Jump to content

GreatMarinho

Members+
  • Posts

    113
  • Joined

  • Last visited

Everything posted by GreatMarinho

  1. Hope with the New Engine the Simulation Process will be a little faster
  2. At the moment, I think the reputation system is too one-dimensional. Play 10-20 seasons and almost all Premier League clubs have a reputation of continental or worldwide, which is rubbish because if you constantly end up somewhere in midfield, you won't develop that much traction. That's why I thought about how you could possibly solve that and make it more attractive. - National reputation: Should be determined by how successful a club has been in its history. And in which league it has been playing for how long. - International reputation: Should be determined by how successful a club is internationally and whether it regularly plays internationally. For national and international reputation, you could also include different levels such as bronze, silver and gold. This would give you more leeway to separate a top club like Bayern München from a 3rd division club. And so you also have leeway for clubs that were very successful in the past but whose last title was decades ago, such as HSV or Borussia M'gladbach. - Sponsor attractiveness: Could be reflected by the size of the national as well as international Fan base. In other words, what reach a club has. A system similar to that used for scouting could also be introduced, reflecting the club's popularity in the respective countries or regions. - Sporting attractiveness: It is determined by how good the squad is, the training facilities and whether you are successful or not. - Financial attractiveness: How many financial resources you have and what the projections are over the next 5 years or so. - Youth appeal: Is the club known for turning young players into top stars. And possibly also the average age of the first team My other suggestion of the "International Academies" could also be used here. Then you could also bring different player interests into play, e.g. someone who wants to earn money with football could favor clubs with high financial attractiveness. A player who wants to win trophies would be more likely to choose a club with a high sporting appeal. A 19-year-old top talent would rather go to a club that is attractive for youth players because he has a good chance of developing further there. Of course, these different aspects should be dynamic, but don't make unrealistic leaps if you win the Prem once out of nowhere, then you are far from being a top European club, but if you win the Prem three times in a row + good results internationally, you could expect a big leap or if you secure back to back Promotions. Because that is very rare to archive except you are Wrexham, Ulm or Münster xD But that also works the other way round. In a save, for example, a club that is very successful today could be a fallen giant in 10 years' time.
  3. So I don't know if this is possible to implement because of licenses or how the future FM is structured. The idea comes from Motorsport Manager, which was also built in the Unity Engine. Namely, the implementation of different formats for the Champions League, UEFA EUROS or the FIFA World Cup and so on. Let's take the Champions League as an example. Before the game starts, you could choose how long a Format could exist, so you could give long-term saves a little pep, because a change in the Cup Format could then make it easier or more difficult to qualify for the next rounds or for the competition at all. Imagine that after 8 seasons, only the league champion qualifies for the CL. That would totally turn a save on its head, but it increases the playability of a long-term save. Of course, this should be optional, because some players might not like it. That's why you could choose how long a Format is active before starting a new game, and perhaps which formats you want to have in the save.
  4. Yeah just like Julian Nagelsmann he trained TSG 1899 Hoffenheim U17 and U19 before becoming the Manager of the first team of Hoffenheim. This could be a good alternative to start a Career without Badges and Sunday League experience.
  5. I guess you didn't read the Development Update: xD "Before we get into that, as you know, we have been working on adding women’s football to Football Manager for several years now. I can confirm that we have already secured multiple licenses for FM25, and we’re confident more will follow. Full details of which leagues will be playable will be revealed in the coming months, but, yes, you will be able to seamlessly move between managing men’s and women’s teams. One game, one ecosystem." So yes you can.
  6. He seems to be deleted from the Database. Maybe License reason I don't know.
  7. Look how big the Logos are. Let's say 20x18 Then your Logo has to be 20x18 as well The best way to resize a logo is to use Gimp or a similar program ^^ Then reload graphics in game and it should work
  8. For some reason, Max Eberl, former sports director of BMG and RB Leipzig, is not in the database or has his name been changed for license reasons?
