Germaniac Posted October 27, 2023 Share Posted October 27, 2023 Hi, I'm new to skinning. I wanna make a little modification to the base skin, that's to add Hidden Attributes to the Player Overview screen as a 4th column, or at least add their CA/PA below the Physical column, but I have no idea which file to look into. Link to post Share on other sites More sharing options...
snowofman Posted October 27, 2023 Share Posted October 27, 2023 30 minutes ago, Germaniac said: Hi, I'm new to skinning. I wanna make a little modification to the base skin, that's to add Hidden Attributes to the Player Overview screen as a 4th column, or at least add their CA/PA below the Physical column, but I have no idea which file to look into. the screen showed is the Player overview panel if you mean adding it to the attribute row, you need player attribute panel Link to post Share on other sites More sharing options...
Germaniac Posted October 27, 2023 Author Share Posted October 27, 2023 3 hours ago, snowofman said: the screen showed is the Player overview panel if you mean adding it to the attribute row, you need player attribute panel Here's how the player attributes panel looks No indications of which attributes goes to which column, I guess I need to edit the "pltt", "plgk", "plmt", etc. tables but I don't know where they are. Link to post Share on other sites More sharing options...
snowofman Posted October 27, 2023 Share Posted October 27, 2023 6 minutes ago, Germaniac said: Here's how the player attributes panel looks No indications of which attributes goes to which column, I guess I need to edit the "pltt", "plgk", "plmt", etc. tables but I don't know where they are. no, if you look at the end of the file. it's loads in additional stats or something, you can either make a similar pul to a file you've made that has the hidden stats or make a <ontainer> data here </container> after the default 3 rows Link to post Share on other sites More sharing options...
Germaniac Posted October 27, 2023 Author Share Posted October 27, 2023 5 minutes ago, snowofman said: no, if you look at the end of the file. it's loads in additional stats or something, you can either make a similar pul to a file you've made that has the hidden stats or make a <ontainer> data here </container> after the default 3 rows What's a pul? Can I see how the "pltt", "plgk", "plmt", etc. tables look like in xml so I can make a similar table for the 4th row? Also if I use additional stats table it seems I still need the get_property values (for example player's height is "Phei" and weight is "Pwei") for hidden attributes, how do I find them? Link to post Share on other sites More sharing options...
snowofman Posted October 27, 2023 Share Posted October 27, 2023 1 minute ago, Germaniac said: What's a pul? Can I see how the "pltt", "plgk", "plmt", etc. tables look like in xml so I can make a similar table for the 4th row? Also if I use additional stats table it seems I still need the get_property values (for example player's height is "Phei" and weight is "Pwei") for hidden attributes, how do I find them? pull* the attributes are all pulled from a table, yo might be able to pull the data you want in a similar way, i don't know if that possible. But my guts say no. and the ID's you will need can be found in the person properties file Link to post Share on other sites More sharing options...
Germaniac Posted October 27, 2023 Author Share Posted October 27, 2023 (edited) 27 minutes ago, snowofman said: pull* the attributes are all pulled from a table, yo might be able to pull the data you want in a similar way, i don't know if that possible. But my guts say no. and the ID's you will need can be found in the person properties file Sorry but I can't seem to find the person properties file, also is there any way I can see the table attributes are pulled from? Edited October 27, 2023 by Germaniac Link to post Share on other sites More sharing options...
snowofman Posted October 27, 2023 Share Posted October 27, 2023 5 minutes ago, Germaniac said: Sorry but I can't seem to find the person properties file, also is there any way I can see the table attributes are pulled from? you need to extract the default file called properties.fmf - that contains the properties files and no, not from what i know off. 1 Link to post Share on other sites More sharing options...
Germaniac Posted October 28, 2023 Author Share Posted October 28, 2023 8 hours ago, snowofman said: you need to extract the default file called properties.fmf - that contains the properties files and no, not from what i know off. Got it to work, but for some reason PA won't show, any clues? Link to post Share on other sites More sharing options...
JustHowie Posted October 28, 2023 Share Posted October 28, 2023 5 hours ago, Germaniac said: Got it to work, but for some reason PA won't show, any clues? You need the editor to view potential ability and it's not yet released 1 Link to post Share on other sites More sharing options...
snowofman Posted October 28, 2023 Share Posted October 28, 2023 5 hours ago, Germaniac said: Got it to work, but for some reason PA won't show, any clues? 19 minutes ago, JustHowie said: You need the editor to view potential ability and it's not yet released As justHowie said. Without the Ingame editor you can only see RCA and CA - PA and the rest of the hidden attrbutes is only viewable with the ingame editor and the use editor allowed unticked when you start a save 1 Link to post Share on other sites More sharing options...
ryze Posted November 16, 2023 Share Posted November 16, 2023 (edited) Hi Germanic, can you please tell me how you made it? I just want to add the 2 similar lines as you. :-) Edit: Just was able to get it done by myself. Wasted so much time just to find it out that "PCAB" is the value I was looking for. ^^ Edited November 16, 2023 by ryze Link to post Share on other sites More sharing options...
milenec11 Posted November 16, 2023 Share Posted November 16, 2023 (edited) @snowofman do you know how the players attributes at player overview panel can put them on groups and rename them for exp I want to combine Accelaration with pace to one value and rename to quickness . is this possible and how ? Edited November 16, 2023 by milenec11 Link to post Share on other sites More sharing options...
snowofman Posted November 16, 2023 Share Posted November 16, 2023 2 minutes ago, milenec11 said: @snowofman do you know how the players attributes at player overview panel can put them on groups and rename them for exp I want to combine Accelaration with pace to one value and rename to quickness . is this possible and how ? Quote I want to combine Accelaration with pace to one value and rename to quickness . thats not possible, what you probably can do is something similar to what _ben_ did in his playing contribution, for attribuyes in groups, you can custom them like you want, but if i remember correct the highlight feature will not work if you do it this way. and on the how part, start reading and learning. it's a longer process and not something i would even try to explain.. sorry making stuff is alot of trial and errors, and lots of spare time what i can tell you is that the attributes ID, you'll find in "person properties.xml" Link to post Share on other sites More sharing options...
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