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Ayal

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  1. I saw this screenshot on twitter earlier and apparently this panel only shows during the 2nd half and if no substitutions have been made. Does anyone if it's possible to show this panel earlier and/or even if substitutions are made? I'm not even sure what the panel/widget is called. I'm assuming this is match player rating popup.xml and it's called from the match players bar widget.xml.
  2. That didn't do it but I managed to do something, looks like this: This is the code for it. Unfortunately, I looked through the fixture properties and the referee's match rating doesn't seem to be a property you can recall so I don't believe there's a way to add the rating easily to this panel. <container> <layout class="horizontal_arrange_autosize_all" horizontal_alignment="middle"/> <widget class="text" alignment="centre_x" auto_size="all"> <translation id="text" translation_id="441094" type="use" value="Refereed by[COMMENT: referee, use top 10 matches, no person variable here, it's just a title, the referee's name is appended directly below this title]"/> </widget> <widget class="person_button" id="FRef" alignment="centre_x" auto_size="all"> <record id="object_property" get_property="FRef" /> </widget> </container>
  3. Hey, I want to add the referee and their match rating to this side bar in the "fixture details.xml" file, it should show up here I've tried creating a container to initially just get the name of the referee but I can't seem to get that working, it just leaves that space there instead of showing anything. This is the code I've used in this segment: <container id="refp"> <layout class="horizontal_arrange_autosize_all" horizontal_alignment="middle"/> <widget class="text" font="label"> <translation id="text" translation_id="441094" type="use" value="Refereed by[COMMENT: referee, use top 10 matches, no person variable here, it's just a title, the referee's name is appended directly below this title]"/> </widget> <widget class="person_button" id="pers" font="value"> <record id="object_property" get_property="FRef" /> </widget> </container> Does anyone have any pointers/solutions to this? Ideally I would like it to just say the name of the referee before the match is played and after the match is played it should show their name and rating.
  4. I opened the "button.xml" file and used the <colour> tags to change what I needed. For instance, I changed red to become the background color and blue to become the white like this: <colour id="red_replacement" name="bg"/> <colour id="blue_replacement" name="white"/> I didn't touch anything else in the XML file. I assume this will work with also "green_replacement" as the id so you don't need to do anything fancy with photoshop or something.
  5. What do you mean? All I did was add this bit of code to the bottom of that xml file just above the </panel> line: <widget id="PenD" class="match_penalty_shootout_display" hidden="true"> <animation class="slide_in_top_animation" duration="0.6" tween="ease_out" /> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <record id="object_property" get_property="objt" set_property="objt" /> </widget>
  6. I tried adding width and it did nothing. I looked at the rest of the file and there's no preset width values for any of the containers that bit is in so really not sure how to progress from here.
  7. I ended up doing this <container> <attachment_group class="horizontal_arrange_vertical_autosize" horizontal_alignment="left,extend" /> <widget class="text" spec="text" id="typw" auto_size="all" colour="faded text" size="small"/> <widget class="text" text="—" alignment="left" auto_size="all" colour="faded text" size="small"/> <widget class="player_extra_details_text" spec="text" alignment="left" multiline="false" auto_size="all" colour="faded text" size="small"> <record id="object_property" get_property="PExD" /> </widget> </container> Unfortunately, a new problem is this, it gets chopped off at the end: I figure I need to make something auto size or fit it in somehow but I'm really not sure what, it's nested inside like 5 different containers in total
  8. It was really simple in the end so glad I could figure it out, seems rather silly now looking at it. You think you've got a good solution for what I posted here? I'm not familiar enough with formatting something like this
  9. I managed to fix this in the end. Apparently it wasn't the missing "match penalty shootout display panel.xml", what it was missing was the bit of code that makes the penalty shootout panel show up in "match console panel.xml". For some reason, the original skin-maker decided to remove it so I just re-added it and the base game penalty shootout graphic returned.
  10. Has anyone encountered how to solve this? I might make a separate post if it's not simple solution that anyone has found. Also, I managed to add the loaned club to this scout center report card but I want the loaned from club line to either replace the text "Loan Contract" or be after it, in parenthesis if possible. The code snippet for it looks like this, I'm really not sure how to write a conditional type of widget thing or if that's even possible: <container id="main"> <attachment_group class="vertical_arrange_autosize" /> <widget class="text" spec="text" id="typw" auto_size="all" colour="faded text" size="small"/> <!-- Widget for "on loan from X" --> <widget class="player_extra_details_text" spec="text" multiline="false" auto_size="all" colour="faded text" size="small"> <record id="object_property" get_property="PExD" /> </widget> </container>
  11. Does anyone know why this panel (penalty shootout) wouldn't show up in the skin I downloaded? I loaded up the default skin and it's there in the match but as soon as I load the downloaded skin, it vanishes. The skin I downloaded didn't have "match penalty shootout display panel.xml" anywhere in it's folder structure so I added the base game one to it and it still doesn't show up. I figured since this is pretty much a standalone panel that I would just be able to add the .xml file from the base game and that would solve it but it seems like there's something else in play here. What should I be on the look up in the files to figure this out? And the skin is the FME - Zealand skin for FM23
  12. I messed with a bunch of files a lot more over the last few days and I've finally fixed the issue. In the end, the issue was being caused by the weird formatting of the "player overview popup panel.xml" that was in v1.1 of the original skin. I tried importing the same file from other skins but this didn't get the end result I wanted (mostly broke it tbh) so I decided to see if I could fit the weirdly formatted .xml file into the base game's version of the file instead. I did this by using the Resource Archiver to extract all the panels from "C:\Program Files (x86)\Steam\steamapps\common\Football Manager 2023\data\game\panels.fmf" into a folder, copying over "panels\player\player overview popup panel.xml" and inserting the bits from the bugged .xml file into this extracted one. I deleted a bunch of lines as they were unnecessary, replaced the ones I wanted with the parts I knew did the same thing on original skin and it just worked. Looking at the actual .xml file, the now fixed version of this .xml file looks very similar to the version that was causing that bugged view. There's probably some more specific reasoning as to why this worked, but as far as I can tell, it calls the same files and "embeds" them in a similar way so I'm not entirely why it works, but it does. I've attached the fixed file, in theory it can just replace the existing one for the FME - Zealand skin but I haven't tested it to see if it changes anything if I do that. player overview popup panel.xml
  13. Would you mind sharing what you did? I'm willing to implement other fixes, I just want it to look similar if not the same
  14. I did, and the pop works on the default FM23 skin, works on v1.0 of the FME - Zealand skin, works on v1.1 of the FME - Zealand skin. They all show the same base game player profile popup when I hover the "i" icon; all of them in that exact same inbox message. But when I import the "popup information panel.xml" and "player overview popup panel.xml" from v1.1 into v1.0, it breaks and nothing shows up at all, not even a crash or an error. When I then remove the "player overview popup panel.xml" but keep the "popup information panel.xml", all the popups now change to look like this: I tried looking where to edit this popup profile and I couldn't find which file it's in. From this point it essentially has all the bits I want except the player's footed-ness below the height and weight and the obvious player profile card with their picture, name, age, nationality, etc. I think that's now the final step I need to do but if you find something else that will fix this, I'm more than happy to learn. I couldn't find enough information about this type of problem from my searching skills, but that might be because I don't know the usual terminology used in this situation. EDIT: I did also try and add a "player personal details popup panel.xml" I found online since I couldn't figure out how to extract it from the game but that did nothing and the popup remained the same as in this screenshot with or without it.
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