Administrators Jimmy Wong Posted September 25, 2023 Administrators Share Posted September 25, 2023 Whether it’s your team scoring for the tenth game in a row, your robust defence keeping another clean sheet or your top prospect realising their potential, there’s nothing more satisfying than watching a plan come together in Football Manager. There can, sometimes, be bumps on the path to glory. Slumps in form, standards dropping in training and player unhappiness can derail your plans and force a rethink in your approach. So, in Football Manager 2024, you can now inspire your players to strive for more by setting Targets to elevate their performance levels. Alongside this, we’ve also made changes to the way you interact with your players and staff to ensure your conversations are realistic and constructive. Visit the Football Manager Website to find out more about this feature. 7 Link to post Share on other sites More sharing options...
dℍaisa Posted September 25, 2023 Share Posted September 25, 2023 Link to post Share on other sites More sharing options...
decapitated Posted September 25, 2023 Share Posted September 25, 2023 An excellent set of features. No longer will plays get angry at getting too much praise and hopefully this will end players continually asking for new contracts if you are playing well. Link to post Share on other sites More sharing options...
gunner86 Posted September 25, 2023 Share Posted September 25, 2023 I like the idea of promises. The interactions is something that’s been begging to be fixed for a while, not exactly a new feature, but certainly very welcome. 1 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted September 25, 2023 Share Posted September 25, 2023 I'm liking the idea about setting targets for players. Now it's not so binary in a lot of areas. And this added with the thousands of new interaction strings, should make this area of the game the best its been. I've highlighted 'should' as interaction AI is incredibly difficult to get right in such a complex game. However, what's been announced does look promising. 2 Link to post Share on other sites More sharing options...
stopazricky Posted September 25, 2023 Share Posted September 25, 2023 This sounds great! I have a question though: will player targets affect their mentality and tactical decisions? For example, if a player has a target for scoring a certain number of goals, will that make him shoot more often? Because if that's the case, that is HUGE - for example, you could set targets for one of your midfielders to score 10+ league goals in order to increase the frequency with which they'll run late into the box, while a the same time setting a clean sheet target for another midfielder to encourage that player to play more cautiously instead. 2 Link to post Share on other sites More sharing options...
Birdman10piyu Posted September 25, 2023 Share Posted September 25, 2023 5 minutes ago, stopazricky said: This sounds great! I have a question though: will player targets affect their mentality and tactical decisions? For example, if a player has a target for scoring a certain number of goals, will that make him shoot more often? Because if that's the case, that is HUGE - for example, you could set targets for one of your midfielders to score 10+ league goals in order to increase the frequency with which they'll run late into the box, while a the same time setting a clean sheet target for another midfielder to encourage that player to play more cautiously instead. Good question. And does this feature, overall, give players more incentive to work harder?? E.g if I give a player a target of reaching 7.0 in training, will that incentive him to work even harder (or the opposite effect, e.g demoralized)? 1 Link to post Share on other sites More sharing options...
Birdman10piyu Posted September 25, 2023 Share Posted September 25, 2023 I love this! The features from today and last week are a huge game changer. This is going to help bring the game to life. Thank you SI. These features alone already mean FM24 is a day one purchase for me Link to post Share on other sites More sharing options...
Gum Posted September 25, 2023 Share Posted September 25, 2023 What happened to this poor man? Link to post Share on other sites More sharing options...
gunner86 Posted September 25, 2023 Share Posted September 25, 2023 16 minutes ago, Gum said: What happened to this poor man? Long shift on the bin lorry 1 Link to post Share on other sites More sharing options...
SergeiG Posted September 26, 2023 Share Posted September 26, 2023 It sounds nice and all but I think it's going to cause more harm than good, like the promise mechanic, which is broken and unusable to this day. 1 Link to post Share on other sites More sharing options...
gunner86 Posted September 26, 2023 Share Posted September 26, 2023 6 hours ago, SergeiG said: It sounds nice and all but I think it's going to cause more harm than good, like the promise mechanic, which is broken and unusable to this day. You know this all addresses a lot of the issues with promises right? 2 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted September 26, 2023 Share Posted September 26, 2023 10 hours ago, SergeiG said: It sounds nice and all but I think it's going to cause more harm than good, like the promise mechanic, which is broken and unusable to this day. Well colour me surprised that you have a negative reaction to this!! 3 Link to post Share on other sites More sharing options...
dankrzyz Posted September 26, 2023 Share Posted September 26, 2023 (edited) On 25/09/2023 at 11:22, gunner86 said: The interactions is something that’s been begging to be fixed for a while, not exactly a new feature, but certainly very welcome. Agreed. Engaging with players has been an unpredictable endeavor for awhile, fraught with disaster, and worth avoiding in a lot of cases. Tempering responses effectively may reintroduce this "role playing" element of the manager experience. Edited September 26, 2023 by dankrzyz 1 Link to post Share on other sites More sharing options...
toolkit68 Posted September 28, 2023 Share Posted September 28, 2023 On 25/09/2023 at 19:59, stopazricky said: This sounds great! I have a question though: will player targets affect their mentality and tactical decisions? For example, if a player has a target for scoring a certain number of goals, will that make him shoot more often? Because if that's the case, that is HUGE - for example, you could set targets for one of your midfielders to score 10+ league goals in order to increase the frequency with which they'll run late into the box, while a the same time setting a clean sheet target for another midfielder to encourage that player to play more cautiously instead. Setting targets in contracts - as you could already for a while - does have influence. By setting specific goal, assist or combo of both you could encourage players to behave different. Many a selfish striker has been made into a team-friendly winger or AP this way by me. Especially the assist part is most definitely having an influence on players activity on the pitch. Goal-targets in contracts also have a clear influence as you will notice attackers getting busy especially towards the end of a season if they can still hit that goal for the juicy bonus. 1 Link to post Share on other sites More sharing options...
phd_angel Posted September 28, 2023 Share Posted September 28, 2023 “Hey, you didn’t train well this week.” Professional Player Reply: “I’m deeply offended and want to leave the club right now.” A much needed improvement. 2 Link to post Share on other sites More sharing options...
SergeiG Posted October 25, 2023 Share Posted October 25, 2023 On 26/09/2023 at 10:03, gunner86 said: You know this all addresses a lot of the issues with promises right? On 26/09/2023 at 13:22, Dagenham_Dave said: Well colour me surprised that you have a negative reaction to this!! I was right after all, it's as useless as the promise mechanic Link to post Share on other sites More sharing options...
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