Brother Ben Posted March 15 Share Posted March 15 7 hours ago, reigota94 said: This just shows ignorance. ammount of players have 0 impact on game processing speed, playable leagues are the thing that matters for processing. Most player might take a few seconds when you make a player search and that's it. HAVE LITERALLY 0 impact on processing speed. This is not true. Whilst it is true that the impact of playable leagues is higher, adding extra players will add processing time. I mean you could HAVE LITERALLY tested this quickly yourself. Link to post Share on other sites More sharing options...
dannyo666 Posted March 15 Share Posted March 15 On 02/03/2023 at 11:21, Cizzu said: @Dreambuilder Only 60k players ?!? Are you joking? It's really tiny database.. I don't think it's not enough even to play in the top leagues. Scouting is too limited. My game setup: Argentina (2 levels) Austria (2 levels) Belgium (3 levels) Bulgaria (2 levels) Brazil (2 levels) China (2 levels) Croatia (2 levels) Denmark (4 levels) Finland (2 levels) France (4 levels) Wales (2 levels) Germany (3 levels) Greece (2 levels) England (7 levels) Italy (4 levels) Ireland (2 levels) Northern Ireland (2 levels) Latvia (1 level) Mexico (2 levels) Norway (4 levels) Holland (2 levels) Poland (2 levels) Portugal (4 levels) Czech Republic (2 levels) Romania (3 levels) Russia (2 levels) Scotland (4 levels) Serbia (2 levels) Slovakia (2 levels) Slovenia (2 levels) Spain (4 levels) United States (1 level) Sweden (4 levels) Switzerland (2 levels) Turkey (3 levels) Ukraine (2 levels) Hungary (2 levels). Then I add a few filters for extra coverage: Reveal hidden contents Usually I never load below 200k / 250k players. This is an example of ideal game setup to start a career in Vanarama league North/south. Woah,wish i had the pc power for this...i presume you get a lot of absolute gems of regens? Link to post Share on other sites More sharing options...
iGoldenBen Posted March 16 Share Posted March 16 I use tons of custom leagues. Think I have around 170 leagues currently, and pretty much the top 150 Fifa ranked nations or so, sitting on around 700,000 players in total. 2 Link to post Share on other sites More sharing options...
Dreambuilder Posted March 19 Author Share Posted March 19 (edited) On 15/03/2024 at 04:48, reigota94 said: This just shows ignorance. ammount of players have 0 impact on game processing speed, playable leagues are the thing that matters for processing. Most player might take a few seconds when you make a player search and that's it. HAVE LITERALLY 0 impact on processing speed. I hope you are right. To get global and exotic regens I'm now loading 18 top divisions and custom data with 110k players in total. Players from top clubs from all continents shall give exotic regens. Edited March 19 by Dreambuilder Link to post Share on other sites More sharing options...
oche balboa Posted March 19 Share Posted March 19 On 16/03/2024 at 00:32, iGoldenBen said: I use tons of custom leagues. Think I have around 170 leagues currently, and pretty much the top 150 Fifa ranked nations or so, sitting on around 700,000 players in total. This is mad. How’s your laptop/computer speed ? Link to post Share on other sites More sharing options...
iGoldenBen Posted March 21 Share Posted March 21 On 19/03/2024 at 16:45, oche balboa said: This is mad. How’s your laptop/computer speed ? Not that bad surprisingly, I have a 13900HX laptop processor though which helps Link to post Share on other sites More sharing options...
majorbriggs Posted March 21 Share Posted March 21 I’m not really clear on what settings result in newgen creation. Must be my setup, but I never get enough newgens from Africa, it’s very frustrating. If you’re wondering about how different setups effect game speed, check out this thread: 1 Link to post Share on other sites More sharing options...
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