  9. In the Database, AC Milan and Inter do not share the same stadium they have two separate entries of the same Stadium - I don't know why.
  10. Since we have the same CPU I wonder what Motherboard model do you have? And it seems with your higher RAM+Clockspeed you seem to be a few seconds faster. ^^
  11. Since I have Zero skills with the Advance Editor, I have to ask if someone would be so nice and create a retro 98/99 Version of the UEFA club completions. UEFA Champions League: The Format should be like 98/99 https://en.wikipedia.org/wiki/1998–99_UEFA_Champions_League - but with the UEFA Cup winner also qualified and if possible the CWC also qualified UEFA Cup: Format -> https://en.wikipedia.org/wiki/1998–99_UEFA_Cup#First_round - but with the UEFA Conference Winner starting in the First Round. UEFA Club Cup Winners: Format -> https://en.wikipedia.org/wiki/1998–99_UEFA_Cup_Winners'_Cup UEFA Conference League: Same format as the Champions League. And more for the Smaller Nations. UEFA Super Cup: The 4 European Cup Winners play a KO tournament. Thanks in advance ^^
  12. Something went wrong in the Database of the CSL as you can see on Screenshot 1 there are the Years missing when Evergrande won the League. Screenshot 2: As you can see, Guangzhou Evergrande is listed as champion. But somehow the Game does not recognize it. Screenshot 3: This Guangzhou Evergrande, I mean. Screenshot 4: But It should be this Guangzhou. Screenshot 5: No CSL Trophy for Guangzhou FC. Screenshot 6: As you can see on Transfermarkt.de you can see the Honors of Guangzhou FC. Screenshot 7: So just change the entry to Guangzhou FC like I did and then you're good. (Somehow after changing it myself in 2018 Guangzhou appears as it should be.)
  13. While playing with Borussia Dortmund, I noticed that I have a partner club called BVB International Academy North Texas, which is nice, but it's just been implemented without any care. And to be honest, BVB North Texas is pretty superfluous because they won't produce any good NewGen that I can use in the Bundesliga. That's why I have the following suggestion: The implementation of football academies. This could look like this: You choose a continent, then you have a country list where you have different information like population, football popularity, which other clubs would have an academy there, or local top clubs etc. then you click on the country, and you get a list of some cities that are suitable. And then you could choose a place and open an academy. Depending on which clubs are based in the same city or other clubs have an academy, the chances of attracting very talented players could be high or low. (Which could change depending on your club's Rep.) e.g. in Madrid this would be low because there are 2 very big clubs based there. In Casablanca, you would have better chances, especially if you are a club with a high reputation. If you then have an academy, then you can hold a Youth Camp (every 6 month) to attract talented youth Players. You get a list of players (NewGens), who could be aged 10 or so. And you pick the Players, which then train in the academy. In the academies you can then set a focus on what the training specializes in, technical, mental, tactical skills or balanced. Then when a player turns 16 and has enough potential, you can sign him, and he then plays in the club's U18 team. This way, you could replicate the International youth recruitment since nowadays, almost every top club has a football academy somewhere in the world. And of course setting up an International Academy is quite expansive, so don't even think about being a Non-League Club with Academies all over the World
  14. What exactly is the difference between original and Real World mode apart from the transfers and that the Real World mode has more players somehow?! Surely there are more differences than that?
  15. New results after enabling MSI Game Boost: Benchmark 1 FM24: 00 min 32 Sec Benchmark 2 FM24: 01 min 04 Sec Benchmark 3 FM24: 02 min 45 Sec Benchmark 4 FM24: 07 min 11 Sec
  16. - Updated database to reflect real world key events What do they mean by that?
  17. Type: Desktop Model: Custom Motherboard: MAG Z790 TOMAHAWK WIFI CPU Model: Intel Core i9-13900KF CPU Base Frequency: CPU Turbo Frequency: RAM: 32GB DDR5 RAM Clockspeed: 5600 Mhz GPU: Nvidia GeForce RTX 4090 Graphics Level in 3D: Very High Storage Type: NVME SSD - WD Black SN850x 2TB Benchmark 1 FM24: 00 min 59 Sec Benchmark 2 FM24: 01 min 46 Sec Benchmark 3 FM24: 04 min 37 Sec Benchmark 4 FM24: 10 min 42 Sec
  18. Since FM24, you can continue to play saves from the old FM. In principle, this is simply a database. Which is playable in the new FM. Now with FM25 and the new engine. It would be really cool if you could select a database from the 2008/09 season, for example, and then play with it in FM25. I would even pay for it if it was offered as DLC.
