kipfizh Posted October 18, 2011 Author Share Posted October 18, 2011 Regarding a few points: I will probably start the Bandits and Sheriffs a rung or two lower than usual, because their rise up the leagues in comparison to each other is interesting. I may consider reducing the starting CA of the starlets to 100 this time, which will still be overpoweringly high for that league. The issue is that lowering the CA can make the idiots pointless, because their poor approach to training means their CA does not improve, in fact it tends to go down. Last time, everyone started at 150, the idiots dropped into the 140s, while the starlets found the peak. Perhaps an interesting twist would be to given the idiots a HIGHER CA than the starlets, to counterbalance the Bandits' advantage of having 22 superkids. 150 CA for the idiots, 100 for the starlets? Perhaps... Giving the starlets a minimum fee release clause is likely to change nothing. A club in the 7th/8th tier of English football is still going to accept a bid of a few million for a player, irrespective of a 100m minimum fee release clause. I think I'll still have to include a set of leagues from the start, and not try to take too much advantage of the on/off nation switching. If, for example, a starlet moves to Turkey, then yes, I'll switch that league on, but I suspect that if a league isn't switched on, they are less likely to go there in the first place. So plenty will have to be on by default. Link to post Share on other sites More sharing options...
John Problem Posted October 18, 2011 Share Posted October 18, 2011 Great to see you back Kip, your experiments have been nothing short of fantastic (can't believe they started with FM07!) Would you consider giving each of the players a proper name? e.g Gary Goalkeeper, Duncan Defender, Wally Winger etc. etc. Just to give them a wee bit more personality?? I think it would help us keep a track of individual careers as well. As you have alluded to, it may be time to make the idiots a little less, well, idiotic. I do think a 50 point difference between them and the Bandits is a little too large though, can't have the Bandits getting thrashed by their arch rivals can we! Good luck chap! Link to post Share on other sites More sharing options...
Nordan Posted October 18, 2011 Share Posted October 18, 2011 150 CA for the idiots, 100 for the starlets? Perhaps... I've read every single post in both experiments,wonderful stuff kip! Unfortunately the idiots in 09 were rather pointless to the story imho,could not be foreseen. You can't give the idiots 100 CA,rather set it higher than 150? My 2 centavos. Link to post Share on other sites More sharing options...
fabioke Posted October 20, 2011 Share Posted October 20, 2011 Do a little dance, make a little love, Kip is back. You're going to give an extra dimension to my FM experience! Link to post Share on other sites More sharing options...
G_D_K Posted October 22, 2011 Share Posted October 22, 2011 OOOh.....the bandits are coming...the bandits are coming!!!!! I Cannot Wait!!!! Link to post Share on other sites More sharing options...
chopper99 Posted October 27, 2011 Share Posted October 27, 2011 Regarding a few points:I may consider reducing the starting CA of the starlets to 100 this time, which will still be overpoweringly high for that league. The issue is that lowering the CA can make the idiots pointless, because their poor approach to training means their CA does not improve, in fact it tends to go down. Last time, everyone started at 150, the idiots dropped into the 140s, while the starlets found the peak. Perhaps an interesting twist would be to given the idiots a HIGHER CA than the starlets, to counterbalance the Bandits' advantage of having 22 superkids. 150 CA for the idiots, 100 for the starlets? Perhaps... . I definitely like this idea Link to post Share on other sites More sharing options...
5ergio Posted October 27, 2011 Share Posted October 27, 2011 More starting CA for idiots is a good point imo Kip. Even though they manage to improve that CA their personalities will still hold them back whereas the starlets will eventually grow into world beaters barring back to back season long injuries. Link to post Share on other sites More sharing options...
