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MichielVM

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Everything posted by MichielVM

  1. Yeah they are set at the start of each season. You can look under the 'rules' tab in the competition and all teams that cannot be promoted should be there. Just to say, I already implemented that rule, not sure how it bypassed it. Elsewhere it seems to work fine.
  2. Interesting, I'm not sure how that was possible. Did Spy B get promoted through the playoffs or directly?
  3. Very strange, in your screenshot Spy A and B are too close to eachother! Could you track if they got relegated or promoted closer together in the previous seasons?
  4. That could be the cause, but normally teams that are force relegated are not allowed to get promoted. Did Spy A get relegated in the same season perhaps? Letting B-teams get relegated too close to their A-team is not a good idea, that creates a lot of edge cases, for example when the A-team is relegated dynamically (depending on relegations in even higher divisions) and the B-team wins their league at the same time. In that case the B-team could just bypass their A-team if they are just one league apart, there's nothing really stopping that from happening in the game (it does not always recognise relegations through bottom playoffs for the B-team rules). Once you get in that situation, things start to get increasingly unstable. The rules now are pretty rigid, but should keep everything stable in the long run (or so I thought): * If a B-teams' A-team plays less than 2 levels higher: forced relegation (to eventually get them at least 2 levels apart) * If a B-teams' A-team plays less than 3 levels higher: promotion is not allowed/cannot play in promotion play-off (this is just from memory, but I think this is how I set it up) Normally that Spy B teams should not have been able to be promoted. Be aware that winning a league is not necessarily the same as getting promoted, the promotion spot goes to the first elligible team (as do the play-off spots).
  5. Thanks for checking, something clearly went wrong here. It seems to have corrected itself in the end luckily. I'll try to figure out why this happened.
  6. When I get around to tinkering with the file some more, I will look into this. I think that I know were I can implement what you suggest, but I will let you know if I'm entirely sure if I'm doing it correctly. Would you happen to know if I can check if the honour is recorded when testing in the editor? That could save me a lot of time I remember that the teams were seen as having won the competition in the logs in the editor tests, but it did not translate into the honours page (the game did recognise that they had won though, very strange).
  7. Ah yes, it is the 2nd Provincial of Namur that causes the issue then. Somehow it must not have found enough teams to set up and other competitions depend on its completion to finish up themselves. It is strange that this happens though, as I implemented several fall-back mechanisms. The B-teams that are relegated are intended, I made sure that teams that are too close to their A-team are force relegated/not allowed to be promoted dynamically. Namur was a weird region though, at the start of the game, teams are already too high up, so there are a lot of relegations for B-teams at the start. What might have happenend is that somehow more teams went out of the competition (through relegation or promotion) than came back in. Could you check the last season before the interruption for Namur 2 and count all promoted and relegated teams for that competition and the competitions above and below (to see if the number going in and out matches up for that level).
  8. Hi, I really thought I got this issue for good this time. I regret that it still happened in your save. Could you have a look through all competitions to see if there are some games for the most recent season that have been scheduled after the 30th of June? If that would happen, the matches would prevent the season from resetting until the next reset date (30th of June) one year later. Also: try going on holiday for the entire season, see if it restarts after that.
  9. Well yes, that and the fact I use group competitions to group them by region in the lower levels. I think it gets confused as there would be more than one winner per competition that way (each winner of a group wins their respective competition). I did set the groups to 'use' the actual sub competions. Some cup competitions also have the same issue, I also use a group stage for the first rounds as the number of teams entering is variable. I think group stages cause trouble somehow. Most of the competitions have this issue, so I'll just suggest two at random: derde provinciale Limburg (three subcompetitions (A, B, C), set as groups of the main competition) and the Beker van Limburg (cup competition for that region). I would definitely appreciate you having a look at this issue. I experimented a bit with ranking levels, but it did not seem like my modifications would resolve the issue so I decided to release as is. Let me know if something is unclear in the file, it did get pretty complex in some regards (but not for ranking levels I don't think).
  10. Didn't see your reply, but here it is: https://we.tl/t-JWmAcHtFwR
  11. Nee, maar ik heb enkel de Engelse benamingen aangepast, dus je krijgt een mix tussen de termen van de originele database en de Engelse termen van wat ik heb toegevoegd als je Nederlands (of Frans) kiest.
  12. I released a large update, patch notes are in the top post.
  13. Ik was niet tevreden van de oude versie dus die heb ik offline gehaald.
  14. So I got around to testing this workaround, but strangely, it did not work. I'm going to try if I can solve this issue with league flags. The database seems to have trouble registering league history as well. I think it might get confused because I have some hidden stages before the actual league stage (to force relegate B-teams that are too close to their main team etc.).
  15. That might be it, I've been testing, so I probably set it to low detail. Would be an easy fix. I'll report back when I get to trying this out.
  16. While working on a lower league database, I decided to change the lowest levels from semi-pro to amateur. I had already implemented awards and they worked just fine (most assists, topscorer, team of the season...). I did not change the awards but after the change the awards are no longer awarded to any player and are 'greyed out' instead when the season has ended. Do awards not work for amateur teams? Another possiblity is that I added a promotion-PO to those levels as well, does that new competition stage create issues somehow?
  17. You can download the old version here on the forum. I left it up here. I'll let you know when I need testing!
  18. Does not work, at least not for players. There still is a rule in Belgian competitions that says minimum wage is 12.000 a year for parttime and double that for full time (and like 96k for players from outside the EU).
  19. It seems like it is hardcoded as it is a legal minimum wage in Belgium.
  20. Small update: I've been working on the database (in the meanwhile I set it to 'hidden' on the Steam Workshop), but I'm taking the time to implement some other requested features and some improvements I have been wanting to add for a while. I've also been taking a look at some known issues, while I'm at it. It will be some time before I'll be able to release an update, some things just take a long time to set up and test, but I am working on it and it should be better than ever when I release it! In the meantime: is anyone here knowledgeable about Belgian finances in the game or can anyone help me test some files in-game (I need to simulate to about 2040 for testing and that takes quite a while!)
  21. Could you show us a screenshot of where you found this option?
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