Popular Post jkadms Posted August 5 Popular Post Share Posted August 5 (edited) Decided to make a light version of my skin! Once again won't be releasing as there isn't much original content in here Edited August 5 by jkadms 13 Link to post Share on other sites More sharing options...
Fwiedwice Posted August 10 Share Posted August 10 On 28/02/2024 at 05:35, _Ben_ said: No. You can do something like this: Where I've added together total values and displayed in a different way - in this case, in bar charts. But, as far as I know, you cannot take 10 goals + 10 assists and have it represented as 20 goal contributions. Before adding that contribution widget, I toyed with the idea of making small attribute analyers, but I think they're too small! May I asked what is the view code for that small attribute analyers you added in the view? I play on low res and can see it much better. Thanks Link to post Share on other sites More sharing options...
_Ben_ Posted August 11 Share Posted August 11 11 hours ago, Fwiedwice said: May I asked what is the view code for that small attribute analyers you added in the view? I play on low res and can see it much better. Thanks It's not a particular code, more a widget. In properties, you're going to want to add something like this: <!--VISUAL PLAYER STYLE: ADDED PROPERTY FOR STATMAN SKIN--> <record> <integer id="id" value="Ppla" /> <integer id="width" value="100" /> <integer id="minimum_width" value="100" /> <translation id="name" type="use" value="Player Style Logo" /> <flags id="customisation_context" value="any" /> <translation id="category" translation_id="248359" type="use" value="General" /> <integer id="auto_hide_priority" value="98" /> <record id="widget_info"> <symbol id="class" value="client_object_viewer_xml_panel" /> <string id="file" value="widgets/player style widget" /> </record> <record id="column_widget_properties"> <flags id="alignment" value="left,centre_y" /> </record> <record id="column_heading"> <flags id="alignment" value="left,centre_y" /> <translation id="text" type="use" value="Player Style" /> <translation id="hint" type="use" value="Player Style" /> </record> <record id="search_filter"> <integer id="id" value="pfpu" /> </record> </record> You can name the ID want you want. The widget info is the key bit here as you'll need to create a widget that has just that polygon inside of it. After that, once you've restarted the game, you should be able to add it! 1 Link to post Share on other sites More sharing options...
Popular Post _Ben_ Posted August 12 Popular Post Share Posted August 12 I was inspired to go back and look at the polygons after that, thus, creating a more complex (yet far simpler) player comparison tool. It's on the Team Squad and relies on some hefty widgets to pull through. Because I have to set the row height, it also sets the headings as that height too, making it a bit of an eyesore when looking at the whole picture but fits the purpose of what I want it to do! 9 Link to post Share on other sites More sharing options...
Fwiedwice Posted August 12 Share Posted August 12 58 minutes ago, _Ben_ said: I was inspired to go back and look at the polygons after that, thus, creating a more complex (yet far simpler) player comparison tool. It's on the Team Squad and relies on some hefty widgets to pull through. Because I have to set the row height, it also sets the headings as that height too, making it a bit of an eyesore when looking at the whole picture but fits the purpose of what I want it to do! Crazy work Link to post Share on other sites More sharing options...
josechus10 Posted August 22 Share Posted August 22 En 4/8/2024 a las 14:00, Marcelo22 dijo: Uso la máscara Rensie como mi máscara base y agrego algunas características de otras máscaras y edito algunos paneles de Rensie. Honestamente, no puedo recordar todas las máscaras que uso, pero la máscara Tato, la máscara Flut (panel de números y procesamiento), la máscara clara, solo la máscara y algunas máscaras más antiguas son las que recuerdo. Gracias a @snowofman por ayudarme en algunas configuraciones. No sé cómo hacerlo. 1 Link to post Share on other sites More sharing options...
josechus10 Posted August 22 Share Posted August 22 muy buena skin, gran trabajo 1 Link to post Share on other sites More sharing options...
Jovovich Posted September 5 Share Posted September 5 (edited) This will not be releasing as this is compatible with only my language Edited September 5 by Jovovich 1 Link to post Share on other sites More sharing options...
TCSSkin Posted September 10 Share Posted September 10 On 05/09/2024 at 18:49, Jovovich said: This will not be releasing as this is compatible with only my language Great work (as always) Link to post Share on other sites More sharing options...
hyrule_king Posted Monday at 15:43 Share Posted Monday at 15:43 (edited) **No Sharing of this recreation*** So Please Don't Ask. It was just for personal use. I was looking back through my old HDD and saw i had the old YACS Credit bossman for his great work in fm2020. Looking back over some of the panel work he managed to do , it is incredible too see the time and effort put into this skin and you can see how other skins have evolved from it. Also thought I would make a rough recreation due to the new engine coming soon. This was one of my favourite skins to use back in the day. Here a just a few screenshots. Edited Tuesday at 09:20 by hyrule_king 6 Link to post Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now