ozzymanborn Posted October 28, 2011 Share Posted October 28, 2011 Regarding a few points:I will probably start the Bandits and Sheriffs a rung or two lower than usual, because their rise up the leagues in comparison to each other is interesting. I may consider reducing the starting CA of the starlets to 100 this time, which will still be overpoweringly high for that league. The issue is that lowering the CA can make the idiots pointless, because their poor approach to training means their CA does not improve, in fact it tends to go down. Last time, everyone started at 150, the idiots dropped into the 140s, while the starlets found the peak. Perhaps an interesting twist would be to given the idiots a HIGHER CA than the starlets, to counterbalance the Bandits' advantage of having 22 superkids. 150 CA for the idiots, 100 for the starlets? Perhaps... Giving the starlets a minimum fee release clause is likely to change nothing. A club in the 7th/8th tier of English football is still going to accept a bid of a few million for a player, irrespective of a 100m minimum fee release clause. I think I'll still have to include a set of leagues from the start, and not try to take too much advantage of the on/off nation switching. If, for example, a starlet moves to Turkey, then yes, I'll switch that league on, but I suspect that if a league isn't switched on, they are less likely to go there in the first place. So plenty will have to be on by default. Actually With 200 PA and Good Training setup I wonder if 50-100-150 mixture what can be done... Another question can be youth 50CA Squad in Starlets Youth Team With an A Team with 100 CA Starlets Team Can Do. If Bandits manager try to educate 50 CA to true potential or after selling the 100 CA (or 150 CA) main starlets or just release? (I suggest despite 22 superkids - 33 kids with 11 /150CA - 11/ 100CA and 11/ 50 CA with World Beaters PA ) Link to post Share on other sites More sharing options...
chopper99 Posted October 28, 2011 Share Posted October 28, 2011 I've read that 3 times now and I still can't make sense of it Link to post Share on other sites More sharing options...
civilservant Posted October 28, 2011 Share Posted October 28, 2011 Me too.... Huh? Link to post Share on other sites More sharing options...
BuffaloPhil Posted October 28, 2011 Share Posted October 28, 2011 Think the suggestion is to have 33 starlets, 11 with a CA of 150, 11 with a CA of 100 and 11 with a CA of 50, but all with PA of 200. The question then is whether the Bandits manager would try and stick with the 50CA starlets or just release them. Link to post Share on other sites More sharing options...
JRHaggs Posted November 21, 2011 Share Posted November 21, 2011 Can't wait for the next saga. The usual suspects are all back too. Fantastic! C'mon you Bandits! Link to post Share on other sites More sharing options...
kipfizh Posted November 22, 2011 Author Share Posted November 22, 2011 Cool, I think it is all planned then - thanks for the ideas everyone. Now I just need to buy the game. On that note, I used to get FMs in January, which usually tied in nicely with the final patch. But with it all Steam-based now, do we even have a notion of 'this is the last patch' anymore? Link to post Share on other sites More sharing options...
civilservant Posted November 22, 2011 Share Posted November 22, 2011 You could just set your steam to offline after January Kip - that way it wont auto patch.... Link to post Share on other sites More sharing options...
rpvw Posted November 22, 2011 Share Posted November 22, 2011 I've been happily lurking for ages, its a great thread. Think the suggestion is to have 33 starlets, 11 with a CA of 150, 11 with a CA of 100 and 11 with a CA of 50, but all with PA of 200.The question then is whether the Bandits manager would try and stick with the 50CA starlets or just release them. Maybe make it a smaller squad, say, 3 times 7 or 8 players instead? That way its more likely that the lower CA starlets get some playing time, aiding their development. Link to post Share on other sites More sharing options...
snootyjim Posted November 22, 2011 Share Posted November 22, 2011 Cool, I think it is all planned then - thanks for the ideas everyone. Now I just need to buy the game.On that note, I used to get FMs in January, which usually tied in nicely with the final patch. But with it all Steam-based now, do we even have a notion of 'this is the last patch' anymore? I doubt it's going to change much. Sure, Steam makes it easier to introduce patches (and perhaps that will mean there are later fixes than have been provided in previous years) but I don't see why that would affect the traditional major update in January. It would be very odd for SI to change their development cycle on the basis of Steam. You could just set your steam to offline after January Kip - that way it wont auto patch.... No need to set Steam to offline, you just need to right-click the game, go to properties, and then disable updates. Besides, I'm not convinced that would really help in any way. Link to post Share on other sites More sharing options...
civilservant Posted November 22, 2011 Share Posted November 22, 2011 "Besides, I'm not convinced that would really help in any way." Apart from keeping an experiments paramaters the same of course *rollseye* Link to post Share on other sites More sharing options...
snootyjim Posted November 22, 2011 Share Posted November 22, 2011 "Besides, I'm not convinced that would really help in any way."Apart from keeping an experiments paramaters the same of course *rollseye* Yes, but what actual benefit does that provide? Patches tend to fix game bugs, and it would presumably be wise to run the experiment with those fixes in place. It's not as if they're going to suddenly recode a major feature of the game in a post-January patch. None of Kip's experiments have relied on repetition of results or consistency, they're purely about the AI exhibited by the game and possibly a side-experiment of how the players progress. Link to post Share on other sites More sharing options...
leonavich Posted January 17, 2012 Share Posted January 17, 2012 It's January!!!! Does this mean the reincarnation of the Bandits is right at our doorsteps?! Up you bandits!!! Link to post Share on other sites More sharing options...
