant Posted October 5, 2022 SI Staff Share Posted October 5, 2022 We do get suggestions of this nature from time to time. It's not currently a path that is being looked at from a development perspective, but that doesn't mean it never could happen. We'll keep this idea in mind. Link to post Share on other sites More sharing options...
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