  19. Tactics, training and Team Dynamics: National teams usually have less time for training and tactical preparation compared to club teams, plus the players have a long season in their bones. That's why the focus of national team training should be on tactics, regeneration and player chemistry. National team players often have less time to build team chemistry. The bond between the players should be strengthened through friendly matches and a well-chosen training camp. It would be very important in this respect to have a well-coordinated axis. Example, "The Bayern Axis" in the 2014 German national team. In order to build up your Team, you should be able to set your National Team players, so you only need to remove them when they are Injured or the Form is bad. So you can build up a real Team spirit. Team Cohesion or Team spirit is probably the most Important thing when It comes to a National team, remember when France were sent home without a win at the 2010 World Cup? When Domenech and Anelka had a big dispute. And all the French players were annoyed by Domenech? Or when Germany won the World Cup in 2014 the players said that the Team spirit they had was very special. So it should be one aspect you have to manage which should also influenced by Players personalities, attributes etc. Mentality and motivation: Players who play for their home country can feel additional motivation and pride. With the right player interactions, you can get the last percent out of the player, which can make the difference between victory and defeat in a World Cup knockout game. More interactions with players - for example, let's say there is a young Player you want to test out. Atm, you just play him and that's it, even if you left someone like Kimmich on the bench. But in reality Kimmich would say "What are you doing?!" so why can we talk to a player before the nomination and tell him that he can have a break, and you wanted to try out a new player, but he shouldn't worry about his place in the National team. Which makes more sense in my opinion because, atm, if I do not nominate him he starts crying. Scouting opponents: You should get detailed scout reports like in club management, with strengths and weaknesses of the opponent. Tournament management: Very important in a tournament is the mood within the team, here you could also improve the mood of the players with interactions or special team measures or not. Short; long-term goals: Unlike club teams, which you can build for the long term, the aim with national teams is often to achieve short-term success in tournaments. In this case, there may be guidelines from the association on how to achieve short-term success with a long-term philosophy or where the national team should be heading in terms of play. Interactions with the Association President + Visions could be added. Same with Fans opinion as in the Club management. Budget and prize money: A national team should also have a budget for the coaching team, scouts, physio etc. You could also introduce something like a soccer academy, which could be upgraded in order to train the staff better, just as better NewGen staff could be generated. And the higher the budget, the better a training camp could be booked before a tournament. So you can invest the Prize Money in the Nation's football infrastructure. The Abschiedsspiel: In Germany, we have something called "Abschiedsspiel" lets say Müller decides to retire from the national team. Let us then arrange or declare a game to an Abschiedsspiel where your retired player can play one last time as a captain and then is done. Also, that should only be available when a player has played over 100 games for his nation. That is very different to a Testimonial, which is in FM. This could also be added for club management if a player decides to retire. So when a player has more than 300 games played for the club could get an Abschiedspiel to say farewell to the fans, club and football and then retire like Oliver Kahn on 2nd September 2008. License: Last but not least, you could also secure more licenses, because the more licenses the better. But of course it's a tricky thing with the licenses. But a FIFA license with continental licenses would be cool. I really hope that with FM26 we finally get the improvement of International Management that FM deserves.
  20. Das Problem ist, dass, wenn du in der MLS spielst und die US Open gewinnst, du im Vereinsprofil unter Erfolge den Pokal nichts siehst, als hättest du ihn nie gewonnen. Genauso wenn du die Champions League gewinnst oder andere Cups, die halt nichts mit der MLS zu tun haben. Nur das Verein oben ist kein MLS Verein, aber man sieht den Cup unter den Erfolgen. Was komisch ist. Nein, kann man nicht selbst beheben, das muss SI fixen.
  21. Wouldn't it be nice if you win the Champions League, and then you can watch a little video that presents the trophy, and you can see on another page how many times you've won that trophy or something like that. Just that you can celebrate titles a bit more, instead of a dry message that the board is delighted.
  22. This is an Issue for Years now. Apparently they can't find the reason for it, or it has low priority. But it has something to do with being a MLS team because if view the Profile from New York Greek American SC the record Champion of the US Open Cup you will actually see the Trophy.
×
×
  • Create New...