Swolo Posted January 24, 2012 Share Posted January 24, 2012 Absolutely excellent thread! Amazing experiment kip. Read through the most of it (but mainly the updates) in the past two days, and am extremely glad its coming back, as it is an extremely interesting and entertaining experiment Going to check right now if the next experiment is out, really hope it is Link to post Share on other sites More sharing options...
civilservant Posted January 24, 2012 Share Posted January 24, 2012 The link would have been posted here if it was Link to post Share on other sites More sharing options...
kipfizh Posted January 25, 2012 Author Share Posted January 25, 2012 I'm just waiting for the January/early Feb update, assuming there is going to be one following the transfer deadline day. At that point, it will begin. Link to post Share on other sites More sharing options...
BuffaloPhil Posted January 25, 2012 Share Posted January 25, 2012 I'm just waiting for the January/early Feb update, assuming there is going to be one following the transfer deadline day.At that point, it will begin. Woo Hoo!! Link to post Share on other sites More sharing options...
yugo23 Posted January 25, 2012 Share Posted January 25, 2012 Can't wait! Link to post Share on other sites More sharing options...
civilservant Posted January 25, 2012 Share Posted January 25, 2012 I'm just waiting for the January/early Feb update, assuming there is going to be one following the transfer deadline day.At that point, it will begin. Kip, how long does it take you to edit a clean database? I can't imagine I'd have the patience to be honest! Link to post Share on other sites More sharing options...
kipfizh Posted January 30, 2012 Author Share Posted January 30, 2012 Kip, how long does it take you to edit a clean database? I can't imagine I'd have the patience to be honest! A long time! It seems to take longer and longer each time, because more stats keep getting added to each player. club and so on, which means more to change. Usually takes a good 3-4 hours at the very least, and I imagine it'll take even longer if I start adding lower leagues. Link to post Share on other sites More sharing options...
yugo23 Posted January 30, 2012 Share Posted January 30, 2012 Please, SI, give us final patch as soon as transfer window closes. Link to post Share on other sites More sharing options...
glennuk Posted February 2, 2012 Share Posted February 2, 2012 Cant wait Kip. Think you have everyone just about on the edge of their seats., Link to post Share on other sites More sharing options...
williamshankley Posted February 4, 2012 Share Posted February 4, 2012 Kip is back, and so am I! Not been on this forum for absolute ages. I thought I'll have a glance. And lo and behold the bandits are back Link to post Share on other sites More sharing options...
Swolo Posted February 5, 2012 Share Posted February 5, 2012 Fantastic, cant wait to follow it I'm just waiting for the January/early Feb update, assuming there is going to be one following the transfer deadline day.At that point, it will begin. Link to post Share on other sites More sharing options...
leonavich Posted February 6, 2012 Share Posted February 6, 2012 Good news! Might get a bit of a read of the old Bandits in to get myself into the flow of things again Link to post Share on other sites More sharing options...
5ergio Posted February 7, 2012 Share Posted February 7, 2012 If any of you want to see the original Bandits' progress through the leagues, there was a fan group & photos posted on facebook. Just realised the group still exists when I saw it to the left of my feed. Good to see activity back in this thread tbh Group --> http://www.facebook.com/groups/7652622135/ Photos --> http://www.facebook.com/groups/7652622135/photos/ Just checked through and saw some of those seasons have swapped places Link to post Share on other sites More sharing options...
kipfizh Posted March 7, 2012 Author Share Posted March 7, 2012 Catch 22 here. Been waiting for that elusive update so I can start on the DB update (undoubtedly, the database will change considerably), but it hasn't actually been officially confirmed we're getting one. Just dropping in to say the plans are still there. Haven't actually played a single player game of FM12 yet so might crack on with one in the meantime. Link to post Share on other sites More sharing options...
snootyjim Posted March 7, 2012 Share Posted March 7, 2012 Did you genuinely post that 1 hour before the 12.2 announcement Kip? Link to post Share on other sites More sharing options...
