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CAE82

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204 "I mean, funny like I'm a clown? I amuse you?"

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  1. Maybe someone good with the editor can do a bulk edit of all players pace and compress the values a little. As long as it remains relative, then scaling it down a little may dull the effect a little.
  2. Google ‘FM clear cache and preferences’ and there are lots of guides. Doing that usually resolves interface issues. Good luck!
  3. SI probably know pace/acceleration are king. Heck, I think we all do. The question is how tests are done. Real-life squads are not full of speed merchants. So when tests on the ME are run, so long as the number of points, goals, penalties, injuries etc are somewhat realistic and teams finish in a somewhat sensible order then tests will pass and the ME will be deemed acceptable. What else can reasonably happen? No real club has 10 Usain Bolt’s and so we don’t really know what would happen, only speculate. The game clearly is not perfect but credit to SI as I’m not aware of a better simulation of football (on-field and off-field) on planet Earth. If you put in reasonable inputs, on the whole you’ll get reasonable outputs. It’s not really news to say that a team of high pace players is an unreasonable input which gives an unreasonable output. So no point reporting as a bug, it’s an ‘edge case’ and we all know it happens.
  4. Don’t conflate Unity as a general game engine and the SI match engine. FM25 could very easily use exactly the same match engine (and transfers, and training, and scouting, and player development modules etc etc) as previous versions with Unity just offering a new interface. We’ll just have to wait and see. But this video is old news. We’ve known for years that physicals are king. Guess it’s a slow-time of year pre-FM25 and content creators are scraping the barrel.
  5. I imagine (hope!) FM25 will have a much improved interface and things like this will be avoided. I’m sure I’m not the only one who rapidly clicks and ignores all the irrelevant stuff and occasionally gets caught out with things like you mention. I do try to delegate as much of the pointless stuff and turn off as many notifications and news feeds as possible, but there is still a huge amount of what feels like irrelevant stuff to click through. I wonder what the ‘efficiency’ of the interface is? As in I kind of feel that 75% clicks and interactions are a waste of time. In some ways it’s like being forced to watch Ads when streaming online and makes FM a very time-consuming game to play. People usually play hundreds/thousands of hours per year and I feel a large chunk of that is wasted time.
  6. The recent news about EPL licensing maybe makes that more of a possibility, especially if Unity offers the possibility of better graphics?
  7. Thanks, there was obviously something strange going on. I don’t recall him stating that he planned to retire as I was considering signing him on a free for my club side and I’m pretty sure there was no ‘Ret’ symbol next to his name. Anyway, his loss, we won the final so if he’d have waited a few more days then he could have gone out on a high, lol.
  8. Good Morning @Zachary Whyte, I tend to use a single save file but I do have a backup from 2025 (current game date 2034). Is this too far in the past? For extra context, Rice's contract with a Saudi club expired on 30/6/34 and so he'd become a free agent during the tournament and then decided to retire on 25th July. There were a few England staff who were due to retire on 30/6/34 but I received an news item saying they had decided to postpone their retirement so they could continue in the tournament. It seems these checks are made with staff, so could be worth adding to players too.
  9. Plus not a single question about this in the pre-match press conference.
  10. Managing England and got the World Cup Final on the 23rd July 2034. Three days before the final I get this news item: He was Vice Captain and still a starter! Joke of a bug.
  11. The point is they may have no choice. Using Unity may make it much more difficult/impossible to make the 3rd party mods. Who knows, we'll just have to wait and see.
  12. We'll see what happens with FM25. Unity should improve the UI a lot, but could also spell the end of custom skins etc. It's clear now the system that has been in place for years makes it fairly easy for 3rd parties to get around licensing rules and has allowed the development of mods like face packs, kits, logos, competition names etc. There is absolutely no guarantee this will be the case going forwards and at the very least could require the community to find whole new ways to make those mods.
  13. It’s not too hard and worth spending the time as it’s helps hugely with immersion. There’s nothing worse than getting a promising newgen who looks like a 1980’s Thundercat! Hopefully FM25/Unity increases the quality as they are so far behind the minimum expectations of a computer game in 2024 (and to be fair are probably way more than a decade behind the state-of-the-art).
  14. p.s. This may be useful to give you an idea about CA and the 'role ability' of a player:
  15. @ROUFIANOS Looking at his attributes, I guess he's a SC (Advanced Forward). I'd now also say he may not develop much more. He's already got pretty high values in most of the important (i.e. highly weighted) attributes for SC. That means there is little room for development that will cause big increases in CA. In some ways, he's a very 'efficient' SC in that he's got high values in the most important attributes and is a good reminder how CA is not a good way to decide how good a player is. If you really want to maximise his chances of utilising all his growth potential (i.e. CA = PA), then I'd first focus on strength training (Strength, Jumping Reach) to see if you can develop those highly weighted attributes for SC. Followed by Aerial (Heading, Bravery) and then Passing (Passing, Vision). They are all important, highly-weighted attributes for SC and seem to be the ones that are lacking a bit. Maybe try a few months/a season on each and see if he gets to his PA by the time he's 23.
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