7Bestie7 Posted March 7, 2012 Share Posted March 7, 2012 Catch 22 was posted just a little before the 1(hour) 2.2 update? How's that for weird. Link to post Share on other sites More sharing options...
18Rabbit Posted March 7, 2012 Share Posted March 7, 2012 Thanks for reminding them to update. Link to post Share on other sites More sharing options...
5ergio Posted March 7, 2012 Share Posted March 7, 2012 Thanks for reminding them to update. Ditto. The FM gods want to see th Bandits back in action! Link to post Share on other sites More sharing options...
kipfizh Posted March 7, 2012 Author Share Posted March 7, 2012 Ha, that's just weird. Patch is downloaded, as is the editor. Now for the mammoth editing task... Link to post Share on other sites More sharing options...
glennuk Posted March 7, 2012 Share Posted March 7, 2012 WOOOOO looking forward to this Kip - love it Link to post Share on other sites More sharing options...
magicmastermind124 Posted March 7, 2012 Share Posted March 7, 2012 Ha, that's just weird. Patch is downloaded, as is the editor. Now for the mammoth editing task... Consider using our release: here I am updating the file and should have it ready later this evening. EDIT: Updated to v6.2 which is compatible with 12.2.0 and the new database. Link to post Share on other sites More sharing options...
kipfizh Posted March 8, 2012 Author Share Posted March 8, 2012 Consider using our release: hereI am updating the file and should have it ready later this evening. EDIT: Updated to v6.2 which is compatible with 12.2.0 and the new database. Fantastic - great work. I was looking at this earlier today but figured that it'd take you a while to update with the new patch. Speedy work! I will definitely be using this.... Edit: Am I being dumb? I can't see download links for the updated one... Link to post Share on other sites More sharing options...
G_D_K Posted March 8, 2012 Share Posted March 8, 2012 WooT! The Bandits are coming...the bandits are coming! Link to post Share on other sites More sharing options...
magicmastermind124 Posted March 8, 2012 Share Posted March 8, 2012 Fantastic - great work. I was looking at this earlier today but figured that it'd take you a while to update with the new patch. Speedy work! I will definitely be using this....Edit: Am I being dumb? I can't see download links for the updated one... My apologies, I spotted a bug after the upload and it was too late to fix it and release it. There were only a few small things to fix and these have been fixed, just needs a quick holiday test so should be up later. Link to post Share on other sites More sharing options...
kipfizh Posted March 8, 2012 Author Share Posted March 8, 2012 No worries - haven't had a chance to do the editing yet anyway so just exploring the options available. I'll pick up your data when it is ready. Be really good to include those lower leagues. Link to post Share on other sites More sharing options...
magicmastermind124 Posted March 8, 2012 Share Posted March 8, 2012 It's now available again. Link to post Share on other sites More sharing options...
leonavich Posted March 9, 2012 Share Posted March 9, 2012 Cannot wait!! The Bandits are back baby! Link to post Share on other sites More sharing options...
Braumiller Posted March 9, 2012 Share Posted March 9, 2012 Oddly excited to soon be dragged back into the world of refreshing a Bandits thread every 5-10 minutes to see if any updates have been posted Link to post Share on other sites More sharing options...
yugo23 Posted March 9, 2012 Share Posted March 9, 2012 It's been over 2 years since last 09 experiment update was posted, and we are still so excited about Bandits. Amazing! Link to post Share on other sites More sharing options...
magicmastermind124 Posted March 9, 2012 Share Posted March 9, 2012 Updates v6.2 again and for the final time, all bugs now fixed. Sorry if this affects anything you have done although you could create the file with whichever teams you are using separately and then run the file with ours. Link to post Share on other sites More sharing options...
kipfizh Posted March 9, 2012 Author Share Posted March 9, 2012 Updates v6.2 again and for the final time, all bugs now fixed. Sorry if this affects anything you have done although you could create the file with whichever teams you are using separately and then run the file with ours. No, I saw your thread and waited for the update today. Been going over the last few pages of this thread to make sure the design itself was right. Seriously - thanks for the update, this is going to be enormously helpful. Link to post Share on other sites More sharing options...
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